Lua_钩子和Lua_调试->;事件 我试图学习Lua并在C++中构建虚拟机,我想编写一个调试类,让我的生活更轻松。我实际上被阻止了,因为我不明白回调是如何完成的,下面是我的代码: //Im here adding my fct to a global map. void Debugger::setFctHook(void) { g_hookers[LUA_MASKCALL] = HookCall; g_hookers[LUA_MASKRET] = HookRet; g_hookers[LUA_HOOKTAILRET] = HookRet; g_hookers[LUA_MASKLINE] = HookLine; g_hookers[LUA_MASKCOUNT] = HookCount; }

Lua_钩子和Lua_调试->;事件 我试图学习Lua并在C++中构建虚拟机,我想编写一个调试类,让我的生活更轻松。我实际上被阻止了,因为我不明白回调是如何完成的,下面是我的代码: //Im here adding my fct to a global map. void Debugger::setFctHook(void) { g_hookers[LUA_MASKCALL] = HookCall; g_hookers[LUA_MASKRET] = HookRet; g_hookers[LUA_HOOKTAILRET] = HookRet; g_hookers[LUA_MASKLINE] = HookLine; g_hookers[LUA_MASKCOUNT] = HookCount; },c++,c,lua,C++,C,Lua,这是我的构造函数: Debugger::Debugger(VirtualMachine &vm, uint count) : VM_(vm), count_(count) { setFctHook();

这是我的构造函数:

Debugger::Debugger(VirtualMachine &vm, uint count)         
  : VM_(vm), count_(count)                                 
 {                                                          
  setFctHook();                                            
  if (vm.isFonctionnal())                                  
   {                                                      
     vm.addDebugger(this);                                
     lua_sethook(vm.getLua(), HookEvents, 0, count_);     
   }                                                      
}
我的二传手:

 void    Debugger ::setHook(int hookMask) const                   
 {                                                               
   std::cout << hookMask << "SETHOOOOOOOOOK" << std::endl;       
    lua_sethook(VM_.getLua(), HookEvents, hookMask, count_);      
 }                                                               

我解决了我的问题,问题是我的地图上有错误的值,钩子的正确定义是:

void Debugger::setFctHook(void)                
{                                              

 g_hookers[LUA_HOOKCALL] = HookCall;      
 g_hookers[LUA_HOOKRET] = HookRet;        
 g_hookers[LUA_HOOKTAILRET] = HookRet;    
 g_hookers[LUA_HOOKLINE] = HookLine;      
 g_hookers[LUA_HOOKCOUNT] = HookCount;
}  

有什么区别吗?为什么前者是错误的?
 Result : 
 8 SETHOOOOOOOOOK // received on my setter.
 3 // received on my central hook
void Debugger::setFctHook(void)                
{                                              

 g_hookers[LUA_HOOKCALL] = HookCall;      
 g_hookers[LUA_HOOKRET] = HookRet;        
 g_hookers[LUA_HOOKTAILRET] = HookRet;    
 g_hookers[LUA_HOOKLINE] = HookLine;      
 g_hookers[LUA_HOOKCOUNT] = HookCount;
}