C++ 为什么调用CreateWindow失败,我如何修复它?
我正在学习directx12的教程,甚至无法理解窗口D的创建:有一个已实现的错误窗口,它告诉我在创建实际要创建的窗口时出错。 这应该意味着它“没有成功地获得一个窗口句柄”。。。 我不知道这意味着什么,但是我非常感谢你的帮助C++ 为什么调用CreateWindow失败,我如何修复它?,c++,windows,visual-studio,winapi,C++,Windows,Visual Studio,Winapi,我正在学习directx12的教程,甚至无法理解窗口D的创建:有一个已实现的错误窗口,它告诉我在创建实际要创建的窗口时出错。 这应该意味着它“没有成功地获得一个窗口句柄”。。。 我不知道这意味着什么,但是我非常感谢你的帮助 #include "stdafx.h" //Handle to the window HWND hwnd = NULL; //Name of the window LPCTSTR WindowName = L"GameEngineApp"; //Title of the
#include "stdafx.h"
//Handle to the window
HWND hwnd = NULL;
//Name of the window
LPCTSTR WindowName = L"GameEngineApp";
//Title of the window
LPCTSTR WindowTitle = L"My Game Engine";
//Width and height of the window
int Width = 800;
int Height = 600;
//Toggle for fool screen
bool FullScreen = false;
//Toggle for window creation
bool InitializeWindow(HINSTANCE hInstance,
int ShowWnd, int width, int height, bool fullscreen);
//Main application loop
void mainLoop()
{
//The message var hold any windows message received through the
//PeekMessage function
MSG msg;
ZeroMemory(&msg, sizeof(MSG));
while (true)
{
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
//If there is a message, it is translated
//then dispatched so Windows
//knows the program hasn't stopped working
if (msg.message = WM_QUIT) {
break;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else {
//If there is no message the game
//code will run and the loop will continue
}
}
}
}
//Callback function for windows messages
LRESULT CALLBACK WndProc(HWND hWnd,
UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_KEYDOWN:
if (wParam == VK_ESCAPE) {
if (MessageBox(0, L"Are you sure you want to exit?",
L"Really?", MB_YESNO | MB_ICONQUESTION) == IDYES)
DestroyWindow(hwnd);
}
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd,
msg, wParam, lParam);
}
//Main Windows function
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nShowCmd)
{
//Toggle window creation
if (!InitializeWindow(hInstance, nShowCmd, Width, Height, FullScreen))
{
MessageBox(0, L"Window Initialization - Failed",
L"Error", MB_OK);
return 0;
}
mainLoop(); //Call main loop to start
return 0;
}
bool InitializeWindow(HINSTANCE hInstance,
int ShowWnd, int width, int height, bool fullscreen)
{
//Check if fullscreen is needed and set to fullscreen if so
if (fullscreen)
{
HMONITOR hmon = MonitorFromWindow(hwnd,
MONITOR_DEFAULTTONEAREST);
MONITORINFO mi = { sizeof(mi) };
GetMonitorInfo(hmon, &mi);
width = mi.rcMonitor.right - mi.rcMonitor.left;
height = mi.rcMonitor.bottom - mi.rcMonitor.top;
}
//Window class structure
WNDCLASSEX wc;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = NULL;
wc.cbWndExtra = NULL;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 2);
wc.lpszMenuName = NULL;
wc.lpszClassName = WindowName;
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
//Registering the window class
if (!RegisterClassEx(&wc))
{
MessageBox(NULL, L"Error registering class",
L"Error", MB_OK | MB_ICONERROR);
return false;
}
//Create the window with the now registered window class
hwnd = CreateWindowEx(NULL,
WindowName,
WindowTitle,
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
width, height,
NULL,
NULL,
hInstance,
NULL);
//Return error msg if unsuccessful in getting a window handle
if (!hwnd)
{
MessageBox(NULL, L"Error creating window",
L"Error", MB_OK | MB_ICONERROR);
return false;
}
//Removing the style from the window when fullscreen
if (fullscreen)
{
SetWindowLong(hwnd, GWL_STYLE, 0);
}
//Showing and updating the window
ShowWindow(hwnd, ShowWnd);
UpdateWindow(hwnd);
return true;
}
我尝试将CreateWIndowEx更改为CreateWindowA,这是唯一可能产生影响的事情,但我没有看到任何结果。
我已尝试打印错误,但没有错误
< >用C++代码在Windows中创建窗口,这样我就可以制作一个游戏引擎。< /p> 但不要滥用全局变量。 您正在使用
hwnd
作为句柄参数,在WndProc
中调用DefWndProc
。但是直到CreateWindowEx
返回时才设置,在窗口站立期间,有大量非常重要的消息被浏览WndProc
。这些消息需要窗口句柄,而您不能传递它。相反,您只是传递NULL
(启动值hwnd
)
将WndProc中的allhwnd
更改为hwnd
(参数名称)
我留下的评论中提到的其余问题供您解决。请包括您的代码,如果没有详细说明,将很难帮助您。感谢您的快速回答!很抱歉,我正在处理它,因为我知道如何在文本框中缩进它。您的消息循环已关闭。您可能打算在WM_QUIT时中断,但您只处理WM_QUIT消息。修正大括号。投票关闭你想要的
msg.message==WM\u QUIT
至少。嘿,谢谢你的帮助,这真的成功了!我真的没有发现我在if语句中有一个输入错误,这是非常糟糕的,但是现在我必须在task manager中结束该过程才能关闭它,我不知道这是否正常,因为我相信我已经实现了一个关闭窗口的函数。