C++ 如何实现websocket++;ping处理程序?

C++ 如何实现websocket++;ping处理程序?,c++,websocket,handler,ping,websocket++,C++,Websocket,Handler,Ping,Websocket++,我试图通过在websocket++应用程序上发送ping来检测在不发送关闭帧的情况下关闭的连接丢失 我在设置处理程序时遇到问题 我最初尝试将其设置为处理程序的设置方式: 这就产生了这个错误: 注:候选人为: websocketpp/endpoint.hpp:240:10:注意:void websocketpp::endpoint::set_ping_处理程序(websocketpp::ping_处理程序)[带有connection=websocketpp::connection;config=w

我试图通过在websocket++应用程序上发送ping来检测在不发送关闭帧的情况下关闭的连接丢失

我在设置处理程序时遇到问题

我最初尝试将其设置为处理程序的设置方式:

这就产生了这个错误:

注:候选人为:

websocketpp/endpoint.hpp:240:10:注意:void websocketpp::endpoint::set_ping_处理程序(websocketpp::ping_处理程序)[带有connection=websocketpp::connection;config=websocketpp::config::asio_tls_客户端;websocketpp::ping_处理程序=std::function,std::basic_string)>]

无效集\u ping\u处理程序(ping\u处理程序h){

我以为用设置一个
typedef
就可以解决这个问题,但是把它放在
类广播服务器
之外就不可能访问
m\u服务器

如何正确实现这个处理程序

包括标志(&F) 增加1.54

#include <websocketpp/config/asio.hpp>
#include <websocketpp/server.hpp>
#include <websocketpp/common/thread.hpp>
typedef websocketpp::server<websocketpp::config::asio_tls> server;
typedef
typedef-websocketpp::lib::函数ping\u处理程序;

解决非常简单。首先,websocket/connection.hpp中的定义:

/// The type and function signature of a ping handler
/**
 * The ping handler is called when the connection receives a WebSocket ping
 * control frame. The string argument contains the ping payload. The payload is
 * a binary string up to 126 bytes in length. The ping handler returns a bool,
 * true if a pong response should be sent, false if the pong response should be
 * suppressed.
 */
typedef lib::function<bool(connection_hdl,std::string)> ping_handler;
现在一切都到了正确的地方:

m_server.set_ping_handler(bind(&broadcast_server::on_ping,this,::_1,::_2));
完整的修改示例源如下所示:

#include <websocketpp/config/asio_no_tls.hpp>

#include <websocketpp/server.hpp>

#include <iostream>

/*#include <boost/thread.hpp>
#include <boost/thread/mutex.hpp>
#include <boost/thread/condition_variable.hpp>*/
#include <websocketpp/common/thread.hpp>

typedef websocketpp::server<websocketpp::config::asio> server;

using websocketpp::connection_hdl;
using websocketpp::lib::placeholders::_1;
using websocketpp::lib::placeholders::_2;
using websocketpp::lib::bind;

using websocketpp::lib::thread;
using websocketpp::lib::mutex;
using websocketpp::lib::unique_lock;
using websocketpp::lib::condition_variable;

/* on_open insert connection_hdl into channel
 * on_close remove connection_hdl from channel
 * on_message queue send to all channels
 */

enum action_type {
    SUBSCRIBE,
    UNSUBSCRIBE,
    MESSAGE
};

struct action {
    action(action_type t, connection_hdl h) : type(t), hdl(h) {}
    action(action_type t, connection_hdl h, server::message_ptr m)
      : type(t), hdl(h), msg(m) {}

    action_type type;
    websocketpp::connection_hdl hdl;
    server::message_ptr msg;
};

class broadcast_server {
public:
    broadcast_server() {
        // Initialize Asio Transport
        m_server.init_asio();

        // Register handler callbacks
        m_server.set_open_handler(bind(&broadcast_server::on_open,this,::_1));
        m_server.set_close_handler(bind(&broadcast_server::on_close,this,::_1));
        m_server.set_message_handler(bind(&broadcast_server::on_message,this,::_1,::_2));
        m_server.set_ping_handler(bind(&broadcast_server::on_ping,this,::_1,::_2));
    }

    void run(uint16_t port) {
        // listen on specified port
        m_server.listen(port);

        // Start the server accept loop
        m_server.start_accept();

        // Start the ASIO io_service run loop
        try {
            m_server.run();
        } catch (const std::exception & e) {
            std::cout << e.what() << std::endl;
        } catch (websocketpp::lib::error_code e) {
            std::cout << e.message() << std::endl;
        } catch (...) {
            std::cout << "other exception" << std::endl;
        }
    }

    void on_open(connection_hdl hdl) {
        unique_lock<mutex> lock(m_action_lock);
        //std::cout << "on_open" << std::endl;
        m_actions.push(action(SUBSCRIBE,hdl));
        lock.unlock();
        m_action_cond.notify_one();
    }

    void on_close(connection_hdl hdl) {
        unique_lock<mutex> lock(m_action_lock);
        //std::cout << "on_close" << std::endl;
        m_actions.push(action(UNSUBSCRIBE,hdl));
        lock.unlock();
        m_action_cond.notify_one();
    }

    void on_message(connection_hdl hdl, server::message_ptr msg) {
        // queue message up for sending by processing thread
        unique_lock<mutex> lock(m_action_lock);
        //std::cout << "on_message" << std::endl;
        m_actions.push(action(MESSAGE,hdl,msg));
        lock.unlock();
        m_action_cond.notify_one();
    }

    bool on_ping(connection_hdl hdl, std::string s)
    {
      /* Do something */
      return true;
    }

    void process_messages() {
        while(1) {
            unique_lock<mutex> lock(m_action_lock);

            while(m_actions.empty()) {
                m_action_cond.wait(lock);
            }

            action a = m_actions.front();
            m_actions.pop();

            lock.unlock();

            if (a.type == SUBSCRIBE) {
                unique_lock<mutex> con_lock(m_connection_lock);
                m_connections.insert(a.hdl);
            } else if (a.type == UNSUBSCRIBE) {
                unique_lock<mutex> con_lock(m_connection_lock);
                m_connections.erase(a.hdl);
            } else if (a.type == MESSAGE) {
                unique_lock<mutex> con_lock(m_connection_lock);

                con_list::iterator it;
                for (it = m_connections.begin(); it != m_connections.end(); ++it) {
                    m_server.send(*it,a.msg);
                }
            } else {
                // undefined.
            }
        }
    }
private:
    typedef std::set<connection_hdl,std::owner_less<connection_hdl>> con_list;

    server m_server;
    con_list m_connections;
    std::queue<action> m_actions;

    mutex m_action_lock;
    mutex m_connection_lock;
    condition_variable m_action_cond;
};

int main() {
    try {
    broadcast_server server_instance;

    // Start a thread to run the processing loop
    thread t(bind(&broadcast_server::process_messages,&server_instance));

    // Run the asio loop with the main thread
    server_instance.run(9002);

    t.join();

    } catch (std::exception & e) {
        std::cout << e.what() << std::endl;
    }
}
#包括
#包括
#包括
/*#包括
#包括
#包括*/
#包括
typedef websocketpp::server;
使用websocketpp::connection_hdl;
使用websocketpp::lib::占位符::\u 1;
使用websocketpp::lib::占位符::\u 2;
使用websocketpp::lib::bind;
使用websocketpp::lib::thread;
使用websocketpp::lib::mutex;
使用websocketpp::lib::unique_lock;
使用websocketpp::lib::condition_变量;
/*打开时将连接插入hdl到通道中
*打开\u关闭从通道中删除连接\u hdl
*on_消息队列发送到所有通道
*/
枚举操作类型{
订阅
退订,
消息
};
结构动作{
动作(动作类型t,连接类型h):类型(t),hdl(h){}
操作(操作类型t,连接类型h,服务器::消息类型m)
:类型(t)、hdl(h)、msg(m){}
动作类型;
websocketpp::连接\u hdl hdl;
服务器::消息\u ptr msg;
};
类广播服务器{
公众:
广播服务器(){
//初始化Asio传输
m_server.init_asio();
//寄存器处理程序回调
m_server.set_open_处理程序(绑定(&broadcast_server::on_open,this,:_1));
m_server.set_close_处理程序(绑定(&broadcast_server::on_close,this,::_1));
m_server.set_message_handler(绑定(&broadcast_server::on_message,this,:::::::_1,:::_2));
m_-server.set_-ping_处理程序(绑定(&broadcast_-server::on_-ping,this,:::::_1,:::_2));
}
无效运行(uint16\u t端口){
//在指定端口上侦听
m_server.listen(端口);
//启动服务器接受循环
m_server.start_accept();
//启动ASIO io_服务运行循环
试一试{
m_server.run();
}捕获(const std::exception&e){

std::你能使用独立的asio和C++11还是boost::asio?boost::bind和std::bind的工作原理是不同的。如果你能精确描述所用软件包的版本以及boost与std的对比情况,我想我可以回答这个问题。@Tanuki谢谢你Tanuki!我希望已经编辑了你要求的详细信息。提前非常感谢你!可以吗你把标志STD=C++ +0x替换为-STD= C++ 11,看看会发生什么?我希望你的GCC高于4.7.3(第一个支持C++ 2011标准的好的)@ Tanuki谢谢Tuuki!尝试了每一个组合的代码< BIDE< /C++ >,仍然没有。作为一个旁注,这些标志不是相同的吗?再次感谢你们的帮助。刚刚从Git和WebSoCKPP中更新了。给我一些时间。
/// The type and function signature of a ping handler
/**
 * The ping handler is called when the connection receives a WebSocket ping
 * control frame. The string argument contains the ping payload. The payload is
 * a binary string up to 126 bytes in length. The ping handler returns a bool,
 * true if a pong response should be sent, false if the pong response should be
 * suppressed.
 */
typedef lib::function<bool(connection_hdl,std::string)> ping_handler;
bool on_ping(connection_hdl hdl, std::string s)
{
  /* Do something */
  return true;
}
m_server.set_ping_handler(bind(&broadcast_server::on_ping,this,::_1,::_2));
#include <websocketpp/config/asio_no_tls.hpp>

#include <websocketpp/server.hpp>

#include <iostream>

/*#include <boost/thread.hpp>
#include <boost/thread/mutex.hpp>
#include <boost/thread/condition_variable.hpp>*/
#include <websocketpp/common/thread.hpp>

typedef websocketpp::server<websocketpp::config::asio> server;

using websocketpp::connection_hdl;
using websocketpp::lib::placeholders::_1;
using websocketpp::lib::placeholders::_2;
using websocketpp::lib::bind;

using websocketpp::lib::thread;
using websocketpp::lib::mutex;
using websocketpp::lib::unique_lock;
using websocketpp::lib::condition_variable;

/* on_open insert connection_hdl into channel
 * on_close remove connection_hdl from channel
 * on_message queue send to all channels
 */

enum action_type {
    SUBSCRIBE,
    UNSUBSCRIBE,
    MESSAGE
};

struct action {
    action(action_type t, connection_hdl h) : type(t), hdl(h) {}
    action(action_type t, connection_hdl h, server::message_ptr m)
      : type(t), hdl(h), msg(m) {}

    action_type type;
    websocketpp::connection_hdl hdl;
    server::message_ptr msg;
};

class broadcast_server {
public:
    broadcast_server() {
        // Initialize Asio Transport
        m_server.init_asio();

        // Register handler callbacks
        m_server.set_open_handler(bind(&broadcast_server::on_open,this,::_1));
        m_server.set_close_handler(bind(&broadcast_server::on_close,this,::_1));
        m_server.set_message_handler(bind(&broadcast_server::on_message,this,::_1,::_2));
        m_server.set_ping_handler(bind(&broadcast_server::on_ping,this,::_1,::_2));
    }

    void run(uint16_t port) {
        // listen on specified port
        m_server.listen(port);

        // Start the server accept loop
        m_server.start_accept();

        // Start the ASIO io_service run loop
        try {
            m_server.run();
        } catch (const std::exception & e) {
            std::cout << e.what() << std::endl;
        } catch (websocketpp::lib::error_code e) {
            std::cout << e.message() << std::endl;
        } catch (...) {
            std::cout << "other exception" << std::endl;
        }
    }

    void on_open(connection_hdl hdl) {
        unique_lock<mutex> lock(m_action_lock);
        //std::cout << "on_open" << std::endl;
        m_actions.push(action(SUBSCRIBE,hdl));
        lock.unlock();
        m_action_cond.notify_one();
    }

    void on_close(connection_hdl hdl) {
        unique_lock<mutex> lock(m_action_lock);
        //std::cout << "on_close" << std::endl;
        m_actions.push(action(UNSUBSCRIBE,hdl));
        lock.unlock();
        m_action_cond.notify_one();
    }

    void on_message(connection_hdl hdl, server::message_ptr msg) {
        // queue message up for sending by processing thread
        unique_lock<mutex> lock(m_action_lock);
        //std::cout << "on_message" << std::endl;
        m_actions.push(action(MESSAGE,hdl,msg));
        lock.unlock();
        m_action_cond.notify_one();
    }

    bool on_ping(connection_hdl hdl, std::string s)
    {
      /* Do something */
      return true;
    }

    void process_messages() {
        while(1) {
            unique_lock<mutex> lock(m_action_lock);

            while(m_actions.empty()) {
                m_action_cond.wait(lock);
            }

            action a = m_actions.front();
            m_actions.pop();

            lock.unlock();

            if (a.type == SUBSCRIBE) {
                unique_lock<mutex> con_lock(m_connection_lock);
                m_connections.insert(a.hdl);
            } else if (a.type == UNSUBSCRIBE) {
                unique_lock<mutex> con_lock(m_connection_lock);
                m_connections.erase(a.hdl);
            } else if (a.type == MESSAGE) {
                unique_lock<mutex> con_lock(m_connection_lock);

                con_list::iterator it;
                for (it = m_connections.begin(); it != m_connections.end(); ++it) {
                    m_server.send(*it,a.msg);
                }
            } else {
                // undefined.
            }
        }
    }
private:
    typedef std::set<connection_hdl,std::owner_less<connection_hdl>> con_list;

    server m_server;
    con_list m_connections;
    std::queue<action> m_actions;

    mutex m_action_lock;
    mutex m_connection_lock;
    condition_variable m_action_cond;
};

int main() {
    try {
    broadcast_server server_instance;

    // Start a thread to run the processing loop
    thread t(bind(&broadcast_server::process_messages,&server_instance));

    // Run the asio loop with the main thread
    server_instance.run(9002);

    t.join();

    } catch (std::exception & e) {
        std::cout << e.what() << std::endl;
    }
}