为什么C#socket服务器可以';从python客户端找不到eof?

为什么C#socket服务器可以';从python客户端找不到eof?,c#,python,sockets,C#,Python,Sockets,更新 无论是\r\n还是“\n”,它们都不起作用 如果我将(“”)的索引-1更改为索引(“”==-1,它就工作了。我搜索了一下,发现eof总是在-1,但我不知道为什么,msdn不会错 代码很简单,我只是从中复制它们 如果我在Python的第一个链接中使用服务器代码,Python可以打印出从客户端发送的消息。但是如果我使用C#server,那么(“”的索引总是-1,这意味着从客户端发送的消息永远不会被C#server打印,为什么 服务器代码 C# 这可能是由于不同的行尾:\n和\r\n。

更新

无论是
\r\n
还是“\n”,它们都不起作用

如果我将(“”)的
索引-1
更改为
索引(“”==-1
,它就工作了。我搜索了一下,发现eof总是在-1,但我不知道为什么,msdn不会错


代码很简单,我只是从中复制它们

如果我在Python的第一个链接中使用服务器代码,Python可以打印出从客户端发送的消息。但是如果我使用C#server,那么(“”的
索引总是-1,这意味着从客户端发送的消息永远不会被C#server打印,为什么

服务器代码
C#


这可能是由于不同的行尾:
\n
\r\n
。 检查您的应用程序是否正在发送和等待相同的消息

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;

// State object for reading client data asynchronously  
public class StateObject
{
    // Client  socket.  
    public Socket workSocket = null;
    // Size of receive buffer.  
    public const int BufferSize = 1024;
    // Receive buffer.  
    public byte[] buffer = new byte[BufferSize];
    // Received data string.  
    public StringBuilder sb = new StringBuilder();
}

public class AsynchronousSocketListener
{
    // Thread signal.  
    public static ManualResetEvent allDone = new ManualResetEvent(false);

    public AsynchronousSocketListener()
    {
    }

    public static void StartListening()
    {
        // Data buffer for incoming data.  
        byte[] bytes = new Byte[1024];

        // Establish the local endpoint for the socket.  
        // The DNS name of the computer  
        // running the listener is "host.contoso.com".  
        IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
        IPAddress ipAddress = ipHostInfo.AddressList[0];
        IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);

        // Create a TCP/IP socket.  
        Socket listener = new Socket(AddressFamily.InterNetwork,
            SocketType.Stream, ProtocolType.Tcp);

        // Bind the socket to the local endpoint and listen for incoming connections.  
        try
        {
            listener.Bind(localEndPoint);
            listener.Listen(100);

            while (true)
            {
                // Set the event to nonsignaled state.  
                allDone.Reset();

                // Start an asynchronous socket to listen for connections.  
                Console.WriteLine("Waiting for a connection...");
                listener.BeginAccept(
                    new AsyncCallback(AcceptCallback),
                    listener);

                // Wait until a connection is made before continuing.  
                allDone.WaitOne();
            }

        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }

        Console.WriteLine("\nPress ENTER to continue...");
        Console.Read();

    }

    public static void AcceptCallback(IAsyncResult ar)
    {
        // Signal the main thread to continue.  
        allDone.Set();

        // Get the socket that handles the client request.  
        Socket listener = (Socket)ar.AsyncState;
        Socket handler = listener.EndAccept(ar);

        // Create the state object.  
        StateObject state = new StateObject();
        state.workSocket = handler;
        handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
            new AsyncCallback(ReadCallback), state);
    }

    public static void ReadCallback(IAsyncResult ar)
    {
        String content = String.Empty;

        // Retrieve the state object and the handler socket  
        // from the asynchronous state object.  
        StateObject state = (StateObject)ar.AsyncState;
        Socket handler = state.workSocket;

        // Read data from the client socket.   
        int bytesRead = handler.EndReceive(ar);

        if (bytesRead > 0)
        {
            // There  might be more data, so store the data received so far.  
            state.sb.Append(Encoding.ASCII.GetString(
                state.buffer, 0, bytesRead));

            // Check for end-of-file tag. If it is not there, read   
            // more data.  
            content = state.sb.ToString();
            int res = 0;
            res = content.IndexOf("<EOF>");

            if (res > -1)
            {
                // All the data has been read from the   
                // client. Display it on the console.  
                Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
                    content.Length, content);
                // Echo the data back to the client.  
                Send(handler, content);
            }
            else
            {
                // Not all data received. Get more.  
                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReadCallback), state);
            }
        }
    }

    private static void Send(Socket handler, String data)
    {
        // Convert the string data to byte data using ASCII encoding.  
        byte[] byteData = Encoding.ASCII.GetBytes(data);

        // Begin sending the data to the remote device.  
        handler.BeginSend(byteData, 0, byteData.Length, 0,
            new AsyncCallback(SendCallback), handler);
    }

    private static void SendCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the socket from the state object.  
            Socket handler = (Socket)ar.AsyncState;

            // Complete sending the data to the remote device.  
            int bytesSent = handler.EndSend(ar);
            Console.WriteLine("Sent {0} bytes to client.", bytesSent);

            handler.Shutdown(SocketShutdown.Both);
            handler.Close();

        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    public static int Main(String[] args)
    {
        StartListening();
        return 0;
    }
}
#!/usr/bin/python3           # This is client.py file

import socket

# create a socket object
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)

# get local machine name
host = socket.gethostname()

port = 11000

# connection to hostname on the port.
s.connect((host, port))

msg='Hi Server!'+ "\r\n"
s.send(msg.encode('ascii'))

# Receive no more than 1024 bytes
msg = s.recv(1024)

s.close()

print (msg.decode('ascii'))