C# 将xml反序列化为对象列表
我正在尝试将一些xml反序列化为对象列表 我遇到的问题是事件对象中的辅助对象资源没有填充值。关于更多的背景,这是一个unity项目,我正在反序列化可能发生的随机事件列表 下面是我正在测试的XML:C# 将xml反序列化为对象列表,c#,xml,C#,Xml,我正在尝试将一些xml反序列化为对象列表 我遇到的问题是事件对象中的辅助对象资源没有填充值。关于更多的背景,这是一个unity项目,我正在反序列化可能发生的随机事件列表 下面是我正在测试的XML: <?xml version='1.0'?> <Events> <Event> <Description> this is a test </Description> <Reward>
<?xml version='1.0'?>
<Events>
<Event>
<Description>
this is a test
</Description>
<Reward>
<Food>
0
</Food>
<Energy>
1
</Energy>
<Happiness>
2
</Happiness>
<ShipHp>
3
</ShipHp>
<Garbage>
4
</Garbage>
</Reward>
<Cost>
<Food>
0
</Food>
<Energy>
1
</Energy>
<Happiness>
2
</Happiness>
<ShipHp>
3
</ShipHp>
<Garbage>
4
</Garbage>
</Cost>
<EventType>
Good
</EventType>
<EventId>
1
</EventId>
</Event>
<Event>
<Description>
this is a test
</Description>
<Reward>
<Food>
0
</Food>
<Energy>
1
</Energy>
<Happiness>
2
</Happiness>
<ShipHp>
3
</ShipHp>
<Garbage>
4
</Garbage>
</Reward>
<Cost>
<Food>
0
</Food>
<Energy>
1
</Energy>
<Happiness>
2
</Happiness>
<ShipHp>
3
</ShipHp>
<Garbage>
4
</Garbage>
</Cost>
<EventType>
Good
</EventType>
<EventId>
1
</EventId>
</Event>
</Events>
这是我的反序列化代码:
public class EventHandler : MonoBehaviour
{
[XmlInclude(typeof(Event))]
[XmlInclude(typeof(Resources))]
[Serializable, XmlRoot("Events")]
public class EventData
{
[XmlElement("Event")]
public List<Event> Events { get; set; }
public EventData()
{
List<Event> Events = new List<Event>();
}
}
List<Event> Events = new List<Event>();
public static EventHandler instance;
// Use this for initialization, called on script enabling
void Start()
{
var serializer = new XmlSerializer(typeof(EventData));
try
{
string xml = File.ReadAllText("Assets/TextResources/Events.xml");
xml = xml.Replace("\n", string.Empty);
xml = xml.Replace("\r", string.Empty);
xml = xml.Replace("\t", string.Empty);
using (var stringReader = new StringReader(xml))
{
using (var reader = XmlReader.Create(stringReader))
{
var result = (EventData)serializer.Deserialize(reader);
Events = result.Events;
}
}
}
catch(Exception ex)
{
Debug.Log(ex);
}
}
}
因此,从这段代码中,我的事件对象将填充Description、EventType和EventId的值,但是报酬和成本资源对象没有填充这些值,到目前为止,我不知道为什么会这样。为了获得额外的分数,我也在努力寻找一种方法,简单地删除解析字符串时产生的所有死区。ie Good已更改为\n\r Good。您的XML无效。您的第一个资源标签从未关闭。确定。所以我找到了问题的解决方案,我不是这方面的专家,因为如果有更多有经验的人想要添加任何更正来改进代码,我很乐意进行更改 首先,我的XML有一个格式化问题,为了找到这个问题,我实际上序列化了一个事件对象列表,并使用结果文本来找到解决方案,下面是修订后的文本:
<ArrayOfEvent xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Event>
<Description>abc</Description>
<Reward>
<Food>0</Food>
<Happiness>2</Happiness>
<Energy>1</Energy>
<ShipHp>3</ShipHp>
<Garbage>4</Garbage>
</Reward>
<Cost>
<Food>0</Food>
<Happiness>2</Happiness>
<Energy>1</Energy>
<ShipHp>3</ShipHp>
<Garbage>4</Garbage>
</Cost>
<EventId>1</EventId>
<EventType>Good</EventType>
</Event>
<Event>
<Description>def</Description>
<Reward>
<Food>0</Food>
<Happiness>2</Happiness>
<Energy>1</Energy>
<ShipHp>3</ShipHp>
<Garbage>4</Garbage>
</Reward>
<Cost>
<Food>0</Food>
<Happiness>2</Happiness>
<Energy>1</Energy>
<ShipHp>3</ShipHp>
<Garbage>4</Garbage>
</Cost>
<EventId>2</EventId>
<EventType>Good</EventType>
</Event>
</ArrayOfEvent>
基本序列化程序方法
private void serializeList()
{
XmlSerializer ser = new XmlSerializer(typeof(List<Event>));
List<Event> list = new List<Event>();
list.Add(new Event { EventId = 1, Description = "abc", EventType = EventType.Good, Cost = new Resources { Food = 0, Energy = 1, Happiness = 2, ShipHp = 3, Garbage = 4 }, Reward = new Resources { Food = 0, Energy = 1, Happiness = 2, ShipHp = 3, Garbage = 4 } });
list.Add(new Event { EventId = 2, Description = "def", EventType = EventType.Good, Cost = new Resources { Food = 0, Energy = 1, Happiness = 2, ShipHp = 3, Garbage = 4 }, Reward = new Resources { Food = 0, Energy = 1, Happiness = 2, ShipHp = 3, Garbage = 4 } });
list.Add(new Event { EventId = 3, Description = "ghi", EventType = EventType.Good, Cost = new Resources { Food = 0, Energy = 1, Happiness = 2, ShipHp = 3, Garbage = 4 }, Reward = new Resources { Food = 0, Energy = 1, Happiness = 2, ShipHp = 3, Garbage = 4 } });
StreamWriter sw = new StreamWriter("Assets/TextResources/test.xml");
ser.Serialize(sw, list);
sw.Close();
}
感谢您的反馈,虽然这是一个问题,但问题并不是很大
[Serializable, XmlRoot("Event")]
public class Event
{
[XmlElement("Description")]
public string Description { get; set; }
[XmlElement("Reward")]
public Resources Reward { get; set; }
[XmlElement("Cost")]
public Resources Cost { get; set; }
[XmlElement("EventId")]
public int EventId { get; set; }
[XmlElement("EventType")]
public EventType EventType { get; set; }
[XmlIgnore]
public string MarkUp { get; set; }
}
[Serializable, XmlRoot("Resources")]
public class Resources
{
//Each prop can be extended to food being a Food object with expiry, etc
[XmlElement("Food")]
public int Food { get; set; } // 0 to cap
[XmlElement("Happiness")]
public int Happiness { get; set; } // 0 to 100
[XmlElement("Energy")]
public int Energy { get; set; } //0 to cap
[XmlElement("ShipHp")]
public int ShipHp { get; set; }// cap to 0
[XmlElement("Garbage")]
public int Garbage { get; set; } // 0 to cap
}
[XmlType("EventType")]
public enum EventType
{
[XmlEnum("Good")]
Good = 0,
[XmlEnum("Bad")]
Bad,
[XmlEnum("Neutral")]
Neutral
}
public class EventHandler : MonoBehaviour
{
List<Event> Events = new List<Event>();
// Use this for initialization, called on script enabling
void Start()
{
try
{
var serializer = new XmlSerializer(typeof(List<Event>));
string xml = File.ReadAllText("Assets/TextResources/Events.xml");
xml = XDocument.Parse(xml).ToString(SaveOptions.DisableFormatting);
using (var stringReader = new StringReader(xml))
{
using (var reader = XmlReader.Create(stringReader))
{
var result = (List<Event>)serializer.Deserialize(reader);
Events = result;
}
}
}
catch (Exception ex)
{
Debug.Log(ex);
}
}
}
private void serializeList()
{
XmlSerializer ser = new XmlSerializer(typeof(List<Event>));
List<Event> list = new List<Event>();
list.Add(new Event { EventId = 1, Description = "abc", EventType = EventType.Good, Cost = new Resources { Food = 0, Energy = 1, Happiness = 2, ShipHp = 3, Garbage = 4 }, Reward = new Resources { Food = 0, Energy = 1, Happiness = 2, ShipHp = 3, Garbage = 4 } });
list.Add(new Event { EventId = 2, Description = "def", EventType = EventType.Good, Cost = new Resources { Food = 0, Energy = 1, Happiness = 2, ShipHp = 3, Garbage = 4 }, Reward = new Resources { Food = 0, Energy = 1, Happiness = 2, ShipHp = 3, Garbage = 4 } });
list.Add(new Event { EventId = 3, Description = "ghi", EventType = EventType.Good, Cost = new Resources { Food = 0, Energy = 1, Happiness = 2, ShipHp = 3, Garbage = 4 }, Reward = new Resources { Food = 0, Energy = 1, Happiness = 2, ShipHp = 3, Garbage = 4 } });
StreamWriter sw = new StreamWriter("Assets/TextResources/test.xml");
ser.Serialize(sw, list);
sw.Close();
}