C# 这一正常化过程的反面是什么?我怎样才能去规范化它?例如,如果我规范化一组音频样本,取其FFT,应用一些增益,然后IFFT,我如何对结果进行反规范化?保存规范化时得到的最大值,然后在处理后,再次规范化数据,但不要使用32767作为峰值,而是使用最大值 byt
C# 这一正常化过程的反面是什么?我怎样才能去规范化它?例如,如果我规范化一组音频样本,取其FFT,应用一些增益,然后IFFT,我如何对结果进行反规范化?保存规范化时得到的最大值,然后在处理后,再次规范化数据,但不要使用32767作为峰值,而是使用最大值 byt,c#,audio,floating-point,bytearray,normalization,C#,Audio,Floating Point,Bytearray,Normalization,这一正常化过程的反面是什么?我怎样才能去规范化它?例如,如果我规范化一组音频样本,取其FFT,应用一些增益,然后IFFT,我如何对结果进行反规范化?保存规范化时得到的最大值,然后在处理后,再次规范化数据,但不要使用32767作为峰值,而是使用最大值 byte[] data = ar.ReadData(); byte[] temp=new byte[data.Length]; float biggest= 0; ; for (int i = 0; i < data.Length; i++)
这一正常化过程的反面是什么?我怎样才能去规范化它?例如,如果我规范化一组音频样本,取其FFT,应用一些增益,然后IFFT,我如何对结果进行反规范化?保存规范化时得到的
最大值
,然后在处理后,再次规范化数据,但不要使用32767作为峰值,而是使用最大值
byte[] data = ar.ReadData();
byte[] temp=new byte[data.Length];
float biggest= 0; ;
for (int i = 0; i < data.Length; i++)
{
if (data[i] > biggest)
{
biggest= data[i];
}
}
for (int i = 0; i < data.Length; i++)
{
temp = BitConverter.GetBytes(data[i] * (1 / biggest));
}
float[] floats = new float[] { 0.43f, 0.45f, 0.47f };
byte[] result = new byte[sizeof(float) * floats.Length];
Buffer.BlockCopy(floats, 0, result, 0, result.Length);
float number = 0.43f;
byte[] array = BitConverter.GetBytes(number);
byte[] data = new byte[] { 1, 3, 5, 7, 9 }; // sample data
IList<byte[]> temp = new List<byte[]>(data.Length);
float biggest = 0; ;
for (int i = 0; i < data.Length; i++)
{
if (data[i] > biggest)
biggest = data[i];
}
for (int i = 0; i < data.Length; i++)
{
temp.Add(BitConverter.GetBytes(data[i] * (1 / biggest)));
}
byte | 01 02 | 03 04 | 05 06 | 07 08 | 09 10 | 11 12 | ...
channel | Left | Right | Left | Right | Left | Right | ...
frame | First | Second | Third | ...
sample | 1st L | 1st R | 2nd L | 2nd R | 3rd L | 3rd R | ... etc.
short GetShortFromLittleEndianBytes(byte[] data, int startIndex)
{
return (short)((data[startIndex + 1] << 8)
| data[startIndex]);
}
byte[] GetLittleEndianBytesFromShort(short data)
{
byte[] b = new byte[2];
b[0] = (byte)data;
b[1] = (byte)(data >> 8 & 0xFF);
return b;
}
byte[] input = ar.ReadData(); // the function you used above
float biggest = -32768F;
float sample;
for (int i = 0; i < input.Length; i += 2)
{
sample = (float)GetShortFromLittleEndianBytes(input, i);
if (sample > biggest) biggest = sample;
}
float offset = 32767 - biggest;
float[] data = new float[input.length / 2];
for (int i = 0; i < input.Length; i += 2)
{
data[i / 2] = (float)GetShortFromLittleEndianBytes(input, i) + offset;
}
byte[] output = new byte[input.Length];
for (int i = 0; i < output.Length; i += 2)
{
byte[] tmp = GetLittleEndianBytesFromShort(Convert.ToInt16(data[i / 2]));
output[i] = tmp[0];
output[i + 1] = tmp[1];
}
if (Math.Abs(sample) > biggest) biggest = sample;
if (Math.Abs(sample) > biggest) biggest = Math.Abs(sample);