C++ C++;:BOOST-ASIO没有服务器导致客户端崩溃?

C++ C++;:BOOST-ASIO没有服务器导致客户端崩溃?,c++,crash,client,boost-asio,connector,C++,Crash,Client,Boost Asio,Connector,以下代码在连接器上崩溃boost::asio::connect(s,迭代器)和输出: before connector: This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. Process returned 3 (0x3) execution time

以下代码在连接器上崩溃
boost::asio::connect(s,迭代器)和输出:

before connector:
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.

Process returned 3 (0x3)   execution time : 1.281 s
Press any key to continue.
我没有在连接本地主机的情况下在端口4001处运行服务器,我想知道是否有办法防止在服务器因某种原因未运行但客户端仍可以运行软件的情况下发生此崩溃。换句话说,有没有一种方法可以在不破坏程序的情况下查看服务器是否存在

这是密码

//
// blocking_tcp_echo_client.cpp
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2012 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//

#include <cstdlib>
#include <cstring>
#include <iostream>
#include <boost/asio.hpp>

using boost::asio::ip::tcp;

enum { max_length = 1024 };

int main(int argc, char* argv[])
{
  //try
 // {
    //if (argc != 3)
    //{
    //  std::cerr << "Usage: blocking_tcp_echo_client <host> <port>\n";
    //  return 1;
    //}

    boost::asio::io_service io_service;

    tcp::resolver resolver(io_service);
    //tcp::resolver::query query(tcp::v4(), argv[1], argv[2]);
    tcp::resolver::query query(tcp::v4(), "127.0.0.1", "4001");
    tcp::resolver::iterator iterator = resolver.resolve(query);

    tcp::socket s(io_service);
    std::cout << "before connector: ";
    boost::asio::connect(s, iterator);
    std::cout << "after connector: ";
    using namespace std; // For strlen.
    std::cout << "Enter message: ";
    char request[max_length];
    std::cin.getline(request, max_length);
    size_t request_length = strlen(request);
    boost::asio::write(s, boost::asio::buffer(request, request_length));

    char reply[max_length];
    size_t reply_length = boost::asio::read(s,
        boost::asio::buffer(reply, request_length));
    std::cout << "Reply is: ";
    std::cout.write(reply, reply_length);
    std::cout << "\n";
  //}
  //catch (std::exception& e)
  //{
  //  std::cerr << "Exception: " << e.what() << "\n";
  //}

  return 0;
}
//
//阻塞\u tcp\u echo\u client.cpp
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
//版权所有(c)2003-2012克里斯托弗·M·科尔霍夫(克里斯在科尔霍夫网站)
//
//根据Boost软件许可证1.0版发布。(见附页)
//文件LICENSE_1_0.txt或复制到http://www.boost.org/LICENSE_1_0.txt)
//
#包括
#包括
#包括
#包括
使用boost::asio::ip::tcp;
枚举{max_length=1024};
int main(int argc,char*argv[])
{
//试一试
// {
//如果(argc!=3)
//{

//std::cerr
boost::asio::connect
抛出错误。因此,注释掉的try{}块和catch{}块对于检测错误而不是崩溃非常有用

如果找不到端口,resolver.resolve(query)将返回.end(),而不是有效的迭代器,因此您可以在尝试调用
connect

来自boost文档:

  • @在失败时抛出boost::system::system_错误。如果序列为
  • 为空,关联的@c错误代码为boost::asio::error::not\u found
  • 否则,包含上次连接尝试的错误

boost::asio::connect
抛出错误。因此,注释掉的try{}块和catch{}块对于检测错误而不是崩溃非常有用

如果找不到端口,resolver.resolve(query)将返回.end(),而不是有效的迭代器,因此您可以在尝试调用
connect

来自boost文档:

  • @在失败时抛出boost::system::system_错误。如果序列为
  • 为空,关联的@c错误代码为boost::asio::error::not\u found
  • 否则,包含上次连接尝试的错误

不管怎样,我认为使用
try..catch
异常方法无论如何都会使其崩溃。它现在起作用了!不管怎样,我认为使用
try..catch
异常方法无论如何都会使其崩溃。它现在起作用了!