C# Windows IoT上的多线程导致线程关闭
我对为Windows IoT编写应用程序比较陌生。我有一个Windows IoT后台应用程序,我想从主线程生成三个独立的线程。(我希望它们都在单独的后台线程中运行的原因是,它们将要做的一些工作可能很耗时,所以我显然不想阻止任何事情) 第一个线程运行一个小型web服务器 第二个线程正在侦听Raspberry PI上的GPIO引脚 第三个线程是通过I2C监听设备 由于某种原因,我似乎无法使所有三个线程保持打开状态。以下是我在StartupTask中的代码:C# Windows IoT上的多线程导致线程关闭,c#,windows,multithreading,iot,C#,Windows,Multithreading,Iot,我对为Windows IoT编写应用程序比较陌生。我有一个Windows IoT后台应用程序,我想从主线程生成三个独立的线程。(我希望它们都在单独的后台线程中运行的原因是,它们将要做的一些工作可能很耗时,所以我显然不想阻止任何事情) 第一个线程运行一个小型web服务器 第二个线程正在侦听Raspberry PI上的GPIO引脚 第三个线程是通过I2C监听设备 由于某种原因,我似乎无法使所有三个线程保持打开状态。以下是我在StartupTask中的代码: public sealed class S
public sealed class StartupTask : IBackgroundTask
{
private static BackgroundTaskDeferral _Deferral = null;
public async void Run(IBackgroundTaskInstance taskInstance)
{
_Deferral = taskInstance.GetDeferral();
// do some stuff on the main thread here...
// thread 1
var webserver = new TestWebserver();
await ThreadPool.RunAsync(workItem =>
{
webserver.Start();
});
// thread 2
var masterEventListener = new MasterEventListener();
await ThreadPool.RunAsync(workItem =>
{
masterEventListener.Start();
});
// thread 3
var i2cEventListener = new I2CEventListener();
await ThreadPool.RunAsync(workItem =>
{
i2cEventListener.Start();
});
}
}
以下是第一个线程的shell:
internal class TestWebserver
{
private const uint BufferSize = 8192;
public async void Start()
{
var listener = new StreamSocketListener();
await listener.BindServiceNameAsync(8081);
listener.ConnectionReceived += async (sender, args) =>
{
var request = new StringBuilder();
using (var input = args.Socket.InputStream)
{
var data = new byte[BufferSize];
IBuffer buffer = data.AsBuffer();
var dataRead = BufferSize;
while (dataRead == BufferSize)
{
await input.ReadAsync(buffer, BufferSize, InputStreamOptions.Partial);
request.Append(Encoding.UTF8.GetString(data, 0, data.Length));
dataRead = buffer.Length;
}
}
using (var output = args.Socket.OutputStream)
{
using (var response = output.AsStreamForWrite())
{
string html = "TESTING RESPONSE";
using (var bodyStream = new MemoryStream(html))
{
var header = $"HTTP/1.1 200 OK\r\nContent-Length: {bodyStream.Length}\r\n\r\nConnection: close\r\n\r\n";
var headerArray = Encoding.UTF8.GetBytes(header);
await response.WriteAsync(headerArray, 0, headerArray.Length);
await bodyStream.CopyToAsync(response);
await response.FlushAsync();
}
}
}
};
}
}
下面是第二个线程的shell:
internal class MasterEventListener
{
public void Start()
{
GpioController gpio = GpioController.GetDefault();
GpioPin gpioPin = gpio.OpenPin(4); // pin4
if (gpioPin.IsDriveModeSupported(GpioPinDriveMode.InputPullUp))
{
gpioPin.SetDriveMode(GpioPinDriveMode.InputPullUp);
}
else
{
gpioPin.SetDriveMode(GpioPinDriveMode.Input);
}
gpioPin.Write(GpioPinValue.High);
gpioPin.DebounceTimeout = TimeSpan.FromMilliseconds(25);
gpioPin.ValueChanged += Pin_ValueChanged;
}
private void Pin_ValueChanged(GpioPin sender, GpioPinValueChangedEventArgs args)
{
bool value = sender.Read() == GpioPinValue.High;
if (value)
{
Debug.WriteLine("OPEN!");
}
else
{
Debug.WriteLine("CLOSED!");
}
}
}
这是第三条线的外壳:
internal class I2CEventsListener
{
public async void Start()
{
string aqs = I2cDevice.GetDeviceSelector();
DeviceInformationCollection dis = await DeviceInformation.FindAllAsync(aqs);
I2CThreadListener(dis);
}
private async void I2CThreadListener(DeviceInformationCollection dis)
{
while(true)
{
var settings = new I2cConnectionSettings(3); // I2C address 3
settings.BusSpeed = I2cBusSpeed.FastMode;
settings.SharingMode = I2cSharingMode.Shared;
using (I2cDevice device = await I2cDevice.FromIdAsync(dis[0].Id, settings))
{
if (device != null)
{
try
{
byte[] writeBuffer = Encoding.ASCII.GetBytes("000000");
byte[] readBuffer = new byte[7];
device.Write(writeBuffer);
device.Read(readBuffer);
var str = Encoding.Default.GetString(readBuffer);
if (str != null && str.Trim().Length == 7 && Convert.ToInt32(readBuffer[0]) > 0)
{
Debug.WriteLine("RESULTS! '" + str + "'");
}
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message);
Debug.WriteLine(ex.StackTrace);
}
}
}
Thread.Sleep(100);
}
});
}
如果我注释掉这两个线程中的任何一个,剩下的线程将无限期地运行,并且工作正常
如果我注释掉一个线程,剩下的两个线程会完美地工作(有时)大约30秒,然后其中一个线程会以如下消息终止:
The thread 0xad0 has exited with code 0 (0x0).
我的日志中从未收到任何错误消息,因此我不相信会抛出任何类型的错误
我看到了我期望的结果——只要我只运行其中一个线程。但一旦我有多个线程一起运行,就会产生问题
任何指示都将不胜感激
谢谢大家…基于您的更新代码,尽管I2C线程中的while循环阻止Run方法退出,因此本地类变量(webserver等)将始终有效。以及I2C线程在while循环中的所有必要变量,以便它们始终有效。但是像
listener
、gpio
和gpioPin
这样的局部变量将由GC收集,然后在方法执行完成后不再有效。然后线程将退出
为了解决这个问题,我对你的代码做了一些编辑,它很有效。您可以尝试一下:
public sealed class StartupTask : IBackgroundTask
{
private static BackgroundTaskDeferral _Deferral = null;
private static TestWebserver webserver = null;
private static MasterEventListener masterEventListener = null;
private static I2CEventsListener i2cEventListener = null;
public async void Run(IBackgroundTaskInstance taskInstance)
{
_Deferral = taskInstance.GetDeferral();
// do some stuff on the main thread here...
// thread 1
webserver = new TestWebserver();
await Windows.System.Threading.ThreadPool.RunAsync(workItem =>
{
webserver.Start();
});
// thread 2
masterEventListener = new MasterEventListener();
await Windows.System.Threading.ThreadPool.RunAsync(workItem =>
{
masterEventListener.Start();
});
// thread 3
i2cEventListener = new I2CEventsListener();
await Windows.System.Threading.ThreadPool.RunAsync(workItem =>
{
i2cEventListener.Start();
});
Debug.WriteLine("The Run method exit...");
}
internal class TestWebserver
{
private StreamSocketListener listener = null;
private const uint BufferSize = 8192;
public async void Start()
{
listener = new StreamSocketListener();
await listener.BindServiceNameAsync("8081");
listener.ConnectionReceived += async (sender, args) =>
{
var request = new StringBuilder();
using (var input = args.Socket.InputStream)
{
var data = new byte[BufferSize];
IBuffer buffer = data.AsBuffer();
var dataRead = BufferSize;
while (dataRead == BufferSize)
{
await input.ReadAsync(buffer, BufferSize, InputStreamOptions.Partial);
request.Append(Encoding.UTF8.GetString(data, 0, data.Length));
dataRead = buffer.Length;
}
}
using (var output = args.Socket.OutputStream)
{
using (var response = output.AsStreamForWrite())
{
string html = "TESTING RESPONSE";
using (var bodyStream = new MemoryStream(Encoding.ASCII.GetBytes(html)))
{
var header = $"HTTP/1.1 200 OK\r\nContent-Length: {bodyStream.Length}\r\n\r\nConnection: close\r\n\r\n";
var headerArray = Encoding.UTF8.GetBytes(header);
await response.WriteAsync(headerArray, 0, headerArray.Length);
await bodyStream.CopyToAsync(response);
await response.FlushAsync();
}
}
}
};
}
}
internal class MasterEventListener
{
private GpioController gpio = null;
private GpioPin gpioPin = null;
public void Start()
{
gpio = GpioController.GetDefault();
gpioPin = gpio.OpenPin(4); // pin4
if (gpioPin.IsDriveModeSupported(GpioPinDriveMode.InputPullUp))
{
gpioPin.SetDriveMode(GpioPinDriveMode.InputPullUp);
}
else
{
gpioPin.SetDriveMode(GpioPinDriveMode.Input);
}
gpioPin.Write(GpioPinValue.High);
gpioPin.DebounceTimeout = TimeSpan.FromMilliseconds(25);
gpioPin.ValueChanged += Pin_ValueChanged;
}
private void Pin_ValueChanged(GpioPin sender, GpioPinValueChangedEventArgs args)
{
bool value = sender.Read() == GpioPinValue.High;
if (value)
{
Debug.WriteLine("OPEN!");
}
else
{
Debug.WriteLine("CLOSED!");
}
}
}
internal class I2CEventsListener
{
public async void Start()
{
string aqs = I2cDevice.GetDeviceSelector();
DeviceInformationCollection dis = await DeviceInformation.FindAllAsync(aqs);
I2CThreadListener(dis);
}
private async void I2CThreadListener(DeviceInformationCollection dis)
{
var settings = new I2cConnectionSettings(3); // I2C address 3
settings.BusSpeed = I2cBusSpeed.FastMode;
settings.SharingMode = I2cSharingMode.Shared;
I2cDevice device = await I2cDevice.FromIdAsync(dis[0].Id, settings);
if (null == device)
{
Debug.WriteLine("Get I2C device is NULL. Exiting...");
}
byte[] writeBuffer = Encoding.ASCII.GetBytes("000000");
byte[] readBuffer = new byte[7];
while (true)
{
try
{
device.Write(writeBuffer);
device.Read(readBuffer);
var str = Encoding.Default.GetString(readBuffer);
if (str != null && str.Trim().Length == 7 && Convert.ToInt32(readBuffer[0]) > 0)
{
Debug.WriteLine("RESULTS! '" + str + "'");
}
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message);
Debug.WriteLine(ex.StackTrace);
}
Thread.Sleep(100);
}
}
}
}
建议为使用线程池创建短期的工作项。请参阅“”
对于长时间运行的任务,对于您的情况,如果您的三个线程没有相互通信,您可以分别为每个任务创建一个。可能是因为异常。它是否在调试控制台上显示异常消息?但显然,您必须在发出请求之前检查该消息。没有出现异常。我想这与我如何设置线程有关?我对整个async/await概念有点陌生,所以根本不会让我感到震惊!您的代码看起来比需要的复杂多了。您可以使用
Task.Run(async()=>{//您需要在后台运行的永久循环})从主方法生成两个任务@Mike如果没有异常,您可以检查它是否挂起。如何确定“线程0xe80”是I2C的第二个线程?谢谢!我从来没有想到这是局部变量的垃圾收集,但你是对的。这解决了我的问题!我不确定我自己能想出这个,所以非常感谢你抽出时间!!!