C# can';不要停止故事板动画,我只能开始它

C# can';不要停止故事板动画,我只能开始它,c#,wpf,storyboard,wpf-animation,doubleanimation,C#,Wpf,Storyboard,Wpf Animation,Doubleanimation,我正试图用故事板管理一个动画,它是一个闪烁的标签,为了达到这个效果,我使用了以下代码(对于动画,我倾向于只在代码隐藏中工作): 我宣布我的故事板 public partial class Example: Page { public Storyboard LabelStoryboard=new Storyboard(); } 然后我启动动画: private void FlashWinLabel(){ DoubleAnimatio

我正试图用故事板管理一个动画,它是一个闪烁的标签,为了达到这个效果,我使用了以下代码(对于动画,我倾向于只在代码隐藏中工作): 我宣布我的故事板

    public partial class Example: Page
    {
         public Storyboard LabelStoryboard=new Storyboard(); 
    }
然后我启动动画:

 private void FlashWinLabel(){

        DoubleAnimation Flash= new DoubleAnimation();
        Flash.Duration = TimeSpan.FromMilliseconds(400);
        Flash.From = 1.0d;
        Flash.To = 0.0d;
        Flash.RepeatBehavior = RepeatBehavior.Forever;
        WinLabel.BeginAnimation(Label.OpacityProperty, Flash);

        SolidColorBrush myAnimatedBrush = new SolidColorBrush();
        myAnimatedBrush.Color = Colors.White;
        WinLabel.Foreground = myAnimatedBrush;


        this.RegisterName("MyAnimatedBrush", myAnimatedBrush);

        ColorAnimation LabelColorAnimation = new ColorAnimation();
        LabelColorAnimation.To = Colors.GreenYellow;
        LabelColorAnimation.Duration = TimeSpan.FromMilliseconds(200);
        LabelColorAnimation.RepeatBehavior = RepeatBehavior.Forever;
        LabelColorAnimation.AutoReverse = true;
        Storyboard.SetTargetName(LabelColorAnimation, "MyAnimatedBrush");
        Storyboard.SetTargetProperty(
            LabelColorAnimation, new PropertyPath(SolidColorBrush.ColorProperty));

        LabelStoryboard.Children.Add(LabelColorAnimation);

        WinLabel.BeginStoryboard(LabelStoryboard);


    }
直到现在,当我按下屏幕上的按钮试图停止情节提要时,问题出现了:

     private void StopStoryBoard()
    {
        LabelStoryboard.Stop();

    }

LabelStoryboard不为null,执行che code.Stop(),但不停止动画。我的代码有什么问题?

问题不在
Stop()
,而在
Begin()

要使情节提要在代码中可控,必须使用情节提要的Begin方法的适当重载,并指定true以使其可控

冗长的msdn示例:

namespace Microsoft.Samples.Animation.TimingBehaviors
{
    public partial class ControlStoryboardExample : Page
    {    
        private Storyboard myStoryboard;

        public ControlStoryboardExample()
        {        
            // Create a name scope for the page.
            NameScope.SetNameScope(this, new NameScope());        

            this.WindowTitle = "Controlling a Storyboard";
            this.Background = Brushes.White;

            StackPanel myStackPanel = new StackPanel();
            myStackPanel.Margin = new Thickness(20);

            // Create a rectangle.
            Rectangle myRectangle = new Rectangle();
            myRectangle.Width = 100;
            myRectangle.Height = 20;
            myRectangle.Margin = new Thickness(12,0,0,5);
            myRectangle.Fill = new SolidColorBrush(Color.FromArgb(170, 51, 51, 255));
            myRectangle.HorizontalAlignment = HorizontalAlignment.Left;
            myStackPanel.Children.Add(myRectangle);

            // Assign the rectangle a name by 
            // registering it with the page, so that
            // it can be targeted by storyboard
            // animations.
            this.RegisterName("myRectangle", myRectangle);           

            //
            // Create an animation and a storyboard to animate the
            // rectangle.
            //
            DoubleAnimation myDoubleAnimation = 
                new DoubleAnimation(100, 500, new Duration(TimeSpan.FromSeconds(5)));            
            Storyboard.SetTargetName(myDoubleAnimation, "myRectangle");
            Storyboard.SetTargetProperty(myDoubleAnimation, new PropertyPath(Rectangle.WidthProperty));
            myStoryboard = new Storyboard();
            myStoryboard.Children.Add(myDoubleAnimation);

            //
            // Create some buttons to control the storyboard
            // and a panel to contain them.
            //
            StackPanel buttonPanel = new StackPanel();
            buttonPanel.Orientation = Orientation.Horizontal;
            Button beginButton = new Button();
            beginButton.Content = "Begin";
            beginButton.Click += new RoutedEventHandler(beginButton_Clicked);            
            buttonPanel.Children.Add(beginButton);
            Button pauseButton = new Button();
            pauseButton.Content = "Pause";
            pauseButton.Click +=new RoutedEventHandler(pauseButton_Clicked);
            buttonPanel.Children.Add(pauseButton);
            Button resumeButton = new Button();
            resumeButton.Content = "Resume";
            resumeButton.Click +=new RoutedEventHandler(resumeButton_Clicked);
            buttonPanel.Children.Add(resumeButton);
            Button skipToFillButton = new Button();
            skipToFillButton.Content = "Skip to Fill";
            skipToFillButton.Click +=new RoutedEventHandler(skipToFillButton_Clicked);
            buttonPanel.Children.Add(skipToFillButton);
            Button setSpeedRatioButton = new Button();
            setSpeedRatioButton.Content = "Triple Speed";
            setSpeedRatioButton.Click +=new RoutedEventHandler(setSpeedRatioButton_Clicked);
            buttonPanel.Children.Add(setSpeedRatioButton);
            Button stopButton = new Button();
            stopButton.Content = "Stop";
            stopButton.Click +=new RoutedEventHandler(stopButton_Clicked);
            buttonPanel.Children.Add(stopButton);
            myStackPanel.Children.Add(buttonPanel);           
            this.Content = myStackPanel;            
        }

        // Begins the storyboard.
        private void beginButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Specifying "true" as the second Begin parameter
            // makes this storyboard controllable.
            myStoryboard.Begin(this, true);  
        }

        // Pauses the storyboard.
        private void pauseButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Pause(this); 
        }

        // Resumes the storyboard.
        private void resumeButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Resume(this);                  
        }     

        // Advances the storyboard to its fill period.
        private void skipToFillButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.SkipToFill(this);                  
        } 

        // Updates the storyboard's speed.
        private void setSpeedRatioButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Makes the storyboard progress three times as fast as normal.
            myStoryboard.SetSpeedRatio(this, 3);                  
        }           

        // Stops the storyboard.
        private void stopButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Stop(this);          

        }         
    }
}