C++ 索引到信号量数组中
假设我初始化了两个全局信号量数组C++ 索引到信号量数组中,c++,arrays,indexing,semaphore,C++,Arrays,Indexing,Semaphore,假设我初始化了两个全局信号量数组 信号量为空[someNum] 及 信号量已满[someNum] 并且someNum初始化为 const int someNum=3(全球) 我将有一个名为init()的方法,其中有一个for循环来帮助索引这些数组 for(索引=0;索引=i; 如果(0!=pthread_create(&child_t[i],NULL,Diner,(void*)idPtr)) {cout好的,我发现了我的问题 虽然我在init()中正确初始化了索引数组 for(index=0;i
信号量为空[someNum]代码>
及
信号量已满[someNum]代码>
并且someNum
初始化为
const int someNum=3代码>(全球)
我将有一个名为init()
的方法,其中有一个for循环
来帮助索引这些数组
for(索引=0;索引=i;
如果(0!=pthread_create(&child_t[i],NULL,Diner,(void*)idPtr))
{cout好的,我发现了我的问题
虽然我在init()
中正确初始化了索引数组
for(index=0;index x你在使用什么库?如果你想等待一个特定的信号量,那么你必须给它提供索引。我不确定这是你想要的。POSIX信号量是基于计数器的,所以这是可能的(如果我理解正确的话)要做到这一点,只需将单个信号量初始化为正确的值。好的,我将我的库添加到我的editWell中,我想你知道直接问题的答案,即不能将数组作为sem传递。如果你确定你有正确的实现,那么只需对它们进行迭代并单独等待。但是这些都是阻塞调用,因此我不太愿意在看不到您具体在做什么的情况下提出更多建议。如果您正在索引一个SEM数组,那么它将是wait(full[I])<代码> > <<代码> =你想要的索引。我认为你的错误是正确的,但不容易告诉。它可能是正确的,但这取决于它是如何使用的。考虑SEM告诉你“这是一次可以访问多少资源或关键部分。”如果您只需要一个,则将其初始化为1。但是如果您需要多个,则将其初始化为n
。当sem设置为full[index]
和empty[index]
时,它们是各自数组之外的“元素”。正如您的讲师所说,使用循环。(已经向您展示了如何执行此操作-请查看trivet
初始化循环。)
#include <iostream>
#include <sched.h>
#include <time.h>
#include <pthread.h>
#include <string>
#include "sem.h"
using namespace std ;
/* ######################################## */
/* Misc Data Types */
/* ######################################## */
/* A data type - a struct with an int field
to represent a child ID at the program level. */
struct threadIdType
{
int id ;
};
/* ######################################## */
/* Global Variables */
/* ######################################## */
//const int numTrivets = 6 ;
const int numTrivets = 3 ;
const int numDiners = numTrivets - 1 ;
const int maxDishNames = 13 ;
//const int numDishNames = 13 ;
const int numDishNames = 5 ;
int trivet[numTrivets] ;
string dishName[maxDishNames];
/* Here declare the semaphores and other variables you will
need to synchronize threads. */
sim_semaphore empty[numTrivets] ;
sim_semaphore full[numTrivets] ;
/* child_t are global variables to represent the
dynamically-created threads. */
pthread_t child_t[numTrivets] ;
/* ######################################## */
/* "Special" Global Variables */
/* ######################################## */
/* Code in sem.cpp "expects" the two variables below to be here.
This particular program does not use "checking." */
/* "Checking" is just a flag that you set to 1 if you want lots of
debugging messages and set to 0 otherwise. The semaphore code in
sem.cpp imports "checking". Therefore the semaphore operations
will write lots of messages if you set checking=1. */
int checking ;
/* In some programs, we use the "stdoutLock" variable declared below to
get intelligible printouts from multiple concurrent threads that write
to the standard output. (There has to be something to prevent the
output of the threads from interleaving unintelligibly on the standard
output, and we can't use semaphores if the semaphore code is writing
messages too.)
To print a message to standard output, a thread first locks standard
output, then writes, then unlocks standard output. See files sem.cpp
or conc.cpp for examples of code that write messages in this manner.
WARNING: DON'T change how the locking of standard output is done
until you've thought a WHOLE lot about the consequences. In
particular, using semaphores to do the job of stdoutLock can cause
"infinite recursion" under certain circumstances. The reason is that
the semaphore code itself imports "stdoutLock" and writes messages
when the "checking" variable is set to 1. */
pthread_mutex_t stdoutLock ;
/* ################################################## */
/* init */
/* ################################################## */
void init()
{
int index ;
srandom(time((time_t *) 0)); /* INITIALIZE RANDOM NUMBER GENERATOR */
checking = 0 ;
/* Initialize the "special lock" that is used only to get
exclusive access to the screen. */
if ( 0!=pthread_mutex_init(&stdoutLock, NULL) )
{ cout << "MUTEX INITIALIZATION FAILURE!" << endl;
exit(-1) ;}
/* Initialize the trivets to indicate that each contains "no
dish." */
for (index=0; index<numTrivets; index++) trivet[index]=0;
/* Here initialize the semaphores and other variables you use
for synchronization. */
for (index=0; index<numTrivets; index++) full[index] = create_sim_sem(0) ;
for (index=0; index<numTrivets; index++) empty[index] = create_sim_sem(1) ;
/* Give some mnemonic names to the dishes. The first name is
used for an empty trivet. The last name denotes the check
(bill) for the meal. This is coded so no changes are needed
here as long as the value of "numDishNames" is between 2 and
13. */
dishName[0]="no dish";
dishName[1]="vegetable soup" ;
dishName[2]="bread and butter" ;
dishName[3]="beets and chickpeas" ;
dishName[4]="hardboiled eggs" ;
dishName[5]="calf tongue" ;
dishName[6]="baked potato" ;
dishName[7]="string beans" ;
dishName[8]="rack of lamb" ;
dishName[9]="salad" ;
dishName[10]="coffee" ;
dishName[11]="flan" ;
dishName[numDishNames-1]="check" ;
}
/* ################################################## */
/* DelayAsMuchAs */
/* ################################################## */
void delayAsMuchAs (int limit)
{
int time, step;
time=(int)random()%limit;
for (step=0;step<time;step++) sched_yield() ;
}
/* ################################################## */
/* Server */
/* ################################################## */
/*
The mother thread spawns a child thread that executes this
function. This function carries out the job of the server
at the restaurant.
*/
void * Server(void * ignore)
{
int i, j, delayLimit=100 ;
for (i=1; i<numDishNames; i++)
{
/* I delay a random time before I "feel like" placing
another dish on the table.*/
delayAsMuchAs(delayLimit);
/* When the trivet is available, I place the dish on the
trivet to my right. */
/* Here do a synchronization task. One thing you need to
do is be sure that you are not going to place a dish on
a trivet that alreay has a dish on it. *DO NOT* just
busy-wait until you see that the trivet is empty. */
wait_sem(empty[i]) ;
trivet[0]=i; // put dish #i onto trivet #0
pthread_mutex_lock(&stdoutLock) ;
cout << "Server places " << dishName[trivet[0]]
<< " on trivet #0." << endl ;
pthread_mutex_unlock(&stdoutLock);
/* Here you may want to a synchronization task --
something that "opens the door" for diner #0 to get
access to the new dish. */
signal_sem(full[i]) ;
}
pthread_exit ((void *)0) ;
}
/* ################################################## */
/* Diner */
/* ################################################## */
/*
The mother thread spawns child threads that execute this
function. This function carries out the job of one of the
diners at the restaurant.
*/
void * Diner(void * postnPtr)
{
/* Type cast the parameter to recover "position" -- which
tells me the position at which I am seated at the
table. */
int position = ((threadIdType *)(postnPtr))->id ;
int i, j, delayLimit=100 ;
for (i=1; i<numDishNames; i++)
{
/* I delay a random time before I "feel like" picking up the next
dish.*/
delayAsMuchAs(delayLimit);
/* When available, I pick up the next new dish on my left. */
/* Here do a synchronization task. One thing you need to
do is be sure that there is a new dish on the trivet to
your left now, and that the person on your left has
"let go" of it. */
wait_sem(full[i]);
/* I declare what I am doing */
pthread_mutex_lock(&stdoutLock) ;
cout << "Diner number "<< position ;
if (i<numDishNames-1) cout << " enjoys ";
else if (position<numDiners-1) cout << " examines " ;
else cout << " examines and pays " ;
cout << dishName[trivet[position]] << endl ;
pthread_mutex_unlock(&stdoutLock);
/* I delay a random time to simulate the time it takes for me to
serve myself some of what is on the dish -- or look at the
check. */
delayAsMuchAs(delayLimit);
/* When available, I place the dish on the trivet to my right. */
/* Here do a synchronization task. One thing you need to
do is be sure that the trivet on your right does not
have a dish on it now.*/
wait_sem (empty[i]);
pthread_mutex_lock(&stdoutLock) ;
cout << "Diner number "<< position << " moves "
<< dishName[trivet[position]] << " from trivet #"
<< position << " to trivet #" << position+1 << endl;
pthread_mutex_unlock(&stdoutLock);
/* transfer the dish on my left to trivet on my right */
trivet[position+1]=trivet[position] ;
/* mark trivet on my left as empty */
trivet[position]=0;
/* Here do a synchronization task. You have transferred a
dish from your left to your right. The person on your
left will need to find out that the trivet on your left
is now empty. The person on your right will need to
find out that the trivet on your right now has a new
dish on it. */
signal_sem(empty[i]);
signal_sem(full[i]);
}
delete((threadIdType *)(postnPtr)) ;
pthread_exit ((void *) 0) ;
}
/* ################################################## */
/* Busser */
/* ################################################## */
/*
The mother thread spawns children and then executes this
function. This is convenient because this function should
be the last to exit. This function carries out the job of
the busser at the restaurant.
*/
void * Busser (void * ignore)
{
int i, j, delayLimit=100 ;
for (i=1; i<numDishNames; i++)
{
/* I delay a random time before I "feel like" bussing another
dish.*/
delayAsMuchAs(delayLimit);
/* When another dish is on the trivet to my right I remove it. */
/* Here do a synchronization task. One thing you need to
do is be sure that there is a new dish on the trivet to
your left now, and that the person on your left has
"let go" of it. */
wait_sem (full[i]) ;
pthread_mutex_lock(&stdoutLock) ;
cout << "Busser removes "
<< dishName[trivet[numTrivets-1]] << " from trivet #"
<< numTrivets-1<< "." << endl ;
pthread_mutex_unlock(&stdoutLock);
trivet[numTrivets-1]=0; // remove the dish.
/* Here do a synchronization task. The person on your left
will need to find out that the trivet on your left is
now empty. */
signal_sem (empty[i]);
}
return ignore ;
}
/* ################################################## */
/* Main */
/* ################################################## */
int main()
{
init();
cout << endl << endl;
cout << "Welcome to the restaurant!" << endl ;
cout << numDiners << " will be dining." << endl ;
cout << "The meal will consist of " << numDishNames-2
<< " dishes." << endl;
cout << "Bon appetite!" << endl ;
cout << endl << endl;
int i;
/* This is a pointer to a struct that contains an int
field - it is a convenient data type to use as the
parameter to the child function. */
threadIdType * idPtr ;
for (i=0; i<numDiners; i++)
{
/* This records the current index as this child's ID */
idPtr = new threadIdType ;
idPtr->id = i ;
if (0!=pthread_create(&child_t[i], NULL, Diner, (void *) idPtr))
{cout << "THREAD CREATION FAILURE!" << endl; exit(-1) ;}
if (0!=pthread_detach(child_t[i]))
{cout << "THREAD DETACHMENT FAILURE!" << endl ; exit(-1) ;}
}
if (0!=pthread_create(&child_t[numDiners], NULL, Server, (void *) 0))
{cout << "THREAD CREATION FAILURE!" << endl; exit(-1) ;}
if (0!=pthread_detach(child_t[numDiners]))
{cout << "THREAD DETACHMENT FAILURE!" << endl ; exit(-1) ;}
Busser((void *) 0) ;
cout << endl << endl;
cout << "Thank you for coming!" << endl ;
cout << endl << endl;
return 0 ;
}
for (index=0; index<numTrivets; index++) full[index] = create_sim_sem(0) ;
for (index=0; index<numTrivets; index++) empty[index] = create_sim_sem(1) ;