使用Unity在C#中发送http请求

使用Unity在C#中发送http请求,c#,http,unity3d,C#,Http,Unity3d,如何使用Unity在C#中发送HTTP GET和POST请求 我想要的是: 在post请求中发送json数据(我使用Unity序列化程序,所以不需要 新的,我只想在post数据中传递字符串,并且能够 将ContentType设置为application/json) 获得响应代码和正文,无任何问题 在不阻止ui呈现的情况下异步完成所有操作 我所尝试的: 使用HttpWebRequest/HttpWebResponse实现,但是它太难,级别太低(如果我找不到更好的,我就不得不使用它) 使用un

如何使用Unity在C#中发送HTTP GET和POST请求

我想要的是:

  • 在post请求中发送json数据(我使用Unity序列化程序,所以不需要 新的,我只想在post数据中传递字符串,并且能够 将ContentType设置为application/json)
  • 获得响应代码和正文,无任何问题
  • 在不阻止ui呈现的情况下异步完成所有操作
我所尝试的:

  • 使用HttpWebRequest/HttpWebResponse实现,但是它太难,级别太低(如果我找不到更好的,我就不得不使用它)
  • 使用unity WWW,但它不符合我的要求
  • 使用NuGet-Unity的某些外部软件包不接受它们:(
大多数问题都与线程有关,我在C#中没有足够的经验。
我使用的IDE是Intellij Rider。

使用HttpClient和类似的东西:

public static HttpContent DoPost(object payload, string subPath)
    {
        var httpClient = new HttpClient();

        HttpClient.BaseAddress = new Uri(Global.BaseUrl);
        HttpClient.DefaultRequestHeaders.Clear();
        HttpClient.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json")); // if you're using json service

        // make request
        var response = Global.HttpClient.PostAsJsonAsync(subPath.TrimLeadingSlash(), payload).Result;

        // check for error
        response.EnsureSuccessStatusCode();

        // return result
        return response.Content;
    }

有效负载是要序列化为json的对象。如果所有请求都指向同一个baseUrl,则可以全局设置HttpClient,并在此处重新使用它

public static HttpContent DoPost(object payload, string subPath)
    {
        var httpClient = new HttpClient();

        HttpClient.BaseAddress = new Uri(Global.BaseUrl);
        HttpClient.DefaultRequestHeaders.Clear();
        HttpClient.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json")); // if you're using json service

        // make request
        var response = Global.HttpClient.PostAsJsonAsync(subPath.TrimLeadingSlash(), payload).Result;

        // check for error
        response.EnsureSuccessStatusCode();

        // return result
        return response.Content;
    }

有效负载是一个要序列化为json的对象。如果所有请求都指向同一个baseUrl,您可以全局设置HttpClient,并在此处重新使用它。

WWWAPI应该完成这项工作,但
UnityWebRequest
替换了它,因此我将回答更新的API。这非常简单。您必须使用协同程序来完成这项工作,而Unity的API否则,您必须使用C#标准web请求API和线程中的一个。使用协同程序,您可以生成请求,直到完成。这不会阻止主线程或阻止其他脚本运行

注意

void Start()
{
    StartCoroutine(getRequest("http:///www.yoururl.com"));
}

IEnumerator GetRequest(string uri)
{
    UnityWebRequest uwr = UnityWebRequest.Get(uri);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
void Start()
{
    StartCoroutine(postRequest("http:///www.yoururl.com"));
}

IEnumerator PostRequest(string url)
{
    WWWForm form = new WWWForm();
    form.AddField("myField", "myData");
    form.AddField("Game Name", "Mario Kart");

    UnityWebRequest uwr = UnityWebRequest.Post(url, form);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
 void Start()
 {
     StartCoroutine(postRequest("http:///www.yoururl.com", "your json"));
 }

 IEnumerator PostRequest(string url, string json)
 {
     var uwr = new UnityWebRequest(url, "POST");
     byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes(json);
     uwr.uploadHandler = (UploadHandler)new UploadHandlerRaw(jsonToSend);
     uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
     uwr.SetRequestHeader("Content-Type", "application/json");

     //Send the request then wait here until it returns
     yield return uwr.SendWebRequest();

     if (uwr.isNetworkError)
     {
         Debug.Log("Error While Sending: " + uwr.error);
     }
     else
     {
         Debug.Log("Received: " + uwr.downloadHandler.text);
     }
 }
对于以下示例,如果您使用的是Unity 2017.2以下的任何内容,请将
SendWebRequest()
替换为
Send()
然后将
isNetworkError
替换为
isError
。这将适用于Unity的较低版本。此外,如果您需要以二进制形式访问下载的数据,请将
uwr.downloadHandler.text
替换为
uwr.downloadHandler.data
。最后是
SetRequestHeader
函数is用于设置请求的标头

获取请求

void Start()
{
    StartCoroutine(getRequest("http:///www.yoururl.com"));
}

IEnumerator GetRequest(string uri)
{
    UnityWebRequest uwr = UnityWebRequest.Get(uri);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
void Start()
{
    StartCoroutine(postRequest("http:///www.yoururl.com"));
}

IEnumerator PostRequest(string url)
{
    WWWForm form = new WWWForm();
    form.AddField("myField", "myData");
    form.AddField("Game Name", "Mario Kart");

    UnityWebRequest uwr = UnityWebRequest.Post(url, form);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
 void Start()
 {
     StartCoroutine(postRequest("http:///www.yoururl.com", "your json"));
 }

 IEnumerator PostRequest(string url, string json)
 {
     var uwr = new UnityWebRequest(url, "POST");
     byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes(json);
     uwr.uploadHandler = (UploadHandler)new UploadHandlerRaw(jsonToSend);
     uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
     uwr.SetRequestHeader("Content-Type", "application/json");

     //Send the request then wait here until it returns
     yield return uwr.SendWebRequest();

     if (uwr.isNetworkError)
     {
         Debug.Log("Error While Sending: " + uwr.error);
     }
     else
     {
         Debug.Log("Received: " + uwr.downloadHandler.text);
     }
 }

使用表单发布请求

void Start()
{
    StartCoroutine(getRequest("http:///www.yoururl.com"));
}

IEnumerator GetRequest(string uri)
{
    UnityWebRequest uwr = UnityWebRequest.Get(uri);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
void Start()
{
    StartCoroutine(postRequest("http:///www.yoururl.com"));
}

IEnumerator PostRequest(string url)
{
    WWWForm form = new WWWForm();
    form.AddField("myField", "myData");
    form.AddField("Game Name", "Mario Kart");

    UnityWebRequest uwr = UnityWebRequest.Post(url, form);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
 void Start()
 {
     StartCoroutine(postRequest("http:///www.yoururl.com", "your json"));
 }

 IEnumerator PostRequest(string url, string json)
 {
     var uwr = new UnityWebRequest(url, "POST");
     byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes(json);
     uwr.uploadHandler = (UploadHandler)new UploadHandlerRaw(jsonToSend);
     uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
     uwr.SetRequestHeader("Content-Type", "application/json");

     //Send the request then wait here until it returns
     yield return uwr.SendWebRequest();

     if (uwr.isNetworkError)
     {
         Debug.Log("Error While Sending: " + uwr.error);
     }
     else
     {
         Debug.Log("Received: " + uwr.downloadHandler.text);
     }
 }

使用Json发布请求

void Start()
{
    StartCoroutine(getRequest("http:///www.yoururl.com"));
}

IEnumerator GetRequest(string uri)
{
    UnityWebRequest uwr = UnityWebRequest.Get(uri);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
void Start()
{
    StartCoroutine(postRequest("http:///www.yoururl.com"));
}

IEnumerator PostRequest(string url)
{
    WWWForm form = new WWWForm();
    form.AddField("myField", "myData");
    form.AddField("Game Name", "Mario Kart");

    UnityWebRequest uwr = UnityWebRequest.Post(url, form);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
 void Start()
 {
     StartCoroutine(postRequest("http:///www.yoururl.com", "your json"));
 }

 IEnumerator PostRequest(string url, string json)
 {
     var uwr = new UnityWebRequest(url, "POST");
     byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes(json);
     uwr.uploadHandler = (UploadHandler)new UploadHandlerRaw(jsonToSend);
     uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
     uwr.SetRequestHeader("Content-Type", "application/json");

     //Send the request then wait here until it returns
     yield return uwr.SendWebRequest();

     if (uwr.isNetworkError)
     {
         Debug.Log("Error While Sending: " + uwr.error);
     }
     else
     {
         Debug.Log("Received: " + uwr.downloadHandler.text);
     }
 }

使用多部分表单数据/多部分表单文件发布请求

void Start()
{
    StartCoroutine(postRequest("http:///www.yoururl.com"));
}

IEnumerator PostRequest(string url)
{
    List<IMultipartFormSection> formData = new List<IMultipartFormSection>();
    formData.Add(new MultipartFormDataSection("field1=foo&field2=bar"));
    formData.Add(new MultipartFormFileSection("my file data", "myfile.txt"));

    UnityWebRequest uwr = UnityWebRequest.Post(url, formData);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
void Start()
{
    StartCoroutine(putRequest("http:///www.yoururl.com"));
}

IEnumerator PutRequest(string url)
{
    byte[] dataToPut = System.Text.Encoding.UTF8.GetBytes("Hello, This is a test");
    UnityWebRequest uwr = UnityWebRequest.Put(url, dataToPut);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
void Start()
{
    StartCoroutine(deleteRequest("http:///www.yoururl.com"));
}

IEnumerator DeleteRequest(string url)
{
    UnityWebRequest uwr = UnityWebRequest.Delete(url);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Deleted");
    }
}

删除请求

void Start()
{
    StartCoroutine(postRequest("http:///www.yoururl.com"));
}

IEnumerator PostRequest(string url)
{
    List<IMultipartFormSection> formData = new List<IMultipartFormSection>();
    formData.Add(new MultipartFormDataSection("field1=foo&field2=bar"));
    formData.Add(new MultipartFormFileSection("my file data", "myfile.txt"));

    UnityWebRequest uwr = UnityWebRequest.Post(url, formData);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
void Start()
{
    StartCoroutine(putRequest("http:///www.yoururl.com"));
}

IEnumerator PutRequest(string url)
{
    byte[] dataToPut = System.Text.Encoding.UTF8.GetBytes("Hello, This is a test");
    UnityWebRequest uwr = UnityWebRequest.Put(url, dataToPut);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
void Start()
{
    StartCoroutine(deleteRequest("http:///www.yoururl.com"));
}

IEnumerator DeleteRequest(string url)
{
    UnityWebRequest uwr = UnityWebRequest.Delete(url);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Deleted");
    }
}

WWW
API应该可以做到这一点,但是
UnityWebRequest
取代了它,所以我将回答更新的API。它非常简单。你必须使用联合API来实现这一点,否则你必须使用C标准web请求API和线程之一。使用联合API,你可以在完成请求之前生成请求。这不会有任何问题t阻止主线程或阻止其他脚本运行

注意

void Start()
{
    StartCoroutine(getRequest("http:///www.yoururl.com"));
}

IEnumerator GetRequest(string uri)
{
    UnityWebRequest uwr = UnityWebRequest.Get(uri);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
void Start()
{
    StartCoroutine(postRequest("http:///www.yoururl.com"));
}

IEnumerator PostRequest(string url)
{
    WWWForm form = new WWWForm();
    form.AddField("myField", "myData");
    form.AddField("Game Name", "Mario Kart");

    UnityWebRequest uwr = UnityWebRequest.Post(url, form);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
 void Start()
 {
     StartCoroutine(postRequest("http:///www.yoururl.com", "your json"));
 }

 IEnumerator PostRequest(string url, string json)
 {
     var uwr = new UnityWebRequest(url, "POST");
     byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes(json);
     uwr.uploadHandler = (UploadHandler)new UploadHandlerRaw(jsonToSend);
     uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
     uwr.SetRequestHeader("Content-Type", "application/json");

     //Send the request then wait here until it returns
     yield return uwr.SendWebRequest();

     if (uwr.isNetworkError)
     {
         Debug.Log("Error While Sending: " + uwr.error);
     }
     else
     {
         Debug.Log("Received: " + uwr.downloadHandler.text);
     }
 }
对于以下示例,如果您使用的是Unity 2017.2以下的任何内容,请将
SendWebRequest()
替换为
Send()
然后将
isNetworkError
替换为
isError
。这将适用于Unity的较低版本。此外,如果您需要以二进制形式访问下载的数据,请将
uwr.downloadHandler.text
替换为
uwr.downloadHandler.data
。最后是
SetRequestHeader
函数is用于设置请求的标头

获取请求

void Start()
{
    StartCoroutine(getRequest("http:///www.yoururl.com"));
}

IEnumerator GetRequest(string uri)
{
    UnityWebRequest uwr = UnityWebRequest.Get(uri);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
void Start()
{
    StartCoroutine(postRequest("http:///www.yoururl.com"));
}

IEnumerator PostRequest(string url)
{
    WWWForm form = new WWWForm();
    form.AddField("myField", "myData");
    form.AddField("Game Name", "Mario Kart");

    UnityWebRequest uwr = UnityWebRequest.Post(url, form);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
 void Start()
 {
     StartCoroutine(postRequest("http:///www.yoururl.com", "your json"));
 }

 IEnumerator PostRequest(string url, string json)
 {
     var uwr = new UnityWebRequest(url, "POST");
     byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes(json);
     uwr.uploadHandler = (UploadHandler)new UploadHandlerRaw(jsonToSend);
     uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
     uwr.SetRequestHeader("Content-Type", "application/json");

     //Send the request then wait here until it returns
     yield return uwr.SendWebRequest();

     if (uwr.isNetworkError)
     {
         Debug.Log("Error While Sending: " + uwr.error);
     }
     else
     {
         Debug.Log("Received: " + uwr.downloadHandler.text);
     }
 }

使用表单发布请求

void Start()
{
    StartCoroutine(getRequest("http:///www.yoururl.com"));
}

IEnumerator GetRequest(string uri)
{
    UnityWebRequest uwr = UnityWebRequest.Get(uri);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
void Start()
{
    StartCoroutine(postRequest("http:///www.yoururl.com"));
}

IEnumerator PostRequest(string url)
{
    WWWForm form = new WWWForm();
    form.AddField("myField", "myData");
    form.AddField("Game Name", "Mario Kart");

    UnityWebRequest uwr = UnityWebRequest.Post(url, form);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
 void Start()
 {
     StartCoroutine(postRequest("http:///www.yoururl.com", "your json"));
 }

 IEnumerator PostRequest(string url, string json)
 {
     var uwr = new UnityWebRequest(url, "POST");
     byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes(json);
     uwr.uploadHandler = (UploadHandler)new UploadHandlerRaw(jsonToSend);
     uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
     uwr.SetRequestHeader("Content-Type", "application/json");

     //Send the request then wait here until it returns
     yield return uwr.SendWebRequest();

     if (uwr.isNetworkError)
     {
         Debug.Log("Error While Sending: " + uwr.error);
     }
     else
     {
         Debug.Log("Received: " + uwr.downloadHandler.text);
     }
 }

使用Json发布请求

void Start()
{
    StartCoroutine(getRequest("http:///www.yoururl.com"));
}

IEnumerator GetRequest(string uri)
{
    UnityWebRequest uwr = UnityWebRequest.Get(uri);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
void Start()
{
    StartCoroutine(postRequest("http:///www.yoururl.com"));
}

IEnumerator PostRequest(string url)
{
    WWWForm form = new WWWForm();
    form.AddField("myField", "myData");
    form.AddField("Game Name", "Mario Kart");

    UnityWebRequest uwr = UnityWebRequest.Post(url, form);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
 void Start()
 {
     StartCoroutine(postRequest("http:///www.yoururl.com", "your json"));
 }

 IEnumerator PostRequest(string url, string json)
 {
     var uwr = new UnityWebRequest(url, "POST");
     byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes(json);
     uwr.uploadHandler = (UploadHandler)new UploadHandlerRaw(jsonToSend);
     uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
     uwr.SetRequestHeader("Content-Type", "application/json");

     //Send the request then wait here until it returns
     yield return uwr.SendWebRequest();

     if (uwr.isNetworkError)
     {
         Debug.Log("Error While Sending: " + uwr.error);
     }
     else
     {
         Debug.Log("Received: " + uwr.downloadHandler.text);
     }
 }

使用多部分表单数据/多部分表单文件发布请求

void Start()
{
    StartCoroutine(postRequest("http:///www.yoururl.com"));
}

IEnumerator PostRequest(string url)
{
    List<IMultipartFormSection> formData = new List<IMultipartFormSection>();
    formData.Add(new MultipartFormDataSection("field1=foo&field2=bar"));
    formData.Add(new MultipartFormFileSection("my file data", "myfile.txt"));

    UnityWebRequest uwr = UnityWebRequest.Post(url, formData);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
void Start()
{
    StartCoroutine(putRequest("http:///www.yoururl.com"));
}

IEnumerator PutRequest(string url)
{
    byte[] dataToPut = System.Text.Encoding.UTF8.GetBytes("Hello, This is a test");
    UnityWebRequest uwr = UnityWebRequest.Put(url, dataToPut);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
void Start()
{
    StartCoroutine(deleteRequest("http:///www.yoururl.com"));
}

IEnumerator DeleteRequest(string url)
{
    UnityWebRequest uwr = UnityWebRequest.Delete(url);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Deleted");
    }
}

删除请求

void Start()
{
    StartCoroutine(postRequest("http:///www.yoururl.com"));
}

IEnumerator PostRequest(string url)
{
    List<IMultipartFormSection> formData = new List<IMultipartFormSection>();
    formData.Add(new MultipartFormDataSection("field1=foo&field2=bar"));
    formData.Add(new MultipartFormFileSection("my file data", "myfile.txt"));

    UnityWebRequest uwr = UnityWebRequest.Post(url, formData);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
void Start()
{
    StartCoroutine(putRequest("http:///www.yoururl.com"));
}

IEnumerator PutRequest(string url)
{
    byte[] dataToPut = System.Text.Encoding.UTF8.GetBytes("Hello, This is a test");
    UnityWebRequest uwr = UnityWebRequest.Put(url, dataToPut);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Received: " + uwr.downloadHandler.text);
    }
}
void Start()
{
    StartCoroutine(deleteRequest("http:///www.yoururl.com"));
}

IEnumerator DeleteRequest(string url)
{
    UnityWebRequest uwr = UnityWebRequest.Delete(url);
    yield return uwr.SendWebRequest();

    if (uwr.isNetworkError)
    {
        Debug.Log("Error While Sending: " + uwr.error);
    }
    else
    {
        Debug.Log("Deleted");
    }
}

请参考此链接以最干净的方式播放数据

不要使用
www
而不要使用
UnityWebRequest

请参考此链接以最干净的方式播放数据



不要使用
www
而不是使用
UnityWebRequest

使用如果你想做这个异步,你应该使用Unity提供的www和IEnumerator,如果它不是你想要的,那么就用线程编写自己的HttpClient,但这很复杂,Dhttp客户端可以在Unity中异步完成。你可以用Unity的NuGet包,看到这个了吗开放源代码插件使用承诺而不是协程使用如果你想做这个异步,你应该使用Unity提供的WWW和IEnumerator,如果它不是你想要的,然后编写自己的HttpClient线程,但它很复杂DHTTP客户端可以在Unity中异步完成。你可以使用Unity的NuGet包,请参阅这个开源插件se承诺而不是协同路由看起来很清楚。我会试试。但是异步做怎么样?请求结束时的结果是使其同步。如果删除它,您可以使用task/wait,等等。没有找到HttpClient类…并且包System.Net.Http不存在。是的…您不能在这个mom中从Unity使用HttcClient类使用当前版本的.NET Framework(3.5)的ent如果您更改引擎中的设置,Unity支持4.5。对于Unity版本2017.x和更高版本。看起来很清楚。我将尝试它。但异步执行该操作如何?请求结束时的结果是使其同步。如果删除该结果,您可以使用task/wait,etcthere找不到HttpClient类…并且包System.Net.Http不存在.是的…在当前版本的.NET Framework(3.5)中,您目前无法使用Unity的HttClient类如果您更改引擎中的设置,Unity支持4.5。对于Unity版本2017.x和更高版本。正如我所说,
UnityWebRequest
被实现为在另一个线程中运行。协程用于等待/屈服,等待它完成请求。屈服意味着等待
UnityWebRequest
这是另一个要完成的线程。它没有t在让步时阻塞主线程。这就是为什么协同路由非常棒。我的示例演示了如何