C++ 在2d游戏中控制玩家的更好方法?(sdl2)

C++ 在2d游戏中控制玩家的更好方法?(sdl2),c++,controls,sdl-2,C++,Controls,Sdl 2,我是这样做的,在.hpp文件中: class Player { public: Player(){} Player(){} virtual ~Player(){} void handler(SDL_Event event); void update() { move(velocityForwardX, velocityForwardY); move(-velocityBackwardX, -velocityBac

我是这样做的,在.hpp文件中:

class Player
{
public:
    Player(){}
    Player(){}
    virtual ~Player(){}

    void handler(SDL_Event event);
    void update()
    {
        move(velocityForwardX, velocityForwardY); 
        move(-velocityBackwardX, -velocityBackwardY);
        /* the player moves from it current position. */
    }
protected:
    int speed = 5;
    int velocityForwardX = 0;
    int velocityForwardY = 0;
    int velocityBackwardX = 0;
    int velocityBackwardY = 0;

};
在.cpp文件中:

#include "Player.h"
void Player::handler(SDL_Event event)
{
if(event.type == SDL_KEYDOWN){
    switch(event.key.keysym.sym)
    {
    case SDLK_d:
        velocityForwardX = speed;
        break;
    case SDLK_q:
        velocityBackwardX = speed;
        break;
    case SDLK_z:
        velocityBackwardY = speed;
        break;
    case SDLK_s:
        velocityForwardY = speed;
        break;
    default:
        break;
    }
}
else if(event.type == SDL_KEYUP){
    switch(event.key.keysym.sym)
    {
    case SDLK_d:
        velocityForwardX = 0;
        break;
    case SDLK_q:
        velocityBackwardX = 0;
        break;
    case SDLK_z:
        velocityBackwardY = 0;
        break;
    case SDLK_s:
        velocityForwardY = 0;
        break;
    default:
        break;
    }
}}

像这样,我可以按下任何键并释放它,玩家移动自如。如果按下两个相反的键,然后松开其中一个键,则该功能也会起作用,以便播放器朝正确的方向移动。我们能让它更容易些吗?(对不起,我说的是英语)

在按下和释放按钮时,每个方向只能存储一个变量,并且可以对速度进行加减,例如

    switch(event.key.keysym.sym)
    {
    case SDLK_d:
        velocityX += speed;
        break;
    case SDLK_q:
        velocityX -= speed;
        break;
    case SDLK_z:
        velocityY -= speed;
        break;
    case SDLK_s:
        velocityY += speed;
        break;
    default:
        break;
    }
    // similar for key release

如果同时按下相反的x方向键,
velocityX
将为
0
,y方向和
velocityY
也是如此。谢谢,看起来确实更好。但是,当我同时按下几个键时,角色会自己移动,就像它检测到一个额外的释放键一样(我不知道我是否清楚)。