C# 发送被GetAsyncKeyState()忽略的虚拟鼠标单击?
我整天都在试验和搜索,但我一辈子都不知道该怎么做 正如标题所示,我希望能够发送被GetAsyncKeyState()之类的东西忽略的鼠标单击 基本上我在做什么:C# 发送被GetAsyncKeyState()忽略的虚拟鼠标单击?,c#,windows,C#,Windows,我整天都在试验和搜索,但我一辈子都不知道该怎么做 正如标题所示,我希望能够发送被GetAsyncKeyState()之类的东西忽略的鼠标单击 基本上我在做什么: //While physically holding left mouse button... while (GetAsyncKeyState(0x01) != 0) { //left mouse button virtually down (obviously already is down the first loop)
//While physically holding left mouse button...
while (GetAsyncKeyState(0x01) != 0)
{
//left mouse button virtually down (obviously already is down the first loop)
mouse_event(2, 0, 0, 0, 0);
Thread.Sleep(100);
//left mouse button virtually up
mouse_event(4, 0, 0, 0, 0);
}
现在,while循环停止了,因为我实际上举起了按钮,所以我要求的是鼠标事件/GetAsyncKeyState(或一些我不知道的参数)的替代方案,因此我可以在不影响实际状态的情况下操纵键状态
例如,我可以在自动热键中使用Send{LButton up}和GetKeyState(“LButton”,“p”)来实现这一点
有什么想法吗?包含LLMHF\u注入的
和LLMHF\u下注入的
标志。也许你应该看看
下面的代码只是一个带有计时器的空表单,配置为“开”并每秒调用“TimerOnTick”
当您单击时,输出为“497361,0”,当计时器单击时,输出为“497361,1”
顺便说一句,你为什么要这么做!!!我正在做一个需要奇怪计时的自动点击器,我真的希望它能点击我正在按的按键。这主要是出于实验原因。你的回答真的把我推向了正确的方向,所以非常感谢!)
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading;
using System.Windows.Forms;
namespace Syracuse
{
public partial class Form1 : Form
{
private const int WH_MOUSE_LL = 14;
private static LowLevelMouseProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
public Form1()
{
InitializeComponent();
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
_hookID = SetHook(_proc);
}
protected override void OnClosed(EventArgs e)
{
base.OnClosed(e);
UnhookWindowsHookEx(_hookID);
}
private void TimerOnTick(object sender, EventArgs e)
{
//left mouse button virtually down (obviously already is down the first loop)
mouse_event(2, 0, 0, 0, UIntPtr.Zero);
Thread.Sleep(100);
//left mouse button virtually up
mouse_event(4, 0, 0, 0, UIntPtr.Zero);
}
private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && MouseMessages.WM_LBUTTONDOWN == (MouseMessages) wParam)
{
var hookStruct = (MSLLHOOKSTRUCT) Marshal.PtrToStructure(lParam, typeof (MSLLHOOKSTRUCT));
Console.WriteLine(hookStruct.pt.x + ", " + hookStruct.pt.y + ", " + hookStruct.flags);
}
// Todo create OnMouseUpExEvent, OnMouseDownExEvent witch provide MSLLHOOKSTRUCT informations.
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
private static IntPtr SetHook(LowLevelMouseProc proc)
{
using (var curProcess = Process.GetCurrentProcess())
using (var curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_MOUSE_LL, proc, GetModuleHandle(curModule.ModuleName), 0);
}
}
private delegate IntPtr LowLevelMouseProc(int nCode, IntPtr wParam, IntPtr lParam);
#region Enum & Struct
private enum MouseMessages
{
WM_LBUTTONDOWN = 0x0201,
WM_LBUTTONUP = 0x0202,
WM_MOUSEMOVE = 0x0200,
WM_MOUSEWHEEL = 0x020A,
WM_RBUTTONDOWN = 0x0204,
WM_RBUTTONUP = 0x0205
}
[StructLayout(LayoutKind.Sequential)]
private struct MSLLHOOKSTRUCT
{
public POINT pt;
public uint mouseData;
public uint flags;
public uint time;
public IntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
private struct POINT
{
public int x;
public int y;
}
#endregion
#region Extern
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
public static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint cButtons, UIntPtr dwExtraInfo);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelMouseProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
#endregion
}
}