C# 统一-我怎样才能使一个函数只有在玩家点击它3次时才被激活?
我的游戏上有一个提示按钮,但每次你点击它,它就会启动。我需要它每3次点击只发射一次 我尝试添加一个C# 统一-我怎样才能使一个函数只有在玩家点击它3次时才被激活?,c#,unity3d,2d-games,C#,Unity3d,2d Games,我的游戏上有一个提示按钮,但每次你点击它,它就会启动。我需要它每3次点击只发射一次 我尝试添加一个loadCount=0和一个if语句 if (loadCount % 3 == 0) { } 但它似乎不起作用 供参考的图像: 以下是脚本: using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] public class HintScript : Mon
loadCount=0
和一个if语句
if (loadCount % 3 == 0) { }
但它似乎不起作用
供参考的图像:
以下是脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
public class HintScript : MonoBehaviour
{
LineRenderer line;
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
line = GetComponent<LineRenderer>();
line.positionCount = transform.childCount;
for (int i = 0; i<transform.childCount; i++)
{
line.SetPosition(i, transform.GetChild(i).position);
}
}
// This is called from onClick of the Button
public void Hint()
{
FindObjectOfType<AdMobManager>().Hint = true;
FindObjectOfType<AdMobManager>().showInterstitial();
}
}
使用系统集合;
使用System.Collections.Generic;
使用UnityEngine;
[执行编辑模式]
公共类HintScript:单一行为
{
线条渲染器线条;
//用于初始化
无效开始()
{
}
//每帧调用一次更新
无效更新()
{
line=GetComponent();
line.positionCount=transform.childCount;
对于(inti=0;i你可以有一个计数器来记录玩家点击的次数。当计数器为3时触发
int amountOfClicks = 0;
void clickme(){
amountOfClicks++;
if(amountOfClicks == 3){
amountOfClicks = 0;
YourFunction();
}
}
void YourFunction(){
// do something...
}
1.保留一个静态/全局变量
2.您无法停止事件通知,因此,请在事件处理程序代码中的代码块上添加条件(如果条件),您应该使用简单计数器
我还更改并注释了代码中的其他“问题”:
public class HintScript : MonoBehaviour
{
// by adding SerializeField you can already set those references
// directly in the Unity Editor. This is better than getting them at runtime.
[SerializeField] private LineRenderer line;
[SerializeField] private AdMobManager adMobManager;
// you can still change the required clicks in the inspector
// Note: afterwards changing it here will have no effect!
[SerializeField] private int requiredClicks = 3;
// counter for your clicks
private int counter;
// Use this for initialization
void Start ()
{
// you should do this only once
line = GetComponent<LineRenderer>();
// you should also this only do once
adMobManager = FindObjectOfType<AdMobManager>();
// If instead you would drag those references directly into the now
// serialized fields you wouldn't have to get them on runtime at all.
}
// Update is called once per frame
void Update ()
{
line.positionCount = transform.childCount;
var positions = new Vector3[transform.childCount];
for (var i = 0; i < transform.childCount; i++)
{
position[i] = transform.GetChild(i).position;
}
// it is more efficient to call this only once
// see https://docs.unity3d.com/ScriptReference/LineRenderer.SetPositions.html
line.SetPositions(positions);
}
// This is called from onClick of the Button
public void Hint()
{
counter++;
if(counter < requiredClicks) return;
// Or using your solution should actually also work
if(counter % requiredClicks != 0) return;
adMobManager.Hint = true;
adMobManager.showInterstitial();
// reset the counter
counter = 0;
}
}
公共类HintScript:monobhavior
{
//通过添加序列化字段,您可以设置这些引用
//直接在Unity编辑器中。这比在运行时获取它们要好。
[SerializeField]专用行渲染器行;
[序列化字段]专用AdMobManager AdMobManager;
//您仍然可以在inspector中更改所需的单击
//注意:之后在此处更改它将无效!
[SerializeField]private int requiredClicks=3;
//为您的点击计数
专用int计数器;
//用于初始化
无效开始()
{
//你只应该这样做一次
line=GetComponent();
//你也应该只做一次
adMobManager=FindObjectOfType();
//如果您现在将这些引用直接拖动到
//序列化字段根本不需要在运行时获取它们。
}
//每帧调用一次更新
无效更新()
{
line.positionCount=transform.childCount;
var positions=newvector3[transform.childCount];
对于(var i=0;i