C# Unity与google play services Social.localUser.Authenticate崩溃

C# Unity与google play services Social.localUser.Authenticate崩溃,c#,unity3d,google-play-services,android-unity-plugin,C#,Unity3d,Google Play Services,Android Unity Plugin,im使用unity插件为unity和natcam玩游戏插件 我必须从natcam.aar中删除google-play-services.jar来构建我的项目,因为我无法将类转换为dex格式 电话后 PlayGamesPlatform.Activate(); Social.localUser.Authenticate((bool success) => {} 我的游戏在没有任何明显原因的情况下崩溃了 E/AndroidRuntime(23520): Process: com.trackun

im使用unity插件为unity和natcam玩游戏插件

我必须从natcam.aar中删除google-play-services.jar来构建我的项目,因为我无法将类转换为dex格式

电话后

PlayGamesPlatform.Activate();
Social.localUser.Authenticate((bool success) => {}
我的游戏在没有任何明显原因的情况下崩溃了

E/AndroidRuntime(23520): Process: com.trackunload.game, PID: 23520
W/KloServer( 4990): Aborted broadcast does not supprt for: com.trackunload.game
W/ActivityManager( 4219):   Force finishing activity com.trackunload.game/com.unity3d.player.UnityPlayerActivity
D/AES     ( 4219):     process : com.trackunload.game
D/AES     ( 4219):      module : com.trackunload.game v3 (1.0.2)
D/AEE/LIBAEE( 4219): shell: raise_exp(2, 23520, -1361051648, com.trackunload.game, 0x0x558ffd98c0, 0x0x0)
I/DEBUG   (23669): [OnPurpose Redunant in void preset_info(aed_report_record*, int, int)] pid: 23520, tid: -1361051648, name: UNKNOWN  >>> com.trackunload.game <<<
V/AEE/AED (23669): dashboard_record_update() : rec->module = com.trackunload.game 
V/WindowManager( 4219): Changing focus from Window{3b3dc3b9 u0 com.trackunload.game/com.unity3d.player.UnityPlayerActivity} to Window{453e7c7 u0 Application Error: com.trackunload.game} Callers=com.android.server.wm.WindowManagerService.addWindow:2842 com.android.server.wm.Session.addToDisplay:173 android.view.ViewRootImpl.setView:647 android.view.WindowManagerGlobal.addView:282 
I/WindowManager( 4219): Gaining focus: Window{453e7c7 u0 Application Error: com.trackunload.game}
I/BufferQueueConsumer(  255): [Application Error: com.trackunload.game](this:0x55832155c0,id:1192,api:0,p:-1,c:255) setConsumerName: Application Error: com.trackunload.game
I/BufferQueueConsumer(  255): [Application Error: com.trackunload.game](this:0x55832155c0,id:1192,api:0,p:-1,c:255) setDefaultBufferSize: width=1 height=1
I/BufferQueueConsumer(  255): [Application Error: com.trackunload.game](this:0x55832155c0,id:1192,api:0,p:-1,c:255) setDefaultBufferSize: width=1920 height=382
I/BufferQueueProducer(  255): [Application Error: com.trackunload.game](this:0x55832155c0,id:1192,api:1,p:4219,c:255) connect(P): api=1 producer=(4219:system_server) producerControlledByApp=false
I/BufferQueueProducer(  255): [Application Error: com.trackunload.game](this:0x55832155c0,id:1192,api:1,p:4219,c:255) new GraphicBuffer needed
D/BufferQueueProducer(  255): [Application Error: com.trackunload.game](this:0x55832155c0,id:1192,api:1,p:4219,c:255) allocateBuffers: allocating from 1 buffers up to 3 buffers
D/BufferQueueProducer(  255): [Application Error: com.trackunload.game](this:0x55832155c0,id:1192,api:1,p:4219,c:255) allocateBuffers: allocating from 3 buffers up to 3 buffers
W/ActivityManager( 4219): Activity pause timeout for ActivityRecord{3d6b8487 u0 com.trackunload.game/com.unity3d.player.UnityPlayerActivity t112 f}
I/BufferQueueConsumer(  255): [com.trackunload.game/com.unity3d.player.UnityPlayerActivity](this:0x55833746c0,id:1186,api:2,p:23520,c:255) setDefaultBufferSize: width=1080 height=1920
I/BufferQueueConsumer(  255): [Application Error: com.trackunload.game](this:0x55832155c0,id:1192,api:1,p:4219,c:255) setDefaultBufferSize: width=1080 height=382
V/WindowManager( 4219): Changing focus from Window{453e7c7 u0 Application Error: com.trackunload.game} to Window{8c84a90 u0 RecentsPanel} Callers=com.android.server.wm.WindowManagerService.addWindow:2842 com.android.server.wm.Session.addToDisplay:173 android.view.IWindowSession$Stub.onTransact:111 com.android.server.wm.Session.onTransact:136 
I/BufferQueueProducer(  255): [Application Error: com.trackunload.game](this:0x55832155c0,id:1192,api:1,p:-1,c:255) disconnect(P): api 1
I/BufferQueueConsumer(  255): [Application Error: com.trackunload.game](this:0x55832155c0,id:1192,api:1,p:-1,c:255) getReleasedBuffers: returning mask 0xffffffffffffffff
I/BufferQueueProducer(  255): [Application Error: com.trackunload.game](this:0x55832155c0,id:1192,api:1,p:4219,c:255) connect(P): api=1 producer=(4219:system_server) producerControlledByApp=false
I/BufferQueueProducer(  255): [Application Error: com.trackunload.game](this:0x55832155c0,id:1192,api:1,p:4219,c:255) new GraphicBuffer needed
I/BufferQueueProducer(  255): [Application Error: com.trackunload.game](this:0x55832155c0,id:1192,api:1,p:4219,c:255) new GraphicBuffer needed
V/WindowManager( 4219): Changing focus from Window{8c84a90 u0 RecentsPanel} to Window{453e7c7 u0 Application Error: com.trackunload.game} Callers=com.android.server.wm.WindowManagerService.relayoutWindow:3595 com.android.server.wm.Session.relayout:202 android.view.IWindowSession$Stub.onTransact:237 com.android.server.wm.Session.onTransact:136 
I/WindowManager( 4219): Gaining focus: Window{453e7c7 u0 Application Error: com.trackunload.game}
I/BufferQueueProducer(  255): [Application Error: com.trackunload.game](this:0x55832155c0,id:1192,api:1,p:4219,c:255) new GraphicBuffer needed
I/BufferQueueProducer(  255): [Application Error: com.trackunload.game](this:0x55832155c0,id:1192,api:1,p:4219,c:255) queueBuffer: fps=3.57 dur=1120.10 max=522.67 min=11.79
W/WindowManager( 4219): Force clearing orientation change: Window{3b3dc3b9 u0 com.trackunload.game/com.unity3d.player.UnityPlayerActivity}
I/WindowManager( 4219): Screen frozen for +2s18ms due to Window{3b3dc3b9 u0 com.trackunload.game/com.unity3d.player.UnityPlayerActivity}
I/BufferQueueProducer(  255): [Application Error: com.trackunload.game](this:0x55832155c0,id:1192,api:1,p:4219,c:255) queueBuffer: fps=6.67 dur=2548.01 max=2278.98 min=15.41
I/BufferQueueProducer(  255): [Application Error: com.trackunload.game](this:0x55832155c0,id:1192,api:1,p:-1,c:255) disconnect(P): api 1
I/BufferQueueConsumer(  255): [Application Error: com.trackunload.game](this:0x55832155c0,id:1192,api:1,p:-1,c:255) getReleasedBuffers: returning mask 0xffffffffffffffff
V/WindowManager( 4219): Changing focus from Window{453e7c7 u0 Application Error: com.trackunload.game EXITING} to Window{e04e2b0 u0 com.nianticlabs.pokemongo/com.unity3d.player.UnityPlayerNativeActivity} Callers=com.android.server.wm.WindowManagerService.removeWindowLocked:2975 com.android.server.wm.WindowManagerService.removeWindow:2912 com.android.server.wm.Session.remove:192 android.view.ViewRootImpl.dispatchDetachedFromWindow:3344 
I/WindowManager( 4219): Losing focus: Window{453e7c7 u0 Application Error: com.trackunload.game EXITING}
I/WindowState( 4219): WIN DEATH: Window{3b3dc3b9 u0 com.trackunload.game/com.unity3d.player.UnityPlayerActivity}
I/BufferQueueProducer(  255): [com.trackunload.game/com.unity3d.player.UnityPlayerActivity](this:0x55833746c0,id:1186,api:2,p:-1,c:255) disconnect(P): api 2
D/GuiExt  (  302): [GuiExtS] binder of dump tunnel(BQM-[23520:com.trackunload.game]) died
I/BufferQueueConsumer(  255): [com.trackunload.game/com.unity3d.player.UnityPlayerActivity](this:0x55833746c0,id:1186,api:2,p:-1,c:255) getReleasedBuffers: returning mask 0xffffffffffffffff
W/WindowManager( 4219): Force-removing child win Window{3e9cdaf2 u0 SurfaceView} from container Window{3b3dc3b9 u0 com.trackunload.game/com.unity3d.player.UnityPlayerActivity}
I/ActivityManager( 4219): Process com.trackunload.game (pid 23520) has died
D/ActivityManager( 4219): SVC-handleAppDiedLocked: app = ProcessRecord{1ba87ed8 23520:com.trackunload.game/u0a178}, app.pid = 23520
D/SurfaceFlinger(  255):     remove: com.trackunload.game/com.unity3d.player.UnityPlayerActivity
I/BufferQueueConsumer(  255): [com.trackunload.game/com.unity3d.player.UnityPlayerActivity](this:0x55833746c0,id:1186,api:2,p:-1,c:-1) disconnect(C)
I/BufferQueue(  255): [com.trackunload.game/com.unity3d.player.UnityPlayerActivity](this:0x55833746c0,id:1186,api:2,p:-1,c:-1) ~BufferQueueCore
I/BufferQueueConsumer(  255): [Application Error: com.trackunload.game](this:0x55832155c0,id:1192,api:1,p:-1,c:-1) disconnect(C)
I/BufferQueue(  255): [Application Error: com.trackunload.game](this:0x55832155c0,id:1192,api:1,p:-1,c:-1) ~BufferQueueCore
E/AndroidRuntime(23520):进程:com.trackunload.game,PID:23520
W/KloServer(4990):中止的广播不支持:com.trackunload.game
W/ActivityManager(4219):强制完成活动com.trackunload.game/com.unity3d.player.unityPlayerPractivity
D/AES(4219):进程:com.trackunload.game
D/AES(4219):模块:com.trackunload.game v3(1.0.2)
D/AEE/LIBAEE(4219):shell:raise_exp(223520,-1361051648,com.trackunload.game,0x0x558ffd98c0,0x0x0)

I/DEBUG(23669):[OnPurpose Redunant in void preset_info(aed_report_record*,int,int)]pid:23520,tid:-1361051648,name:UNKNOWN>>>com.trackunload.game是否向清单添加了权限?是的(我有位置权限),但可能我没有考虑其中的一些权限。你能说出你的意思吗?这可能是一个愚蠢的问题,但你在调用.Activate()之前是否构建了Google PlayServices平台?你在Unity中构建GPS平台是什么意思?@Ziejer抱歉,如果这太晚了,但我想Cabrra的意思是进入窗口->Google Play Games->安装->Android安装