C# 如何在Silverlight中创建数字文本框?
正如标题所说,真的。C# 如何在Silverlight中创建数字文本框?,c#,.net,silverlight,textbox,silverlight-2.0,C#,.net,Silverlight,Textbox,Silverlight 2.0,正如标题所说,真的。 我已经研究过从TextBox继承,但唯一合理的重写是“OnKeyDown”,但这只是从键枚举中给了我一个键(无法使用Char.IsNumeric())。看看工具箱中的NumericUpDown,也许你可以使用它或查看源代码来实现你自己的数字TextBox。看看这个,它在文本框上使用附加属性。我正在使用它,它确实有效。 private void Numclient\u KeyDown(对象发送方,KeyEventArgs e) { 如果(e.KeyKey.D9) { 如果(e
我已经研究过从TextBox继承,但唯一合理的重写是“OnKeyDown”,但这只是从键枚举中给了我一个键(无法使用Char.IsNumeric())。看看工具箱中的NumericUpDown,也许你可以使用它或查看源代码来实现你自己的数字TextBox。看看这个,它在文本框上使用附加属性。我正在使用它,它确实有效。
private void Numclient\u KeyDown(对象发送方,KeyEventArgs e)
{
如果(e.KeyKey.D9)
{
如果(e.KeyKey.NumPad9)
{
if(e.Key!=Key.Back和&e.Key!=Key.Shift)
{
e、 已处理=正确;
}
}
}
}
我接受了Nidhal的建议答案,并对其进行了一些编辑,以处理数字以上字符的移位情况(即!@$%^&*),因为该解决方案仍然允许文本框中包含这些字符
private void NumClient_KeyDown(object sender, KeyEventArgs e)
{
// Handle Shift case
if (Keyboard.Modifiers == ModifierKeys.Shift)
{
e.Handled = true;
}
// Handle all other cases
if (!e.Handled && (e.Key < Key.D0 || e.Key > Key.D9))
{
if (e.Key < Key.NumPad0 || e.Key > Key.NumPad9)
{
if (e.Key != Key.Back)
{
e.Handled = true;
}
}
}
}
private void NumClient_KeyDown(对象发送方,KeyEventArgs e)
{
//手柄变速箱
if(Keyboard.Modifiers==ModifierKeys.Shift)
{
e、 已处理=正确;
}
//处理所有其他案件
如果(!e.Handled&(e.KeyKey.D9))
{
如果(e.KeyKey.NumPad9)
{
if(e.Key!=Key.Back)
{
e、 已处理=正确;
}
}
}
}
它可以工作:
static bool AltGrIsPressed;
void Numclient_KeyUp(object sender, KeyEventArgs e)
{
if (e.Key == Key.Alt)
{
AltGrIsPressed = false;
}
}
void Numclient_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Alt)
{
AltGrIsPressed = true;
}
if (Keyboard.Modifiers == ModifierKeys.Shift || AltGrIsPressed == true)
{
e.Handled = true;
}
if (e.Handled == false && (e.Key < Key.D0 || e.Key > Key.D9))
{
if (e.Key < Key.NumPad0 || e.Key > Key.NumPad9)
{
if (e.Key != Key.Back)
{
e.Handled = true;
}
}
}
}
static bool AltGrIsPressed;
void Numclient_KeyUp(对象发送方,KeyEventArgs e)
{
if(e.Key==Key.Alt)
{
AltGrIsPressed=假;
}
}
void Numclient_KeyDown(对象发送方,KeyEventArgs e)
{
if(e.Key==Key.Alt)
{
AltGrIsPressed=真;
}
if(Keyboard.Modifiers==ModifierKeys.Shift | | AltGrIsPressed==true)
{
e、 已处理=正确;
}
if(e.Handled==false&(e.KeyKey.D9))
{
如果(e.KeyKey.NumPad9)
{
if(e.Key!=Key.Back)
{
e、 已处理=正确;
}
}
}
}
扩展常规Silverlight文本框控件。在扩展文本框类中添加以下代码:
string nums = "1234567890";
string lastText = "";
int lastSelStart = 0;
protected override void TextChanged(object sender, TextChangedEventArgs e)
{
if(!nums.Contains(this.Text.Substring(this.Text.Length -1)))
{
this.Text = lastText;
this.SelectionStart = lastSelStart;
return;
}
lastText = this.Text;
lastSelStart = this.SelectionStart;
}
我知道它已经被回答了,但我没有找到处理所有特殊情况的合适解决方案,这里的大多数答案都会吞下一些重要的键,如Home、End、Tab、Shift+任何东西等等 因此,我开发了自己的实现,因为它可能会帮助某些人
public class IntegerTextBox : TextBox
{
/// <summary>
/// To be raised whenever integer value changed
/// </summary>
public event EventHandler ValueChanged;
/// <summary>
/// To restore if the user entered invalid characters
/// </summary>
private int lastSavedValue = 0;
private int lastSelectionStart = 0;
private int lastSelectionLength = 0;
public int IntegerValue
{
get
{
//the default value is 0 if there is no text in the textbox
int value = 0;
int.TryParse(Text, out value);
return value;
}
set
{
if (this.Text.Trim() != value.ToString())
{
Text = value.ToString();
}
}
}
public IntegerTextBox()
: base()
{
this.LostFocus += (sender, e) =>
{
//if the user clears the text the text box and leaves it, set it to default value
if (string.IsNullOrWhiteSpace(this.Text))
IntegerValue = 0;
};
this.Loaded += (sender, e) =>
{
//populate the textbox with Initial IntegerValue (default = 0)
this.Text = this.IntegerValue.ToString();
};
this.TextChanged += (sender, e) =>
{
int newValue = 0;
if (int.TryParse(this.Text, out newValue)) //this will handle most cases like number exceeds the int max limits, negative numbers, ...etc.
{
if (string.IsNullOrWhiteSpace(Text) || lastSavedValue != newValue)
{
lastSavedValue = newValue;
//raise the event
EventHandler handler = ValueChanged;
if (handler != null)
handler(this, EventArgs.Empty);
}
}
else
{
//restore previous number
this.Text = lastSavedValue.ToString();
//restore selected text
this.SelectionStart = lastSelectionStart;
this.SelectionLength = lastSelectionLength;
}
};
this.KeyDown += (sender, e) =>
{
//before every key press, save selection start and length to handle overwriting selected numbers
lastSelectionStart = this.SelectionStart;
lastSelectionLength = this.SelectionLength;
};
}
}
公共类IntegerTextBox:TextBox
{
///
///在整数值更改时提升
///
公共事件处理程序值已更改;
///
///在用户输入无效字符时还原的步骤
///
private int lastSavedValue=0;
private int lastSelectionStart=0;
private int lastSelectionLength=0;
公共整数值
{
得到
{
//如果文本框中没有文本,则默认值为0
int值=0;
int.TryParse(文本,输出值);
返回值;
}
设置
{
if(this.Text.Trim()!=value.ToString())
{
Text=value.ToString();
}
}
}
公共整数文本框()
:base()
{
this.LostFocus+=(发送方,e)=>
{
//如果用户清除文本框中的文本并将其保留,请将其设置为默认值
if(string.IsNullOrWhiteSpace(this.Text))
整数值=0;
};
此.Loaded+=(发件人,e)=>
{
//用初始IntegerValue(默认值=0)填充文本框
this.Text=this.IntegerValue.ToString();
};
this.TextChanged+=(发件人,e)=>
{
int newValue=0;
if(int.TryParse(this.Text,out newValue))//这将处理大多数情况,如数字超过int max限制、负数等等。
{
if(string.IsNullOrWhiteSpace(Text)| | lastSavedValue!=newValue)
{
lastSavedValue=新值;
//提出事件
EventHandler=ValueChanged;
if(处理程序!=null)
处理程序(此,EventArgs.Empty);
}
}
其他的
{
//恢复以前的号码
this.Text=lastSavedValue.ToString();
//还原所选文本
this.SelectionStart=lastSelectionStart;
this.SelectionLength=上次选择的长度;
}
};
this.KeyDown+=(发送方,e)=>
{
//每次按键前,保存选择开始和长度以处理覆盖选定数字的操作
lastSelectionStart=this.SelectionStart;
lastSelectionLength=this.SelectionLength;
};
}
}
上面的代码有一个缺点,TextChanged事件会频繁出现,但是因为我们需要一个
整数
文本框,所以我们可以使用ValueChanged
为什么每个人都不去努力处理这些问题呢
这里(这就是完美):
私有void文本框\u KeyDown(对象发送方,KeyEventArgs e)
{
var_Letter=string.Empty;
开关(电子钥匙)
{
案例编号:A:_Letter=“A”中断;
大小写键。添加:_Letter=“+”;中断;
案例
string nums = "1234567890";
string lastText = "";
int lastSelStart = 0;
protected override void TextChanged(object sender, TextChangedEventArgs e)
{
if(!nums.Contains(this.Text.Substring(this.Text.Length -1)))
{
this.Text = lastText;
this.SelectionStart = lastSelStart;
return;
}
lastText = this.Text;
lastSelStart = this.SelectionStart;
}
public class IntegerTextBox : TextBox
{
/// <summary>
/// To be raised whenever integer value changed
/// </summary>
public event EventHandler ValueChanged;
/// <summary>
/// To restore if the user entered invalid characters
/// </summary>
private int lastSavedValue = 0;
private int lastSelectionStart = 0;
private int lastSelectionLength = 0;
public int IntegerValue
{
get
{
//the default value is 0 if there is no text in the textbox
int value = 0;
int.TryParse(Text, out value);
return value;
}
set
{
if (this.Text.Trim() != value.ToString())
{
Text = value.ToString();
}
}
}
public IntegerTextBox()
: base()
{
this.LostFocus += (sender, e) =>
{
//if the user clears the text the text box and leaves it, set it to default value
if (string.IsNullOrWhiteSpace(this.Text))
IntegerValue = 0;
};
this.Loaded += (sender, e) =>
{
//populate the textbox with Initial IntegerValue (default = 0)
this.Text = this.IntegerValue.ToString();
};
this.TextChanged += (sender, e) =>
{
int newValue = 0;
if (int.TryParse(this.Text, out newValue)) //this will handle most cases like number exceeds the int max limits, negative numbers, ...etc.
{
if (string.IsNullOrWhiteSpace(Text) || lastSavedValue != newValue)
{
lastSavedValue = newValue;
//raise the event
EventHandler handler = ValueChanged;
if (handler != null)
handler(this, EventArgs.Empty);
}
}
else
{
//restore previous number
this.Text = lastSavedValue.ToString();
//restore selected text
this.SelectionStart = lastSelectionStart;
this.SelectionLength = lastSelectionLength;
}
};
this.KeyDown += (sender, e) =>
{
//before every key press, save selection start and length to handle overwriting selected numbers
lastSelectionStart = this.SelectionStart;
lastSelectionLength = this.SelectionLength;
};
}
}
<TextBox KeyDown="TextBox_KeyDown" />
private void TextBox_KeyDown(object sender, KeyEventArgs e)
{
var _Letter = string.Empty;
switch (e.Key)
{
case Key.A: _Letter = "A"; break;
case Key.Add: _Letter = "+"; break;
case Key.Alt: break;
case Key.B: _Letter = "B"; break;
case Key.Back: break;
case Key.C: _Letter = "C"; break;
case Key.CapsLock: break;
case Key.Ctrl: break;
case Key.D: _Letter = "D"; break;
case Key.D0: _Letter = "0"; break;
case Key.D1: _Letter = "1"; break;
case Key.D2: _Letter = "2"; break;
case Key.D3: _Letter = "3"; break;
case Key.D4: _Letter = "4"; break;
case Key.D5: _Letter = "5"; break;
case Key.D6: _Letter = "6"; break;
case Key.D7: _Letter = "7"; break;
case Key.D8: _Letter = "8"; break;
case Key.D9: _Letter = "9"; break;
case Key.Decimal: _Letter = "."; break;
case Key.Delete: break;
case Key.Divide: _Letter = "/"; break;
case Key.Down: break;
case Key.E: _Letter = "E"; break;
case Key.End: break;
case Key.Enter: break;
case Key.Escape: break;
case Key.F: _Letter = "F"; break;
case Key.F1: break;
case Key.F10: break;
case Key.F11: break;
case Key.F12: break;
case Key.F2: break;
case Key.F3: break;
case Key.F4: break;
case Key.F5: break;
case Key.F6: break;
case Key.F7: break;
case Key.F8: break;
case Key.F9: break;
case Key.G: _Letter = "G"; break;
case Key.H: _Letter = "H"; break;
case Key.Home: break;
case Key.I: _Letter = "I"; break;
case Key.Insert: break;
case Key.J: _Letter = "J"; break;
case Key.K: _Letter = "K"; break;
case Key.L: _Letter = "L"; break;
case Key.Left: break;
case Key.M: _Letter = "M"; break;
case Key.Multiply: _Letter = "*"; break;
case Key.N: _Letter = "N"; break;
case Key.None: break;
case Key.NumPad0: _Letter = "0"; break;
case Key.NumPad1: _Letter = "1"; break;
case Key.NumPad2: _Letter = "2"; break;
case Key.NumPad3: _Letter = "3"; break;
case Key.NumPad4: _Letter = "4"; break;
case Key.NumPad5: _Letter = "5"; break;
case Key.NumPad6: _Letter = "6"; break;
case Key.NumPad7: _Letter = "7"; break;
case Key.NumPad8: _Letter = "8"; break;
case Key.NumPad9: _Letter = "9"; break;
case Key.O: _Letter = "O"; break;
case Key.P: _Letter = "P"; break;
case Key.PageDown: break;
case Key.PageUp: break;
case Key.Q: _Letter = "Q"; break;
case Key.R: _Letter = "R"; break;
case Key.Right: break;
case Key.S: _Letter = "S"; break;
case Key.Shift: break;
case Key.Space: _Letter = " "; break;
case Key.Subtract: _Letter = "-"; break;
case Key.T: _Letter = "T"; break;
case Key.Tab: break;
case Key.U: _Letter = "U"; break;
case Key.Unknown: break;
case Key.Up: break;
case Key.V: _Letter = "V"; break;
case Key.W: _Letter = "W"; break;
case Key.X: _Letter = "X"; break;
case Key.Y: _Letter = "Y"; break;
case Key.Z: _Letter = "Z"; break;
default: break;
}
var _Text = (sender as TextBox).Text + _Letter;
double _Double;
e.Handled = !double.TryParse(_Text, out _Double);
}
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Interactivity;
namespace DataArtist
{
public class NumericOnly : Behavior<TextBox>
{
private string Text { get; set; }
private bool shiftKey;
public bool StripOnExit { get; set; }
public NumericOnly()
{
StripOnExit = false;
}
protected override void OnAttached()
{
base.OnAttached();
AssociatedObject.KeyDown += KeyDown;
AssociatedObject.KeyUp += KeyUp;
AssociatedObject.GotFocus += GotFocus;
AssociatedObject.LostFocus += LostFocus;
}
void KeyUp(object sender, KeyEventArgs e)
{
if (e.Key == Key.Shift)
{
shiftKey = false;
}
}
void KeyDown(object sender, KeyEventArgs e)
{
if (StripOnExit != false || e.Key == Key.Tab || e.Key == Key.Enter)
{
return;
}
if (e.Key == Key.Shift)
{
shiftKey = true;
}
else
{
if (IsNumericKey(e.Key) == false)
{
e.Handled = true;
}
}
}
void GotFocus(object sender, RoutedEventArgs e)
{
Text = AssociatedObject.Text;
}
private void LostFocus(object sender, RoutedEventArgs e)
{
if (AssociatedObject.Text == Text)
{
return;
}
string content = string.Empty;
foreach (var c in AssociatedObject.Text)
{
if (Char.IsNumber(c) == true)
{
content += c;
}
}
AssociatedObject.Text = content;
}
public bool IsNumericKey(Key key)
{
if (shiftKey == true)
{
return false;
}
string code = key.ToString().Replace("NumPad", "D");
if (code[0] == 'D' && code.Length > 1)
{
return (Char.IsNumber(code[1]));
}
return false;
}
protected override void OnDetaching()
{
base.OnDetaching();
AssociatedObject.KeyDown -= KeyDown;
AssociatedObject.LostFocus -= LostFocus;
AssociatedObject.GotFocus -= GotFocus;
}
}
}
private void TextBox_KeyDown(object sender, KeyEventArgs e)
{
bool isDigit = e.Key >= Key.D0 && e.Key < Key.D9 || e.Key == Key.NumPad0 || e.Key == Key.NumPad1 || e.Key == Key.NumPad2 || e.Key == Key.NumPad3 || e.Key == Key.NumPad4 || e.Key == Key.NumPad5 || e.Key == Key.NumPad6 ||
e.Key == Key.NumPad7 || e.Key == Key.NumPad8 || e.Key == Key.NumPad9 ||e.Key == Key.Back || e.Key == Key.Delete || e.Key == Key.Left || e.Key == Key.Right;
if (isDigit) { }
else
e.Handled = true;
}