C++ C++;主功能更改后功能缺失
只是为了澄清,目前正在使用Repl.it。如果这个问题是由于Repl.it引起的,那就是了 我试图制造多个状态机,它们通过不同的状态(快乐、悲伤或疯狂)相互影响。每台机器都能说话:说出它们处于什么状态;或者与不同的机器交互,从而改变机器的一种状态 我的代码的问题是everyone函数,它允许数组中的每个状态机都说出它们的状态。每当主函数中发生更改时,everyone函数就不再运行。很抱歉,这篇文章太长了,主要是由于任何遗漏导致功能中断 这是我的代码:C++ C++;主功能更改后功能缺失,c++,function,main,C++,Function,Main,只是为了澄清,目前正在使用Repl.it。如果这个问题是由于Repl.it引起的,那就是了 我试图制造多个状态机,它们通过不同的状态(快乐、悲伤或疯狂)相互影响。每台机器都能说话:说出它们处于什么状态;或者与不同的机器交互,从而改变机器的一种状态 我的代码的问题是everyone函数,它允许数组中的每个状态机都说出它们的状态。每当主函数中发生更改时,everyone函数就不再运行。很抱歉,这篇文章太长了,主要是由于任何遗漏导致功能中断 这是我的代码: using namespace std;
using namespace std;
enum Mood {Happy, Sad, Mad, Default};
class StateMac {
Mood state; //The machine's current state
/* Other methods no shown */
//Returns a string relative to their current state
string talk() {
switch(state) {
case Happy : return "I'm happy!";
case Sad : return "I'm sad...";
case Mad : return "I'm Mad!!!";
case Default : return "...";
}
}
//Compares the states between two machines
bool compare(StateMac aStateMachine) {
if (state == aStateMachine.getState()) {
return true;
}
return false;
}
};
//Gets size of a state machine array by comparing each to a default machine
int getSMarSize(StateMac SMar[]) {
int counter = 0;
for (int i = 0; i < 100; i++) {
if (SMar[i].compare(StateMac())) {
break;
} else {
counter += 1;
}
}
return counter;
}
//Receives an array of state machines and makes each of them say their states,
void everyone(StateMac SMar[]) {
for (int i; i < getSMarSize(SMar); i++) {
cout << "SM" << i << ": " << SMar[i].talk() << endl;
}
}
int main() {
//Array with 4 state machines
StateMac ar[] = {StateMac(Happy), StateMac(Sad), StateMac(Mad), StateMac()};
//Have everyone say their states
everyone(ar);
//Does same as above but line-by-line for each machine
cout << "SM0: " << ar[0].talk() << endl;
cout << "SM1: " << ar[1].talk() << endl;
cout << "SM2: " << ar[2].talk() << endl;
//Other functions
string response = ar[0].interact(&ar[2]);
cout << "SM0 to SM1: " << response << endl;
cout << "SM1: " << ar[1].talk() << endl;
response = ar[0].interact(&ar[2]);
cout << "SM0 to SM2: " << response << endl;
cout << "SM2: " << ar[2].talk() << endl;
response = ar[1].interact(&ar[2]);
cout << "SM0 to SM2: " << response << endl;
cout << "SM0: " << ar[0].talk() << endl;
cout << "SM1: " << ar[1].talk() << endl;
cout << "SM2: " << ar[2].talk() << endl;
}
到目前为止,一切看起来都很好。但是,如果我要添加、更改或删除主函数中的任何行,那么突然之间,everyone函数就不再运行了
例如,我更改了主函数中的一个响应:
everyone(ar);
cout << "SM0: " << ar[0].talk() << endl;
cout << "SM1: " << ar[1].talk() << endl;
cout << "SM2: " << ar[2].talk() << endl;
string response = ""; //Changed here
cout << "SM0 to SM1: " << response << endl;
cout << "SM1: " << ar[1].talk() << endl;
response = ar[0].interact(&ar[2]);
cout << "SM0 to SM2: " << response << endl;
cout << "SM2: " << ar[2].talk() << endl;
response = ar[1].interact(&ar[2]);
cout << "SM0 to SM2: " << response << endl;
cout << "SM0: " << ar[0].talk() << endl;
cout << "SM1: " << ar[1].talk() << endl;
cout << "SM2: " << ar[2].talk() << endl;
问题出在你的功能上
void everyone(StateMac SMar[]) {
for (int i; i < getSMarSize(SMar); i++) {
cout << "SM" << i << ": " << SMar[i].talk() << endl;
}
}
void everyone(政治家【】){
for(inti;i CUT在这个例子中使用你的调试器,数组是用StaseMac()结束的,但是你关于使用矢量或传递大小的评论是有效的(不只是针对更多C++风格的代码,也适用于性能),它的代码会遍历数组n ^ 2次)。。此外,StateMac不会在默认构造函数中初始化其状态
变量,因此“默认”状态实际上不是默认状态。如何获取数组的大小?对于(int I=0;IStateMac ar[]=…
创建数组时,您知道数组的大小,因此可以使用unsigned int num=4;StateMac ar[num]或者,…< /代码>。或者,如果切换到使用<代码> STD::vector AR < /代码>,<代码> AR.siz()/Cuth>告诉您长度;查阅关于STL容器的信息的任何好的C++引用。
SM0: I'm happy! //Line-by-line
SM1: I'm sad...
SM2: I'm Mad!!!
SM0 to SM1: //Changed response
SM1: I'm sad...
SM0 to SM2: There's nothing to be mad about!
SM2: I'm happy!
SM0 to SM2: You look happy, might as well forget about that.
SM0: I'm happy!
SM1: I'm sad...
SM2: I'm happy!
void everyone(StateMac SMar[]) {
for (int i; i < getSMarSize(SMar); i++) {
cout << "SM" << i << ": " << SMar[i].talk() << endl;
}
}