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C++ 运行CC2序列';s在2雪碧上';第二个精灵没有';不要表演动作_C++_Cocos2d X - Fatal编程技术网

C++ 运行CC2序列';s在2雪碧上';第二个精灵没有';不要表演动作

C++ 运行CC2序列';s在2雪碧上';第二个精灵没有';不要表演动作,c++,cocos2d-x,C++,Cocos2d X,我对正在运行操作的CCSequence有问题,我不明白为什么 我很高兴知道如何调试或解决问题。 这是我的代码: void Gem::setGemPositionAnimation(Gem* other) { //get the current gem pos that is dragged down CCPoint currentToPoint = this->mySprite->getPosition(); //get the original

我对正在运行操作的CCSequence有问题,我不明白为什么 我很高兴知道如何调试或解决问题。 这是我的代码:

void Gem::setGemPositionAnimation(Gem* other)
{

      //get the current gem pos that is dragged down
      CCPoint currentToPoint = this->mySprite->getPosition();
      //get the original upper gem pos , that will be replaced with the gem which is down
      CCPoint upperOrigGemPoint  = getGemPos();
      //CCLOG("Gem %s %s upperOrigGemPoint! x:%f ,y:%f",getImageName().c_str(),getGemId().c_str(),upperOrigGemPoint.x,upperOrigGemPoint.y);
      //the down gem pos , that the upper gem suppose to go when dragged down
      CCPoint otherOrigGemPoint =  other->getGemPos();
      //CCLOG("Gem %s %s moveToPoint! x:%f ,y:%f",other->getImageName().c_str(),other->getGemId().c_str(),moveToPoint.x,moveToPoint.y);

      //down gem move up action

      CCMoveTo *moveUp = CCMoveTo::create(0.3f,upperOrigGemPoint);
      CCMoveTo *moveDown = CCMoveTo::create(0.3f,otherOrigGemPoint);

      //CCActionInterval *moveUp = CCMoveTo::create(0.3f,upperOrigGemPoint);
      //CCActionInterval *moveDown = CCMoveTo::create(0.3f,otherOrigGemPoint);
      CCSequence*  SequenceActionUpAndDown = CCSequence::create(moveUp,moveDown, NULL);
      //CCAction*  SequenceActionUpAndDown = CCSpawn::create( moveUp,moveDown, NULL);
      other->mySprite->runAction(SequenceActionUpAndDown);

      // upper gem move down action    
      CCSequence*  SequenceActionDownAndUp = CCSequence::create( moveDown,moveUp, NULL);
      //CCAction *SequenceActionDownAndUp = CCSpawn::create(moveDown,moveUp, NULL);
      mySprite->runAction(SequenceActionDownAndUp);

}
现在,在SequenceActionUpAndDown CCAction中,moveDown不做向下移动的动画,它只是跳到它的“向下”(CCMoveTo*moveDown)位置 向上(CCMoveTo*moveUp)动画工作正常。
另一个gem SequenceActionDownAndUp动画工作正常。
有什么问题吗


每个gem都在不同的z顺序上运行

两个序列运行相同的操作,您需要为每个序列创建单独的操作。

感谢您的回答您的博客很好,您能回答这个问题吗: