C# 如何使用图像和纹理遮罩平铺形状?
如何使用纹理遮罩将带有纹理笔刷的圆角矩形应用于源图像 像这样的事。。。但是如何使用纹理遮罩呢C# 如何使用图像和纹理遮罩平铺形状?,c#,winforms,drawing,C#,Winforms,Drawing,如何使用纹理遮罩将带有纹理笔刷的圆角矩形应用于源图像 像这样的事。。。但是如何使用纹理遮罩呢 Bitmap textile = new Bitmap("textile.png"); TextureBrush textileBrush = new TextureBrush(textile); Bitmap outfit = new Bitmap("outfit.png"); Bitmap masksource = new Bitmap("mask.png");
Bitmap textile = new Bitmap("textile.png");
TextureBrush textileBrush = new TextureBrush(textile);
Bitmap outfit = new Bitmap("outfit.png");
Bitmap masksource = new Bitmap("mask.png");
Color bodyColorKey = Color.FromArgb(0, 255, 0);
//what i should to do next and how to apply FillRectangle?
using (Graphics g = Graphics.FromImage(outfit))
{
g.FillRectangle(textileBrush, new Rectangle(0, 0, ???, ???));
}
装备:
还有他的面具:
纺织品质地:
以及在输出时应如何处理:
有没有关于系统绘图的想法?使用遮罩图像,使给定颜色透明,并按如下方式组合图像
Bitmap textile = new Bitmap("textile.png");
TextureBrush textileBrush = new TextureBrush(textile);
Bitmap outfit = new Bitmap("outfit.png");
Bitmap masksource = new Bitmap("mask.png");
Bitmap transparentImage = new Bitmap(outfit.Width, outfit.Height);
masksource.MakeTransparent(Color.FromArgb(255, 0, 255, 0));
using (Graphics g = Graphics.FromImage(transparentImage))
{
g.DrawImage(outfit, new Point(0, 0));
//g.DrawImage(textile, new Point(0, 0)); // use texture image
g.FillRectangle(textileBrush, g.ClipBounds); // use texture image as Tile mode
g.DrawImage(masksource, new Point(0, 0));
transparentImage.MakeTransparent(Color.FromArgb(255, 255, 0, 0));
transparentImage.MakeTransparent(Color.FromArgb(255, 0, 0, 255));
}
Bitmap outputImage = new Bitmap(outfit.Width, outfit.Height);
using (Graphics g = Graphics.FromImage(outputImage))
{
g.DrawImage(outfit, new Point(0, 0));
g.DrawImage(transparentImage, new Point(0, 0));
}
只需要用纹理图像填充矩形
//what i should to do next and how to apply FillRectangle?
using (Graphics g = Graphics.FromImage(outfit))
{
g.FillRectangle(textileBrush,g.ClipBounds);
}
你在找衣服吗?宽,宽,高?不。我正在寻找FillRectangle与纹理,基于纹理遮罩。在我的例子中,int y=0的每像素;y.身高;y++。。。。install.SetPixelx,y,textile.GetPixelx,y;将不起作用。输出将看起来很糟糕。我需要一个类似的东西,但用于FillRectangle,带有TextureBrush,用于瓷砖纺织纹理。在我的装备上使用面具形状纹理。几乎可以工作,需要一些改进,但现在我了解如何使用它们。