Cocos2d iphone 动态更改box2d实体形状
是否可以动态更改Box2d B2B车身的形状?我想这样做是为了实现以下目标 i) 。以一定的速度增加圆形的半径 (ii)。更改精灵边界框的尺寸以匹配更改的动画帧Cocos2d iphone 动态更改box2d实体形状,cocos2d-iphone,box2d,box2d-iphone,Cocos2d Iphone,Box2d,Box2d Iphone,是否可以动态更改Box2d B2B车身的形状?我想这样做是为了实现以下目标 i) 。以一定的速度增加圆形的半径 (ii)。更改精灵边界框的尺寸以匹配更改的动画帧 float radius; radius = 1; 创建主体: b2BodyDef bodyDef; bodyDef.type = b2_dynamicBody; bodyDef.position.Set(300/PTM_RATIO, 150/PTM_RATIO); body = world->CreateBody(
float radius;
radius = 1;
创建主体:
b2BodyDef bodyDef;
bodyDef.type = b2_dynamicBody;
bodyDef.position.Set(300/PTM_RATIO, 150/PTM_RATIO);
body = world->CreateBody(&bodyDef);
b2CircleShape circleShape;
circleShape.m_radius = radius;
b2FixtureDef fixtureDef;
fixtureDef.shape = &circleShape;
fixtureDef.density = 1;
fixtureDef.friction = 0.3f;
body ->CreateFixture(&fixtureDef);
在您的触摸方式中:
- (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
if (body != NULL) {
b2Fixture *fixtureA = body->GetFixtureList();
body->DestroyFixture(fixtureA);
b2CircleShape circleShape;
circleShape.m_radius = radius + 0.3;
b2FixtureDef fixtureDef;
fixtureDef.shape = &circleShape;
fixtureDef.density = 1;
fixtureDef.friction = 0.3f;
body->CreateFixture(&fixtureDef);
radius = radius + 0.3;
}
每触摸一次,车身将变大0.3。您无法动态更改box2d b2body的形状,但您可以通过销毁和重新创建b2body来实现。您只需要重新创建夹具,而不是整个车身是的,我的错误,我正要说,但写了b2body。您只需重新创建夹具即可。@learncos2D:+1以获取此示例。