Command line 3dsmax.exe命令行开关

Command line 3dsmax.exe命令行开关,command-line,3dsmax,maxscript,Command Line,3dsmax,Maxscript,是否有为3dsmax.exe切换的命令行的详尽列表。我对-server和-pipe开关特别感兴趣,因为我想重新路由一些3dsmax参数调用 基本上,我在3dsmax.exe中有一个代理,它将所有信息重新路由到3dsmax.orig.exe,包括参数,一切正常,但backburner/netrender不接受新的exe,我认为我传递参数不够好。但问题也可能出在其他方面 欢迎提出任何建议或解决方案 您不需要为此使用3dsmaxcmd.exe吗 要查看示例命令行列表及其功能说明,请执行以下操作: 3d

是否有为3dsmax.exe切换的命令行的详尽列表。我对-server和-pipe开关特别感兴趣,因为我想重新路由一些3dsmax参数调用

基本上,我在3dsmax.exe中有一个代理,它将所有信息重新路由到3dsmax.orig.exe,包括参数,一切正常,但backburner/netrender不接受新的exe,我认为我传递参数不够好。但问题也可能出在其他方面


欢迎提出任何建议或解决方案

您不需要为此使用3dsmaxcmd.exe吗

要查看示例命令行列表及其功能说明,请执行以下操作:

3dsmaxcmd.exe文件还包含大量示例文本字符串列表,这些字符串描述了使用命令行渲染来完成的许多最常见场景

一,

二,

输入以下内容:“c:\program files\autodesk\3dsmaxXXX\3dsmaxcmd”-x并按Enter键

All control characters map to the Windows Regional settings standards.
Date format control chars:
  d       Day of month as digits with no leading zero for single-digit days.
  dd      Day of month as digits with leading zero for single-digit days.
  ddd     Day of week as a three-letter abbreviation. The function uses the
          LOCALE_SABBREVDAYNAME value associated with the specified locale.
  dddd    Day of week as its full name. The function uses the LOCALE_SDAYNAME

          value associated with the specified locale.
  M       Month as digits with no leading zero for single-digit months.
  MM      Month as digits with leading zero for single-digit months.
  MMM     Month as a three-letter abbreviation. The function uses the
          LOCALE_SABBREVMONTHNAME value associated with the specified locale.
  MMMM    Month as its full name. The function uses the LOCALE_SMONTHNAME
          value associated with the specified locale.
  y       Year as last two digits, but with no leading zero for years less
          than 10.
  yy      Year as last two digits, but with leading zero for years less
          than 10.
  yyyy    Year represented by full four digits.

Time format control chars:
  h       Hours with no leading zero for single-digit hours; 12-hour clock.
  hh      Hours with leading zero for single-digit hours; 12-hour clock.
  H       Hours with no leading zero for single-digit hours; 24-hour clock.
  HH      Hours with leading zero for single-digit hours; 24-hour clock.
  m       Minutes with no leading zero for single-digit minutes.
  mm      Minutes with leading zero for single-digit minutes.
  s       Seconds with no leading zero for single-digit seconds.
  ss      Seconds with leading zero for single-digit seconds.
  t       One character time-marker string, such as A or P.
  tt      Multicharacter time-marker string, such as AM or PM.


                          -BACKBURNER JOB SUBMISSION-

 you want to submit a job to backburner, you can optionally give a manager
me, otherwise it will perform a default search for the manager.  You can
tionally specify the manager's port number and, for searches, a netmask.
suming the manager's network name is mgr_machine:

3dsmaxcmd scene.max -submit
3dsmaxcmd scene.max -submit -netmask:255.255.0.0
3dsmaxcmd scene.max -submit:mgr_machine
3dsmaxcmd scene.max -submit:mgr_machine -port:1234

 you want to change the job name and submit it to the network queue
 initially suspended:

3dsmaxcmd scene.max -submit -jobName:"My Job" -suspended

 default, a 32-bit 3dsmaxcmd.exe will submit jobs to 32-bit servers, and
64-bit 3dsmaxcmd.exe will submit jobs to 64-bit servers. You can optionally
bmit a job to a platform other than the default. To submit a job to 64-bit
rvers from a 32-bit 3dsmaxcmd.exe:

3dsmaxcmd scene.max -submit -platform:64

bmit a strip render job to the network. Job uses 4 strips, and an overlap
 10 pixels between each strip:

3dsmaxcmd scene.max -submit -split:4,10

nder a single strip locally. Render strip number 2 of 4, using an overlap
 10 pixels between each strip:

3dsmaxcmd scene.max -strip:4,10,2

itch together a set of strips rendered locally. Stitch a frame rendered
ing 4 strips and an overlap of 10 pixels between each strip:

3dsmaxcmd scene.max -stitch:4,10

 default, timeout values for waiting for max to load, render, and unload
e the same as those found in the Advanced settings of the Network Job
signment dialog in max. To specify timeout values (minutes) when submitting
job:

3dsmaxcmd scene.max -submit -waitLoad:20 -waitRender:300 -waitUnload:10

 you want to generate a job description xml file so you can edit it:
ny command line options specified will be included in the job file)

3dsmaxcmd scene.max -writeJobFile

ad a pre-existing job description file and render it:

3dsmaxcmd scene.max -readJobFile:scene.xml


A
smaxcmd [options] scene_file

                              -BASIC OPTIONS-

 -?                                  - This help
 -x                                  - Show examples
 -v:<0-5>                            - Verbose level, 0-5
 @<filename>                         - Command line options in a file
    OR  -cmdFile:<filename>

 -preset:<filename>                  - Render preset file
    OR  -rps:<filename>
 -sceneState:<scene-state-name>      - Load a scene state before rendering
 -batchRender                        - Render all enabled batch renders
 -batchRender:<batch-render-name>    - Render batch render named
                                       batch-render-name
 -preRenderScript:<filename>         - Pre-render script file
    OR  -script:<filename>
 -postRenderScript:<filename>        - Post-render script file
 -workPath:<pathname>                - Work path
                                       Root location for job data folders
 -pathFile:<filename>                - A path configuration file (.mxp)
 -workingFolder:<filename>           - A path to a directory to be used as th

                                       Working Folder for the application
                                       session
 -split:<strips,overlap>             - Split render;
                                       strip count and overlap
 -strip:<strips,overlap,strip>       - Single strip, rendered locally;
                                       strip count, overlap, and strip number
 -stitch:<strips,overlap>            - Stitch strips rendered locally;
                                       strip count and overlap
 -dateFormat:<dateformat>            - Specify a date format to be used
                                       in message timestamp
                                       defaults to locale-dependent format
 -timeFormat:<timeFormat>            - Specify a time format to be used
                                       in message timestamp
                                       defaults to locale-dependent format
                                       and 24-hour clock


                             -RENDER PARAMETERS-

 -outputName:<filename>              - Render output filename
    OR  -o:<filename>
 -camera:<string>                    - Render camera
    OR  -cam:<string>
 -width:<integer>                    - Output width
    OR  -w:<integer>
 -height:<integer>                   - Output height
    OR  -h:<integer>
 -pixelAspect:<number>               - Pixel aspect ratio
 -start:<integer>                    - Sequence start frame
 -end:<integer>                      - Sequence end frame
 -nthFrame:<integer>                 - Every nth frame value
 -frames:<string>                    - Frames list (1,3,5-12), or "all"
 -stillFrame                         - Indicates that this is a still frame
    OR  -sf                            render; no frame suffix will be added
                                       to output filename
 -imageSequenceFile:<0/1/2>          - Image sequence file creation,
                                       0=none, 1=.imsq, 2=.ifl
 -gammaCorrection:<1/0>              - Toggle gamma correction
 -gammaValueIn:<number>              - Input gamma value
 -gammaValueOut:<number>             - Output gamma value
 -continueOnError                    - If an error is encountered, an attempt
                                       to continue is made
 -videopostJob:<1/0>                 - Apply Videopost to the scene

                              -RENDER FLAGS-

 -showRFW:<0/1>                      - Show/hide Render Frame Window
    OR  -rfw:<0/1>                     during render
 -skipRenderedFrames:<1/0>           - Toggle skip existing images
 -videoColorCheck:<1/0>              - Toggle video Color Check
 -force2Sided:<1/0>                  - Toggle force 2 sided
 -renderHidden:<1/0>                 - Toggle render hidden
 -atmospherics:<1/0>                 - Toggle atmospherics
 -superBlack:<1/0>                   - Toggle super black
 -renderFields:<1/0>                 - Toggle render to fields
 -fieldOrder:<even/odd>              - Field order
 -displacements:<1/0>                - Toggle displacement mapping
 -effects:<1/0>                      - Toggle render effects
 -useAreaLights:<1/0>                - Toggle area lights/shadows
 -useAdvLight:<1/0>                  - Toggle use advanced lighting
 -computeAdvLight:<1/0>              - Toggle compute advanced lighting
 -ditherPaletted:<1/0>               - Toggle output dithering (paletted)
 -ditherTrueColor:<1/0>              - Toggle output dithering (true color)
 -renderElements:<1/0>               - Toggle render elements


                          -BACKBURNER JOB SUBMISSION-

 -submit[:manager_name]              - Submit to Backburner
    OR  -s[:manager_name]
 -port:<integer>                     - Manager port number
 -netmask:<string>                   - Network mask other than 255.255.255.0
 -jobName:<string>                   - Job name
 -priority:<integer>                 - Job priority
 -suspended                          - Toggle initially suspended
 -writeJobFile                       - Write all job settings to xml file
 -readJobFile:<filename>             - Read all job settings from xml file
 -waitLoad:<integer>                 - Timeout (minutes) for max to load
 -waitUnload:<integer>               - Timeout (minutes) for max to unload
 -waitRender:<integer>               - Timeout (minutes) for max to render
 -platform:<32/64>                   - Override the job to 32-bit or 64-bit


                             -BITMAP PARAMETERS-

 -BMP_TYPE:<2/8>                     - .BMP type, 2=paletted, 8=true 24

 -JPEG_QUALITY:<1-100>               - .JPG quality value
 -JPEG_SMOOTHING:<1-100>             - .JPG smoothing value

 -TARGA_COLORDEPTH:<16/24/32>        - .TGA color bitdepth
 -TARGA_COMPRESSED:<1/0>             - .TGA compression on/off
 -TARGA_ALPHASPLIT:<1/0>             - .TGA alpha split on/off
 -TARGA_PREMULTALPHA:<1/0>           - .TGA premultiplied alpha on/off

 -TIF_TYPE:<0/1/2/3/4>               - .TIF type,
                                        mono/8-bit color/logl/logluv/
                                        16-bit color
 -TIF_ALPHA:<1/0>                    - .TIF alpha on/off
 -TIF_COMPRESSION:<1/0>              - .TIF compression on/off
 -TIF_DPI:<number>                   - .TIF dots-per-inch value

 For each of the following there is a corresponding -RPF_xxx option
 -RLA_COLORDEPTH:<8/16/32>           - .RLA color bitdepth
 -RLA_ALPHA:<1/0>                    - .RLA alpha on/off
 -RLA_PREMULTALPHA:<1/0>             - .RLA premultiplied alpha on/off
 -RLA_DESCRIPTION:<string>           - .RLA description (in quotes)
 -RLA_AUTHOR:<string>                - .RLA author name (in quotes)
 -RLA_ZDEPTHCHANNEL:<1/0>            - .RLA z-depth channel on/off
 -RLA_MTLIDCHANNEL:<1/0>             - .RLA material ID channel on/off
 -RLA_OBJECTIDCHANNEL:<1/0>          - .RLA object ID channel on/off
 -RLA_UVCHANNEL:<1/0>                - .RLA UV coordinates channel on/off
 -RLA_NORMALCHANNEL:<1/0>            - .RLA surface normals channel on/off
 -RLA_NONCLAMPEDCOLORCHANNEL:<1/0>   - .RLA non-clamped color channel on/off
 -RLA_COVERAGECHANNEL:<1/0>          - .RLA coverage channel on/off

 For each of the RLA options above, there is a corresponding -RPF_xxx option,
 plus the following which are specific to RPF and unavailable for RLA
 -RPF_NODERENDERIDCHANNEL            - .RPF node render ID channel on/off
 -RPF_COLORCHANNEL                   - .RPF color channel on/off
 -RPF_TRANSPCHANNEL                  - .RPF transparency channel on/off
 -RPF_VELOCCHANNEL                   - .RPF velocity channel on/off
 -RPF_WEIGHTCHANNEL                  - .RPF sub-pixel weight channel on/off
 -RPF_MASKCHANNEL                    - .RPF sub-pixel mask channel on/off

 -EXR_BITDEPTH                       - .EXR main output layer bit depth
                                            0 = float
                                            1 = half float
                                            2 = 8bits/channel integer
 -EXR_COMPRESSIONTYPE                - .EXR compression type
                                            0 = no compression
                                            1 = run length encoding
                                            2 = zlib compression, one scan li
at a time
                                            3 = zlib compression, in blocks o
6 scan lines
                                            4 = piz-based wavelet compression
                                            5 = lossy 24-bit float compressio

                                            6 = lossy 4-by-4 pixel block comp
sion, fixed compression rate
                                            7 = lossy 4-by-4 pixel block comp
sion, flat fields are compressed more
 -EXR_STORAGETYPE                    - .EXR storage type
                                            0 = Store Image as Scanlines
                                            1 = Store Image as Tiles

 -EXR_IMAGETYPE                      - .EXR main output layer image type
                                            0 = rgba
                                            1 = rgb
                                            2 = mono

                              -OBSOLETE PARAMETERS-

 The following flags are deprecated, but supported for backward compatibility

 These flags are replaced by -pathFile:<filename> - see BASIC OPTIONS
 -bitmapPath:<pathname>              - Extra bitmap path for rendering
                                       multiple path commands are allowed
 -xrefPath:<pathname>                - Extra xref path for rendering
                                       multiple path commands are allowed

 These flags are replaced by:
 -RLA/RPF_ZCHANNEL:<1/0>             - RLA/RPF_ZDEPTHCHANNEL:<1/0>+
 -RLA/RPF_NODEIDCHANNEL:<1/0>        - RLA/RPF_OBJECTIDCHANNEL:<1/0>+
 -RLA/RPF_REALPIXCHANNEL:<1/0>       - RLA/RPF_NONCLAMPEDCOLORCHANNEL:<1/0>+

 The following flags are deprecated and no longer supported
 -EXR_USEEXPONENT                    - .EXR Use exponent on/off
 -EXR_EXPONENT                       - .EXR Exponent value (decimal)
 -EXR_PREMULTALPHA                   - .EXR Pre-multiply alpha on/off
 -EXR_ALPHA                          - .EXR Save alpha component on/off
 -EXR_RED                            - .EXR Save red component on/off
 -EXR_GREEN                          - .EXR Save green component on/off
 -EXR_BLUE                           - .EXR Save blue component on/off
 -EXR_USEFRAMENUMDIGITS              - .EXR Use number of frame digits on/off
 -EXR_FRAMENUMDIGITS                 - .EXR Number of frame digits (integer)
 -EXR_USEREALPIX                     - .EXR Use RealPix RGB data on/off

 Options are not case-sensitive
 MAXScript names for rendering parameters and flags are accepted as alias,
 where applicable.
所有控制字符都映射到Windows区域设置标准。
日期格式控制字符:
d以数字形式表示的月份日,单位数字日无前导零。
以数字形式显示月份的日,前导零表示个位数的日。
ddd一周中的第几天是三个字母的缩写。该函数使用
区域设置\与指定区域设置关联的SABBREVDAYNAME值。
dddd全称为一周中的第几天。该函数使用LOCALE\u SDAYNAME
与指定区域设置关联的值。
M月份为数字,单位月份无前导零。
MM月为数字,前导零为一位数月。
MMM Month作为三个字母的缩写。该函数使用
与指定区域设置关联的区域设置值。
它的全名是月。该函数使用区域设置名称
与指定区域设置关联的值。
y年作为最后两位数字,但在少于几年的时间内没有前导零
超过10个。
yy年为最后两位数,但前导零的年份少于
超过10个。
yyyy年由完整的四位数字表示。
时间格式控制字符:
h小时,单位小时无前导零;12点钟。
小时数,前导零表示一位数小时数;12点钟。
H小时,单位小时无前导零;24小时制。
小时数,前导零表示一位数小时数;24小时制。
m分钟,单位分钟无前导零。
毫米分钟,前导零表示一位数分钟。
s秒,不带前导零,表示一位数秒。
ss秒,前导零表示一位数秒。
t一个字符的时间标记字符串,如A或P。
tt多字符时间标记字符串,如AM或PM。
-BACKBURNER作业提交-
如果要向backburner提交作业,可以选择向管理员提交作业
me,否则它将对管理器执行默认搜索。你可以
选择性地指定管理器的端口号,对于搜索,指定网络掩码。
管理器的网络名称为mgr\u machine:
3dsmaxcmd scene.max-提交
3dsmaxcmd scene.max-提交-网络掩码:255.255.0.0
3dsmaxcmd scene.max-提交:mgr\u机器
3dsmaxcmd scene.max-提交:管理器\u机器-端口:1234
您希望更改作业名称并将其提交到网络队列
最初暂停:
3dsmaxcmd scene.max-提交-作业名称:“我的作业”-已暂停
默认情况下,32位3dsmaxcmd.exe将向32位服务器提交作业,并且
64位3dsmaxcmd.exe将向64位服务器提交作业。你可以选择
将作业提交到默认平台以外的平台。将作业提交到64位
32位3dsmaxcmd.exe中的服务器:
3dsmaxcmd scene.max-提交-平台:64
将条带渲染作业提交到网络。作业使用4条带和一个重叠
每个条带之间有10个像素:
3dsmaxcmd scene.max-提交-拆分:4,10
在局部使用一条带。使用重叠渲染条带编号2/4
每个条带之间有10个像素:
3dsmaxcmd scene.max-条带:4,10,2
将局部渲染的一组条带粘在一起。缝合渲染的帧
在4个条带之间重叠10个像素:
3dsmaxcmd scene.max-缝合:4,10
等待max加载、渲染和卸载的默认超时值
e与网络作业的高级设置中的设置相同
“最大签名”对话框,用于指定提交时的超时值(分钟)
工作:
3dsmaxcmd scene.max-提交-等待加载:20-等待渲染:300-等待卸载:10
您希望生成职务说明xml文件,以便可以对其进行编辑:
指定的ny命令行选项将包含在作业文件中)
3dsmaxcmd scene.max-writeJobFile
添加预先存在的职务说明文件并进行渲染:
3dsmaxcmd scene.max-readJobFile:scene.xml
A.
smaxcmd[options]场景_文件
-基本选择-
-?                                  - 这个帮助
-x-显示示例
-v:-详细级别,0-5
@-文件中的命令行选项
或-cmdFile:
-预设:-渲染预设文件
或-rps:
-sceneState:-渲染前加载场景状态
-batchRender-渲染所有启用的批渲染
-batchRender:-渲染名为的批渲染
批处理渲染名称
-预渲染脚本:-预渲染脚本文件
或-脚本:
-postRenderScript:-后期渲染脚本文件
-工作路径:-工作路径
作业数据文件夹的根位置
-路径文件:-路径配置文件(.mxp)
-workingFolder:-要用作目录的路径
应用程序的工作文件夹
一场
-分割:-分割渲染;
带c
All control characters map to the Windows Regional settings standards.
Date format control chars:
  d       Day of month as digits with no leading zero for single-digit days.
  dd      Day of month as digits with leading zero for single-digit days.
  ddd     Day of week as a three-letter abbreviation. The function uses the
          LOCALE_SABBREVDAYNAME value associated with the specified locale.
  dddd    Day of week as its full name. The function uses the LOCALE_SDAYNAME

          value associated with the specified locale.
  M       Month as digits with no leading zero for single-digit months.
  MM      Month as digits with leading zero for single-digit months.
  MMM     Month as a three-letter abbreviation. The function uses the
          LOCALE_SABBREVMONTHNAME value associated with the specified locale.
  MMMM    Month as its full name. The function uses the LOCALE_SMONTHNAME
          value associated with the specified locale.
  y       Year as last two digits, but with no leading zero for years less
          than 10.
  yy      Year as last two digits, but with leading zero for years less
          than 10.
  yyyy    Year represented by full four digits.

Time format control chars:
  h       Hours with no leading zero for single-digit hours; 12-hour clock.
  hh      Hours with leading zero for single-digit hours; 12-hour clock.
  H       Hours with no leading zero for single-digit hours; 24-hour clock.
  HH      Hours with leading zero for single-digit hours; 24-hour clock.
  m       Minutes with no leading zero for single-digit minutes.
  mm      Minutes with leading zero for single-digit minutes.
  s       Seconds with no leading zero for single-digit seconds.
  ss      Seconds with leading zero for single-digit seconds.
  t       One character time-marker string, such as A or P.
  tt      Multicharacter time-marker string, such as AM or PM.


                          -BACKBURNER JOB SUBMISSION-

 you want to submit a job to backburner, you can optionally give a manager
me, otherwise it will perform a default search for the manager.  You can
tionally specify the manager's port number and, for searches, a netmask.
suming the manager's network name is mgr_machine:

3dsmaxcmd scene.max -submit
3dsmaxcmd scene.max -submit -netmask:255.255.0.0
3dsmaxcmd scene.max -submit:mgr_machine
3dsmaxcmd scene.max -submit:mgr_machine -port:1234

 you want to change the job name and submit it to the network queue
 initially suspended:

3dsmaxcmd scene.max -submit -jobName:"My Job" -suspended

 default, a 32-bit 3dsmaxcmd.exe will submit jobs to 32-bit servers, and
64-bit 3dsmaxcmd.exe will submit jobs to 64-bit servers. You can optionally
bmit a job to a platform other than the default. To submit a job to 64-bit
rvers from a 32-bit 3dsmaxcmd.exe:

3dsmaxcmd scene.max -submit -platform:64

bmit a strip render job to the network. Job uses 4 strips, and an overlap
 10 pixels between each strip:

3dsmaxcmd scene.max -submit -split:4,10

nder a single strip locally. Render strip number 2 of 4, using an overlap
 10 pixels between each strip:

3dsmaxcmd scene.max -strip:4,10,2

itch together a set of strips rendered locally. Stitch a frame rendered
ing 4 strips and an overlap of 10 pixels between each strip:

3dsmaxcmd scene.max -stitch:4,10

 default, timeout values for waiting for max to load, render, and unload
e the same as those found in the Advanced settings of the Network Job
signment dialog in max. To specify timeout values (minutes) when submitting
job:

3dsmaxcmd scene.max -submit -waitLoad:20 -waitRender:300 -waitUnload:10

 you want to generate a job description xml file so you can edit it:
ny command line options specified will be included in the job file)

3dsmaxcmd scene.max -writeJobFile

ad a pre-existing job description file and render it:

3dsmaxcmd scene.max -readJobFile:scene.xml


A
smaxcmd [options] scene_file

                              -BASIC OPTIONS-

 -?                                  - This help
 -x                                  - Show examples
 -v:<0-5>                            - Verbose level, 0-5
 @<filename>                         - Command line options in a file
    OR  -cmdFile:<filename>

 -preset:<filename>                  - Render preset file
    OR  -rps:<filename>
 -sceneState:<scene-state-name>      - Load a scene state before rendering
 -batchRender                        - Render all enabled batch renders
 -batchRender:<batch-render-name>    - Render batch render named
                                       batch-render-name
 -preRenderScript:<filename>         - Pre-render script file
    OR  -script:<filename>
 -postRenderScript:<filename>        - Post-render script file
 -workPath:<pathname>                - Work path
                                       Root location for job data folders
 -pathFile:<filename>                - A path configuration file (.mxp)
 -workingFolder:<filename>           - A path to a directory to be used as th

                                       Working Folder for the application
                                       session
 -split:<strips,overlap>             - Split render;
                                       strip count and overlap
 -strip:<strips,overlap,strip>       - Single strip, rendered locally;
                                       strip count, overlap, and strip number
 -stitch:<strips,overlap>            - Stitch strips rendered locally;
                                       strip count and overlap
 -dateFormat:<dateformat>            - Specify a date format to be used
                                       in message timestamp
                                       defaults to locale-dependent format
 -timeFormat:<timeFormat>            - Specify a time format to be used
                                       in message timestamp
                                       defaults to locale-dependent format
                                       and 24-hour clock


                             -RENDER PARAMETERS-

 -outputName:<filename>              - Render output filename
    OR  -o:<filename>
 -camera:<string>                    - Render camera
    OR  -cam:<string>
 -width:<integer>                    - Output width
    OR  -w:<integer>
 -height:<integer>                   - Output height
    OR  -h:<integer>
 -pixelAspect:<number>               - Pixel aspect ratio
 -start:<integer>                    - Sequence start frame
 -end:<integer>                      - Sequence end frame
 -nthFrame:<integer>                 - Every nth frame value
 -frames:<string>                    - Frames list (1,3,5-12), or "all"
 -stillFrame                         - Indicates that this is a still frame
    OR  -sf                            render; no frame suffix will be added
                                       to output filename
 -imageSequenceFile:<0/1/2>          - Image sequence file creation,
                                       0=none, 1=.imsq, 2=.ifl
 -gammaCorrection:<1/0>              - Toggle gamma correction
 -gammaValueIn:<number>              - Input gamma value
 -gammaValueOut:<number>             - Output gamma value
 -continueOnError                    - If an error is encountered, an attempt
                                       to continue is made
 -videopostJob:<1/0>                 - Apply Videopost to the scene

                              -RENDER FLAGS-

 -showRFW:<0/1>                      - Show/hide Render Frame Window
    OR  -rfw:<0/1>                     during render
 -skipRenderedFrames:<1/0>           - Toggle skip existing images
 -videoColorCheck:<1/0>              - Toggle video Color Check
 -force2Sided:<1/0>                  - Toggle force 2 sided
 -renderHidden:<1/0>                 - Toggle render hidden
 -atmospherics:<1/0>                 - Toggle atmospherics
 -superBlack:<1/0>                   - Toggle super black
 -renderFields:<1/0>                 - Toggle render to fields
 -fieldOrder:<even/odd>              - Field order
 -displacements:<1/0>                - Toggle displacement mapping
 -effects:<1/0>                      - Toggle render effects
 -useAreaLights:<1/0>                - Toggle area lights/shadows
 -useAdvLight:<1/0>                  - Toggle use advanced lighting
 -computeAdvLight:<1/0>              - Toggle compute advanced lighting
 -ditherPaletted:<1/0>               - Toggle output dithering (paletted)
 -ditherTrueColor:<1/0>              - Toggle output dithering (true color)
 -renderElements:<1/0>               - Toggle render elements


                          -BACKBURNER JOB SUBMISSION-

 -submit[:manager_name]              - Submit to Backburner
    OR  -s[:manager_name]
 -port:<integer>                     - Manager port number
 -netmask:<string>                   - Network mask other than 255.255.255.0
 -jobName:<string>                   - Job name
 -priority:<integer>                 - Job priority
 -suspended                          - Toggle initially suspended
 -writeJobFile                       - Write all job settings to xml file
 -readJobFile:<filename>             - Read all job settings from xml file
 -waitLoad:<integer>                 - Timeout (minutes) for max to load
 -waitUnload:<integer>               - Timeout (minutes) for max to unload
 -waitRender:<integer>               - Timeout (minutes) for max to render
 -platform:<32/64>                   - Override the job to 32-bit or 64-bit


                             -BITMAP PARAMETERS-

 -BMP_TYPE:<2/8>                     - .BMP type, 2=paletted, 8=true 24

 -JPEG_QUALITY:<1-100>               - .JPG quality value
 -JPEG_SMOOTHING:<1-100>             - .JPG smoothing value

 -TARGA_COLORDEPTH:<16/24/32>        - .TGA color bitdepth
 -TARGA_COMPRESSED:<1/0>             - .TGA compression on/off
 -TARGA_ALPHASPLIT:<1/0>             - .TGA alpha split on/off
 -TARGA_PREMULTALPHA:<1/0>           - .TGA premultiplied alpha on/off

 -TIF_TYPE:<0/1/2/3/4>               - .TIF type,
                                        mono/8-bit color/logl/logluv/
                                        16-bit color
 -TIF_ALPHA:<1/0>                    - .TIF alpha on/off
 -TIF_COMPRESSION:<1/0>              - .TIF compression on/off
 -TIF_DPI:<number>                   - .TIF dots-per-inch value

 For each of the following there is a corresponding -RPF_xxx option
 -RLA_COLORDEPTH:<8/16/32>           - .RLA color bitdepth
 -RLA_ALPHA:<1/0>                    - .RLA alpha on/off
 -RLA_PREMULTALPHA:<1/0>             - .RLA premultiplied alpha on/off
 -RLA_DESCRIPTION:<string>           - .RLA description (in quotes)
 -RLA_AUTHOR:<string>                - .RLA author name (in quotes)
 -RLA_ZDEPTHCHANNEL:<1/0>            - .RLA z-depth channel on/off
 -RLA_MTLIDCHANNEL:<1/0>             - .RLA material ID channel on/off
 -RLA_OBJECTIDCHANNEL:<1/0>          - .RLA object ID channel on/off
 -RLA_UVCHANNEL:<1/0>                - .RLA UV coordinates channel on/off
 -RLA_NORMALCHANNEL:<1/0>            - .RLA surface normals channel on/off
 -RLA_NONCLAMPEDCOLORCHANNEL:<1/0>   - .RLA non-clamped color channel on/off
 -RLA_COVERAGECHANNEL:<1/0>          - .RLA coverage channel on/off

 For each of the RLA options above, there is a corresponding -RPF_xxx option,
 plus the following which are specific to RPF and unavailable for RLA
 -RPF_NODERENDERIDCHANNEL            - .RPF node render ID channel on/off
 -RPF_COLORCHANNEL                   - .RPF color channel on/off
 -RPF_TRANSPCHANNEL                  - .RPF transparency channel on/off
 -RPF_VELOCCHANNEL                   - .RPF velocity channel on/off
 -RPF_WEIGHTCHANNEL                  - .RPF sub-pixel weight channel on/off
 -RPF_MASKCHANNEL                    - .RPF sub-pixel mask channel on/off

 -EXR_BITDEPTH                       - .EXR main output layer bit depth
                                            0 = float
                                            1 = half float
                                            2 = 8bits/channel integer
 -EXR_COMPRESSIONTYPE                - .EXR compression type
                                            0 = no compression
                                            1 = run length encoding
                                            2 = zlib compression, one scan li
at a time
                                            3 = zlib compression, in blocks o
6 scan lines
                                            4 = piz-based wavelet compression
                                            5 = lossy 24-bit float compressio

                                            6 = lossy 4-by-4 pixel block comp
sion, fixed compression rate
                                            7 = lossy 4-by-4 pixel block comp
sion, flat fields are compressed more
 -EXR_STORAGETYPE                    - .EXR storage type
                                            0 = Store Image as Scanlines
                                            1 = Store Image as Tiles

 -EXR_IMAGETYPE                      - .EXR main output layer image type
                                            0 = rgba
                                            1 = rgb
                                            2 = mono

                              -OBSOLETE PARAMETERS-

 The following flags are deprecated, but supported for backward compatibility

 These flags are replaced by -pathFile:<filename> - see BASIC OPTIONS
 -bitmapPath:<pathname>              - Extra bitmap path for rendering
                                       multiple path commands are allowed
 -xrefPath:<pathname>                - Extra xref path for rendering
                                       multiple path commands are allowed

 These flags are replaced by:
 -RLA/RPF_ZCHANNEL:<1/0>             - RLA/RPF_ZDEPTHCHANNEL:<1/0>+
 -RLA/RPF_NODEIDCHANNEL:<1/0>        - RLA/RPF_OBJECTIDCHANNEL:<1/0>+
 -RLA/RPF_REALPIXCHANNEL:<1/0>       - RLA/RPF_NONCLAMPEDCOLORCHANNEL:<1/0>+

 The following flags are deprecated and no longer supported
 -EXR_USEEXPONENT                    - .EXR Use exponent on/off
 -EXR_EXPONENT                       - .EXR Exponent value (decimal)
 -EXR_PREMULTALPHA                   - .EXR Pre-multiply alpha on/off
 -EXR_ALPHA                          - .EXR Save alpha component on/off
 -EXR_RED                            - .EXR Save red component on/off
 -EXR_GREEN                          - .EXR Save green component on/off
 -EXR_BLUE                           - .EXR Save blue component on/off
 -EXR_USEFRAMENUMDIGITS              - .EXR Use number of frame digits on/off
 -EXR_FRAMENUMDIGITS                 - .EXR Number of frame digits (integer)
 -EXR_USEREALPIX                     - .EXR Use RealPix RGB data on/off

 Options are not case-sensitive
 MAXScript names for rendering parameters and flags are accepted as alias,
 where applicable.