C# &引用;该应用程序不具备云通知功能”;在xbox live上登录unity

C# &引用;该应用程序不具备云通知功能”;在xbox live上登录unity,c#,unity3d,uwp,xbox-live,C#,Unity3d,Uwp,Xbox Live,每当我尝试在UWP PC和Xbox One上的Unity游戏(使用creators program Unity plugin)上登录Xbox Live时,游戏会抛出一个异常: Exception thrown at 0x00007FFAEF0AA899 in Boulder Falls.exe: Microsoft C++ exception: Platform::COMException ^ at memory location 0x000000E51B6FEC20. HRESULT:0x80

每当我尝试在UWP PC和Xbox One上的Unity游戏(使用creators program Unity plugin)上登录Xbox Live时,游戏会抛出一个异常:

Exception thrown at 0x00007FFAEF0AA899 in Boulder Falls.exe: Microsoft C++ exception: Platform::COMException ^ at memory location 0x000000E51B6FEC20. HRESULT:0x803E0110 The application does not have the cloud notification capability.
WinRT information: The application does not have the cloud notification capability.
Stack trace:
 >[External Code]
The program '[5896] Boulder Falls.exe' has exited with code 0 (0x0).]
我正在使用包含的预置进行登录,并且我在PC和Xbox上都启用了开发者模式,它们都在正确的沙盒中,XboxServices.config将XboxLiveCreatorsTitle设置为true,并且我使用的帐户在测试帐户列表中。有什么解决办法吗

编辑: 如果我试图通过异常继续,它会抛出另一个异常:

Exception thrown at 0x00007FFA7F1BA839 in Boulder Falls.exe: Microsoft C++ exception: Platform::AccessDeniedException ^ at memory location 0x000000D2BA3FE740. HRESULT:0x80070005 Access is denied.
WinRT information: A network capability is required to access this network resource occurred

我修复了它,我只是在Unity的一个新文件夹中重建了程序,并从Visual Studio 2017而不是2019年编译了它。

我们也遇到了这个问题。对我们来说,这是在Unity PlayerSettings中设置“InternetClient”功能。但是,即使在检查之后,我们也必须删除现有的构建文件夹,因为Unity不会使用新功能更新现有文件。作为参考,这里简要介绍了设置功能(步骤10):