C# 获取UI文本元素的高度不正确
我有一些代码为文本元素设置自定义,然后自动调整高度,如下所示:C# 获取UI文本元素的高度不正确,c#,user-interface,unity3d,text,C#,User Interface,Unity3d,Text,我有一些代码为文本元素设置自定义,然后自动调整高度,如下所示: Title.SetTextContainerSize("autoH", 330); public void SetTextContainerSize(string fit, float dimension = 0) { if (UIElement.GetComponent<ContentSizeFitter>() == null) UISizeFitterComponen
Title.SetTextContainerSize("autoH", 330);
public void SetTextContainerSize(string fit, float dimension = 0)
{
if (UIElement.GetComponent<ContentSizeFitter>() == null)
UISizeFitterComponent = UIElement.AddComponent(typeof(ContentSizeFitter)) as ContentSizeFitter;
if (fit == "autoWH")
{
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
base.SetDimensions( RectOptions.sizeDelta);
}
else if (fit == "autoW")
{
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
base.SetDimensions( new Vector2(RectOptions.rect.width, dimension));
}
else if (fit == "autoH")
{ //here is a problem..
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
Canvas.ForceUpdateCanvases();
Debug.Log(new Vector2(dimension, RectOptions.rect.height));
base.SetDimensions( new Vector2(dimension, RectOptions.rect.height));
}
}
public void SetTextContainerSize(string fit, float dimension = 0)
{
if (UIElement.GetComponent<ContentSizeFitter>() == null)
UISizeFitterComponent = UIElement.AddComponent(typeof(ContentSizeFitter)) as ContentSizeFitter;
if (fit == "autoWH")
{
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
}
else if (fit == "autoW")
{
base.SetDimensions(new Vector2(dimension, dimension));
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
Canvas.ForceUpdateCanvases();
base.SetDimensions( new Vector2(RectOptions.rect.width, dimension));
}
else if (fit == "autoH")
{
base.SetDimensions(new Vector2(dimension, dimension));
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
Canvas.ForceUpdateCanvases();
base.SetDimensions( new Vector2(dimension, RectOptions.rect.height));
}
}
但是当我调用函数来更新文本时,我从Debug.Log()
中得到以下结果,它表示宽度为330,高度为2077。在这种情况下,宽度是正确的,但高度甚至不接近
请参见此处实际元素及其正确高度的屏幕截图。
编辑2我的unity版本是2018.1.3f1
更新图元的实际高度时,我做错了什么
如果有完全其他的方法,我也愿意完全重写当前函数(如果Nessery:)
如果有不清楚的地方,请告诉我,以便我能澄清
编辑3我决定添加使用函数的类的完整代码和调用相应函数的代码,可能是因为出现了导致错误的问题:
这是调用problametic函数的代码:
var Title = new EasyText(new Vector2(390, -20), Vector2.zero, Data.title, 30, _color: new Color(0,0,0,1));
Title.SetTextContainerSize("autoH", 330);
Main.MainCanvas.Add(Title);
var titleBottom = (Title.Dimensions.y);
Debug.Log(titleBottom);
这是由上述代码调用的类:
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections.Generic;
namespace Easy.UI
{
public static class EasyUISettings
{
public struct AnchorPoints
{
public static readonly Vector2 TopLeft = new Vector2(0, 1);
public static readonly Vector2 Center = new Vector2(0.5f, 0.5f);
public static readonly Vector2 CenterLeft = new Vector2(0, 0.5f);
public static readonly Vector2 CenterRight = new Vector2(1, 0.5f);
public static readonly Vector2 TopCenter = new Vector2(0.5f, 1);
public static readonly Vector2 BottomCenter = new Vector2(0.5f, 0);
}
public struct CoordinateReference
{
private CoordinateReference(int minX, int maxX, int minY, int maxY)
{
AnchorMin = new Vector2(minX, minY);
AnchorMax = new Vector2(maxX, maxY);
}
public Vector2 AnchorMin { get; set; }
public Vector2 AnchorMax { get; set; }
public static readonly CoordinateReference TopLeft = new CoordinateReference(0, 0, 1, 1);
public static readonly CoordinateReference TopRight = new CoordinateReference(1, 1, 1, 1);
public static readonly CoordinateReference BottomLeft = new CoordinateReference(0, 0, 0, 0);
public static readonly CoordinateReference BottomRight = new CoordinateReference(1, 1, 0, 0);
}
public struct TextAlignment
{
public static readonly TextAnchor TopLeft = TextAnchor.UpperLeft;
public static readonly TextAnchor TopRight = TextAnchor.UpperRight;
public static readonly TextAnchor TopCenter = TextAnchor.UpperCenter;
public static readonly TextAnchor CenterLeft = TextAnchor.MiddleLeft;
public static readonly TextAnchor CenterRight = TextAnchor.MiddleRight;
public static readonly TextAnchor CenterCenter = TextAnchor.MiddleCenter;
public static readonly TextAnchor BottomLeft = TextAnchor.LowerLeft;
public static readonly TextAnchor BottomCenter = TextAnchor.LowerCenter;
public static readonly TextAnchor BottomRight = TextAnchor.LowerRight;
}
}
public static class EasyUIHelpers
{
public static void DestroyUIElement(EasyUIELementFoundation element)
{
element.DestroyUIElement();
element = null;
}
}
public class EasyCanvas
{
private GameObject CanvasObject, Events;
private RectTransform Rect;
private Canvas CanvasScript;
private CanvasScaler Scaler;
private GraphicRaycaster Raycaster;
private StandaloneInputModule Inputs;
private List<EasyUIELementFoundation> CanvasElements;
public EasyCanvas()
{
CanvasElements = new List<EasyUIELementFoundation>();
CanvasObject = new GameObject();
CanvasObject.name = "EasyCanvas";
Rect = CanvasObject.AddComponent(typeof(RectTransform)) as RectTransform;
CanvasScript = CanvasObject.AddComponent(typeof(Canvas)) as Canvas;
Scaler = CanvasObject.AddComponent(typeof(CanvasScaler)) as CanvasScaler;
Raycaster = CanvasObject.AddComponent(typeof(GraphicRaycaster)) as GraphicRaycaster;
CanvasScript.pixelPerfect = true;
Events = new GameObject();
Events.name = "EasyEventsHandler";
Events.AddComponent(typeof(EventSystem));
Inputs = Events.AddComponent(typeof(StandaloneInputModule)) as StandaloneInputModule;
}
public EasyCanvas(string _type, Camera c) : this()
{
CanvasScript.worldCamera = c;
CanvasScript.planeDistance = 0.15f;
if (_type.Equals("Camera"))
{
CanvasScript.renderMode = RenderMode.ScreenSpaceCamera;
Scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
Scaler.referenceResolution = new Vector2(1920, 1080);
Scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
}
else if(_type.Equals("World"))
CanvasScript.renderMode = RenderMode.WorldSpace;
}
public void Add(EasyUIELementFoundation element)
{
element.AddToCanvas(CanvasScript);
CanvasElements.Add(element);
}
public void EmptyCanvas()
{
for (int i = CanvasElements.Count - 1; i >= 0 ; i--)
{
CanvasElements[i].DestroyUIElement();
CanvasElements[i] = null;
CanvasElements.RemoveAt(i);
}
}
public Vector2 GetCanvasDimensions()
{
return Rect.sizeDelta;
}
}
public abstract class EasyUIELementFoundation
{
protected GameObject UIElement;
protected RectTransform RectOptions;
public Vector2 Position { get; private set; }
public Vector2 Dimensions { get; private set; }
public Vector2 PivotPoint { get; private set; }
public EasyUISettings.CoordinateReference ReferenceCoordinates { get; private set; }
protected EasyUIELementFoundation(Vector2 _position, Vector2 _dimensions)
{
UIElement = new GameObject();
RectOptions = UIElement.AddComponent(typeof(RectTransform)) as RectTransform;
SetPivotReference(EasyUISettings.AnchorPoints.TopLeft);
SetCoordinateReference(EasyUISettings.CoordinateReference.TopLeft);
SetPosition(_position);
SetDimensions(_dimensions);
}
public void SetCoordinateReference(EasyUISettings.CoordinateReference reference)
{
RectOptions.anchorMin = reference.AnchorMin;
RectOptions.anchorMax = reference.AnchorMax;
ReferenceCoordinates = reference;
}
public void SetPivotReference(Vector2 reference)
{
RectOptions.pivot = reference;
PivotPoint = reference;
}
public void SetPosition(Vector2 pos)
{
RectOptions.anchoredPosition = pos;
Position = pos;
}
public void SetDimensions(Vector2 dimensions)
{
RectOptions.sizeDelta = dimensions;
Dimensions = dimensions;
}
public void AddToCanvas(Canvas c)
{
UIElement.transform.SetParent(c.transform, false);
}
public void DestroyUIElement()
{
Object.Destroy(UIElement);
}
}
public class EasyText : EasyUIELementFoundation
{
protected ContentSizeFitter UISizeFitterComponent;
protected Text UITextComponent;
public string Text { get; private set; }
public Color TextColor { get; private set; }
public Font TextFont { get; private set; }
public int FontSize { get; private set; }
public TextAnchor TextAlignment { get; private set; }
public EasyText(Vector2 _position = default(Vector2), Vector2 _dimensions = default(Vector2), string _text = "Base Text", int _fontSize = 15, Font _font = null, Color _color = default(Color), TextAnchor _align = default(TextAnchor)) : base(_position, _dimensions)
{
UITextComponent = UIElement.AddComponent(typeof(Text)) as Text;
SetText(_text);
SetTextSize(_fontSize);
SetFont(_font);
SetTextColor(_color);
SetTextAlignment(_align);
}
public void SetText(string text)
{
Text = text;
UITextComponent.text = Text;
}
public void SetTextSize(int size)
{
FontSize = size;
UITextComponent.fontSize = size;
}
public void SetFont(UnityEngine.Object font)
{
var ValidFont = (Font)font;
if(ValidFont != null)
{
TextFont = ValidFont;
UITextComponent.font = TextFont;
}
else
{
TextFont = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;
UITextComponent.font = TextFont;
Debug.LogWarning("No font was specified using default font");
}
}
public void SetTextColor(Color color)
{
TextColor = color;
UITextComponent.color = TextColor;
}
public void SetTextAlignment(TextAnchor alignment)
{
TextAlignment = alignment;
UITextComponent.alignment = alignment;
}
public void SetTextContainerSize(string fit, float dimension = 0)
{
if (UIElement.GetComponent<ContentSizeFitter>() == null)
UISizeFitterComponent = UIElement.AddComponent(typeof(ContentSizeFitter)) as ContentSizeFitter;
if (fit == "autoWH")
{
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
base.SetDimensions( RectOptions.sizeDelta);
}
else if (fit == "autoW")
{
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
base.SetDimensions( new Vector2(RectOptions.rect.width, dimension));
}
else if (fit == "autoH")
{
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
// THIS NEEDS A FIX OMG
// LayoutRebuilder.ForceRebuildLayoutImmediate(RectOptions);
Canvas.ForceUpdateCanvases();
UISizeFitterComponent.SetLayoutVertical();
base.SetDimensions( new Vector2(dimension, RectOptions.rect.height));
}
}
public void RemoveContentSizeFitter()
{
var component = UIElement.GetComponent(typeof(ContentSizeFitter)) as ContentSizeFitter;
if(component != null)
Object.Destroy(component);
}
}
}
使用UnityEngine;
使用UnityEngine.UI;
使用UnityEngine.EventSystems;
使用System.Collections.Generic;
名称空间Easy.UI
{
公共静态类易设置
{
公共结构主播点
{
公共静态只读向量2 TopLeft=新向量2(0,1);
公共静态只读矢量2中心=新矢量2(0.5f,0.5f);
公共静态只读向量2 CenterLeft=新向量2(0,0.5f);
公共静态只读向量2 CenterRight=新向量2(1,0.5f);
公共静态只读向量2 TopCenter=新向量2(0.5f,1);
公共静态只读向量2 BottomCenter=新向量2(0.5f,0);
}
公共结构协调引用
{
私有协调引用(int-minX,int-maxX,int-minY,int-maxY)
{
锚定蛋白=新向量2(minX,minY);
AnchorMax=新矢量2(maxX,maxY);
}
公共向量2主播{get;set;}
公共向量2主播{get;set;}
公共静态只读CoordinaterReference TopLeft=新的CoordinaterReference(0,0,1,1);
公共静态只读CoordinaterReference TopRight=新的CoordinaterReference(1,1,1,1);
public static readonly coordinaerereference BottomLeft=新的coordinaerereference(0,0,0,0);
公共静态只读坐标引用BottomRight=新坐标引用(1,1,0,0);
}
公共结构文本对齐
{
公共静态只读TextAnchor TopLeft=TextAnchor.UpperLeft;
公共静态只读TextAnchor TopRight=TextAnchor.UpperRight;
公共静态只读TextAnchor TopCenter=TextAnchor.UpperCenter;
公共静态只读TextAnchor CenterLeft=TextAnchor.middleft;
公共静态只读TextAnchor CenterRight=TextAnchor.MiddleRight;
公共静态只读TextAnchor CenterCenter=TextAnchor.MiddleCenter;
公共静态只读TextAnchor BottomLeft=TextAnchor.LowerLeft;
公共静态只读TextAnchor BottomCenter=TextAnchor.LowerCenter;
公共静态只读TextAnchor BottomRight=TextAnchor.LowerRight;
}
}
公共静态类EasyUIHelpers
{
公共静态元素(EasyUIELementFoundation元素)
{
元素。DestroyUIElement();
元素=空;
}
}
公共类EasyCanvas
{
私人游戏对象CanvasObject、事件;
私有矩形变换矩形;
私人画布画布;
私人拉票机;
私人电视台;
专用标准输入模块输入;
私人名单拉票要素;
公共简易计算机()
{
CanvasElements=新列表();
CanvasObject=新游戏对象();
CanvasObject.name=“EasyCanvas”;
Rect=CanvasObject.AddComponent(typeof(RectTransform))作为RectTransform;
CanvasScript=CanvasObject.AddComponent(类型(画布))作为画布;
Scaler=CanvasObject.AddComponent(typeof(CanvasScaler))作为CanvasScaler;
Raycaster=canvaObject.AddComponent(typeof(GraphicRaycaster))作为GraphicRaycaster;
CanvasScript.pixelPerfect=true;
事件=新游戏对象();
Events.name=“EasyEventsHandler”;
AddComponent(typeof(EventSystem));
Inputs=Events.AddComponent(typeof(StandaloneInputModule))作为StandaloneInputModule;
}
公共EasyCanvas(字符串类型,摄像头c):this()
{
CanvasScript.worldCamera=c;
CanvasScript.planeDistance=0.15f;
如果(_type.Equals(“摄影机”))
{
CanvasScript.renderMode=renderMode.ScreenSpaceCamera;
Scaler.uiScaleMode=CanvasScaler.ScaleMode.ScaleWithScreenSize;
Scaler.referencesolution=newvector2(19201080);
Scaler.screenMatchMode=CanvasScaler.screenMatchMode.matchwidth或height;
}
else if(_type.Equals(“World”))
CanvasScript.renderMode=renderMode.WorldSpace;
}
公共无效添加(EasyUIELementFoundation元素)
{
元素AddToCanvas(CanvasScript);
画布元素。添加(元素);
}
公共空间清空Canvas()
{
对于(int i=canvascelements.Count-1;i>=0;i--)
{
CanvasElements[i].DestroyUIElement();
CanvasElements[i]=null;
画布元素。移除(i);
}
}
公共向量2 GetCanvasDimensions()
{
返回Rect.sizeDelta;
}
}
公共的
var Title = new EasyText(new Vector2(390, -20), Vector2.zero, Data.title, 30, _color: new Color(0,0,0,1));
Title.SetTextContainerSize("autoH", 330);
public void SetTextContainerSize(string fit, float dimension = 0)
{
if (UIElement.GetComponent<ContentSizeFitter>() == null)
UISizeFitterComponent = UIElement.AddComponent(typeof(ContentSizeFitter)) as ContentSizeFitter;
if (fit == "autoWH")
{
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
base.SetDimensions( RectOptions.sizeDelta);
}
else if (fit == "autoW")
{
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
Canvas.ForceUpdateCanvases();
base.SetDimensions( new Vector2(RectOptions.rect.width, dimension));
}
else if (fit == "autoH")
{
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
Canvas.ForceUpdateCanvases();
base.SetDimensions( new Vector2(dimension, RectOptions.rect.height));
}
}
public void SetTextContainerSize(string fit, float dimension = 0)
{
if (UIElement.GetComponent<ContentSizeFitter>() == null)
UISizeFitterComponent = UIElement.AddComponent(typeof(ContentSizeFitter)) as ContentSizeFitter;
if (fit == "autoWH")
{
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
}
else if (fit == "autoW")
{
base.SetDimensions(new Vector2(dimension, dimension));
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
Canvas.ForceUpdateCanvases();
base.SetDimensions( new Vector2(RectOptions.rect.width, dimension));
}
else if (fit == "autoH")
{
base.SetDimensions(new Vector2(dimension, dimension));
UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
Canvas.ForceUpdateCanvases();
base.SetDimensions( new Vector2(dimension, RectOptions.rect.height));
}
}