Warning: file_get_contents(/data/phpspider/zhask/data//catemap/1/vb.net/16.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181
C# 矢量数学与系统。数值_C#_Vb.net_Math_Vector Graphics_System.numerics - Fatal编程技术网

C# 矢量数学与系统。数值

C# 矢量数学与系统。数值,c#,vb.net,math,vector-graphics,system.numerics,C#,Vb.net,Math,Vector Graphics,System.numerics,我有下面的代码,它旋转向量,并且总是将结果保持在正的x,y,z平面上。 我想重新计算代码以使用System.Numerics类型Vector3和Matrix4x4。 谁能帮我翻译一下吗 Public Class Form1 Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click Dim rotation As Vector = New Vector(45, 0, -

我有下面的代码,它旋转向量,并且总是将结果保持在正的x,y,z平面上。 我想重新计算代码以使用System.Numerics类型Vector3和Matrix4x4。 谁能帮我翻译一下吗

Public Class Form1
    Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
        Dim rotation As Vector = New Vector(45, 0, -90)
        Dim delta As Vector = New Vector(10, 10, 10)
        Dim result As Vector = InverseVector(delta, rotation)
    End Sub

    Private Function InverseVector(ByVal _delta As Vector, ByVal _rotation As Vector) As Vector
        Dim vChange As New Vector(0, 0, 0)
        Dim matX(2, 2) As Single
        Dim matY(2, 2) As Single
        Dim matZ(2, 2) As Single
        Dim negativeFactor As Int32 = 1
        Dim dDeterminate As Single
        Dim matAdjoin(2, 2) As Single
        Dim matTranspose(2, 2) As Single
        Dim matInverse(2, 2) As Single

        If _delta.X < 0 Or _delta.Y < 0 Or _delta.Z < 0 Then
            negativeFactor = -1
        End If

        Dim dRadians As Single

        dRadians = 0.0174532D * _rotation.X

        'Load the X Matrix
        matX(0, 0) = 1
        matX(0, 1) = 0
        matX(0, 2) = 0
        matX(1, 0) = 0
        matX(1, 1) = CDec(Math.Round(Math.Cos(dRadians), 4))
        matX(1, 2) = CDec(Math.Round(Math.Sin(dRadians), 4) * -1)
        matX(2, 0) = 0
        matX(2, 1) = CDec(Math.Round(Math.Sin(dRadians), 4))
        matX(2, 2) = CDec(Math.Round(Math.Cos(dRadians), 4))

        'Load up the Y Matrix
        dRadians = 0.0174532D * _rotation.Y
        matY(0, 0) = CDec(Math.Round(Math.Cos(dRadians), 4))
        matY(0, 1) = 0
        matY(0, 2) = CDec(Math.Round(Math.Sin(dRadians), 4))
        matY(1, 0) = 0
        matY(1, 1) = 1
        matY(1, 2) = 0
        matY(2, 0) = CDec(Math.Round(Math.Sin(dRadians), 4) * -1)
        matY(2, 1) = 0
        matY(2, 2) = CDec(Math.Round(Math.Cos(dRadians), 4))

        'Load up the Z Matrix
        dRadians = 0.0174532D * _rotation.Z
        matZ(0, 0) = CDec(Math.Round(Math.Cos(dRadians), 4))
        matZ(0, 1) = CDec(Math.Round(Math.Sin(dRadians), 4) * -1)
        matZ(0, 2) = 0
        matZ(1, 0) = CDec(Math.Round(Math.Sin(dRadians), 4))
        matZ(1, 1) = CDec(Math.Round(Math.Cos(dRadians), 4))
        matZ(1, 2) = 0
        matZ(2, 0) = 0
        matZ(2, 1) = 0
        matZ(2, 2) = 1

        'multiply the two matrices
        Dim resultMatrix1(2, 2) As Single
        For i As Integer = 0 To 2
            For j As Integer = 0 To 2
                resultMatrix1(i, j) = matX(i, 0) * matY(0, j) +
                                       matX(i, 1) * matY(1, j) +
                                       matX(i, 2) * matY(2, j)
            Next
        Next

        'Now mutiply ResultMatrix with X matrix
        Dim resultMatrix2(2, 2) As Single
        For i As Integer = 0 To 2
            For j As Integer = 0 To 2
                resultMatrix2(i, j) = matZ(i, 0) * resultMatrix1(0, j) +
                                       matZ(i, 1) * resultMatrix1(1, j) +
                                       matZ(i, 2) * resultMatrix1(2, j)
            Next
        Next

        'Get determinate
        dDeterminate = (resultMatrix2(0, 0) * resultMatrix2(1, 1) * resultMatrix2(2, 2)) +
                       (resultMatrix2(0, 1) * resultMatrix2(1, 2) * resultMatrix2(2, 0)) +
                       (resultMatrix2(0, 2) * resultMatrix2(2, 1) * resultMatrix2(1, 0)) -
                       (resultMatrix2(0, 2) * resultMatrix2(1, 1) * resultMatrix2(2, 0)) -
                       (resultMatrix2(0, 1) * resultMatrix2(1, 0) * resultMatrix2(2, 2)) -
                       (resultMatrix2(0, 0) * resultMatrix2(1, 2) * resultMatrix2(2, 1))

        matAdjoin(0, 0) =
            ((resultMatrix2(1, 1) * resultMatrix2(2, 2)) - (resultMatrix2(1, 2) * resultMatrix2(2, 1))) * 1
        matAdjoin(0, 1) =
            ((resultMatrix2(1, 0) * resultMatrix2(2, 2)) - (resultMatrix2(1, 2) * resultMatrix2(2, 0))) * -1
        matAdjoin(0, 2) =
            ((resultMatrix2(1, 0) * resultMatrix2(2, 1)) - (resultMatrix2(1, 1) * resultMatrix2(2, 0))) * 1
        matAdjoin(1, 0) =
            ((resultMatrix2(0, 1) * resultMatrix2(2, 2)) - (resultMatrix2(0, 2) * resultMatrix2(2, 1))) * -1
        matAdjoin(1, 1) =
            ((resultMatrix2(0, 0) * resultMatrix2(2, 2)) - (resultMatrix2(0, 2) * resultMatrix2(2, 0))) * 1
        matAdjoin(1, 2) =
            ((resultMatrix2(0, 0) * resultMatrix2(2, 1)) - (resultMatrix2(0, 1) * resultMatrix2(2, 0))) * -1
        matAdjoin(2, 0) =
            ((resultMatrix2(0, 1) * resultMatrix2(1, 2)) - (resultMatrix2(0, 2) * resultMatrix2(1, 1))) * 1
        matAdjoin(2, 1) =
            ((resultMatrix2(0, 0) * resultMatrix2(1, 2)) - (resultMatrix2(0, 2) * resultMatrix2(1, 0))) * -1
        matAdjoin(2, 2) =
            ((resultMatrix2(0, 0) * resultMatrix2(1, 1)) - (resultMatrix2(0, 1) * resultMatrix2(1, 0))) * 1

        matTranspose(0, 0) = matAdjoin(0, 0)
        matTranspose(0, 1) = matAdjoin(1, 0)
        matTranspose(0, 2) = matAdjoin(2, 0)
        matTranspose(1, 0) = matAdjoin(0, 1)
        matTranspose(1, 1) = matAdjoin(1, 1)
        matTranspose(1, 2) = matAdjoin(2, 1)
        matTranspose(2, 0) = matAdjoin(0, 2)
        matTranspose(2, 1) = matAdjoin(1, 2)
        matTranspose(2, 2) = matAdjoin(2, 2)

        matInverse(0, 0) = matTranspose(0, 0) / dDeterminate
        matInverse(0, 1) = matTranspose(0, 1) / dDeterminate
        matInverse(0, 2) = matTranspose(0, 2) / dDeterminate
        matInverse(1, 0) = matTranspose(1, 0) / dDeterminate
        matInverse(1, 1) = matTranspose(1, 1) / dDeterminate
        matInverse(1, 2) = matTranspose(1, 2) / dDeterminate
        matInverse(2, 0) = matTranspose(2, 0) / dDeterminate
        matInverse(2, 1) = matTranspose(2, 1) / dDeterminate
        matInverse(2, 2) = matTranspose(2, 2) / dDeterminate

        vChange.X =
            (Math.Abs(_delta.X * matInverse(0, 0)) +
             Math.Abs(_delta.Y * matInverse(0, 1)) +
             Math.Abs(_delta.Z * matInverse(0, 2))) * negativeFactor
        vChange.Y =
            (Math.Abs(_delta.X * matInverse(1, 0)) +
             Math.Abs(_delta.Y * matInverse(1, 1)) +
             Math.Abs(_delta.Z * matInverse(1, 2))) * negativeFactor
        vChange.Z =
            (Math.Abs(_delta.X * matInverse(2, 0)) +
             Math.Abs(_delta.Y * matInverse(2, 1)) +
             Math.Abs(_delta.Z * matInverse(2, 2))) * negativeFactor

        Return vChange
    End Function
End Class

Public Class Vector
    Public Property X() As Single
    Public Property Y() As Single
    Public Property Z() As Single
    Public Sub New(ByVal _x As Single, ByVal _y As Single, ByVal _z As Single)
        X = _x
        Y = _y
        Z = _z
    End Sub
End Class
公共类表单1
私有子按钮1\u单击(发送者作为对象,e作为事件参数)处理按钮1。单击
变暗旋转为矢量=新矢量(45,0,-90)
作为矢量的尺寸增量=新矢量(10,10,10)
尺寸结果为矢量=反向矢量(三角形,旋转)
端接头
私有函数InverseVector(ByVal _delta作为向量,ByVal _旋转作为向量)作为向量
尺寸V更改为新向量(0,0,0)
尺寸矩阵(2,2)作为单个
单件暗金属(2,2)
单件尺寸的matZ(2,2)
尺寸负因子为Int32=1
单程终止
与(2,2)相邻的单根
暗淡的matTranspose(2,2)作为单个
尺寸反转(2,2)为单个
如果_delta.X<0或_delta.Y<0或_delta.Z<0,则
negativeFactor=-1
如果结束
作为单身的暗淡的德拉迪亚人
德拉迪亚=0.0174532D*_旋转.X
'加载X矩阵
matX(0,0)=1
matX(0,1)=0
matX(0,2)=0
matX(1,0)=0
matX(1,1)=CDec(数学圆(数学Cos(德拉迪亚),4))
matX(1,2)=CDec(数学圆(数学辛(德拉迪亚),4)*-1)
matX(2,0)=0
matX(2,1)=CDec(数学圆(数学辛(德拉迪亚),4))
matX(2,2)=CDec(数学圆(数学Cos(德拉迪亚),4))
'加载Y矩阵
德拉迪亚=0.0174532D*_旋转.Y
matY(0,0)=CDec(数学圆(数学Cos(德拉迪亚),4))
matY(0,1)=0
matY(0,2)=CDec(数学圆(数学单,4))
matY(1,0)=0
matY(1,1)=1
matY(1,2)=0
matY(2,0)=CDec(数学轮(数学单,4)*-1)
matY(2,1)=0
matY(2,2)=CDec(数学圆(数学Cos(德拉迪亚),4))
'加载Z矩阵
德拉迪亚=0.0174532D*_旋转.Z
matZ(0,0)=CDec(数学圆(数学Cos(德拉迪亚),4))
matZ(0,1)=CDec(数学圆整(数学单,4)*-1)
matZ(0,2)=0
matZ(1,0)=CDec(数学圆(数学辛(德拉迪亚),4))
matZ(1,1)=CDec(数学圆(数学Cos(德拉迪亚),4))
matZ(1,2)=0
matZ(2,0)=0
matZ(2,1)=0
matZ(2,2)=1
'将两个矩阵相乘
将结果矩阵1(2,2)作为单个
对于i,整数=0到2
对于j,作为整数=0到2
结果矩阵x1(i,j)=matX(i,0)*matY(0,j)+
matX(i,1)*matY(1,j)+
matX(i,2)*matY(2,j)
下一个
下一个
'现在使用X矩阵对结果矩阵X进行多重化
Dim ResultMatrix 2(2,2)作为单个
对于i,整数=0到2
对于j,作为整数=0到2
结果矩阵x2(i,j)=matZ(i,0)*结果矩阵x1(0,j)+
matZ(i,1)*结果矩阵X1(1,j)+
matZ(i,2)*结果矩阵X1(2,j)
下一个
下一个
“拿定主意
dDeterminate=(结果矩阵x2(0,0)*结果矩阵x2(1,1)*结果矩阵x2(2,2))+
(结果矩阵x2(0,1)*结果矩阵x2(1,2)*结果矩阵x2(2,0))+
(结果矩阵x2(0,2)*结果矩阵x2(2,1)*结果矩阵x2(1,0))-
(结果矩阵x2(0,2)*结果矩阵x2(1,1)*结果矩阵x2(2,0))-
(结果矩阵x2(0,1)*结果矩阵x2(1,0)*结果矩阵x2(2,2))-
(结果矩阵x2(0,0)*结果矩阵x2(1,2)*结果矩阵x2(2,1))
matAdjoin(0,0)=
((结果矩阵x2(1,1)*结果矩阵x2(2,2))-(结果矩阵x2(1,2)*结果矩阵x2(2,1))*1
matAdjoin(0,1)=
((结果矩阵x2(1,0)*结果矩阵x2(2,2))-(结果矩阵x2(1,2)*结果矩阵x2(2,0))*-1
matAdjoin(0,2)=
((结果矩阵x2(1,0)*结果矩阵x2(2,1))-(结果矩阵x2(1,1)*结果矩阵x2(2,0))*1
matAdjoin(1,0)=
((结果矩阵x2(0,1)*结果矩阵x2(2,2))-(结果矩阵x2(0,2)*结果矩阵x2(2,1))*-1
matAdjoin(1,1)=
((结果矩阵x2(0,0)*结果矩阵x2(2,2))-(结果矩阵x2(0,2)*结果矩阵x2(2,0))*1
matAdjoin(1,2)=
((结果矩阵x2(0,0)*结果矩阵x2(2,1))-(结果矩阵x2(0,1)*结果矩阵x2(2,0)))*-1
matAdjoin(2,0)=
((结果矩阵x2(0,1)*结果矩阵x2(1,2))-(结果矩阵x2(0,2)*结果矩阵x2(1,1))*1
matAdjoin(2,1)=
((结果矩阵x2(0,0)*结果矩阵x2(1,2))-(结果矩阵x2(0,2)*结果矩阵x2(1,0)))*-1
matAdjoin(2,2)=
((结果矩阵x2(0,0)*结果矩阵x2(1,1))-(结果矩阵x2(0,1)*结果矩阵x2(1,0))*1
matTranspose(0,0)=matAdjoin(0,0)
matTranspose(0,1)=matAdjoin(1,0)
matTranspose(0,2)=matAdjoin(2,0)
matTranspose(1,0)=matAdjoin(0,1)
matTranspose(1,1)=matAdjoin(1,1)
matTranspose(1,2)=matAdjoin(2,1)
matTranspose(2,0)=matAdjoin(0,2)
matTranspose(2,1)=matAdjoin(1,2)
matTranspose(2,2)=matAdjoin(2,2)
matInverse(0,0)=matTranspose(0,0)/dDeterminate
matInverse(0,1)=matTranspose(0,1)/dDeterminate
matInverse(0,2)=matTranspose(0,2)/dDeterminate
matInverse(1,0)=matTranspose(1,0)/dDeterminate
matInverse(1,1)=matTranspose(1,1)/dDeterminate
matInverse(1,2)=matTranspose(1,2)/dDeterminate
matInverse(2,0)=matTranspose(2,0)/dDeterminate
matInverse(2,1)=matTranspose(2,1)/dDeterminate
matInverse(2,2)=matTranspose(2,2)/dDeterminate
vChange.X=
(数学Abs
Private Function InverseVector(ByVal _delta As Vector3, ByVal _rotation As Vector3) As Vector3
    Dim vChange As New Vector3(0, 0, 0)
    Dim matX As Matrix4x4 = Matrix4x4.Identity
    Dim matY As Matrix4x4 = Matrix4x4.Identity
    Dim matZ As Matrix4x4 = Matrix4x4.Identity
    Dim negativeFactor As Int32 = 1
    Dim determinate As Single
    Dim matAdjoin As Matrix4x4
    Dim matTranspose As Matrix4x4
    Dim matInverse As Matrix4x4
    If _delta.X < 0 Or _delta.Y < 0 Or _delta.Z < 0 Then
        negativeFactor = -1
    End If
    'Load the X Matrix
    Dim sRadians As Single = 0.0174532D * _rotation.X
    matX = Matrix4x4.CreateRotationX(sRadians)
    matX.M23 *= -1
    matX.M32 *= -1
    'Load up the Y Matrix
    sRadians = 0.0174532D * _rotation.Y
    matY = Matrix4x4.CreateRotationY(sRadians)
    'Load up the Z Matrix
    sRadians = 0.0174532D * _rotation.Z
    matZ = Matrix4x4.CreateRotationZ(sRadians)
    matZ.M12 *= -1
    matZ.M21 *= -1
    'multiply the two matrices
    Dim resultMatrix1 As Matrix4x4 = Matrix4x4.Multiply(matX, matY)
    'Now mutiply ResultMatrix with X matrix
    Dim resultMatrix2 As Matrix4x4 = Matrix4x4.Multiply(matZ, resultMatrix1)
    'Get determinate
    determinate = resultMatrix2.GetDeterminant
    'stuck on from here on
    Return vChange
End Function
Private Function InverseVector(ByVal _delta As Vector3, ByVal _rotation As Vector3) As Vector3
    Dim vChange As New Vector3(0, 0, 0)
    Dim negativeFactor As Int32 = 1
    Dim matAdjugate As Matrix4x4
    If _delta.X < 0 Or _delta.Y < 0 Or _delta.Z < 0 Then
        negativeFactor = -1
    End If
    Dim angle As Vector3 = _rotation * 0.0174532D
    'Load the -X Matrix
    Dim negativeRotationX As Matrix4x4 = Matrix4x4.CreateRotationX(angle.X)
    negativeRotationX.M23 *= -1
    negativeRotationX.M32 *= -1
    'Load up the -Y Matrix
    Dim negativeRotationY As Matrix4x4 = Matrix4x4.CreateRotationY(angle.Y)
    negativeRotationY.M21 *= -1
    'Load up the -Z Matrix
    Dim negativeRotationZ As Matrix4x4 = Matrix4x4.CreateRotationZ(angle.Z)
    negativeRotationZ.M12 *= -1
    negativeRotationZ.M21 *= -1
    'multiply the x,y matrices
    Dim resultMatrix1 As Matrix4x4 = Matrix4x4.Multiply(negativeRotationX, negativeRotationY)
    'Now mutiply z with x,y matrix
    Dim resultMatrix2 As Matrix4x4 = Matrix4x4.Multiply(negativeRotationZ, resultMatrix1)
    Dim can As Boolean = Matrix4x4.Invert(resultMatrix2, matAdjugate)
    vChange.X = (Math.Abs(_delta.X * matAdjugate.M11) + Math.Abs(_delta.Y * matAdjugate.M12) + Math.Abs(_delta.Z * matAdjugate.M13)) * negativeFactor
    vChange.Y = (Math.Abs(_delta.X * matAdjugate.M21) + Math.Abs(_delta.Y * matAdjugate.M22) + Math.Abs(_delta.Z * matAdjugate.M23)) * negativeFactor
    vChange.Z = (Math.Abs(_delta.X * matAdjugate.M31) + Math.Abs(_delta.Y * matAdjugate.M32) + Math.Abs(_delta.Z * matAdjugate.M33)) * negativeFactor
    Return vChange
End Function
Private Function InverseVector(ByVal _delta As Vector3, ByVal _rotation As Vector3) As Vector3
    Dim vChange As New Vector3(0, 0, 0)
    Dim negativeFactor As Int32 = 1
    Dim matAdjugate As Matrix4x4
    If _delta.X < 0 Or _delta.Y < 0 Or _delta.Z < 0 Then
        negativeFactor = -1
    End If
    Dim angle As Vector3 = _rotation * 0.0174532D
    Dim negativeRotationX As Matrix4x4 = Matrix4x4.Negate(Matrix4x4.CreateRotationX(angle.X))
    Dim negativeRotationY As Matrix4x4 = Matrix4x4.Negate(Matrix4x4.CreateRotationY(angle.Y))
    Dim negativeRotationZ As Matrix4x4 = Matrix4x4.Negate(Matrix4x4.CreateRotationZ(angle.Z))
    'multiply the x,y matrices
    Dim resultMatrix1 As Matrix4x4 = Matrix4x4.Multiply(negativeRotationX, negativeRotationY)
    'Now mutiply z with x,y matrix
    Dim resultMatrix2 As Matrix4x4 = Matrix4x4.Multiply(negativeRotationZ, resultMatrix1)
    Dim can As Boolean = Matrix4x4.Invert(resultMatrix2, matAdjugate)
    vChange.X = (Math.Abs(_delta.X * matAdjugate.M11) + Math.Abs(_delta.Y * matAdjugate.M12) + Math.Abs(_delta.Z * matAdjugate.M13)) * negativeFactor
    vChange.Y = (Math.Abs(_delta.X * matAdjugate.M21) + Math.Abs(_delta.Y * matAdjugate.M22) + Math.Abs(_delta.Z * matAdjugate.M23)) * negativeFactor
    vChange.Z = (Math.Abs(_delta.X * matAdjugate.M31) + Math.Abs(_delta.Y * matAdjugate.M32) + Math.Abs(_delta.Z * matAdjugate.M33)) * negativeFactor
    Return vChange
End Function**strong text**