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如何将公开的函数签名添加到LuaEclipse? 我通过TROUA++将许多C++对象和函数暴露给我的Lua脚本,例如: function BeginZone_Toto_Enters() local mass = Level:GetPhysicsBodyByName("C1"):GetMass(); mass = mass * 50; Level:GetPhysicsBodyByName("C1"):SetMass(mass); Level:GetPhysicsBodyByName("C2"):SetActive(false); Level:GetPhysicsBodyByName("C3"):SetActive(false); InGameScreen:ShowMessage("Toto say meow,Toto say meowToto say meowToto say meow"); AudioManager:PlaySound("CinematicBoom"); end_C++_Eclipse_Lua - Fatal编程技术网

如何将公开的函数签名添加到LuaEclipse? 我通过TROUA++将许多C++对象和函数暴露给我的Lua脚本,例如: function BeginZone_Toto_Enters() local mass = Level:GetPhysicsBodyByName("C1"):GetMass(); mass = mass * 50; Level:GetPhysicsBodyByName("C1"):SetMass(mass); Level:GetPhysicsBodyByName("C2"):SetActive(false); Level:GetPhysicsBodyByName("C3"):SetActive(false); InGameScreen:ShowMessage("Toto say meow,Toto say meowToto say meowToto say meow"); AudioManager:PlaySound("CinematicBoom"); end

如何将公开的函数签名添加到LuaEclipse? 我通过TROUA++将许多C++对象和函数暴露给我的Lua脚本,例如: function BeginZone_Toto_Enters() local mass = Level:GetPhysicsBodyByName("C1"):GetMass(); mass = mass * 50; Level:GetPhysicsBodyByName("C1"):SetMass(mass); Level:GetPhysicsBodyByName("C2"):SetActive(false); Level:GetPhysicsBodyByName("C3"):SetActive(false); InGameScreen:ShowMessage("Toto say meow,Toto say meowToto say meowToto say meow"); AudioManager:PlaySound("CinematicBoom"); end,c++,eclipse,lua,C++,Eclipse,Lua,我知道LuaEclipse允许通过LuaDoc自动完成和显示用Lua编写的函数签名(和相关描述)。是否有一种方法能与外部来源的函数有相似的功能? < P>我猜,您可以从C++模块中生成假注释的Lua代码,并将其导入到LuaEclipse中。

我知道LuaEclipse允许通过LuaDoc自动完成和显示用Lua编写的函数签名(和相关描述)。是否有一种方法能与外部来源的函数有相似的功能?

< P>我猜,您可以从C++模块中生成假注释的Lua代码,并将其导入到LuaEclipse中。