Eclipse ld:找不到符号…;但它们确实存在…;
我的项目最近真的出了问题——我解决了一大堆错误,然后它抛出了一个神秘的Eclipse ld:找不到符号…;但它们确实存在…;,eclipse,macos,linker,g++,Eclipse,Macos,Linker,G++,我的项目最近真的出了问题——我解决了一大堆错误,然后它抛出了一个神秘的ld:symbol(s)not found错误。但是,很明显,这些符号确实存在: Undefined symbols: "Solid::~Solid()", referenced from: void std::_Destroy<Solid>(Solid*)in ui.o "Log::operator+=(std::basic_string<char, std::char_traits&l
ld:symbol(s)not found
错误。但是,很明显,这些符号确实存在:
Undefined symbols:
"Solid::~Solid()", referenced from:
void std::_Destroy<Solid>(Solid*)in ui.o
"Log::operator+=(std::basic_string<char, std::char_traits<char>, std::allocator<char> >)", referenced from:
runUI() in ui.o
"Log::getLog(std::basic_string<char, std::char_traits<char>, std::allocator<char> >)", referenced from:
runUI() in ui.o
"Log::Log()", referenced from:
__static_initialization_and_destruction_0(int, int)in ui.o
"Building::Building(std::basic_string<char, std::char_traits<char>, std::allocator<char> >)", referenced from:
runUI() in ui.o
"Log::~Log()", referenced from:
___tcf_1 in ui.o
建筑物.h
因此,它似乎正在链接所有必要的文件。此外,(头)文件都是
#在需要的地方包括。发现问题;大纲修复程序已创建
接收、解包和编译的代码;链接器产生与您看到的错误基本相同的错误
Osiris-8 JL: make bgmath.o building.o customio.o filedaemon.o log.o main.o ui.o vsystem.o
g++ -c -o bgmath.o bgmath.cpp
g++ -c -o building.o building.cpp
g++ -c -o customio.o customio.cpp
g++ -c -o filedaemon.o filedaemon.cpp
g++ -c -o log.o log.cpp
g++ -c -o main.o main.cpp
g++ -c -o ui.o ui.cpp
g++ -c -o vsystem.o vsystem.cpp
Osiris-8 JL: g++ -o cmd *.o
Undefined symbols for architecture x86_64:
"Building::Building(std::basic_string<char, std::char_traits<char>, std::allocator<char> >)", referenced from:
runUI() in ui.o
"Log::operator+=(std::basic_string<char, std::char_traits<char>, std::allocator<char> >)", referenced from:
runUI() in ui.o
"Log::getLog(std::basic_string<char, std::char_traits<char>, std::allocator<char> >)", referenced from:
runUI() in ui.o
"Log::Log()", referenced from:
__static_initialization_and_destruction_0(int, int) in ui.o
ld: symbol(s) not found for architecture x86_64
collect2: ld returned 1 exit status
Osiris-8 JL:
这两个结构在标头中声明,因此不应在源中重新声明。函数定义必须以Log::作为前缀,并从“class Log{…}”大括号中删除。然后对编译错误进行例行清理,导致:
log.h
\ifndef LOG\u H_
#定义日志_
#包括
#包括
使用名称空间std;
结构日志结果{
矢量结果;
智力状态;
};
结构解析日志{
字符串结果;
智力状态;
};
类日志{
公众:
int初始化();
int初始化(字符串文本);
日志();
日志(字符串文本);
布尔初始化();
int-add(字符串文本);
int运算符+=(字符串文本);
int clearLog(bool init=true);
logResult getLog();
parsedLog getLog(字符串delim);
私人:
布尔初始化;
向量动作日志;
};
#endif/*LOG_H_*/
log.cpp
#包括“log.h”
#包括“常数h”
使用名称空间std;
int Log::initialize(){
如果(已初始化)返回已初始化;
actionLog.push_back(“***日志已初始化***”);
初始化=真;
回归成功;
}
int Log::初始化(字符串文本){
如果(已初始化)返回已初始化;
//否则。。。
初始化();
actionLog.push_back(“初始化消息:+文本”);
回归成功;
}
Log::Log(){
初始化();
}
日志::日志(字符串文本){
初始化(文本);
}
bool日志::i初始化(){
返回初始化;
}
int Log::add(字符串文本){
如果(!initialized)返回NOT_INIT;
动作日志。推回(文本);
回归成功;
}
int Log::operator+=(字符串文本){
返回添加(文本);
}
int Log::clearLog(bool init){
如果(!initialized)返回NOT_INIT;
//删除操作日志;
初始化=假;
if(init)返回initialize();
//否则
回归成功;
}
logResult日志::getLog(){
如果(!已初始化){
记录最终结果;
final.status=NOT_INIT;
返回最终结果;
}否则{
记录最终结果;
final.result=actionLog;
最终状态=成功;
返回最终结果;
}
}
parsedLog日志::getLog(字符串delim){
如果(!已初始化){
parsedlogfinal;
final.status=NOT_INIT;
返回最终结果;
}否则{
parsedlogfinal;
字符串日志字符串;
for(unsigned int i;i)用于最近关于此问题的讨论。我不知道您正在使用的软件,但我可以看到错误来自链接器。您确定它正在链接它需要的所有文件吗?“使用命名空间std;”在一个标题中是在自找麻烦,但我不知道这是否是问题所在。您用于链接软件的完整命令是什么?表面上看,似乎您没有链接Log.o对象文件(因此缺少了各种Log::函数。这使得Solid::Solid析构函数和一个稍微复杂的Building:::Building construtor也丢失了-你的代码真的定义了它们吗?@Jonathan:完整的命令是g++-o“BuildingGenerator”./src/bgmath.o./src/building.o./src/customio.o./src/filedaemon.o./src/log.o./src/main.o./src/ui.o./src/vsystem.o
,所以它看起来像是在链接它。而且,这些文件都是#include
d。还有其他想法吗?没有多少想法。我不想订阅FileDropper(而且你似乎必须登录/注册才能下载文件),所以我看不到你在完整的源代码中得到了什么。(请查看我的个人资料以通过电子邮件发送给我-如果尚未压缩,请进行压缩。)你是否使用nm-Ag src/*.o | c++filt
查看了目标文件中的内容?
/*
* log.h
*
* Created on: Apr 30, 2011
* Author: wjc
*/
#ifndef LOG_H_
#define LOG_H_
#include <string>
using namespace std;
struct logResult {
vector <string> result;
int status;
};
struct parsedLog {
string result;
int status;
};
class Log {
public:
int initialize();
int initialize(string text);
Log ();
Log (string text);
~Log();
bool isInitialized;
int add(string text);
int operator+= (string text);
int clearLog (bool init = true);
vector <string> getLog();
parsedLog getLog(string delim);
private:
bool initialized;
vector <string> actionLog;
static int count;
string countString();
};
#endif /* LOG_H_ */
/*
* Created on: Apr 26, 2011
* ui.cpp
* Author: wjc
*/
#include <iostream>
#include <vector>
#include <sstream>
#include "filedaemon.h"
#include "vsystem.h"
#include "customio.h"
#include "building.h"
#include "log.h"
using namespace std;
bool shouldexit = false;
bool back = false;
int selection;
void addShape();
void modifyVars();
struct getVarResult {
var result;
int status;
};
Log actionLog;
var novar = {"ERROR", -1, Reserved};
getVarResult getVar(int type);
void viewBuilding();
int runUI(){
while (!shouldexit){
cout<<"Please select an item from the list below and press Enter:"<<endl;
const int mmenuLength = 2;
string mmenuOptions[2] = {"Create a new document","Quit"};
for (int i=0; i<2; i++){
cout<<i+1<<": "<<mmenuOptions[i]<<endl;
} cout<<endl;
selection = getMenuItem(1,mmenuLength);
if (selection == mmenuLength) return 0; // Quit if it's the last one
cout<<"Enter a name for your building:"<<endl;
string buildingTitle;
getline(cin, buildingTitle);
Building b(buildingTitle);
actionLog += "New building " + buildingTitle + " created.";
const int bmenuLength = 5;
string bmenuOptions[5] = {"Add shape","Modify variables","View building","View log","Quit"};
for (int i=0; i<bmenuLength; i++){
cout<<i+1<<": "<<bmenuOptions[i]<<endl;
} cout<<endl;
selection = getMenuItem(1,bmenuLength);
switch (selection){
case 1:
// Add a shape
break;
case 2:
modifyVars();
break;
case 3:
// View building
break;
case 4:
{
parsedLog parsed = actionLog.getLog("\n");
if (parsed.status == SUCCESS) {
cout<<"The following contains the contents of your action log."<<endl;
cout<<parsed.result<<endl<<endl;
} else {
cout<<"Somehow your log is not initialized."<<endl<<endl;
}
}
break;
case 5:
shouldexit = true;
break;
default:
cout<<"You entered a number greater than "<<bmenuLength<<" or less than 1. How you did this is a mystery."<<endl<<"[ Press Enter to exit ]"<<endl;
string temp;
getline(cin, temp);
return 0;
}
// The following commented-out block is a
// test of the variable storing system.
// It will not be used in any final products.
/*cout << " Variable Systems Test "<<endl;
cout << "~~~~~~~~~~~~~~~~~~~~~~~~~~~"<<endl;
cout << endl;
cout<<"Enter a variable name:"<<endl;
string varname;
cin>>varname;
cout<<"Enter a value (A FLOAT!):"<<endl;
float value;
cin>>value;
cout<<"Checking to see if "<<varname<<" exists."<<endl;
bool alreadythere = checkVar(varname);
alreadythere ? cout<<"It exists!"<<endl : cout<<"It doesn't exist."<<endl;
if (alreadythere){
cout<<"Changing variable. Function returned "<<changeVar(varname, value)<<endl;
} else {
cout<<"Setting variable. Function returned "<<addVar(varname, value)<<endl;
}
cout<<"Enter a variable to check:"<<endl;
string varcheck;
cin>>varcheck;
fetchResult result = fetchVar(varcheck);
if(! result.good){
cout<<"Variable \""<<varcheck<<"\" doesn't exist!"<<endl;
} else {
cout<<"Variable \""<<varcheck<<"\" is equal to "<<result.result<<endl;
}
cout<<getVarList("\n","\t")<<endl;
string exitstr;
getch;*/
}
return 0;
}
void modifyVars(){
while (! back){
cout<<"These are your defined variables."<<endl;
cout<<"Reserved variables have an asterisk preceding them."<<endl;
vector <var> vars = getVarList();
for (unsigned int i = 0; i<vars.size(); i++){
cout<<endl;
vars[i].reserved ? cout<<" * " : cout<<" ";
cout << vars[i].name<<" = ";
cout<<fixed<<vars[i].value;
}cout<<endl;
cout<<"What would you like to do?"<<endl;
string varMenuOptions[4] = {"Add a variable","Change a variable","Remove a variable","Go back"};
for (int i = 0; i<4; i++){
cout<<i+1<<". "<<varMenuOptions[i]<<endl;
} cout<<endl;
selection = getMenuItem(1,3);
switch(selection){
case 1: // Add variable
{
getVarResult gvr = getVar(ADD);
if (gvr.status == SUCCESS)
addVar(gvr.result.name, gvr.result.value, UserDefined);
break;
}
case 2: // Change variable
{
getVarResult gvr = getVar(CHANGE);
if (gvr.status == SUCCESS)
changeVar(gvr.result.name, gvr.result.value);
break;
} // switch (selection)
} // while (!back)
}
}
getVarResult getVar(int type){
getVarResult finalResult;
getVarResult invalidType;
getVarResult cancelled;
invalidType.result = novar;
invalidType.status = INVALID_TYPE;
cancelled.result = novar;
cancelled.status = USER_CANCELLED;
if (type != ADD && type != CHANGE) return invalidType;
bool usercancelled = false;
bool nameOK = true;
bool varIsReserved = false;
string varName;
do {
switch(type){
case ADD:
if (!nameOK) cout<<"That variable already exists."<<endl;
break;
case CHANGE:
if (!nameOK) cout<<"That variable has not yet been created."<<endl;
if (varIsReserved) cout<<"That variable is used by the system and cannot be changed."<<endl;
break;
}
cout<<"Enter the variable's name, or \"BACK\": "; varName = getString(1,16);
if (varName == "BACK"){
usercancelled = true;
break;
}
fetchResult testExist = fetchVar(varName);
switch(type){
case ADD:
nameOK = !testExist.good;
break;
case CHANGE:
nameOK = testExist.good;
varIsReserved = testExist.reserved;
break;
default:
cout << "Function error - int type seems to have changed since user called getVar(int type)."<<endl;
cout << "[ Press Enter to exit]"<<endl;
string temp;
getline(cin, temp);
return invalidType;
}
} while (! nameOK || varIsReserved);
finalResult.result.name = varName;
if (usercancelled) return cancelled;
bool valueOK = true;
float numValue;
do {
if (! valueOK) cout<<"That doesn't seem to be a valid positive number.";
cout<<"Enter the new value, or \"COPY\" to copy a variable, or \"BACK\":"<<endl;
string value = getString();
/*
* If "BACK" then break do-while(! valueOK)
*/
if (value == "BACK"){
usercancelled = true;
break;
}
if(value == "COPY"){
string copyVar;
fetchResult varContents;
bool copyOK = true;
do {
if (!copyOK) cout<<"That variable does not exist. Note that names are case-sensitive."<<endl;
cout<<"Enter the variable to copy, \"VIEW\" to view all, or \"BACK\":"<<endl;
/*
* If "BACK" then break do-while(! valueOK)
*/
if (value == "BACK"){
usercancelled = true;
break;
}
copyVar = getString(1,8);
if (copyVar == "VIEW") {
cout<<"Your current variables are as follows:"<<endl;
vector <var> vars = getVarList();
for (unsigned int i = 0; i<vars.size(); i++){
cout<<endl;
vars[i].reserved ? cout<<" * " : cout<<" ";
cout << vars[i].name<<" = ";
cout<<fixed<<vars[i].value;
}cout<<endl;
} else {
varContents = fetchVar(copyVar);
copyOK = varContents.good;
numValue = varContents.result;
}
} while (copyVar == "VIEW" || ! copyOK);
} else {
// This code converts from string to number safely.
stringstream testStream(value);
if (! (testStream >> numValue))
valueOK = false;
}
if (! usercancelled) break;
} while (! valueOK);
finalResult.result.value = numValue;
if (usercancelled) return cancelled;
finalResult.status = SUCCESS;
return finalResult;
}
/*
* ui.h
*
* Created on: Apr 26, 2011
* Author: wjc
*/
#ifndef UI_H_
#define UI_H_
#include "vsystem.h"
int runUI();
void addShape();
void modifyVars();
struct getVarResult {
var result;
int status;
};
getVarResult getVar(int type);
void viewBuilding();
#endif /* UI_H_ */
/*
* building.h
*
* Created on: Apr 30, 2011
* Author: wjc
*/
#ifndef BUILDING_H_
#define BUILDING_H_
#include <string>
#include <vector>
#include "consts.h"
#include "solid_type.h"
using namespace std;
struct dimension {
bool exists;
float value;
};
class Solid {
public:
string name;
string comment;
solid_type type;
bool positive;
dimension dim1; // Radius, width, or side length
dimension dim2; // Height, number of sides, or fraction of sphere_over_n
dimension dim3; // Width - only for prism_rect, pyrm_rect and tprym_rect
Solid ();
Solid (bool pos);
Solid (string setName, string setComment, solid_type setType, bool setPos, dimension setDim1,
dimension setDim2, dimension setDim3);
~Solid();
int countShapes();
int howMany();
private:
static int count;
};
class Building {
private:
string name;
vector <Solid> components;
public:
Building(string text);
void setName(string text);
string getName();
vector <Solid> addComponent(Solid component);
};
#endif /* BUILDING_H_ */
/*
* building.cpp
*
* Created on: May 1, 2011
* Author: wjc
*/
#include <string>
#include <vector>
#include "consts.h"
#include "solid_type.h"
using namespace std;
struct dimension {
bool exists;
float value;
};
class Solid{
public:
string name; // So the user can look at the log
string comment; // Expanded version of name, again for the log
solid_type type; // Determines the type of Solid
bool positive; // Positive = addition; negative = subtraction
dimension dim1; // Radius, width, or side length
dimension dim2; // Height, number of sides, or fraction of sphere_over_n
dimension dim3; // Width - only for prism_rect, pyrm_rect and tprym_rect
Solid(){
count++;
}
Solid(bool setPos){
count++;
positive = setPos;
}
Solid (string setName, string setComment, solid_type setType, bool setPos, dimension setDim1,
dimension setDim2, dimension setDim3){
count++;
name = setName;
comment = setComment;
type = setType;
positive = setPos;
dim1 = setDim1;
dim2 = setDim2;
dim3 = setDim3;
}
~Solid(){
count--;
}
int howMany(){
return count;
}
int countSolids(){
return howMany();
}
private:
static int count; // Number of Solids in existence
};
class Building {
private:
string name;
vector <Solid> components;
public:
Building (string text){
setName(text);
}
void setName(string text) {
name = text;
}
string getName(){
return name;
}
vector <Solid> addComponent(Solid component){
components.push_back(component);
return components;
}
};
g++ -o "BuildingGenerator" ./src/bgmath.o ./src/building.o ./src/customio.o \
./src/filedaemon.o ./src/log.o ./src/main.o ./src/ui.o ./src/vsystem.o
Osiris-8 JL: make bgmath.o building.o customio.o filedaemon.o log.o main.o ui.o vsystem.o
g++ -c -o bgmath.o bgmath.cpp
g++ -c -o building.o building.cpp
g++ -c -o customio.o customio.cpp
g++ -c -o filedaemon.o filedaemon.cpp
g++ -c -o log.o log.cpp
g++ -c -o main.o main.cpp
g++ -c -o ui.o ui.cpp
g++ -c -o vsystem.o vsystem.cpp
Osiris-8 JL: g++ -o cmd *.o
Undefined symbols for architecture x86_64:
"Building::Building(std::basic_string<char, std::char_traits<char>, std::allocator<char> >)", referenced from:
runUI() in ui.o
"Log::operator+=(std::basic_string<char, std::char_traits<char>, std::allocator<char> >)", referenced from:
runUI() in ui.o
"Log::getLog(std::basic_string<char, std::char_traits<char>, std::allocator<char> >)", referenced from:
runUI() in ui.o
"Log::Log()", referenced from:
__static_initialization_and_destruction_0(int, int) in ui.o
ld: symbol(s) not found for architecture x86_64
collect2: ld returned 1 exit status
Osiris-8 JL:
g++ -c -o log.o log.cpp
log.cpp:12:8: error: redefinition of ‘struct logResult’
log.h:15:8: error: previous definition of ‘struct logResult’
log.cpp:17:8: error: redefinition of ‘struct parsedLog’
log.h:20:8: error: previous definition of ‘struct parsedLog’
log.cpp:22:7: error: redefinition of ‘class Log’
log.h:25:7: error: previous definition of ‘class Log’
make: *** [log.o] Error 1
#ifndef LOG_H_
#define LOG_H_
#include <vector>
#include <string>
using namespace std;
struct logResult {
vector <string> result;
int status;
};
struct parsedLog {
string result;
int status;
};
class Log {
public:
int initialize();
int initialize(string text);
Log ();
Log (string text);
bool isInitialized();
int add(string text);
int operator+= (string text);
int clearLog (bool init = true);
logResult getLog();
parsedLog getLog(string delim);
private:
bool initialized;
vector <string> actionLog;
};
#endif /* LOG_H_ */
#include "log.h"
#include "consts.h"
using namespace std;
int Log::initialize(){
if (initialized) return ALREADY_INIT;
actionLog.push_back("*** Log initialized ***");
initialized = true;
return SUCCESS;
}
int Log::initialize(string text){
if (initialized) return ALREADY_INIT;
// otherwise...
initialize();
actionLog.push_back("Initialization message: "+text);
return SUCCESS;
}
Log::Log (){
initialize();
}
Log::Log (string text){
initialize(text);
}
bool Log::isInitialized(){
return initialized;
}
int Log::add(string text){
if (!initialized) return NOT_INIT;
actionLog.push_back(text);
return SUCCESS;
}
int Log::operator+= (string text){
return add(text);
}
int Log::clearLog(bool init){
if (!initialized) return NOT_INIT;
//delete actionLog;
initialized = false;
if (init) return initialize();
// Else
return SUCCESS;
}
logResult Log::getLog(){
if (!initialized){
logResult final;
final.status = NOT_INIT;
return final;
} else {
logResult final;
final.result = actionLog;
final.status = SUCCESS;
return final;
}
}
parsedLog Log::getLog(string delim){
if (!initialized){
parsedLog final;
final.status = NOT_INIT;
return final;
} else {
parsedLog final;
string logString;
for (unsigned int i; i<actionLog.size()-1; i++){
logString += actionLog[i];
logString += delim;
}
logString += actionLog.back();
final.result = logString;
final.status = SUCCESS;
return final;
}
}
Undefined symbols for architecture x86_64:
"Building::Building(std::basic_string<char, std::char_traits<char>, std::allocator<char> >)", referenced from:
runUI() in ui.o
ld: symbol(s) not found for architecture x86_64
collect2: ld returned 1 exit status