Cocos2d iphone 如何在box2d中将车身固定在y角零位

Cocos2d iphone 如何在box2d中将车身固定在y角零位,cocos2d-iphone,box2d,Cocos2d Iphone,Box2d,我正在做一场比赛。在那个移动的男孩身上创造了一个精灵。男孩的身体在向前或向后移动时会摔倒 如何固定主体y轴0 CCSprite *boySprite=[CCSprite spriteWithFile:@"object_boy.png"]; boySprite.position=ccp(100,50); b2BodyDef boyBodyDef; boyBodyDef.type = b2_dynamicBody; boyBodyDef.linearDamp

我正在做一场比赛。在那个移动的男孩身上创造了一个精灵。男孩的身体在向前或向后移动时会摔倒

如何固定主体y轴0

    CCSprite *boySprite=[CCSprite spriteWithFile:@"object_boy.png"];
    boySprite.position=ccp(100,50);

    b2BodyDef boyBodyDef;
    boyBodyDef.type = b2_dynamicBody;
    boyBodyDef.linearDamping = 1;
    boyBodyDef.angularDamping = 1;
    boyBodyDef.position.Set(25.0f/PTM_RATIO,(150)/PTM_RATIO);
    boyBodyDef.angle=0;
    boyBodyDef.userData = _boy;
    boyBody = world->CreateBody(&boyBodyDef);

    b2PolygonShape boyBox;
    b2FixtureDef boyBoxDef;
    boyBoxDef.shape = &boyBox;
    boyBoxDef.density = 0.5F;
    boyBox.SetAsBox(11.0f/PTM_RATIO, 30.0f/PTM_RATIO);
    boyFixture = boyBody->CreateFixture(&boyBoxDef);


    [self addChild:boySprite z:1];

将b2BodyDef中的fixedRotation设置为true

 boyBodyDef.fixedRotation = true;

将b2BodyDef中的fixedRotation设置为true

 boyBodyDef.fixedRotation = true;