C++ RPG统计问题
我的RPG统计代码有点问题。我希望人们使用6个基本数据(力量、灵巧度、体质、智力、智慧和魅力),最小值为10。当创建角色时,我希望他们有15点可以使用,在我的代码中,一切都很好,除非你在到达最后一个属性之前用完了要放置的点。假设你把所有15点都放在了力量上。显示器上显示你将拥有25个力量,32478493个灵巧度,42734627个体质,1个智力等等(这些不是确切的数字,只是它看起来像什么的例子)。下面是代码 CharCreate.hC++ RPG统计问题,c++,C++,我的RPG统计代码有点问题。我希望人们使用6个基本数据(力量、灵巧度、体质、智力、智慧和魅力),最小值为10。当创建角色时,我希望他们有15点可以使用,在我的代码中,一切都很好,除非你在到达最后一个属性之前用完了要放置的点。假设你把所有15点都放在了力量上。显示器上显示你将拥有25个力量,32478493个灵巧度,42734627个体质,1个智力等等(这些不是确切的数字,只是它看起来像什么的例子)。下面是代码 CharCreate.h #ifndef CharCreate_H #define C
#ifndef CharCreate_H
#define CharCreate_H
#include<fstream>
#include<string>
using namespace std;
int charcreate(){
fstream file;
char gender, choice;
string name, dummy;
int points;
int str, dex, con, intel, wis, cha;
float level;
double experience;
level = 1;
experience = 0;
ofstream myFile;
myFile.open ("T:\\character.txt");
system("color 2");
cout << "Welcome to the character creator." << endl;
genderchoice:cout << "First, are you male or female? (M/F)" << endl;
cin >> gender;
system("cls");
if (gender == 'M' || gender == 'm'){
cout << "You're male? (Y/N)" << endl;
cin >> choice;
system("cls");
if (choice == 'Y' || choice == 'y'){
cout << "Great!" << endl;
goto name;
} else if (choice == 'N' || choice == 'n'){
goto genderchoice;
}
} else if (gender == 'F' || gender == 'f'){
cout << "You're female? (Y/N)" << endl;
cin >> choice;
system("cls");
if (choice == 'Y' || choice == 'y'){
cout << "Great!" << endl;
goto name;
} else if (choice == 'N' || choice == 'n'){
goto genderchoice;
}
//------------------------------------------------------------------------------
name:system("cls");
system("color 3");
cout << "What is your name, traveler?" <<endl;
getline(cin,dummy);
getline(cin, name);
cout << "" << endl;
cout << "Your name is " << name << "? (Y/N)" << endl;
cin >> choice;
if (choice == 'Y' || choice == 'y'){
system("cls");
cout << "Greetings, " << name << "!" << endl;
} else if (choice == 'N' || choice == 'n'){
system("cls");
cout << "You must provide your name, stranger." << endl;
goto name;
}
//------------------------------------------------------------------------------
stats:system("cls");
system("color 4");
cout << "You have 6 stats to deal with in this game, and 15 points" << endl;
cout << "to allocate between them all." << endl;
cout << "These are: Strength (STR), Dexterity (DEX), Constitution (CON)," << endl;
cout << "Intelligence (INT), Wisdom (WIS), and Charisma (CHA)." << endl;
cout << "Continue: C" << endl;
cout << "Help: H" << endl;
cin >> choice;
if (choice == 'C' || choice == 'c'){
attrib:points = 15;
str:cout << "You have 10 Strength. How many more points do you wish to add?" << endl;
cin >> str;
points = points - str;
if (str > points > 15){
cout << "Not enough points!" << endl;
str = str - points;
goto str;
} else if (str == points){
cout << "Are you sure you want to put all of your points here?" << endl;
cin >> choice;
if (choice == 'Y' || choice == 'y') {
goto fin;
} else if (choice == 'N' || choice == 'n'){
goto str;
} else if (str < points){
goto dex;
}
}
cout << "Remaining points: " << points;
cout << "" << endl;
str = str + 10;
cout << "You have " << str << " Strength" << endl;
system("pause");
system("cls");
dex:cout << "You have 10 Dexterity. How many more points do you wish to add?" << endl;
cin >> dex;
points = points - dex;
if (dex > points > 15){
cout << "Not enough points!" << endl;
dex = dex - points;
goto dex;
} else if (dex == points){
cout << "Are you sure you want to put all of your points here?" << endl;
cin >> choice;
if (choice == 'Y' || choice == 'y') {
goto fin;
} else if (choice == 'N' || choice == 'n'){
goto dex;
} else if (dex < points){
goto con;
}
}
cout << "Remaining points: " << points;
cout << "" << endl;
dex = dex + 10;
cout << "You have " << dex << " Dexterity" << endl;
system("pause");
system("cls");
con:cout << "You have 10 Constitution. How many more points do you wish to add?" << endl;
cin >> con;
points = points - con;
if (con > points > 15){
cout << "Not enough points!" << endl;
con = con - points;
goto con;
} else if (con == points){
cout << "Are you sure you want to put all of your points here?" << endl;
cin >> choice;
if (choice == 'Y' || choice == 'y') {
goto fin;
} else if (choice == 'N' || choice == 'n'){
goto con;
} else if (con < points){
goto intel;
}
}
cout << "Remaining points: " << points;
cout << "" << endl;
con = con + 10;
cout << "You have " << con << " Constitution" << endl;
system("pause");
system("cls");
intel:cout << "You have 10 Intelligence. How many more points do you wish to add?" << endl;
cin >> intel;
points = points - intel;
if (intel > points > 15){
cout << "Not enough points!" << endl;
intel = intel - points;
goto intel;
} else if (intel == points){
cout << "Are you sure you want to put all of your points here?" << endl;
cin >> choice;
if (choice == 'Y' || choice == 'y') {
goto fin;
} else if (choice == 'N' || choice == 'n'){
goto intel;
} else if (intel < points){
goto wis;
}
}
cout << "Remaining points: " << points;
cout << "" << endl;
intel = intel + 10;
cout << "You have " << intel << " Intelligence" << endl;
system("pause");
system("cls");
wis:cout << "You have 10 Wisdom. How many more points do you wish to add?" << endl;
cin >> wis;
points = points - wis;
if (wis > points > 15){
cout << "Not enough points!" << endl;
wis = wis - points;
goto wis;
} else if (wis == points){
cout << "Are you sure you want to put all of your points here?" << endl;
cin >> choice;
if (choice == 'Y' || choice == 'y') {
goto fin;
} else if (choice == 'N' || choice == 'n'){
goto wis;
} else if (con < points){
goto cha;
}
}
cout << "Remaining points: " << points;
cout << "" << endl;
wis = wis + 10;
cout << "You have " << wis << " Wisdom" << endl;
system("pause");
system("cls");
cha:cout << "You have 10 Charisma. How many more points do you wish to add?" << endl;
cin >> cha;
points = points - cha;
if (cha > points == 15){
cout << "Not enough points!" << endl;
cha = cha - points;
goto cha;
} else if (cha == points){
cout << "Are you sure you want to put all of your points here?" << endl;
cin >> choice;
if (choice == 'Y' || choice == 'y') {
goto fin;
} else if (choice == 'N' || choice == 'n'){
goto cha;
} else if (con < points){
goto fin;
}
}
cout << "Remaining points: " << points;
cout << "" << endl;
cha = cha + 10;
cout << "You have " << cha << " Charisma." << endl;
system("pause");
system("cls");
fin:cout << "Your stats are:" << endl;
cout << "Strength: " << str << endl;
cout << "Dexterity: " << dex << endl;
cout << "Constitution: " << con << endl;
cout << "Intelligence: " << intel << endl;
cout << "Wisdom: " << wis << endl;
cout << "Charisma: " << cha << endl;
cout << "Are these correct? (Y/N)" << endl;
cin >> choice;
cout << "" << endl;
if (choice == 'Y' || choice == 'y'){
cout << "Congratulations, you have successfully finished your character." << endl;
} else if (choice == 'N' || choice == 'n')
goto attrib;
}
} else if (choice == 'H' || choice == 'h'){
cout << "Strength is how easily you can crush a tomato." << endl;
cout << "Dexterity is how easily you can handle a tomato with your hands." << endl;
cout << "Constitution is how easily you can eat a bad tomato." << endl;
cout << "Intelligence is knowing that tomato is a fruit." << endl;
cout << "Wisdom is not putting tomato in a fruit salad." << endl;
cout << "Charisma is selling a tomato-based fruit salad." << endl;
system("pause");
goto stats;
}
myFile << "Name: " << name << "\n";
myFile << "Gender: " << gender << "\n";
myFile << "\n";
myFile << "Level: " << level << "\n";
myFile << "Experience: " << experience << "\n";
myFile << "\n";
myFile << "Strength: " << str << "\n";
myFile << "Dexterity: " << dex << "\n";
myFile << "Constitution: " << con << "\n";
myFile << "Intelligence: " << intel << "\n";
myFile << "Wisdom: " << wis << "\n";
myFile << "Charisma: " << cha << "\n";
myFile.close();
}
#endif
\ifndef CharCreate\u H
#定义字符创建
#包括
#包括
使用名称空间std;
int charcreate(){
流文件;
性别、选择;
字符串名,dummy;
积分;
int str、dex、con、英特尔、威斯康星州、cha;
浮子液位;
双重经验;
级别=1;
经验=0;
流文件;
myFile.open(“T:\\character.txt”);
系统(“颜色2”);
C++中的CUT如果你不给变量设置一个值,它将包含当时发生的任何随机数据。你要把每个STAT初始化为10(或者一些默认的默认值)。开始时。
尝试将变量初始化为10。可以在堆栈上的变量中找到随机值,该变量很可能是基元类型(没有任何构造函数)。否则,静态和全局基元变量默认都为零,而带构造函数的变量通常默认初始化,而不管上下文如何。
#include <cstdlib>
#include <iostream>
#include "CharCreate.h"
using namespace std;
int main(int argc, char *argv[])
{
charcreate();
system("PAUSE");
return EXIT_SUCCESS;
}