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C# 获取UI文本元素的高度不正确_C#_User Interface_Unity3d_Text - Fatal编程技术网

C# 获取UI文本元素的高度不正确

C# 获取UI文本元素的高度不正确,c#,user-interface,unity3d,text,C#,User Interface,Unity3d,Text,我有一些代码为文本元素设置自定义,然后自动调整高度,如下所示: Title.SetTextContainerSize("autoH", 330); public void SetTextContainerSize(string fit, float dimension = 0) { if (UIElement.GetComponent<ContentSizeFitter>() == null) UISizeFitterComponen

我有一些代码为文本元素设置自定义,然后自动调整高度,如下所示:

Title.SetTextContainerSize("autoH", 330);

public void SetTextContainerSize(string fit, float dimension = 0)
    {
        if (UIElement.GetComponent<ContentSizeFitter>() == null)
            UISizeFitterComponent = UIElement.AddComponent(typeof(ContentSizeFitter)) as ContentSizeFitter;

        if (fit == "autoWH")
        {
            UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
            UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
            base.SetDimensions( RectOptions.sizeDelta);
        }
        else if (fit == "autoW")
        {
            UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
            base.SetDimensions( new Vector2(RectOptions.rect.width, dimension));
        }
        else if (fit == "autoH")
        { //here is a problem.. 
            UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
            Canvas.ForceUpdateCanvases();
            Debug.Log(new Vector2(dimension, RectOptions.rect.height));
            base.SetDimensions( new Vector2(dimension, RectOptions.rect.height));
        }
    }
public void SetTextContainerSize(string fit, float dimension = 0)
    {
        if (UIElement.GetComponent<ContentSizeFitter>() == null)
            UISizeFitterComponent = UIElement.AddComponent(typeof(ContentSizeFitter)) as ContentSizeFitter;

        if (fit == "autoWH")
        {
            UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
            UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
        }
        else if (fit == "autoW")
        {
            base.SetDimensions(new Vector2(dimension, dimension));
            UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
            UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
            Canvas.ForceUpdateCanvases();
            base.SetDimensions( new Vector2(RectOptions.rect.width, dimension));
        }
        else if (fit == "autoH")
        {
            base.SetDimensions(new Vector2(dimension, dimension));
            UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
            UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
            Canvas.ForceUpdateCanvases();
            base.SetDimensions( new Vector2(dimension, RectOptions.rect.height));
        }
    }
但是当我调用函数来更新文本时,我从
Debug.Log()
中得到以下结果,它表示宽度为330,高度为2077。在这种情况下,宽度是正确的,但高度甚至不接近

请参见此处实际元素及其正确高度的屏幕截图。

编辑2我的unity版本是2018.1.3f1

更新图元的实际高度时,我做错了什么

如果有完全其他的方法,我也愿意完全重写当前函数(如果Nessery:)

如果有不清楚的地方,请告诉我,以便我能澄清

编辑3我决定添加使用函数的类的完整代码和调用相应函数的代码,可能是因为出现了导致错误的问题:

这是调用problametic函数的代码:

var Title = new EasyText(new Vector2(390, -20), Vector2.zero, Data.title, 30, _color: new Color(0,0,0,1));
Title.SetTextContainerSize("autoH", 330);
Main.MainCanvas.Add(Title);

var titleBottom = (Title.Dimensions.y);
Debug.Log(titleBottom);
这是由上述代码调用的类:

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections.Generic;

namespace Easy.UI
{

    public static class EasyUISettings
    {
        public struct AnchorPoints
        {
            public static readonly Vector2 TopLeft = new Vector2(0, 1);
            public static readonly Vector2 Center = new Vector2(0.5f, 0.5f);
            public static readonly Vector2 CenterLeft = new Vector2(0, 0.5f);
            public static readonly Vector2 CenterRight = new Vector2(1, 0.5f);
            public static readonly Vector2 TopCenter = new Vector2(0.5f, 1);
            public static readonly Vector2 BottomCenter = new Vector2(0.5f, 0);
        }

        public struct CoordinateReference
        {
            private CoordinateReference(int minX, int maxX, int minY, int maxY)
            {
                AnchorMin = new Vector2(minX, minY);
                AnchorMax = new Vector2(maxX, maxY);
            }

            public Vector2 AnchorMin { get; set; }
            public Vector2 AnchorMax { get; set; }

            public static readonly CoordinateReference TopLeft = new CoordinateReference(0, 0, 1, 1);
            public static readonly CoordinateReference TopRight = new CoordinateReference(1, 1, 1, 1);
            public static readonly CoordinateReference BottomLeft = new CoordinateReference(0, 0, 0, 0);
            public static readonly CoordinateReference BottomRight = new CoordinateReference(1, 1, 0, 0);

        }

        public struct TextAlignment
        {
            public static readonly TextAnchor TopLeft = TextAnchor.UpperLeft;
            public static readonly TextAnchor TopRight = TextAnchor.UpperRight;
            public static readonly TextAnchor TopCenter = TextAnchor.UpperCenter;
            public static readonly TextAnchor CenterLeft = TextAnchor.MiddleLeft;
            public static readonly TextAnchor CenterRight = TextAnchor.MiddleRight;
            public static readonly TextAnchor CenterCenter = TextAnchor.MiddleCenter;
            public static readonly TextAnchor BottomLeft = TextAnchor.LowerLeft;
            public static readonly TextAnchor BottomCenter = TextAnchor.LowerCenter;
            public static readonly TextAnchor BottomRight = TextAnchor.LowerRight;
        }
    }

    public static class EasyUIHelpers
    {
        public static void DestroyUIElement(EasyUIELementFoundation element)
        {
            element.DestroyUIElement();
            element = null;
        }
    }

    public class EasyCanvas
    {

        private GameObject CanvasObject, Events;
        private RectTransform Rect;
        private Canvas CanvasScript;
        private CanvasScaler Scaler;
        private GraphicRaycaster Raycaster;
        private StandaloneInputModule Inputs;
        private List<EasyUIELementFoundation> CanvasElements;

        public EasyCanvas()
        {
            CanvasElements = new List<EasyUIELementFoundation>();

            CanvasObject = new GameObject();
            CanvasObject.name = "EasyCanvas";
            Rect = CanvasObject.AddComponent(typeof(RectTransform)) as RectTransform;
            CanvasScript = CanvasObject.AddComponent(typeof(Canvas)) as Canvas;
            Scaler = CanvasObject.AddComponent(typeof(CanvasScaler)) as CanvasScaler;
            Raycaster = CanvasObject.AddComponent(typeof(GraphicRaycaster)) as GraphicRaycaster;

            CanvasScript.pixelPerfect = true;

            Events = new GameObject();
            Events.name = "EasyEventsHandler";
            Events.AddComponent(typeof(EventSystem));
            Inputs = Events.AddComponent(typeof(StandaloneInputModule)) as StandaloneInputModule;
        }

        public EasyCanvas(string _type, Camera c) : this()
        {
            CanvasScript.worldCamera = c;
            CanvasScript.planeDistance = 0.15f;

            if (_type.Equals("Camera"))
            {
                CanvasScript.renderMode = RenderMode.ScreenSpaceCamera;
                Scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
                Scaler.referenceResolution = new Vector2(1920, 1080);
                Scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
            }
            else if(_type.Equals("World"))
                CanvasScript.renderMode = RenderMode.WorldSpace;
        }

        public void Add(EasyUIELementFoundation element)
        {
            element.AddToCanvas(CanvasScript);
            CanvasElements.Add(element);
        }

        public void EmptyCanvas()
        {
            for (int i = CanvasElements.Count - 1; i >= 0 ; i--)
            {
                CanvasElements[i].DestroyUIElement();
                CanvasElements[i] = null;
                CanvasElements.RemoveAt(i);
            }
        }

        public Vector2 GetCanvasDimensions()
        {
            return Rect.sizeDelta;
        }
    }

    public abstract class EasyUIELementFoundation
    {
        protected GameObject UIElement;
        protected RectTransform RectOptions;
        public Vector2 Position { get; private set; }
        public Vector2 Dimensions { get; private set; }
        public Vector2 PivotPoint { get; private set; }
        public EasyUISettings.CoordinateReference ReferenceCoordinates { get; private set; }

        protected EasyUIELementFoundation(Vector2 _position, Vector2 _dimensions)
        {
            UIElement = new GameObject();
            RectOptions = UIElement.AddComponent(typeof(RectTransform)) as RectTransform;
            SetPivotReference(EasyUISettings.AnchorPoints.TopLeft);
            SetCoordinateReference(EasyUISettings.CoordinateReference.TopLeft);
            SetPosition(_position);
            SetDimensions(_dimensions);
        }

        public void SetCoordinateReference(EasyUISettings.CoordinateReference reference)
        {
            RectOptions.anchorMin = reference.AnchorMin;
            RectOptions.anchorMax = reference.AnchorMax;
            ReferenceCoordinates = reference;
        }

        public void SetPivotReference(Vector2 reference)
        {
            RectOptions.pivot = reference;
            PivotPoint = reference;
        }

        public void SetPosition(Vector2 pos)
        {
            RectOptions.anchoredPosition = pos;
            Position = pos;
        }

        public void SetDimensions(Vector2 dimensions)
        {
            RectOptions.sizeDelta = dimensions;
            Dimensions = dimensions;
        }

        public void AddToCanvas(Canvas c)
        {
            UIElement.transform.SetParent(c.transform, false);
        }

        public void DestroyUIElement()
        {
            Object.Destroy(UIElement);
        }
    }

    public class EasyText : EasyUIELementFoundation
    {
        protected ContentSizeFitter UISizeFitterComponent;
        protected Text UITextComponent;
        public string Text { get; private set; }
        public Color TextColor { get; private set; }
        public Font TextFont { get; private set; }
        public int FontSize { get; private set; }
        public TextAnchor TextAlignment { get; private set; }

        public EasyText(Vector2 _position = default(Vector2), Vector2 _dimensions = default(Vector2), string _text = "Base Text", int _fontSize = 15, Font _font = null, Color _color = default(Color), TextAnchor _align = default(TextAnchor)) : base(_position, _dimensions)
        {
            UITextComponent = UIElement.AddComponent(typeof(Text)) as Text;
            SetText(_text);
            SetTextSize(_fontSize);
            SetFont(_font);
            SetTextColor(_color);
            SetTextAlignment(_align);
        }

        public void SetText(string text)
        {
            Text = text;
            UITextComponent.text = Text;
        }

        public void SetTextSize(int size)
        {
            FontSize = size;
            UITextComponent.fontSize = size;
        }

        public void SetFont(UnityEngine.Object font)
        {
            var ValidFont = (Font)font;
            if(ValidFont != null)
            {
                TextFont = ValidFont;
                UITextComponent.font = TextFont;
            }
            else
            {
                TextFont = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;
                UITextComponent.font = TextFont;
                Debug.LogWarning("No font was specified using default font");
            }
        }

        public void SetTextColor(Color color)
        {
            TextColor = color;
            UITextComponent.color = TextColor;
        }

        public void SetTextAlignment(TextAnchor alignment)
        {
            TextAlignment = alignment;
            UITextComponent.alignment = alignment;
        }

        public void SetTextContainerSize(string fit, float dimension = 0)
        {
            if (UIElement.GetComponent<ContentSizeFitter>() == null)
                UISizeFitterComponent = UIElement.AddComponent(typeof(ContentSizeFitter)) as ContentSizeFitter;

            if (fit == "autoWH")
            {
                UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
                UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
                base.SetDimensions( RectOptions.sizeDelta);
            }
            else if (fit == "autoW")
            {
                UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
                UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
                base.SetDimensions( new Vector2(RectOptions.rect.width, dimension));
            }
            else if (fit == "autoH")
            {
                UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
                UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
                // THIS NEEDS A FIX OMG
                // LayoutRebuilder.ForceRebuildLayoutImmediate(RectOptions);
                Canvas.ForceUpdateCanvases();
                UISizeFitterComponent.SetLayoutVertical();
                base.SetDimensions( new Vector2(dimension, RectOptions.rect.height));
            }
        }

        public void RemoveContentSizeFitter()
        {
            var component = UIElement.GetComponent(typeof(ContentSizeFitter)) as ContentSizeFitter;
            if(component != null)
                Object.Destroy(component);
        }
    }
}
使用UnityEngine;
使用UnityEngine.UI;
使用UnityEngine.EventSystems;
使用System.Collections.Generic;
名称空间Easy.UI
{
公共静态类易设置
{
公共结构主播点
{
公共静态只读向量2 TopLeft=新向量2(0,1);
公共静态只读矢量2中心=新矢量2(0.5f,0.5f);
公共静态只读向量2 CenterLeft=新向量2(0,0.5f);
公共静态只读向量2 CenterRight=新向量2(1,0.5f);
公共静态只读向量2 TopCenter=新向量2(0.5f,1);
公共静态只读向量2 BottomCenter=新向量2(0.5f,0);
}
公共结构协调引用
{
私有协调引用(int-minX,int-maxX,int-minY,int-maxY)
{
锚定蛋白=新向量2(minX,minY);
AnchorMax=新矢量2(maxX,maxY);
}
公共向量2主播{get;set;}
公共向量2主播{get;set;}
公共静态只读CoordinaterReference TopLeft=新的CoordinaterReference(0,0,1,1);
公共静态只读CoordinaterReference TopRight=新的CoordinaterReference(1,1,1,1);
public static readonly coordinaerereference BottomLeft=新的coordinaerereference(0,0,0,0);
公共静态只读坐标引用BottomRight=新坐标引用(1,1,0,0);
}
公共结构文本对齐
{
公共静态只读TextAnchor TopLeft=TextAnchor.UpperLeft;
公共静态只读TextAnchor TopRight=TextAnchor.UpperRight;
公共静态只读TextAnchor TopCenter=TextAnchor.UpperCenter;
公共静态只读TextAnchor CenterLeft=TextAnchor.middleft;
公共静态只读TextAnchor CenterRight=TextAnchor.MiddleRight;
公共静态只读TextAnchor CenterCenter=TextAnchor.MiddleCenter;
公共静态只读TextAnchor BottomLeft=TextAnchor.LowerLeft;
公共静态只读TextAnchor BottomCenter=TextAnchor.LowerCenter;
公共静态只读TextAnchor BottomRight=TextAnchor.LowerRight;
}
}
公共静态类EasyUIHelpers
{
公共静态元素(EasyUIELementFoundation元素)
{
元素。DestroyUIElement();
元素=空;
}
}
公共类EasyCanvas
{
私人游戏对象CanvasObject、事件;
私有矩形变换矩形;
私人画布画布;
私人拉票机;
私人电视台;
专用标准输入模块输入;
私人名单拉票要素;
公共简易计算机()
{
CanvasElements=新列表();
CanvasObject=新游戏对象();
CanvasObject.name=“EasyCanvas”;
Rect=CanvasObject.AddComponent(typeof(RectTransform))作为RectTransform;
CanvasScript=CanvasObject.AddComponent(类型(画布))作为画布;
Scaler=CanvasObject.AddComponent(typeof(CanvasScaler))作为CanvasScaler;
Raycaster=canvaObject.AddComponent(typeof(GraphicRaycaster))作为GraphicRaycaster;
CanvasScript.pixelPerfect=true;
事件=新游戏对象();
Events.name=“EasyEventsHandler”;
AddComponent(typeof(EventSystem));
Inputs=Events.AddComponent(typeof(StandaloneInputModule))作为StandaloneInputModule;
}
公共EasyCanvas(字符串类型,摄像头c):this()
{
CanvasScript.worldCamera=c;
CanvasScript.planeDistance=0.15f;
如果(_type.Equals(“摄影机”))
{
CanvasScript.renderMode=renderMode.ScreenSpaceCamera;
Scaler.uiScaleMode=CanvasScaler.ScaleMode.ScaleWithScreenSize;
Scaler.referencesolution=newvector2(19201080);
Scaler.screenMatchMode=CanvasScaler.screenMatchMode.matchwidth或height;
}
else if(_type.Equals(“World”))
CanvasScript.renderMode=renderMode.WorldSpace;
}
公共无效添加(EasyUIELementFoundation元素)
{
元素AddToCanvas(CanvasScript);
画布元素。添加(元素);
}
公共空间清空Canvas()
{
对于(int i=canvascelements.Count-1;i>=0;i--)
{
CanvasElements[i].DestroyUIElement();
CanvasElements[i]=null;
画布元素。移除(i);
}
}
公共向量2 GetCanvasDimensions()
{
返回Rect.sizeDelta;
}
}
公共的
var Title = new EasyText(new Vector2(390, -20), Vector2.zero, Data.title, 30, _color: new Color(0,0,0,1));
Title.SetTextContainerSize("autoH", 330);
public void SetTextContainerSize(string fit, float dimension = 0)
    {
        if (UIElement.GetComponent<ContentSizeFitter>() == null)
            UISizeFitterComponent = UIElement.AddComponent(typeof(ContentSizeFitter)) as ContentSizeFitter;

        if (fit == "autoWH")
        {
            UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
            UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
            base.SetDimensions( RectOptions.sizeDelta);
        }
        else if (fit == "autoW")
        {
            UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
            UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
            Canvas.ForceUpdateCanvases();
            base.SetDimensions( new Vector2(RectOptions.rect.width, dimension));
        }
        else if (fit == "autoH")
        {
            UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
            UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
            Canvas.ForceUpdateCanvases();
            base.SetDimensions( new Vector2(dimension, RectOptions.rect.height));
        }
    }
public void SetTextContainerSize(string fit, float dimension = 0)
    {
        if (UIElement.GetComponent<ContentSizeFitter>() == null)
            UISizeFitterComponent = UIElement.AddComponent(typeof(ContentSizeFitter)) as ContentSizeFitter;

        if (fit == "autoWH")
        {
            UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
            UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
        }
        else if (fit == "autoW")
        {
            base.SetDimensions(new Vector2(dimension, dimension));
            UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
            UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
            Canvas.ForceUpdateCanvases();
            base.SetDimensions( new Vector2(RectOptions.rect.width, dimension));
        }
        else if (fit == "autoH")
        {
            base.SetDimensions(new Vector2(dimension, dimension));
            UISizeFitterComponent.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
            UISizeFitterComponent.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
            Canvas.ForceUpdateCanvases();
            base.SetDimensions( new Vector2(dimension, RectOptions.rect.height));
        }
    }