C# 文件流的部分流

C# 文件流的部分流,c#,stream,C#,Stream,我有30 GB的文件流。我想从中获得2个(或更多)流,开始(0-50%)和结束(50%-100%)。如果我使用MemoryStream和CopyTo(),它将消耗30 GB的RAM,而我只需要新的分离流。这可能吗?我为这个任务创建了自己的流。测试不好,但看起来不错 class SegmentedStream : Stream { Stream Stream { get; set; } long StreamStart { get; set; }

我有30 GB的文件流。我想从中获得2个(或更多)流,开始(0-50%)和结束(50%-100%)。如果我使用MemoryStream和CopyTo(),它将消耗30 GB的RAM,而我只需要新的分离流。这可能吗?

我为这个任务创建了自己的流。测试不好,但看起来不错

class SegmentedStream : Stream
    {
        Stream Stream { get; set; }
        long StreamStart { get; set; }
        long StreamLength { get; set; }

        public SegmentedStream(Stream stream, long position, long size)
        {
            Stream = stream;
            StreamStart = position;
            StreamLength = size;
        }

        public override bool CanRead => true;

        public override bool CanSeek => true;

        public override bool CanWrite => false;

        public override long Length => Math.Min((Stream.Length - StreamStart), StreamLength);

        public override long Position { get => Stream.Position - StreamStart; set => Stream.Position = StreamStart + value; }

        public override void Flush()
        {
            throw new NotImplementedException();
        }

        public override int Read(byte[] buffer, int offset, int count)
        {
            return Stream.Read(buffer, offset, count);
        }

        public override long Seek(long offset, SeekOrigin origin)
        {
            return Stream.Seek(StreamStart + offset, origin);
        }

        public override void SetLength(long value)
        {
            throw new NotImplementedException();
        }

        public override void Write(byte[] buffer, int offset, int count)
        {
            throw new NotImplementedException();
        }
    }
如果您真的关心速度,那么内存映射文件就是最好的选择。