Flash 在动作脚本3中,当计时器等于零时更改场景
当我的计时器等于零时,我想改变场景。我该怎么做 请帮帮我Flash 在动作脚本3中,当计时器等于零时更改场景,flash,actionscript-3,Flash,Actionscript 3,当我的计时器等于零时,我想改变场景。我该怎么做 请帮帮我 import flash.events.TimerEvent; var count:Number = 100; var myTimer:Timer = new Timer(300,count); myTimer.addEventListener(TimerEvent.TIMER, countdown); myTimer.start(); function countdown(event:TimerEvent):void {
import flash.events.TimerEvent;
var count:Number = 100;
var myTimer:Timer = new Timer(300,count);
myTimer.addEventListener(TimerEvent.TIMER, countdown);
myTimer.start();
function countdown(event:TimerEvent):void
{
myText_txt.text = String((count)-myTimer.currentCount);
}
收听
flash.events.TimerEvent.TIMER\u COMPLETE
事件
您应该开始使用,非常有帮助。收听
flash.events.TimerEvent.TIMER\u COMPLETE
事件
package
{
import flash.display.Sprite;
import flash.events.TimerEvent;
import flash.text.TextField;
import flash.utils.Timer;
/**
* ...
* @author Jeet Chauhan
*/
public class Timertest extends Sprite
{
private var myText_txt:TextField;
private var count:Number = 100;
private var myTimer:Timer;
public function Timertest()
{
init()
}
private function init():void
{
//create assets
myText_txt = new TextField();
myText_txt.x = 50;
myText_txt.y = 50;
myText_txt.width = 300;
addChild(myText_txt);
myTimer = new Timer(300,count);
myTimer.addEventListener(TimerEvent.TIMER, countdown);
myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, countdownComplete);
myTimer.start();
}
private function countdown(event:TimerEvent):void
{
myText_txt.text = String((count)-myTimer.currentCount);
}
private function countdownComplete(e:TimerEvent):void
{
myText_txt.text = "Hurrey timer Complete";
}
}
}
你应该开始使用,非常有帮助
package
{
import flash.display.Sprite;
import flash.events.TimerEvent;
import flash.text.TextField;
import flash.utils.Timer;
/**
* ...
* @author Jeet Chauhan
*/
public class Timertest extends Sprite
{
private var myText_txt:TextField;
private var count:Number = 100;
private var myTimer:Timer;
public function Timertest()
{
init()
}
private function init():void
{
//create assets
myText_txt = new TextField();
myText_txt.x = 50;
myText_txt.y = 50;
myText_txt.width = 300;
addChild(myText_txt);
myTimer = new Timer(300,count);
myTimer.addEventListener(TimerEvent.TIMER, countdown);
myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, countdownComplete);
myTimer.start();
}
private function countdown(event:TimerEvent):void
{
myText_txt.text = String((count)-myTimer.currentCount);
}
private function countdownComplete(e:TimerEvent):void
{
myText_txt.text = "Hurrey timer Complete";
}
}
}