如何在c+中将多个客户端连接到单个服务器+;在Windows-visualstudio上? 我用C++编写了服务器程序,C++中也有客户端程序。 两者都可以正常工作,但如果一个客户端与服务器通信,则另一个客户端无法连接到同一服务器。如果假设当我关闭客户端1时,我的第二个客户端也无法连接到服务器。我用多个线程启动了服务器,以连接多个客户端,但只有一个客户端正在连接
我的服务器程序:如何在c+中将多个客户端连接到单个服务器+;在Windows-visualstudio上? 我用C++编写了服务器程序,C++中也有客户端程序。 两者都可以正常工作,但如果一个客户端与服务器通信,则另一个客户端无法连接到同一服务器。如果假设当我关闭客户端1时,我的第二个客户端也无法连接到服务器。我用多个线程启动了服务器,以连接多个客户端,但只有一个客户端正在连接,c++,multithreading,sockets,C++,Multithreading,Sockets,我的服务器程序: #include <iostream> #include <winsock2.h> #include <Windows.h> #include <process.h> #include <thread> #pragma comment(lib,"ws2_32.lib") static const int num_of_threads = 2; void client_disconnected(SOCKET Sock
#include <iostream>
#include <winsock2.h>
#include <Windows.h>
#include <process.h>
#include <thread>
#pragma comment(lib,"ws2_32.lib")
static const int num_of_threads = 2;
void client_disconnected(SOCKET Socket);
void start_server()
{
WSADATA WsaDat;
if(WSAStartup(MAKEWORD(2,2),&WsaDat)!=0)
{
std::cout<<"WSA Initialization failed!\r\n";
WSACleanup();
system("PAUSE");
}
SOCKET Socket=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
if(Socket==INVALID_SOCKET)
{
std::cout<<"Socket creation failed.\r\n";
WSACleanup();
system("PAUSE");
}
SOCKADDR_IN serverInf;
serverInf.sin_family=AF_INET;
serverInf.sin_addr.s_addr=INADDR_ANY;
serverInf.sin_port=htons(8888);
if(bind(Socket,(SOCKADDR*)(&serverInf),sizeof(serverInf))==SOCKET_ERROR)
{
std::cout<<"Unable to bind socket!\r\n";
WSACleanup();
system("PAUSE");
}
listen(Socket,3);
SOCKET TempSock=SOCKET_ERROR;
while(TempSock==SOCKET_ERROR)
{
std::cout<<"Waiting for incoming connections...\r\n";
Sleep(5000);
TempSock=accept(Socket,NULL,NULL);
}
// If iMode!=0, non-blocking mode is enabled.
u_long iMode=1;
ioctlsocket(Socket,FIONBIO,&iMode);
Socket=TempSock;
std::cout<<"Client connected!\r\n\r\n";
// Main loop
for(;;)
{
int nError=WSAGetLastError();
if(nError!=WSAEWOULDBLOCK&&nError!=0)
{
client_disconnected(Socket);
break;
}
char *szMessage="Welcome to the server!\r\n";
send(Socket,szMessage,strlen(szMessage),0);
Sleep(2000);
}
}
void client_disconnected(SOCKET Socket)
{
std::cout<<"Client disconnected!\r\n";
// Shutdown our socket
shutdown(Socket,SD_SEND);
// Close our socket entirely
closesocket(Socket);
WSACleanup();
}
int main()
{
//starting multiple threads for invoking server
std::thread threads[num_of_threads];
//This statement will launch multiple threads in loop
for (int i = 0; i < num_of_threads; ++i) {
threads[i] = std::thread(start_server);
Sleep(2000);
}
for (int i = 0; i < num_of_threads; ++i) {
threads[i].join();
}
return 0;
}
#include <iostream>
#include <winsock2.h>
#include <Windows.h>
#include <process.h>
#include "client.h"
#pragma comment(lib,"ws2_32.lib")
void MultipleClient :: receiveToClient(void*data)
{
WSADATA WsaDat;
if(WSAStartup(MAKEWORD(2,2),&WsaDat)!=0)
{
std::cout<<"Winsock error - Winsock initialization failed\r\n";
WSACleanup();
system("PAUSE");
}
// Create our socket
SOCKET Socket=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
if(Socket==INVALID_SOCKET)
{
std::cout<<"Winsock error - Socket creation Failed!\r\n";
WSACleanup();
system("PAUSE");
}
// Resolve IP address for hostname
struct hostent *host;
if((host=gethostbyname("localhost"))==NULL)
{
std::cout<<"Failed to resolve hostname.\r\n";
WSACleanup();
system("PAUSE");
}
// Setup our socket address structure
SOCKADDR_IN SockAddr;
SockAddr.sin_port=htons(8888);
SockAddr.sin_family=AF_INET;
SockAddr.sin_addr.s_addr=*((unsigned long*)host->h_addr);
// Attempt to connect to server
if(connect(Socket,(SOCKADDR*)(&SockAddr),sizeof(SockAddr))!=0)
{
std::cout<<"Failed to establish connection with server\r\n";
WSACleanup();
system("PAUSE");
}
// If iMode!=0, non-blocking mode is enabled.
u_long iMode=1;
ioctlsocket(Socket,FIONBIO,&iMode);
// Main loop
for(;;)
{
// Display message from server
char buffer[1000];
memset(buffer,0,999);
int inDataLength=recv(Socket,buffer,1000,0);
std::cout<<buffer;
//end client when server is disconnected
int nError=WSAGetLastError();
if(nError!=WSAEWOULDBLOCK&&nError!=0)
{
std::cout<<"Winsock error code: "<<nError<<"\r\n";
std::cout<<"Server disconnected!\r\n";
// Shutdown our socket
shutdown(Socket,SD_SEND);
// Close our socket entirely
closesocket(Socket);
break;
}
Sleep(2000);
}
WSACleanup();
system("PAUSE");
}
class Client{
public:
static unsigned int __stdcall receiveMessageThread(void *p_this)
{
MultipleClient* mc = static_cast<MultipleClient*>(p_this);
mc-> receiveToClient(p_this); // Non-static member function!
return 0;
}
void startThread()
{
HANDLE myhandleA;
myhandleA = (HANDLE)_beginthreadex(0,0,&Client::receiveMessageThread,this,0, 0);
WaitForSingleObject(myhandleA, INFINITE);
}
};
int main(void)
{
Client *c = new Client;
c->startThread();
return 0;
}
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#pragma注释(lib,“ws2_32.lib”)
线程的静态常量int num=2;
无效客户端_已断开连接(套接字);
无效启动\u服务器()
{
WSADATA WsaDat;
if(WSAStartup(MAKEWORD(2,2),&WsaDat)!=0)
{
std::cout您在线程之间分配工作的方式是错误的
您希望一个线程打开侦听套接字并在那里等待传入连接。请注意,每个端口不能有多个侦听套接字,因此您肯定不希望多个线程同时尝试侦听同一端口
如果连接进入,accept
将为您提供一个新的套接字对象。您仍然有原始的侦听套接字,它等待新的连接,但您现在还有第二个套接字,它已经与客户端建立了连接
现在您可以拆分工作:让一个线程返回到调用原始套接字上的listen
,等待新连接,而另一个线程抓住新套接字并执行必要的I/O以与客户端交互
在这个简单的方案中,每个客户端连接总是有一个线程,另外还有一个用于侦听套接字的线程。由于所有这些线程都将花费大量时间等待网络I/O完成,因此您可以使用异步I/O在更少的线程(甚至单个线程)之间共享工作负载线程,但这稍微复杂一些,所以我建议您将其留作第二稿。使用线程。套接字服务器使用一个线程来接受来自客户端的所有请求连接
每个线程都有由方法accept分配的套接字,如下所示:
服务器。此方法(运行
)在新线程下运行。我不认为该方法是实用的,但请记住,此方法将创建新线程,该线程将参与远程端点
void SocketServer::run()
{
int err = 0;
err = initSocketServer();
//Fallo el inicio de socket server.
if (err != NO_ERROR)
{
stringstream out;
out << "There was a problem to bind Native Port: " << _port;
log->writeError(out.str());
bKeepRunning = false;
}
else
bKeepRunning = true;
stringstream out;
out << "Native Port stablished on port: " << _port;
log->writeInfo(out.str());
while (bKeepRunning)
{
stringstream out;
SOCKET socket;
socket = accept(server, NULL,NULL);
if (bKeepRunning)
{
bool reuseadd = true;
bool keepAlive = true;
setsockopt(socket, SOL_SOCKET, SO_REUSEADDR, (const char*)&reuseadd, sizeof(bool));
setsockopt(socket, SOL_SOCKET, SO_KEEPALIVE, (const char*)&keepAlive, sizeof(bool));
//This method will create a new Thread wihc recives the socket.
connectionRequest(socket);
// It is ready to accept the nexto connection...
}
}
serverStoped();
}
void SocketServer::run()
{
int err=0;
err=initSocketServer();
//Fallo el inicio de socket服务器。
如果(错误!=无错误)
{
流出来;
出来
void SocketClient::run()
{
stringstream out;
bKeepRunning = true;
bool wasClosed = false;
int error = 0;
error = 0;
do
{
if(bSocketSet)
log->writeDebug(_dlevel,"Socket Previamente asignado, No hay conexion");
else
log->writeDebug(_dlevel, "SIN Socket Previamente asignado, Se conectara");
if(!bSocketSet) //If the socket has not been set
bConnected = openConnection();
if (bConnected)
{
if (!bSocketSet) //If the socket has not been set
{
out.str("");
out.clear();
out << "Connected to Server [" << _host << ":" << _port << "]";
log->writeInfo(out.str());
}
//The readMessage will performed a loop to read data an report.
error = readMessage(&wasClosed);
if ((error != 0 && bKeepRunning) || wasClosed)
{
out.str("");
out.clear();
out << "There was an error on reading data. The connection colud be closed.";
log->writeError(out.str());
//if(!wasClosed)
//closeConnection();
bConnected = false;
}
} // if (bConnected)
else
{
if (!bSocketSet)
{
out.str("");
out.clear();
out << "It was not possible to connect to Server [" << _host << ":" << _port << "]";
log->writeError(out.str());
waitForResume(15000); //Wait for 15 second to try to reconect
}
} //Else Not Connected
} while (bKeepRunning && !bSocketSet); //do while The socket is not a Socket set by SocketServer
if (bConnected)
closeConnection();
}//SocketClient::run()