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C# Unity生成并运行游戏错误:生成玩家时出错:提取引用的DLL失败_C#_Unity3d_Unity5 - Fatal编程技术网

C# Unity生成并运行游戏错误:生成玩家时出错:提取引用的DLL失败

C# Unity生成并运行游戏错误:生成玩家时出错:提取引用的DLL失败,c#,unity3d,unity5,C#,Unity3d,Unity5,以前使用Unity engine 4.5创建了一个游戏,现在更新为Unity engine 5。游戏运行良好,正在完善中。但是,当我单击“为android构建并运行”时,出现以下错误: 作为初学者,我不知道如何处理这个错误 NullReferenceException: Object reference not set to an instance of an object UnityEditor.PluginImporter+<GetImporters>c__AnonSto

以前使用Unity engine 4.5创建了一个游戏,现在更新为Unity engine 5。游戏运行良好,正在完善中。但是,当我单击“为android构建并运行”时,出现以下错误:
作为初学者,我不知道如何处理这个错误

NullReferenceException: Object reference not set to an instance of an object
    UnityEditor.PluginImporter+<GetImporters>c__AnonStoreyC.<>m__E (UnityEditor.PluginImporter imp) (at C:/buildslave/unity/build/artifacts/generated/common/editor/PluginImporterBindings.gen.cs:104)
    System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[UnityEditor.PluginImporter].MoveNext ()
    System.Collections.Generic.List`1[UnityEditor.PluginImporter].AddEnumerable (IEnumerable`1 enumerable) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
    System.Collections.Generic.List`1[UnityEditor.PluginImporter]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
    System.Linq.Enumerable.ToArray[PluginImporter] (IEnumerable`1 source)
    UnityEditor.PluginImporter.GetImporters (System.String platformName) (at C:/buildslave/unity/build/artifacts/generated/common/editor/PluginImporterBindings.gen.cs:103)
    UnityEditor.PluginImporter.GetImporters (BuildTarget platform) (at C:/buildslave/unity/build/artifacts/generated/common/editor/PluginImporterBindings.gen.cs:111)
    UnityEditor.AndroidPluginImporterExtension.CheckFileCollisions (System.String buildTargetName)
    UnityEditorInternal.PluginsHelper.CheckFileCollisions (BuildTarget buildTarget) (at C:/buildslave/unity/build/Editor/Mono/Plugins/PluginsHelper.cs:25)
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
NullReferenceException:对象引用未设置为对象的实例
UnityEditor.PluginImporter+c_uanostoreyc.m_ue(UnityEditor.PluginImporter imp)(位于c:/buildslave/unity/build/artifacts/generated/common/editor/PluginImporterBindings.gen.cs:104)
System.Linq.Enumerable+c__迭代器1D`1[UnityEdit.PluginImporter].MoveNext()
System.Collections.Generic.List`1[UnityEdit.PluginImporter].AddEnumerable(IEnumerable`1 enumerable)(位于/Users/builduser/buildslave/mono运行时和classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
System.Collections.Generic.List`1[UnityEditor.PluginImporter]…ctor(IEnumerable`1 collection)(at/Users/builduser/buildslave/mono运行时和classlibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
System.Linq.Enumerable.ToArray[PluginImporter](IEnumerable`1源)
UnityEditor.PluginImporter.GetImporters(System.String platformName)(位于C:/buildslave/unity/build/artifacts/generated/common/editor/PluginImporterBindings.gen.cs:103)
UnityEditor.PluginImporter.GetImporters(构建目标平台)(位于C:/buildslave/unity/build/artifacts/generated/common/editor/PluginImporterBindings.gen.cs:111)
UnityEditor.AndroidPluginImporterExtension.CheckFileCollisions(System.String buildTargetName)
UnityEditorInternal.PluginsHelper.CheckFileCollisions(BuildTarget-BuildTarget)(位于C:/buildslave/unity/build/Editor/Mono/Plugins/PluginsHelper.cs:25)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

请检查您所处的平台是否正确(内置设置)

如果可以,请尝试关闭Unity,然后手动删除库文件夹(在项目目录中),然后重新打开(重建)Unity项目。我注意到,在这些类型的错误中,这种方法有时对我有效


我希望这有帮助

让我们尝试删除库文件夹并重新生成此项目。希望这对你有用me@SyedMuhammadSalmanShah我很高兴,伙计。你介意选择我的回答作为答案吗?谢谢