客户端刷新连接上的C#套接字错误代码10054

客户端刷新连接上的C#套接字错误代码10054,c#,.net,sockets,asynchronous,C#,.net,Sockets,Asynchronous,我一直在尝试为我正在构建的应用程序编写一个利用TCP的通信层。我控制服务器端和客户端操作 我遇到的问题是,当我使用“localhost”作为我的IP时,我没有任何问题。然而,当我使用互联网连接时,一切都会神奇地工作……第一次。当客户机尝试构建到服务器的另一个套接字连接时,我在ReadCallback期间,特别是在执行socket.EndReceive操作时,在服务器端得到SocketException错误代码10054 我已经看到了我的套接字没有得到正确处理的可能性——它们确实应该得到正确处理,

我一直在尝试为我正在构建的应用程序编写一个利用TCP的通信层。我控制服务器端和客户端操作

我遇到的问题是,当我使用“localhost”作为我的IP时,我没有任何问题。然而,当我使用互联网连接时,一切都会神奇地工作……第一次。当客户机尝试构建到服务器的另一个套接字连接时,我在ReadCallback期间,特别是在执行socket.EndReceive操作时,在服务器端得到SocketException错误代码10054

我已经看到了我的套接字没有得到正确处理的可能性——它们确实应该得到正确处理,因为我看不到客户端或服务器端应用程序的路径不会导致关闭

我的代码与MSDN中的代码非常相似,可以在

以下是我的客户代码的相关部分:

public class ClientStateObject
{
    // Client socket.
    public Socket workSocket = null;
    // Receive buffer.
    public byte[] buffer = new byte[Constants.ClientBuffer];
    // Received data string.
    public StringBuilder sb = new StringBuilder();

    public List<byte[]> Data = new List<byte[]>();
}

public class AsynchronousClient
{

    // ManualResetEvent instances signal completion.
    private static ManualResetEvent connectDone =
        new ManualResetEvent(false);
    private static ManualResetEvent sendDone =
        new ManualResetEvent(false);
    private static ManualResetEvent receiveDone =
        new ManualResetEvent(false);

    // The response from the remote device.
    private static byte[] response = null;

    public static object StartClient(object sendObj)
    {
        // Connect to a remote device.
        try
        {
            // Establish the remote endpoint for the socket.
            // The name of the 
            // remote device is ...
            IPHostEntry ipHostInfo = Dns.Resolve(Constants.Hostname); // localhost
            IPAddress ipAddress = ipHostInfo.AddressList[0];
            IPEndPoint remoteEP = new IPEndPoint(ipAddress, Constants.Port);

            // Create a TCP/IP socket.
            Socket client = new Socket(AddressFamily.InterNetwork,
                SocketType.Stream, ProtocolType.Tcp);



            LingerOption lo = new LingerOption(false, 0);
            client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Linger, lo);



            // Connect to the remote endpoint.
            client.BeginConnect(remoteEP,
                new AsyncCallback(ConnectCallback), client);
            connectDone.WaitOne();

            // Send test data to the remote device.
            object[] s;
            s = new object[2] { sendObj, "<EOF>" };
            Send(client, s);
            sendDone.WaitOne();

            // Receive the response from the remote device.
            Receive(client);
            receiveDone.WaitOne();

            // Write the response to the console.
            Console.WriteLine("Response received : {0}", response);
            //Console.ReadKey();


            // Release the socket.
            client.Shutdown(SocketShutdown.Both);

            client.Close();


            //object res = Deserialize(Deserialize(response) as byte[]);
            object res = Deserialize(Deserialize(response) as byte[]);
            return res;

        }
        catch (Exception e)
        {
            return e;
        }
    }

    private static void ConnectCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the socket from the state object.
            Socket client = (Socket)ar.AsyncState;

            // Complete the connection.
            client.EndConnect(ar);

            Console.WriteLine("Socket connected to {0}",
                client.RemoteEndPoint.ToString());

            // Signal that the connection has been made.
            connectDone.Set();
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    private static void Receive(Socket client)
    {
        try
        {
            // Create the state object.
            ClientStateObject state = new ClientStateObject();
            state.workSocket = client;

            // Begin receiving the data from the remote device.
            client.BeginReceive(state.buffer, 0, Constants.ClientBuffer, 0,
                new AsyncCallback(ReceiveCallback), state);
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    private static void ReceiveCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the state object and the client socket 
            // from the asynchronous state object.
            ClientStateObject state = (ClientStateObject)ar.AsyncState;
            Socket client = state.workSocket;

            // Read data from the remote device.
            int bytesRead = client.EndReceive(ar);

            if (bytesRead > 0)
            {
                // There might be more data, so store the data received so far.
                state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
                state.Data.Add(state.buffer); // Concat byte[] to received packet

                // Get the rest of the data.
                client.BeginReceive(state.buffer, 0, Constants.ClientBuffer, 0,
                    new AsyncCallback(ReceiveCallback), state);
            }
            else
            {
                // All the data has arrived; put it in response.
                if (state.sb.Length > 1)
                {
                    response = ConcatByteListToArray(state.Data);
                }
                // Signal that all bytes have been received.
                receiveDone.Set();
            }
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    private static byte[] ConcatByteListToArray(List<byte[]> b)
    {
        List<byte> bList = new List<byte>();
        foreach (byte[] bA in b)
        {
            foreach (byte by in bA)
            {
                bList.Add(by);
            }
        }

        return bList.ToArray();
    }

    private static void Send(Socket client, object data)
    {
        // Convert the string data to byte data using ASCII encoding.

        byte[] byteData = Serialize(data);

        // Begin sending the data to the remote device.
        client.BeginSend(byteData, 0, byteData.Length, 0,
            new AsyncCallback(SendCallback), client);
    }

    private static void SendCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the socket from the state object.
            Socket client = (Socket)ar.AsyncState;

            // Complete sending the data to the remote device.
            int bytesSent = client.EndSend(ar);
            Console.WriteLine("Sent {0} bytes to server.", bytesSent);

            // Signal that all bytes have been sent.
            sendDone.Set();
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    /*
     * Function: Serialize(object obj)
     * Requires: Arbitrary object.
     * Returns: MyMessage object, which constants a byte[] (Data) representing an object in TCP-friendly form.
     * Description: Private function used to turn an object into a serialized byte[].
     */
    private static byte[] Serialize(object obj)
    {
        using (var memoryStream = new MemoryStream())
        {
            (new BinaryFormatter()).Serialize(memoryStream, obj);
            return memoryStream.ToArray();
        }
    }

    /*
     * Function: Deserialize(MyMessage message)
     * Requires: MyMessage object with Data attribute.
     * Returns: object which was originally serialized.
     * Description: Private function used to reverse the process of "Serialize".
     */
    private static object Deserialize(byte[] message)
    {
        using (var memoryStream = new MemoryStream(message))
        {
            return (new BinaryFormatter()).Deserialize(memoryStream);
        }
    }
公共类ClientStateObject
{
//客户端套接字。
公共套接字工作组=null;
//接收缓冲区。
公共字节[]缓冲区=新字节[Constants.ClientBuffer];
//接收到的数据字符串。
公共StringBuilder sb=新StringBuilder();
公共列表数据=新列表();
}
公共类异步客户端
{
//ManualResetEvent实例信号完成。
专用静态手动重置事件已完成=
新手动重置事件(错误);
私有静态手动重置事件sendDone=
新手动重置事件(错误);
私有静态手动重置事件接收完成=
新手动重置事件(错误);
//来自远程设备的响应。
私有静态字节[]响应=null;
公共静态对象StartClient(对象sendObj)
{
//连接到远程设备。
尝试
{
//为套接字建立远程端点。
//名称
//远程设备是。。。
IPHostEntry ipHostInfo=Dns.Resolve(Constants.Hostname);//localhost
IPAddress IPAddress=ipHostInfo.AddressList[0];
IPEndPoint remoteEP=新IPEndPoint(ipAddress,Constants.Port);
//创建TCP/IP套接字。
套接字客户端=新套接字(AddressFamily.InterNetwork,
流,ProtocolType.Tcp);
Lingroption lo=新的Lingroption(假,0);
client.SetSocketOption(SocketOptionLevel.Socket,SocketOptionName.Linger,lo);
//连接到远程端点。
client.BeginConnect(remoteEP,
新的异步回调(ConnectCallback),客户端);
connectDone.WaitOne();
//将测试数据发送到远程设备。
对象[]s;
s=新对象[2]{sendObj,“};
发送(客户机);
sendDone.WaitOne();
//从远程设备接收响应。
接收(客户);
receiveDone.WaitOne();
//将响应写入控制台。
WriteLine(“收到的响应:{0}”,响应);
//Console.ReadKey();
//松开插座。
client.Shutdown(SocketShutdown.Both);
client.Close();
//object res=反序列化(反序列化(响应)为字节[]);
object res=反序列化(反序列化(响应)为字节[]);
返回res;
}
捕获(例外e)
{
返回e;
}
}
专用静态无效连接回调(IAsyncResult ar)
{
尝试
{
//从状态对象检索套接字。
套接字客户端=(套接字)ar.AsyncState;
//完成连接。
客户端.EndConnect(ar);
WriteLine(“连接到{0}的套接字”,
client.RemoteEndPoint.ToString());
//表示已建立连接的信号。
connectDone.Set();
}
捕获(例外e)
{
Console.WriteLine(如ToString());
}
}
私有静态void接收(套接字客户端)
{
尝试
{
//创建状态对象。
ClientStateObject状态=新ClientStateObject();
state.workSocket=客户端;
//开始从远程设备接收数据。
client.BeginReceive(state.buffer,0,Constants.ClientBuffer,0,
新建异步回调(ReceiveCallback),状态);
}
捕获(例外e)
{
Console.WriteLine(如ToString());
}
}
私有静态void ReceiveCallback(IAsyncResult ar)
{
尝试
{
//检索状态对象和客户端套接字
//从异步状态对象。
ClientStateObject状态=(ClientStateObject)ar.AsyncState;
套接字客户端=state.workSocket;
//从远程设备读取数据。
int bytesRead=client.EndReceive(ar);
如果(字节读取>0)
{
//可能会有更多数据,因此请存储到目前为止收到的数据。
state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead));
state.Data.Add(state.buffer);//将字节[]添加到接收的数据包中
//获取其余的数据。
client.BeginReceive(state.buffer,0,Constants.ClientBuffer,0,
新建异步回调(ReceiveCallback),状态);
}
其他的
{
//所有数据都已到达,请将其作为响应。
如果(说明长度>1)
{
响应=concatbytelistotarray(state.Data);
}
//表示已接收到所有字节的信号。
receiveDone.Set();
}
}
捕获(例外e)
{
Console.WriteLine(如ToString());
}
}
专用静态字节[]Con
public class ServerStateObject
{
    // Client  socket.
    public Socket workSocket = null;
    // Receive buffer.
    public byte[] buffer = new byte[Constants.ServerBuffer];
    // Received data string.
    public StringBuilder sb = new StringBuilder();

    public List<byte[]> Data = new List<byte[]>();
}

public class AsynchronousSocketListener
{
    public static bool GetDataSuccess;
    // Thread signal.
    public static ManualResetEvent allDone = new ManualResetEvent(false);

    public AsynchronousSocketListener()
    {

    }

    public static void StartListening()
    {
        // Data buffer for incoming data.
        byte[] bytes = new Byte[Constants.ServerBuffer];

        // Establish the local endpoint for the socket.
        // The DNS name of the computer
        // running the listener is "host.contoso.com".

        IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Any, Constants.Port);

        // Create a TCP/IP socket.
        Socket listener = new Socket(AddressFamily.InterNetwork,
            SocketType.Stream, ProtocolType.Tcp);

        LingerOption lo = new LingerOption(false, 0);
        listener.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Linger, lo);



        // Bind the socket to the local endpoint and listen for incoming connections.
        try
        {
            listener.Bind(localEndPoint);
            listener.Listen(10);

            while (true)
            {
                // Set the event to nonsignaled state.
                allDone.Reset();

                // Start an asynchronous socket to listen for connections.
                Console.WriteLine("Waiting for a connection...");
                listener.BeginAccept(
                    new AsyncCallback(AcceptCallback),
                    listener);

                // Wait until a connection is made before continuing.
                allDone.WaitOne();

                //Console.WriteLine("Done waiting for client.");
            }

        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }

        Console.WriteLine("\nPress ENTER to continue...");
        Console.Read();

    }

    public static void AcceptCallback(IAsyncResult ar)
    {
        // Signal the main thread to continue.
        allDone.Set();

        // Get the socket that handles the client request.
        Socket listener = (Socket)ar.AsyncState;
        Socket handler = listener.EndAccept(ar);

        // Create the state object.
        ServerStateObject state = new ServerStateObject();
        state.workSocket = handler;
        handler.BeginReceive(state.buffer, 0, Constants.ServerBuffer, 0,
            new AsyncCallback(ReadCallback), state);
    }

    public static void ReadCallback(IAsyncResult ar)
    {
        String content = String.Empty;

        // Retrieve the state object and the handler socket
        // from the asynchronous state object.
        ServerStateObject state = (ServerStateObject)ar.AsyncState;
        Socket handler = state.workSocket;
        Console.WriteLine("Read {0} bytes from {1} : {2}.",
                    content.Length, (handler.LocalEndPoint as IPEndPoint).Address, (handler.LocalEndPoint as IPEndPoint).Port);
        int bytesRead = 0;
        try
        {
            bytesRead = handler.EndReceive(ar);
        }
        catch (SocketException se)
        {
            Console.WriteLine("Socket Exception in Callback Read: {0}", se.ErrorCode); // I always get an error here on refresh
        }

        // Read data from the client socket. 
        if (bytesRead > 0)
        {
            // There  might be more data, so store the data received so far.
            state.sb.Append(Encoding.ASCII.GetString(
                state.buffer, 0, bytesRead)); // Check if there is an EOF in the byte[]
            state.Data.Add(state.buffer); // Concat byte[] to received packet


            // Check for end-of-file tag. If it is not there, read 
            // more data.
            content = state.sb.ToString();
            if (content.IndexOf("<EOF>") > -1)
            {
                byte[] rArray = ConcatByteListToArray(state.Data);
                byte[] sendArray = Serialize(HandleRead(rArray));
                // All the data has been read from the 
                // client. Display it on the console.
                Console.WriteLine("Read {0} bytes from {1} : {2}.",
                    content.Length, (handler.LocalEndPoint as IPEndPoint).Address, (handler.LocalEndPoint as IPEndPoint).Port);

                // Echo the data back to the client.
                Send(handler, sendArray);
            }
            else
            {
                // Not all data received. Get more.
                handler.BeginReceive(state.buffer, 0, Constants.ServerBuffer, 0,
                new AsyncCallback(ReadCallback), state);
            }


        }
    }

    private static void Send(Socket handler, object data)
    {
        // Convert the string data to byte data using ASCII encoding.
        byte[] byteData = Serialize(data);

        // Begin sending the data to the remote device.
        handler.BeginSend(byteData, 0, byteData.Length, 0,
            new AsyncCallback(SendCallback), handler);
    }

    private static void SendCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the socket from the state object.
            Socket handler = (Socket)ar.AsyncState;

            // Complete sending the data to the remote device.
            int bytesSent = handler.EndSend(ar);
            Console.WriteLine("Sent {0} bytes to client.", bytesSent);

            handler.Shutdown(SocketShutdown.Both);
            handler.Close();

            Console.WriteLine("Connection to client broken.");

        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }
            connectDone.Reset();
            sendDone.Reset();
            receiveDone.Reset();