排序可观察集合<;字符串>;通过C#
我有以下排序可观察集合<;字符串>;通过C#,c#,sorting,observablecollection,C#,Sorting,Observablecollection,我有以下可观察到的收集。我需要按字母顺序对这个进行排序 private ObservableCollection<string> _animals = new ObservableCollection<string> { "Cat", "Dog", "Bear", "Lion", "Mouse", "Horse", "Rat", "Elephant", "Kangaroo", "Lizard", "Snake", "Frog", "Fish",
可观察到的收集
。我需要按字母顺序对这个进行排序
private ObservableCollection<string> _animals = new ObservableCollection<string>
{
"Cat", "Dog", "Bear", "Lion", "Mouse",
"Horse", "Rat", "Elephant", "Kangaroo", "Lizard",
"Snake", "Frog", "Fish", "Butterfly", "Human",
"Cow", "Bumble Bee"
};
如何执行此操作?OrderByDescending的参数是一个函数,它返回一个要排序的键。在您的情况下,键是字符串本身:
var result = _animals.OrderByDescending(a => a);
例如,如果您想按长度排序,您将编写:
var result = _animals.OrderByDescending(a => a.Length);
OrderByDescending
的参数是一个返回要排序的键的函数。在您的情况下,键是字符串本身:
var result = _animals.OrderByDescending(a => a);
例如,如果您想按长度排序,您将编写:
var result = _animals.OrderByDescending(a => a.Length);
介绍
基本上,如果需要显示排序集合,请考虑使用<代码> CollectionViewSource <代码>类:将其“代码>源代码属性指定(“绑定”)到源集合- <代码> 想法是这样的。这是原始(源)集合的一种“投影”,但应用了排序、过滤等
参考资料:CollectionViewSource
引入了“实时成型”功能
参考资料:
ObservaleCollection
类的实例进行排序,下面介绍如何进行排序。
ObservableCollection
类本身没有排序方法。但是,可以重新创建集合以对项目进行排序:
// Animals property setter must raise "property changed" event to notify binding clients.
// See INotifyPropertyChanged interface for details.
Animals = new ObservableCollection<string>
{
"Cat", "Dog", "Bear", "Lion", "Mouse",
"Horse", "Rat", "Elephant", "Kangaroo",
"Lizard", "Snake", "Frog", "Fish",
"Butterfly", "Human", "Cow", "Bumble Bee"
};
...
Animals = new ObservableCollection<string>(Animals.OrderBy(i => i));
//属性设置程序必须引发“属性已更改”事件以通知绑定客户端。
//有关详细信息,请参见INotifyPropertyChanged接口。
动物=新观察到的集合
{
“猫”、“狗”、“熊”、“狮子”、“老鼠”,
“马”、“老鼠”、“大象”、“袋鼠”,
“蜥蜴”、“蛇”、“青蛙”、“鱼”,
“蝴蝶”、“人”、“牛”、“大黄蜂”
};
...
动物=新的可观察到的集合(动物.OrderBy(i=>i));
其他细节
请注意,OrderBy()
和OrderByDescending()
方法(与其他LINQ–扩展方法一样)不修改源集合!相反,它们创建一个新序列(即实现IEnumerable
接口的类的新实例)。因此,有必要重新创建集合。简介
_animals.OrderByDescending(a => a.<what_is_here_?>);
基本上,如果需要显示排序集合,请考虑使用<代码> CollectionViewSource <代码>类:将其“代码>源代码属性指定(“绑定”)到源集合- <代码> 想法是这样的。这是原始(源)集合的一种“投影”,但应用了排序、过滤等
参考资料:CollectionViewSource
引入了“实时成型”功能
参考资料:
ObservaleCollection
类的实例进行排序,下面介绍如何进行排序。
ObservableCollection
类本身没有排序方法。但是,可以重新创建集合以对项目进行排序:
// Animals property setter must raise "property changed" event to notify binding clients.
// See INotifyPropertyChanged interface for details.
Animals = new ObservableCollection<string>
{
"Cat", "Dog", "Bear", "Lion", "Mouse",
"Horse", "Rat", "Elephant", "Kangaroo",
"Lizard", "Snake", "Frog", "Fish",
"Butterfly", "Human", "Cow", "Bumble Bee"
};
...
Animals = new ObservableCollection<string>(Animals.OrderBy(i => i));
//属性设置程序必须引发“属性已更改”事件以通知绑定客户端。
//有关详细信息,请参见INotifyPropertyChanged接口。
动物=新观察到的集合
{
“猫”、“狗”、“熊”、“狮子”、“老鼠”,
“马”、“老鼠”、“大象”、“袋鼠”,
“蜥蜴”、“蛇”、“青蛙”、“鱼”,
“蝴蝶”、“人”、“牛”、“大黄蜂”
};
...
动物=新的可观察到的集合(动物.OrderBy(i=>i));
其他细节
请注意,OrderBy()
和OrderByDescending()
方法(与其他LINQ–扩展方法一样)不修改源集合!相反,它们创建一个新序列(即实现IEnumerable
接口的类的新实例)。因此,有必要重新创建集合。\u animals.OrderByDescending(a=>a.);
_animals.OrderByDescending(a => a.<what_is_here_?>);
如果动物是对象动物的列表,则可以使用属性对列表进行排序
public class Animal
{
public int ID {get; set;}
public string Name {get; set;}
...
}
ObservableCollection<Animal> animals = ...
animals = animals.OrderByDescending(a => a.Name);
公共类动物
{
公共int ID{get;set;}
公共字符串名称{get;set;}
...
}
可观察收集动物=。。。
动物=动物.OrderByDescending(a=>a.Name);
\u动物。按降序排列(a=>a);
如果动物是对象动物的列表,则可以使用属性对列表进行排序
public class Animal
{
public int ID {get; set;}
public string Name {get; set;}
...
}
ObservableCollection<Animal> animals = ...
animals = animals.OrderByDescending(a => a.Name);
公共类动物
{
公共int ID{get;set;}
公共字符串名称{get;set;}
...
}
可观察收集动物=。。。
动物=动物.OrderByDescending(a=>a.Name);
我知道这是一个老问题,但这是“sort observablecollection”的第一个谷歌结果,所以我认为留下我的两分钱是值得的
路途
我要做的是从ObservableCollection
开始构建一个列表
,对它进行排序(通过它的sort()
方法),当列表
被排序后,用Move()
方法对ObservableCollection
重新排序
代码
publicstaticvoidsort(此ObservableCollection集合,比较)
{
var sortableList=新列表(集合);
可排序列表。排序(比较);
for(int i=0;i
测试
public void TestObservableCollectionSortExtension()
{
var observableCollection=新的observableCollection();
var maxValue=10;
//以反向模式填充列表[maxValue,maxValue-1,…,1,0]
对于(int i=maxValue;i>=0;i--)
{
增加(i);
}
//断言集合处于反向模式
对于(int i=maxValue;i>=0;i--)
{
主张平等(i,
public static void MySort<TSource,TKey>(this ObservableCollection<TSource> observableCollection, Func<TSource, TKey> keySelector)
{
var a = observableCollection.OrderBy(keySelector).ToList();
observableCollection.Clear();
foreach(var b in a)
{
observableCollection.Add(b);
}
}
myObservableCollection.ToList().Sort((x, y) => x.Property.CompareTo(y.Property));
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Linq;
namespace ConsoleApp4
{
using static Console;
public class SortableObservableCollection<T> : ObservableCollection<T>
{
public Func<T, object> SortingSelector { get; set; }
public bool Descending { get; set; }
protected override void OnCollectionChanged(NotifyCollectionChangedEventArgs e)
{
base.OnCollectionChanged(e);
if (SortingSelector == null
|| e.Action == NotifyCollectionChangedAction.Remove
|| e.Action == NotifyCollectionChangedAction.Reset)
return;
var query = this
.Select((item, index) => (Item: item, Index: index));
query = Descending
? query.OrderBy(tuple => SortingSelector(tuple.Item))
: query.OrderByDescending(tuple => SortingSelector(tuple.Item));
var map = query.Select((tuple, index) => (OldIndex:tuple.Index, NewIndex:index))
.Where(o => o.OldIndex != o.NewIndex);
using (var enumerator = map.GetEnumerator())
if (enumerator.MoveNext())
Move(enumerator.Current.OldIndex, enumerator.Current.NewIndex);
}
}
//USAGE
class Program
{
static void Main(string[] args)
{
var xx = new SortableObservableCollection<int>() { SortingSelector = i => i };
xx.CollectionChanged += (sender, e) =>
WriteLine($"action: {e.Action}, oldIndex:{e.OldStartingIndex},"
+ " newIndex:{e.NewStartingIndex}, newValue: {xx[e.NewStartingIndex]}");
xx.Add(10);
xx.Add(8);
xx.Add(45);
xx.Add(0);
xx.Add(100);
xx.Add(-800);
xx.Add(4857);
xx.Add(-1);
foreach (var item in xx)
Write($"{item}, ");
}
}
}
action: Add, oldIndex:-1, newIndex:0, newValue: 10
action: Add, oldIndex:-1, newIndex:1, newValue: 8
action: Move, oldIndex:1, newIndex:0, newValue: 8
action: Add, oldIndex:-1, newIndex:2, newValue: 45
action: Add, oldIndex:-1, newIndex:3, newValue: 0
action: Move, oldIndex:3, newIndex:0, newValue: 0
action: Add, oldIndex:-1, newIndex:4, newValue: 100
action: Add, oldIndex:-1, newIndex:5, newValue: -800
action: Move, oldIndex:5, newIndex:0, newValue: -800
action: Add, oldIndex:-1, newIndex:6, newValue: 4857
action: Add, oldIndex:-1, newIndex:7, newValue: -1
action: Move, oldIndex:7, newIndex:1, newValue: -1
-800, -1, 0, 8, 10, 45, 100, 4857,
public class RateInfo
{
public string begin { get; set; }
public string end { get; set; }
public string price { get; set; }
public string comment { get; set; }
public string phone { get; set; }
public string ImagePath { get; set; }
public string what { get; set; }
public string distance { get; set; }
}
public ObservableCollection<RateInfo> Phones { get; set; }
public List<RateInfo> LRate { get; set; }
public ObservableCollection<RateInfo> Phones { get; set; }
public List<RateInfo> LRate { get; set; }
......
foreach (var item in ph)
{
LRate.Add(new RateInfo { begin = item["begin"].ToString(), end = item["end"].ToString(), price = item["price"].ToString(), distance=kilom, ImagePath = "chel.png" });
}
LRate.Sort((x, y) => x.distance.CompareTo(y.distance));
foreach (var item in LRate)
{
Phones.Add(item);
}
// Call on dispatcher.
ObservableCollection<MyClass> collectionView = new ObservableCollection<MyClass>();
var p1 = new MyClass() { Key = "A" }
var p2 = new MyClass() { Key = "Z" }
var p3 = new MyClass() { Key = "D" }
collectionView.InsertInPlace(p1, o => o.Key);
collectionView.InsertInPlace(p2, o => o.Key);
collectionView.InsertInPlace(p3, o => o.Key);
// The list will always remain ordered on the screen, e.g. "A, D, Z" .
// Insertion speed is Log(N) as it uses a binary search.
/// <summary>
/// Inserts an item into a list in the correct place, based on the provided key and key comparer. Use like OrderBy(o => o.PropertyWithKey).
/// </summary>
public static void InsertInPlace<TItem, TKey>(this ObservableCollection<TItem> collection, TItem itemToAdd, Func<TItem, TKey> keyGetter)
{
int index = collection.ToList().BinarySearch(keyGetter(itemToAdd), Comparer<TKey>.Default, keyGetter);
collection.Insert(index, itemToAdd);
}
/// <summary>
/// Binary search.
/// </summary>
/// <returns>Index of item in collection.</returns>
/// <notes>This version tops out at approximately 25% faster than the equivalent recursive version. This 25% speedup is for list
/// lengths more of than 1000 items, with less performance advantage for smaller lists.</notes>
public static int BinarySearch<TItem, TKey>(this IList<TItem> collection, TKey keyToFind, IComparer<TKey> comparer, Func<TItem, TKey> keyGetter)
{
if (collection == null)
{
throw new ArgumentNullException(nameof(collection));
}
int lower = 0;
int upper = collection.Count - 1;
while (lower <= upper)
{
int middle = lower + (upper - lower) / 2;
int comparisonResult = comparer.Compare(keyToFind, keyGetter.Invoke(collection[middle]));
if (comparisonResult == 0)
{
return middle;
}
else if (comparisonResult < 0)
{
upper = middle - 1;
}
else
{
lower = middle + 1;
}
}
// If we cannot find the item, return the item below it, so the new item will be inserted next.
return lower;
}
public class SortedObservableCollection<T> : ObservableCollection<T> where T : IComparable<T>
{
protected override void OnCollectionChanged(NotifyCollectionChangedEventArgs e)
{
base.OnCollectionChanged(e);
if (e.Action != NotifyCollectionChangedAction.Reset &&
e.Action != NotifyCollectionChangedAction.Move &&
e.Action != NotifyCollectionChangedAction.Remove)
{
var query = this.Select((item, index) => (Item: item, Index: index)).OrderBy(tuple => tuple.Item, Comparer.Default);
var map = query.Select((tuple, index) => (OldIndex: tuple.Index, NewIndex: index)).Where(o => o.OldIndex != o.NewIndex);
using (var enumerator = map.GetEnumerator())
{
if (enumerator.MoveNext())
{
base.MoveItem(enumerator.Current.OldIndex, enumerator.Current.NewIndex);
}
}
}
}
// (optional) user is not allowed to move items in a sorted collection
protected override void MoveItem(int oldIndex, int newIndex) => throw new InvalidOperationException();
protected override void SetItem(int index, T item) => throw new InvalidOperationException();
private class Comparer : IComparer<T>
{
public static readonly Comparer Default = new Comparer();
public int Compare(T x, T y) => x.CompareTo(y);
}
// explicit sort; sometimes needed.
public virtual void Sort()
{
if (Items.Count <= 1)
return;
var items = Items.ToList();
Items.Clear();
items.Sort();
foreach (var item in items)
{
Items.Add(item);
}
OnPropertyChanged(new PropertyChangedEventArgs("Item[]"));
OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
}
}
namespace YourNameSpace
{
public static class ObservableCollectionExtension
{
public static void OrderByReference<T>(this ObservableCollection<T> collection, List<T> comparison)
{
for (int i = 0; i < comparison.Count; i++)
{
if (!comparison.ElementAt(i).Equals(collection.ElementAt(i)))
collection.Move(collection.IndexOf(comparison[i]), i);
}
}
public static void InsertInPlace<T>(this ObservableCollection<T> collection, List<T> comparison, T item)
{
int index = comparison.IndexOf(item);
comparison.RemoveAt(index);
collection.OrderByReference(comparison);
collection.Insert(index, item);
}
}
}
_animals.OrderByReference(_animals.OrderBy(x => x).ToList());
public static void OrderByReference<T>(this ObservableCollection<T> collection, List<T> comparison)
{
for (int i = 0; i < comparison.Count; i++)
{
collection.Move(collection.IndexOf(comparison[i]), i);
}
}
YourObservableCollection.OrderByReference(YourObservableCollection.DoYourLinqOrdering().ToList());
public static void InsertInPlace<T>(this ObservableCollection<T> collection, List<T> comparison, T item)
{
collection.Insert(comparison.IndexOf(item), item);
}
var YourList = YourObservableCollection.ToList();
var YourObject = new YourClass { ..... };
YourList.Add(YourObject);
YourObservableCollection.InsertInPlace(YourList.DoYourLinqOrdering().ToList(), YourObject);
public static void Sort<T>(this ObservableCollection<T> list) where T : IComparable<T>
{
int i = 0;
foreach (var item in list.OrderBy(x => x))
{
if (!item.Equals(list[i]))
{
list[i] = item;
}
i++;
}
}