C++ 静态常量给定错误-“未命名类型”

C++ 静态常量给定错误-“未命名类型”,c++,C++,这是我的密码 static const TextureVertexWithZ gMeshVerticesWithZ[] = { FVWITHZ(-1.0f, 1.0f,-2.0f,1.0f,0.0f, -1.0f,0.0f, 1.0f,0.0f), FVWITHZ(-1.0f, 1.0f,-1.0f,1.0f,0.0f, -1.0f,0.0f, 1.0f,0.0f), FVWITHZ(1.0f, 1.0f,-2.0f,1.0f,0.0f, -1.

这是我的密码

static const TextureVertexWithZ gMeshVerticesWithZ[] = {

        FVWITHZ(-1.0f, 1.0f,-2.0f,1.0f,0.0f, -1.0f,0.0f, 1.0f,0.0f),
        FVWITHZ(-1.0f, 1.0f,-1.0f,1.0f,0.0f, -1.0f,0.0f, 1.0f,0.0f),
        FVWITHZ(1.0f, 1.0f,-2.0f,1.0f,0.0f, -1.0f,0.0f, 1.0f,1.0f),
        FVWITHZ(-1.0f, 1.0f,-1.0f,1.0f,0.0f, -1.0f, 0.0f, 0.0f,1.0f),
        FVWITHZ(1.0f, 1.0f,-1.0f,1.0f,0.0f, -1.0f, 0.0f, 0.0f,0.0f),
        FVWITHZ(1.0f, 1.0f,-2.0f,1.0f,0.0f, -1.0f, 0.0f, 1.0f,0.0f),

        FVWITHZ(1.0f, 1.0f,-1.0f,1.0f,1.0f, 0.0f,0.0f, 1.0f,1.0f),
        FVWITHZ(1.0f, -1.0f,-1.0f,1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f),
        FVWITHZ(1.0f, 1.0f,-2.0f,1.0f,1.0f, 0.0f,0.0f, 1.0f,0.0f),
        FVWITHZ(1.0f, -1.0f,-1.0f,1.0f,1.0f, 0.0f, 0.0f, 1.0f,0.0f),
        FVWITHZ(1.0f, -1.0f,-2.0f,1.0f,1.0f, 0.0f, 0.0f, 0.0f,1.0f),
        FVWITHZ(1.0f, 1.0f,-2.0f,1.0f,1.0f, 0.0f, 0.0f, 0.0f,0.0f),

        FVWITHZ(1.0f, 1.0f,-2.0f,1.0f,0.0f, 0.0f, -1.0f, 0.0f,1.0f),
        FVWITHZ(1.0f, -1.0f,-2.0f,1.0f,0.0f, 0.0f, -1.0f, 1.0f,1.0f),
        FVWITHZ(-1.0f, 1.0f,-2.0f,1.0f,0.0f, 0.0f, -1.0f, 1.0f,0.0f),
        FVWITHZ(1.0f, -1.0f,-2.0f,1.0f,0.0f, 0.0f, -1.0f,0.0f, 1.0f),
        FVWITHZ(-1.0f, -1.0f,-2.0f,1.0f,0.0f, 0.0f, -1.0f,1.0f, 0.0f),
        FVWITHZ(-1.0f,1.0f,-2.0f,1.0f,0.0f, 0.0f, -1.0f,0.0f, 0.0f),

        FVWITHZ(-1.0f, 1.0f,-1.0f,1.0f,0.0f, 0.0f, 1.0f,0.0f, 1.0f),
        FVWITHZ(-1.0f, -1.0f,-1.0f,1.0f,0.0f, 0.0f, 1.0f,0.0f, 0.0f),
        FVWITHZ(1.0f, 1.0f,-1.0f,1.0f,0.0f, 0.0f, 1.0f,1.0f, 1.0f),
        FVWITHZ(-1.0f, -1.0f,-1.0f,1.0f,0.0f, 0.0f, 1.0f, 0.0f,0.0f),
        FVWITHZ(1.0f, -1.0f,-1.0f,1.0f,0.0f, 0.0f, 1.0f, 1.0f,0.0f),
        FVWITHZ(1.0f, 1.0f,-1.0f,1.0f,0.0f, 0.0f, 1.0f, 1.0f,1.0f),

        FVWITHZ(-1.0f, 1.0f,-2.0f,1.0f,1.0f, 0.0f, 0.0f,1.0f, 1.0f),
        FVWITHZ(-1.0f, -1.0f,-2.0f,1.0f,1.0f, 0.0f, 0.0f,0.0f, 1.0f),
        FVWITHZ(-1.0f, 1.0f,-1.0f,1.0f,1.0f, 0.0f, 0.0f,1.0f, 0.0f),
        FVWITHZ(-1.0f, -1.0f,-2.0f,1.0f,1.0f, 0.0f, 0.0f,1.0f, 0.0f),
        FVWITHZ(-1.0f,-1.0f,-1.0f,1.0f,1.0f, 0.0f, 0.0f,0.0f, 1.0f),
        FVWITHZ(-1.0f, 1.0f,-1.0f,1.0f,1.0f, 0.0f, 0.0f,0.0f, 0.0f),

        FVWITHZ(1.0f, -1.0f,-2.0f,1.0f,0.0f, 1.0f, 0.0f, 0.0f,0.0f),
        FVWITHZ(1.0f, -1.0f,-1.0f,1.0f,0.0f, 1.0f, 0.0f, 0.0f,1.0f),
        FVWITHZ(-1.0f, -1.0f,-2.0f,1.0f,0.0f, 1.0f, 0.0f, 1.0f,1.0f),
        FVWITHZ(1.0f, -1.0f,-1.0f,1.0f,0.0f, 1.0f, 0.0f, 0.0f,0.0f),
        FVWITHZ(-1.0f, -1.0f,-1.0f,1.0f,0.0f, 1.0f, 0.0f, 1.0f,0.0f),
        FVWITHZ(-1.0f, -1.0f,-2.0f,1.0f,0.0f, 1.0f, 0.0f, 1.0f,1.0f),

 };
编译时,我收到错误:“TextureVertexWithZ”未命名类型


只要有任何帮助,我们都将不胜感激。

很简单,这意味着编译器不知道TextureVertexWithZ是什么。您可能忘记了包含声明它的头文件。

我想这意味着TextureVertexWithZ没有在此上下文中声明。