C# “绘制线”;“慢慢地”;以编程方式使用wpf
我有多个点,我想用WPF画连接这些点的线,但我想看到它们画得很慢,我需要以编程的方式来做,我该怎么做?C# “绘制线”;“慢慢地”;以编程方式使用wpf,c#,wpf,drawing,C#,Wpf,Drawing,我有多个点,我想用WPF画连接这些点的线,但我想看到它们画得很慢,我需要以编程的方式来做,我该怎么做? 谢谢。您可以尝试以下方法: <Grid> <Grid.Triggers> <EventTrigger RoutedEvent="MouseDown"> <EventTrigger.Actions> <BeginStoryboard>
谢谢。您可以尝试以下方法:
<Grid>
<Grid.Triggers>
<EventTrigger RoutedEvent="MouseDown">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard TargetName="MyLine">
<DoubleAnimation Storyboard.TargetProperty="X2" To="100" Duration="0:0:5"/>
<DoubleAnimation Storyboard.TargetProperty="Y2" To="100" Duration="0:0:5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Grid.Triggers>
<Line X1="10" Y1="10" X2="20" Y2="20" Stroke="Black" Name="MyLine"/>
</Grid>
<Grid>
<Grid.Triggers>
<EventTrigger RoutedEvent="Loaded">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="Line1" Storyboard.TargetProperty="X2" To="100" Duration="0:0:5"/>
<DoubleAnimation Storyboard.TargetName="Line1" Storyboard.TargetProperty="Y2" To="100" Duration="0:0:5"/>
<DoubleAnimation Storyboard.TargetName="Line2" Storyboard.TargetProperty="X2" To="200" Duration="0:0:5" BeginTime="0:0:5"/>
<DoubleAnimation Storyboard.TargetName="Line2" Storyboard.TargetProperty="Y2" To="0" Duration="0:0:5" BeginTime="0:0:5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Grid.Triggers>
<Line X1="10" Y1="10" X2="10" Y2="10" Stroke="Black" Name="Line1"/>
<Line X1="100" Y1="100" X2="100" Y2="100" Stroke="Black" Name="Line2"/>
</Grid>
当你点击这条线时,你会看到它在增长。你可以将这个故事板的开头附加到任何你想要的事件或代码上,我只是为了演示而使用了mousedown
如果要绘制多条线,可以执行以下操作:
<Grid>
<Grid.Triggers>
<EventTrigger RoutedEvent="MouseDown">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard TargetName="MyLine">
<DoubleAnimation Storyboard.TargetProperty="X2" To="100" Duration="0:0:5"/>
<DoubleAnimation Storyboard.TargetProperty="Y2" To="100" Duration="0:0:5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Grid.Triggers>
<Line X1="10" Y1="10" X2="20" Y2="20" Stroke="Black" Name="MyLine"/>
</Grid>
<Grid>
<Grid.Triggers>
<EventTrigger RoutedEvent="Loaded">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="Line1" Storyboard.TargetProperty="X2" To="100" Duration="0:0:5"/>
<DoubleAnimation Storyboard.TargetName="Line1" Storyboard.TargetProperty="Y2" To="100" Duration="0:0:5"/>
<DoubleAnimation Storyboard.TargetName="Line2" Storyboard.TargetProperty="X2" To="200" Duration="0:0:5" BeginTime="0:0:5"/>
<DoubleAnimation Storyboard.TargetName="Line2" Storyboard.TargetProperty="Y2" To="0" Duration="0:0:5" BeginTime="0:0:5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Grid.Triggers>
<Line X1="10" Y1="10" X2="10" Y2="10" Stroke="Black" Name="Line1"/>
<Line X1="100" Y1="100" X2="100" Y2="100" Stroke="Black" Name="Line2"/>
</Grid>
当然,如果您不能在XAML中提前声明这些故事板,那么很有可能动态构建这些故事板。您可以尝试以下方法:
<Grid>
<Grid.Triggers>
<EventTrigger RoutedEvent="MouseDown">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard TargetName="MyLine">
<DoubleAnimation Storyboard.TargetProperty="X2" To="100" Duration="0:0:5"/>
<DoubleAnimation Storyboard.TargetProperty="Y2" To="100" Duration="0:0:5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Grid.Triggers>
<Line X1="10" Y1="10" X2="20" Y2="20" Stroke="Black" Name="MyLine"/>
</Grid>
<Grid>
<Grid.Triggers>
<EventTrigger RoutedEvent="Loaded">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="Line1" Storyboard.TargetProperty="X2" To="100" Duration="0:0:5"/>
<DoubleAnimation Storyboard.TargetName="Line1" Storyboard.TargetProperty="Y2" To="100" Duration="0:0:5"/>
<DoubleAnimation Storyboard.TargetName="Line2" Storyboard.TargetProperty="X2" To="200" Duration="0:0:5" BeginTime="0:0:5"/>
<DoubleAnimation Storyboard.TargetName="Line2" Storyboard.TargetProperty="Y2" To="0" Duration="0:0:5" BeginTime="0:0:5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Grid.Triggers>
<Line X1="10" Y1="10" X2="10" Y2="10" Stroke="Black" Name="Line1"/>
<Line X1="100" Y1="100" X2="100" Y2="100" Stroke="Black" Name="Line2"/>
</Grid>
当你点击这条线时,你会看到它在增长。你可以将这个故事板的开头附加到任何你想要的事件或代码上,我只是为了演示而使用了mousedown
如果要绘制多条线,可以执行以下操作:
<Grid>
<Grid.Triggers>
<EventTrigger RoutedEvent="MouseDown">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard TargetName="MyLine">
<DoubleAnimation Storyboard.TargetProperty="X2" To="100" Duration="0:0:5"/>
<DoubleAnimation Storyboard.TargetProperty="Y2" To="100" Duration="0:0:5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Grid.Triggers>
<Line X1="10" Y1="10" X2="20" Y2="20" Stroke="Black" Name="MyLine"/>
</Grid>
<Grid>
<Grid.Triggers>
<EventTrigger RoutedEvent="Loaded">
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="Line1" Storyboard.TargetProperty="X2" To="100" Duration="0:0:5"/>
<DoubleAnimation Storyboard.TargetName="Line1" Storyboard.TargetProperty="Y2" To="100" Duration="0:0:5"/>
<DoubleAnimation Storyboard.TargetName="Line2" Storyboard.TargetProperty="X2" To="200" Duration="0:0:5" BeginTime="0:0:5"/>
<DoubleAnimation Storyboard.TargetName="Line2" Storyboard.TargetProperty="Y2" To="0" Duration="0:0:5" BeginTime="0:0:5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Grid.Triggers>
<Line X1="10" Y1="10" X2="10" Y2="10" Stroke="Black" Name="Line1"/>
<Line X1="100" Y1="100" X2="100" Y2="100" Stroke="Black" Name="Line2"/>
</Grid>
当然,如果您不能在XAML中提前声明这些故事板,那么很有可能动态构建这些故事板。我们是在谈论straigt线条还是也需要曲线?对于直线,请看这些直线的轴线是平行的还是任意角度的?在第一种情况下,您可能不需要为每个时间增量绘制一小段线。如果他们有任意的倾向,事情会变得更加复杂。查看此链接。它可能会帮助你。。。[以编程方式绘制和移动线条][1][1]:我尝试过故事板,但不知道如何从code@RahulRanjan我不想移动线条,我想让它们慢慢画,我的意思是看到它们在画。我们说的是直线还是曲线?对于直线,请看这些直线的轴线是平行的还是任意角度的?在第一种情况下,您可能不需要为每个时间增量绘制一小段线。如果他们有任意的倾向,事情会变得更加复杂。查看此链接。它可能会帮助你。。。[以编程方式绘制和移动线条][1][1]:我尝试过故事板,但不知道如何从code@RahulRanjan我不想移动线条,我想让它们慢慢地画,我的意思是看到它们被画出来非常感谢你,但我想从代码开始,我在这个链接上找到了我的答案非常感谢,但是我想从代码开始,我在这个链接上找到了我的答案