C# 在C中迭代JSON数组
我试图弄清楚如何循环一些JSON数据,将其插入数据网格,作为事件日志。然而,试图解析JSON让我头疼 我正在尝试使用Newtonsoft提供的JSON.NET JSON字符串如下所示:C# 在C中迭代JSON数组,c#,json,loops,json.net,json-deserialization,C#,Json,Loops,Json.net,Json Deserialization,我试图弄清楚如何循环一些JSON数据,将其插入数据网格,作为事件日志。然而,试图解析JSON让我头疼 我正在尝试使用Newtonsoft提供的JSON.NET JSON字符串如下所示: { "result" : "ok", "response" : { "first" : 0, "count" : 190, "now" : 1509822169, "events" : [ { "index" : 0, "ti
{
"result" : "ok",
"response" : {
"first" : 0,
"count" : 190,
"now" : 1509822169,
"events" : [
{
"index" : 0,
"time" : 1509815973,
"name" : "SessionCreated",
"attributes" : {}
},
{
"index" : 1,
"time" : 1509815973,
"name" : "PlayerJoined",
"refid" : 32896,
"attributes" : {}
"Name" : "Dealman",
"SteamId" : "76561197986562417"
},
{
"index" : 2,
"time" : 1509815973,
"name" : "Authenticated",
"refid" : 32896,
"attributes" : {}
},
{
"index" : 3,
"time" : 1509815973,
"name" : "StateChanged",
"attributes" : {}
"PreviousState" : "None",
"NewState" : "Lobby"
},
{
"index" : 4,
"time" : 1509815998,
"name" : "PlayerChat",
"refid" : 32896,
"attributes" : {
"Message" : "This is a message"
}
},
{
"index" : 5,
"time" : 1509816030,
"name" : "StateChanged",
"attributes" : {}
"PreviousState" : "Lobby",
"NewState" : "Loading"
},
{
"index" : 6,
"time" : 1509816030,
"name" : "SessionSetup",
"attributes" : {}
"GridSize" : 22,
"MaxPlayers" : 22,
"PracticeLength" : 0,
"QualifyLength" : 15,
"RaceLength" : 6,
"Flags" : -1316224232,
"TrackId" : -52972612,
"GameMode" : -1958878043
},
{
"index" : 7,
"time" : 1509816030,
"name" : "StageChanged",
"attributes" : {
"PreviousStage" : "Practice1",
"NewStage" : "Qualifying1",
"Length" : 15
}
},
{
"index" : 8,
"time" : 1509816046,
"name" : "StateChanged",
"attributes" : {
"PreviousState" : "Loading",
"NewState" : "Race"
}
},
{
"index" : 9,
"time" : 1509816046,
"name" : "ParticipantCreated",
"refid" : 32896,
"participantid" : 0,
"attributes" : {
"Name" : "Dealman",
"IsPlayer" : 1,
"VehicleId" : 1764851930,
"LiveryId" : 54
}
}]}
}
dynamic jsonObj = JsonConvert.DeserializeObject(messageContent);
foreach(var item in jsonObj)
{
Trace.WriteLine(item.result);
}
我一直在尝试做这样的事情
{
"result" : "ok",
"response" : {
"first" : 0,
"count" : 190,
"now" : 1509822169,
"events" : [
{
"index" : 0,
"time" : 1509815973,
"name" : "SessionCreated",
"attributes" : {}
},
{
"index" : 1,
"time" : 1509815973,
"name" : "PlayerJoined",
"refid" : 32896,
"attributes" : {}
"Name" : "Dealman",
"SteamId" : "76561197986562417"
},
{
"index" : 2,
"time" : 1509815973,
"name" : "Authenticated",
"refid" : 32896,
"attributes" : {}
},
{
"index" : 3,
"time" : 1509815973,
"name" : "StateChanged",
"attributes" : {}
"PreviousState" : "None",
"NewState" : "Lobby"
},
{
"index" : 4,
"time" : 1509815998,
"name" : "PlayerChat",
"refid" : 32896,
"attributes" : {
"Message" : "This is a message"
}
},
{
"index" : 5,
"time" : 1509816030,
"name" : "StateChanged",
"attributes" : {}
"PreviousState" : "Lobby",
"NewState" : "Loading"
},
{
"index" : 6,
"time" : 1509816030,
"name" : "SessionSetup",
"attributes" : {}
"GridSize" : 22,
"MaxPlayers" : 22,
"PracticeLength" : 0,
"QualifyLength" : 15,
"RaceLength" : 6,
"Flags" : -1316224232,
"TrackId" : -52972612,
"GameMode" : -1958878043
},
{
"index" : 7,
"time" : 1509816030,
"name" : "StageChanged",
"attributes" : {
"PreviousStage" : "Practice1",
"NewStage" : "Qualifying1",
"Length" : 15
}
},
{
"index" : 8,
"time" : 1509816046,
"name" : "StateChanged",
"attributes" : {
"PreviousState" : "Loading",
"NewState" : "Race"
}
},
{
"index" : 9,
"time" : 1509816046,
"name" : "ParticipantCreated",
"refid" : 32896,
"participantid" : 0,
"attributes" : {
"Name" : "Dealman",
"IsPlayer" : 1,
"VehicleId" : 1764851930,
"LiveryId" : 54
}
}]}
}
dynamic jsonObj = JsonConvert.DeserializeObject(messageContent);
foreach(var item in jsonObj)
{
Trace.WriteLine(item.result);
}
我也尝试过一些其他方法,比如使用列表,但我就是无法让它工作,我一直得到RuntimeBinderException。我已经被困了这么长时间了,现在我开始考虑只使用ReEX,因为这似乎比它的价值更大。
我在这里遗漏了什么和/或误解了什么
var json = @"...";
var obj = ToObject(json) as IDictionary<string, object>;
var resp = obj["response"] as IDictionary<string, object>;
var events = resp["events"];
public static object ToObject(string json)
{
if (string.IsNullOrEmpty(json))
return null;
return ToObject(JToken.Parse(json));
}
private static object ToObject(JToken token)
{
switch (token.Type)
{
case JTokenType.Object:
return token.Children<JProperty>()
.ToDictionary(prop => prop.Name,
prop => ToObject(prop.Value),
StringComparer.OrdinalIgnoreCase);
case JTokenType.Array:
return token.Select(ToObject).ToList();
default:
return ((JValue)token).Value;
}
}
json字符串被转换为字典,其中的项是简单值、列表或嵌套字典。在字典上迭代要比使用反射容易得多
顺便说一句,json中有一个错误-属性之后缺少逗号:{}。另外,将名称和名称同时作为属性不是一个好主意 您遇到的问题是,因为result是一个顶级属性,它不是集合的一部分,所以尝试使用循环访问它没有任何意义。这将按预期打印正常:
using Newtonsoft.Json;
using System;
using System.IO;
namespace SO47114632Core
{
class Program
{
static void Main(string[] args)
{
var content = File.ReadAllText("test.json");
dynamic json = JsonConvert.DeserializeObject(content);
Console.WriteLine(json.result);
}
}
}
我在项目的根文件夹中添加了test.json和您问题中的json,将Copy to Output Directory设置为始终位于文件属性中:
更易于使用的动态版本。谢谢!至于缺少的逗号,因为它是数组中的最后一个条目,所以有必要吗?此外,返回此数据的HTTP API也嵌入到游戏中。因此,很遗憾,我无法对其进行任何更改。我已经添加了你的代码,我正试图弄清楚它是如何工作的。通过resp[events]循环给了我这个;[first,0][count,302][now,1509826920][events,System.Collections.Generic.List`1[System.Object]]对我来说,它返回了2个错误,我是否缺少一些引用或什么?引发异常:System.Core.dll中的“Microsoft.CSharp.RuntimeBinder.RuntimeBinderException”引发异常:mscorlib中的“Microsoft.CSharp.RuntimeBinder.RuntimeBinderException”。dll@Dealman我试过使用普通的控制台应用程序和.NET核心控制台应用程序,这两种应用程序都能正常工作。事实上,代码是相同的,所以我将编辑我的答案以提供完整的程序。@Dealman Done。如果您仍然有问题,我建议您创建一个新的解决方案并尝试上述方法。如果这样做行得通,你知道这与你当前的项目有关。我肯定它行得通,我只是不太确定RuntimeBinderException的意思——它并没有告诉我太多。您认为这可能是因为我在异步任务中执行此操作?或者在using语句中?string test=json.result;Trace.WriteLinetest;这样做很有效。我猜Trace.WriteLine的工作原理与Console.WriteLine在引擎盖下的工作原理有点不同?哦,非常好!在这里,我想我会用SelectToken以最残忍的方式。。。将做一些更多的测试,但它似乎工作得很好,迄今为止!非常感谢