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什么时候使用C#结构(值类型)会牺牲性能?_C#_Performance_Struct_Non Nullable_Value Type - Fatal编程技术网

什么时候使用C#结构(值类型)会牺牲性能?

什么时候使用C#结构(值类型)会牺牲性能?,c#,performance,struct,non-nullable,value-type,C#,Performance,Struct,Non Nullable,Value Type,我一直在使用结构作为隐式验证复杂值对象的机制,以及围绕更复杂类的通用结构来确保有效值。我对表演的后果有点无知,所以我希望你们都能帮助我。例如,如果我要做一些类似于将域对象注入值类型包装器的事情,这会导致问题吗?为什么?我理解值类型和引用类型之间的区别,我的目标是利用值类型的不同行为。为了负责任地做到这一点,我到底需要调查什么 这是我想的一个非常基本的想法 public struct NeverNull<T> where T: class, new() { priva

我一直在使用结构作为隐式验证复杂值对象的机制,以及围绕更复杂类的通用结构来确保有效值。我对表演的后果有点无知,所以我希望你们都能帮助我。例如,如果我要做一些类似于将域对象注入值类型包装器的事情,这会导致问题吗?为什么?我理解值类型和引用类型之间的区别,我的目标是利用值类型的不同行为。为了负责任地做到这一点,我到底需要调查什么

这是我想的一个非常基本的想法

public struct NeverNull<T>
    where T: class, new()
{

    private NeverNull(T reference)
    {
        _reference = reference;
    }

    private T _reference;

    public T Reference
    {
        get
        {
            if(_reference == null)
            {
                _reference = new T();
            }
            return _reference;
        }
        set
        {
            _reference = value;
        }
    }

    public static implicit operator NeverNull<T>(T reference)
    {
        return new NeverNull<T>(reference);
    }

    public static implicit operator T(NeverNull<T> value)
    {
        return value.Reference;
    }
}
public struct NeverNull
其中T:class,new()
{
私有NeverNull(T参考)
{
_参考=参考;
}
私人T_参考;
公众咨询
{
得到
{
如果(_reference==null)
{
_参考=新的T();
}
返回_引用;
}
设置
{
_参考=价值;
}
}
公共静态隐式运算符NeverNull(T引用)
{
返回新的NeverNull(参考);
}
公共静态隐式运算符T(NeverNull值)
{
返回值.引用;
}
}

主要惩罚是对结构进行装箱。它们也是按值传递的,因此当传递给方法时,必须复制大型结构:

MyStruct st;
foo.Bar(st); // st is copied

好吧,一件令人讨厌的事情是,这并不像你天真地期望的那样:

NeverNull<Foo> wrapper1 = new NeverNull<Foo>();
NeverNull<Foo> wrapper2 = wrapper1;

Foo foo1 = wrapper1;
Foo foo2 = wrapper2;
NeverNull wrapper1=新的NeverNull();
NeverNull wrapper2=wrapper1;
Foo foo1=包装器1;
Foo foo2=包装器2;
这将创建
Foo
的两个实例,因为原始版本是在
wrapper1
创建实例之前复制的

基本上,你要处理的是一个可变结构——这几乎从来都不是一件好事。此外,我一般不喜欢隐式转换


这感觉就像你在试图实现神奇的代码在这里。。。我通常反对这种事情。也许它对于您的特定用例是有意义的,但我想不出我个人想在哪里使用它。

好的,只需要上面的一个注释

MyStruct街; 富吧(圣);//st是复制的

这不是装箱,除非Bar的参数是object

void Bar(MyStruct parameter){}
不会将值类型设置为框

默认情况下,参数按c#中的值传递,除非使用ref或out关键字。复制按值传递的参数。传递结构和对象之间的区别在于传递的内容。对于值类型,实际值将被复制进来,这意味着将创建一个新的值类型,因此最终将得到一个副本。对于引用类型,传入对引用类型的引用。我猜名字中的线索:)

因此,结构的性能会受到影响,因为除非您使用ref/out关键字,否则整个结构都会被复制。如果您广泛使用ref/out关键字,我认为您的代码需要查看

装箱是将值类型指定给引用类型变量的过程。将创建一个新的引用类型(对象),并将值类型的副本指定给它


我大致了解了您在原始代码中所做的工作,但它似乎解决了一个简单的问题,其中包含许多隐式而非显式的复杂性。

在集合中放置结构时,会出现另一个性能问题。例如,假设您有一个
列表
,并且希望修改列表中第一项的
Prop1
属性。最初倾向于这样写:

List<SomeStruct> MyList = CreateList();
MyList[0].Prop1 = 42;
这会导致两个问题(主要是)。首先,将整个结构复制两次:一次复制到正在工作的
myThing
实例中,然后返回列表。第二个问题是不能在
foreach
中执行此操作,因为它会更改集合并导致枚举数引发异常

顺便说一下,你的
NeverNull
东西有一个相当奇怪的行为。可以将
Reference
属性设置为
null
。我感到非常奇怪的是,这种说法:

var Contradiction = new NeverNull<object>(null);
var=new NeverNull(空);
这是有效的


我想知道您尝试创建这种类型的结构的原因。

正如Jon正确指出的那样,这里的问题是类型的行为是意外的,而不是缓慢的。从性能的角度来看,围绕引用的结构包装器的开销应该非常低

如果您想做的是表示一个不可为null的引用类型,那么struct是一种合理的方法;但是,我倾向于通过丢失“自动创建”功能使结构不可变:

public struct NeverNull其中T:class
{ 
private NeverNull(T reference):this()
{ 
if(reference==null)抛出新异常();//选择正确的异常
这个。参考=参考;
} 
公共T引用{get;私有集;}
公共静态隐式运算符NeverNull(T引用)
{ 
返回新的NeverNull(参考);
} 
公共静态隐式运算符T(NeverNull值)
{ 
返回值.引用;
} 
}
让来电者负责提供有效的参考资料;如果他们想要“新”的,就让他们来吧

还要注意,泛型转换运算符可能会给您带来意外的结果。您应该阅读有关转换运算符的规范并彻底理解它。例如,您不能在“object”周围创建一个非null包装,然后将该对象隐式转换为展开转换;对对象的每个隐式转换都将是结构上的装箱转换。不能“替换”C语言的内置转换<
var Contradiction = new NeverNull<object>(null);
public struct NeverNull<T> where T: class 
{ 
    private NeverNull(T reference) : this()
    { 
        if (reference == null) throw new Exception(); // Choose the right exception
        this.Reference = reference; 
    } 

    public T Reference { get; private set; }

    public static implicit operator NeverNull<T>(T reference) 
    { 
        return new NeverNull<T>(reference); 
    } 

    public static implicit operator T(NeverNull<T> value) 
    { 
        return value.Reference; 
    } 
}
public delegate bool TryGetValueFunc<TKey, TValue>(TKey key, out TValue value);

public struct KeyedValueWrapper<TKey, TValue>
{
    private bool _KeyHasBeenSet;
    private TKey _Key;
    private TryGetValueFunc<TKey, TValue> _TryGetValue;
    private Func<TKey, TValue> _CreateValue;

    #region Constructors

    public KeyedValueWrapper(TKey key)
    {
        _Key = key;
        _KeyHasBeenSet = true;
        _TryGetValue = null;
        _CreateValue = null;
    }

    public KeyedValueWrapper(TKey key, TryGetValueFunc<TKey, TValue> tryGetValue)
    {
        _Key = key;
        _KeyHasBeenSet = true;
        _TryGetValue = tryGetValue;
        _CreateValue = null;
    }

    public KeyedValueWrapper(TKey key, Func<TKey, TValue> createValue)
    {
        _Key = key;
        _KeyHasBeenSet = true;
        _TryGetValue = null;
        _CreateValue = createValue;
    }

    public KeyedValueWrapper(TKey key, TryGetValueFunc<TKey, TValue> tryGetValue, Func<TKey, TValue> createValue)
    {
        _Key = key;
        _KeyHasBeenSet = true;
        _TryGetValue = tryGetValue;
        _CreateValue = createValue;
    }

    public KeyedValueWrapper(TryGetValueFunc<TKey, TValue> tryGetValue)
    {
        _Key = default(TKey);
        _KeyHasBeenSet = false;
        _TryGetValue = tryGetValue;
        _CreateValue = null;
    }

    public KeyedValueWrapper(TryGetValueFunc<TKey, TValue> tryGetValue, Func<TKey, TValue> createValue)
    {
        _Key = default(TKey);
        _KeyHasBeenSet = false;
        _TryGetValue = tryGetValue;
        _CreateValue = createValue;
    }

    public KeyedValueWrapper(Func<TKey, TValue> createValue)
    {
        _Key = default(TKey);
        _KeyHasBeenSet = false;
        _TryGetValue = null;
        _CreateValue = createValue;
    }

    #endregion

    #region "Change" methods

    public KeyedValueWrapper<TKey, TValue> Change(TKey key)
    {
        return new KeyedValueWrapper<TKey, TValue>(key, _TryGetValue, _CreateValue);
    }

    public KeyedValueWrapper<TKey, TValue> Change(TKey key, TryGetValueFunc<TKey, TValue> tryGetValue)
    {
        return new KeyedValueWrapper<TKey, TValue>(key, tryGetValue, _CreateValue);
    }

    public KeyedValueWrapper<TKey, TValue> Change(TKey key, Func<TKey, TValue> createValue)
    {
        return new KeyedValueWrapper<TKey, TValue>(key, _TryGetValue, createValue);
    }

    public KeyedValueWrapper<TKey, TValue> Change(TKey key, TryGetValueFunc<TKey, TValue> tryGetValue, Func<TKey, TValue> createValue)
    {
        return new KeyedValueWrapper<TKey, TValue>(key, tryGetValue, createValue);
    }

    public KeyedValueWrapper<TKey, TValue> Change(TryGetValueFunc<TKey, TValue> tryGetValue)
    {
        return new KeyedValueWrapper<TKey, TValue>(_Key, tryGetValue, _CreateValue);
    }

    public KeyedValueWrapper<TKey, TValue> Change(TryGetValueFunc<TKey, TValue> tryGetValue, Func<TKey, TValue> createValue)
    {
        return new KeyedValueWrapper<TKey, TValue>(_Key, tryGetValue, createValue);
    }

    public KeyedValueWrapper<TKey, TValue> Change(Func<TKey, TValue> createValue)
    {
        return new KeyedValueWrapper<TKey, TValue>(_Key, _TryGetValue, createValue);
    }

    #endregion

    public TValue Value
    {
        get
        {
            if (!_KeyHasBeenSet)
                throw new InvalidOperationException("A key must be specified.");

            if (_TryGetValue == null)
                throw new InvalidOperationException("A \"try get value\" delegate must be specified.");

            // try to find a value in the given dictionary using the given key
            TValue value;
            if (!_TryGetValue(_Key, out value))
            {
                if (_CreateValue == null)
                    throw new InvalidOperationException("A \"create value\" delegate must be specified.");

                // if not found, create a value
                value = _CreateValue(_Key);
            }
            // then return that value
            return value;
        }
    }
}

class Foo
{
    public string ID { get; set; }
}

class Program
{
    static void Main(string[] args)
    {
        var dictionary = new Dictionary<string, Foo>();

        Func<string, Foo> createValue = (key) =>
        {
            var foo = new Foo { ID = key };
            dictionary.Add(key, foo);
            return foo;
        };

        // this wrapper object is not useable, since no key has been specified for it yet
        var wrapper = new KeyedValueWrapper<string, Foo>(dictionary.TryGetValue, createValue);

        // create wrapper1 based on the wrapper object but changing the key to "ABC"
        var wrapper1 = wrapper.Change("ABC");
        var wrapper2 = wrapper1;

        Foo foo1 = wrapper1.Value;
        Foo foo2 = wrapper2.Value;

        Console.WriteLine("foo1 and foo2 are equal? {0}", object.ReferenceEquals(foo1, foo2));
        // Output: foo1 and foo2 are equal? True

        // create wrapper1 based on the wrapper object but changing the key to "BCD"
        var wrapper3 = wrapper.Change("BCD");
        var wrapper4 = wrapper3;

        Foo foo3 = wrapper3.Value;
        dictionary = new Dictionary<string, Foo>(); // throw a curve ball by reassigning the dictionary variable
        Foo foo4 = wrapper4.Value;

        Console.WriteLine("foo3 and foo4 are equal? {0}", object.ReferenceEquals(foo3, foo4));
        // Output: foo3 and foo4 are equal? True

        Console.WriteLine("foo1 and foo3 are equal? {0}", object.ReferenceEquals(foo1, foo3));
        // Output: foo1 and foo3 are equal? False
    }
}
public struct KeyedValueWrapper<TKey, TValue>
{
    private bool _KeyHasBeenSet;
    private TKey _Key;
    private IDictionary<TKey, TValue> _Dictionary;
    private Func<TKey, TValue> _CreateValue;

    #region Constructors

    public KeyedValueWrapper(TKey key)
    {
        _Key = key;
        _KeyHasBeenSet = true;
        _Dictionary = null;
        _CreateValue = null;
    }

    public KeyedValueWrapper(TKey key, IDictionary<TKey, TValue> dictionary)
    {
        _Key = key;
        _KeyHasBeenSet = true;
        _Dictionary = dictionary;
        _CreateValue = null;
    }

    public KeyedValueWrapper(TKey key, Func<TKey, TValue> createValue)
    {
        _Key = key;
        _KeyHasBeenSet = true;
        _Dictionary = null;
        _CreateValue = createValue;
    }

    public KeyedValueWrapper(TKey key, IDictionary<TKey, TValue> dictionary, Func<TKey, TValue> createValue)
    {
        _Key = key;
        _KeyHasBeenSet = true;
        _Dictionary = dictionary;
        _CreateValue = createValue;
    }

    public KeyedValueWrapper(IDictionary<TKey, TValue> dictionary)
    {
        _Key = default(TKey);
        _KeyHasBeenSet = false;
        _Dictionary = dictionary;
        _CreateValue = null;
    }

    public KeyedValueWrapper(IDictionary<TKey, TValue> dictionary, Func<TKey, TValue> createValue)
    {
        _Key = default(TKey);
        _KeyHasBeenSet = false;
        _Dictionary = dictionary;
        _CreateValue = createValue;
    }

    public KeyedValueWrapper(Func<TKey, TValue> createValue)
    {
        _Key = default(TKey);
        _KeyHasBeenSet = false;
        _Dictionary = null;
        _CreateValue = createValue;
    }

    #endregion

    #region "Change" methods

    public KeyedValueWrapper<TKey, TValue> Change(TKey key)
    {
        return new KeyedValueWrapper<TKey, TValue>(key, _Dictionary, _CreateValue);
    }

    public KeyedValueWrapper<TKey, TValue> Change(TKey key, IDictionary<TKey, TValue> dictionary)
    {
        return new KeyedValueWrapper<TKey, TValue>(key, dictionary, _CreateValue);
    }

    public KeyedValueWrapper<TKey, TValue> Change(TKey key, Func<TKey, TValue> createValue)
    {
        return new KeyedValueWrapper<TKey, TValue>(key, _Dictionary, createValue);
    }

    public KeyedValueWrapper<TKey, TValue> Change(TKey key, IDictionary<TKey, TValue> dictionary, Func<TKey, TValue> createValue)
    {
        return new KeyedValueWrapper<TKey, TValue>(key, dictionary, createValue);
    }

    public KeyedValueWrapper<TKey, TValue> Change(IDictionary<TKey, TValue> dictionary)
    {
        return new KeyedValueWrapper<TKey, TValue>(_Key, dictionary, _CreateValue);
    }

    public KeyedValueWrapper<TKey, TValue> Change(IDictionary<TKey, TValue> dictionary, Func<TKey, TValue> createValue)
    {
        return new KeyedValueWrapper<TKey, TValue>(_Key, dictionary, createValue);
    }

    public KeyedValueWrapper<TKey, TValue> Change(Func<TKey, TValue> createValue)
    {
        return new KeyedValueWrapper<TKey, TValue>(_Key, _Dictionary, createValue);
    }

    #endregion

    public TValue Value
    {
        get
        {
            if (!_KeyHasBeenSet)
                throw new InvalidOperationException("A key must be specified.");

            if (_Dictionary == null)
                throw new InvalidOperationException("A dictionary must be specified.");

            // try to find a value in the given dictionary using the given key
            TValue value;
            if (!_Dictionary.TryGetValue(_Key, out value))
            {
                if (_CreateValue == null)
                    throw new InvalidOperationException("A \"create value\" delegate must be specified.");

                // if not found, create a value and add it to the dictionary
                value = _CreateValue(_Key);
                _Dictionary.Add(_Key, value);
            }
            // then return that value
            return value;
        }
    }
}

class Foo
{
    public string ID { get; set; }
}

class Program
{
    static void Main(string[] args)
    {
        // this wrapper object is not useable, since no key has been specified for it yet
        var wrapper = new KeyedValueWrapper<string, Foo>(new Dictionary<string, Foo>(), (key) => new Foo { ID = key });

        // create wrapper1 based on the wrapper object but changing the key to "ABC"
        var wrapper1 = wrapper.Change("ABC");
        var wrapper2 = wrapper1;

        Foo foo1 = wrapper1.Value;
        Foo foo2 = wrapper2.Value;

        Console.WriteLine("foo1 and foo2 are equal? {0}", object.ReferenceEquals(foo1, foo2));
        // Output: foo1 and foo2 are equal? True

        // create wrapper1 based on the wrapper object but changing the key to "BCD"
        var wrapper3 = wrapper.Change("BCD");
        var wrapper4 = wrapper3;

        Foo foo3 = wrapper3.Value;
        Foo foo4 = wrapper4.Value;

        Console.WriteLine("foo3 and foo4 are equal? {0}", object.ReferenceEquals(foo3, foo4));
        // Output: foo3 and foo4 are equal? True

        Console.WriteLine("foo1 and foo3 are equal? {0}", object.ReferenceEquals(foo1, foo3));
        // Output: foo1 and foo3 are equal? False


        // Counter-example: manipulating the dictionary instance that was provided to the wrapper can disrupt expected behavior
        var dictionary = new Dictionary<string, Foo>();

        var wrapper5 = wrapper.Change("CDE", dictionary);
        var wrapper6 = wrapper5;

        Foo foo5 = wrapper5.Value;
        dictionary.Clear();
        Foo foo6 = wrapper6.Value;

        // one might expect this to be true:
        Console.WriteLine("foo5 and foo6 are equal? {0}", object.ReferenceEquals(foo5, foo6));
        // Output: foo5 and foo6 are equal? False
    }
}