C++ 将类转换为该类指针的简单示例
这段代码出现编译器错误。据说从NPC到NPC*没有合适的转换C++ 将类转换为该类指针的简单示例,c++,pointers,type-conversion,C++,Pointers,Type Conversion,这段代码出现编译器错误。据说从NPC到NPC*没有合适的转换 Player::Player(Game* g) { target = g->getNPCListItem(0); } 这就是所谓的主要: int main() { Game* gameRef = new Game(); } 这是游戏的构造器: Game::Game() { player = new Player(this); } 最后,这里是目标指针的代码: class Player { N
Player::Player(Game* g) {
target = g->getNPCListItem(0);
}
这就是所谓的主要:
int main()
{
Game* gameRef = new Game();
}
这是游戏的构造器:
Game::Game() {
player = new Player(this);
}
最后,这里是目标指针的代码:
class Player {
NPC* target;
}
我觉得我的代码的另一部分就是问题所在
这里是酒店:
class Game {
NPC* nPCList[2];
}
以下是初始化:
bool Game::initNPCList() {
nPCList[0] = new NPC("Gregory");
nPCList[1] = new NPC("Tasha");
return false;
}
最后,这里是在可能产生编译器错误的行中调用的函数
NPC& Game::getNPCListItem(int i) {
return *nPCList[i];
}
如果需要添加更多信息,请告诉我
输出:
1>------ Build started: Project: CloutGame, Configuration: Debug Win32 ------
1>misc.cpp
1>C:\Zach In A Bear Studios\CloutGame\CloutGame\CloutGame\misc.cpp(66,31): error C2440: '=': cannot convert from 'NPC' to 'NPC *'
1>C:\Zach In A Bear Studios\CloutGame\CloutGame\CloutGame\misc.cpp(66,28): message : No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
1>Done building project "CloutGame.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
错误列表:
Severity Code Description Project File Line Suppression State
Error (active) E0413 no suitable conversion function from "NPC" to "NPC *" exists CloutGame C:\Zach In A Bear Studios\CloutGame\CloutGame\CloutGame\misc.cpp 66
Error C2440 '=': cannot convert from 'NPC' to 'NPC *' CloutGame C:\Zach In A Bear Studios\CloutGame\CloutGame\CloutGame\misc.cpp 66
改变
到
改变
到
你没告诉你确切是哪一行吗?请加上。你没告诉你确切的是哪一行吗?请加上这个。
NPC& Game::getNPCListItem(int i) {
return *nPCList[i];
}
NPC* Game::getNPCListItem(int i) {
return nPCList[i];
}