Flutter 颤振将文本字段光标设置为在更改控制器时启动';s文本

Flutter 颤振将文本字段光标设置为在更改控制器时启动';s文本,flutter,dart,Flutter,Dart,我有一个可重用的文本字段类,如下所示: import 'package:flutter/material.dart'; void main() { runApp(MyApp()); } class MyApp extends StatefulWidget { @override _MyAppState createState() => _MyAppState(); } class _MyAppState extends State<MyApp> { @ov

我有一个可重用的文本字段类,如下所示:

import 'package:flutter/material.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatefulWidget {
  @override
  _MyAppState createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      home: MyHomePage(),
    );
  }
}

class MyHomePage extends StatefulWidget {
  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  String value = "";

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: SafeArea(
        child: Center(
          child: MyTextField(
            value: value,
            onChange: (val) {
              setState(() {
                value = val;
              });
            },
          ),
        ),
      ),
    );
  }
}

typedef ChangeCallback = void Function(String value);

class MyTextField extends StatefulWidget {
  final ChangeCallback onChange;
  final String value;

  const MyTextField({this.onChange = _myDefaultFunc, this.value = ""});
  
  static _myDefaultFunc(String value){}

  @override
  _MyTextFieldState createState() => _MyTextFieldState();
}

class _MyTextFieldState extends State<MyTextField> {
  final controller = TextEditingController();

  @override
  void initState() {
    controller.text = widget.value;
    super.initState();
  }

  @override
  void didUpdateWidget(covariant MyTextField oldWidget) {
    controller.text = widget.value;
    super.didUpdateWidget(oldWidget);
  }

  @override
  Widget build(BuildContext context) {
    return TextField(
      controller: controller,
      onChanged: (value) {
        widget.onChange(value);
      },
    );
  }
}

导入“包装:颤振/材料.省道”;
void main(){
runApp(MyApp());
}
类MyApp扩展了StatefulWidget{
@凌驾
_MyAppState createState()=>\u MyAppState();
}
类MyAppState扩展了状态{
@凌驾
小部件构建(构建上下文){
返回材料PP(
标题:“颤振演示”,
主页:MyHomePage(),
);
}
}
类MyHomePage扩展StatefulWidget{
@凌驾
_MyHomePageState createState()=>\u MyHomePageState();
}
类_MyHomePageState扩展状态{
字符串值=”;
@凌驾
小部件构建(构建上下文){
返回脚手架(
正文:安全区(
儿童:中心(
孩子:MyTextField(
价值:价值,
onChange:(val){
设置状态(){
值=val;
});
},
),
),
),
);
}
}
typedef ChangeCallback=无效函数(字符串值);
类MyTextField扩展StatefulWidget{
最终更改回调onChange;
最终字符串值;
const MyTextField({this.onChange=\u myDefaultFunc,this.value=”“});
静态myDefaultFunc(字符串值){}
@凌驾
_MyTextFieldState createState()=>\u MyTextFieldState();
}
类_MyTextFieldState扩展状态{
最终控制器=文本编辑控制器();
@凌驾
void initState(){
controller.text=widget.value;
super.initState();
}
@凌驾
void didUpdateWidget(协变MyTextField oldWidget){
controller.text=widget.value;
super.didUpdateWidget(oldWidget);
}
@凌驾
小部件构建(构建上下文){
返回文本字段(
控制器:控制器,
一旦更改:(值){
widget.onChange(值);
},
);
}
}

如您所见,如果更改了该值,则会调用
onChange
回调,并且该值会再次发送回
TextField
。问题是每次我更新值时,
TextField
总是将光标设置为起始位置。可能是因为每次更新后的值都会发送回
TextField
?不确定。你能帮我一下吗?

传递一个
TextEditingController
而不是使用
onChanged
方法来获取文本字段的值

class MyTextField extends StatefulWidget {
  final TextEditingController controller;
  final String defaultValue;

  const MyTextField({@required this.controller, this.defaultValue = ''});

  @override
  _MyTextFieldState createState() => _MyTextFieldState();
}

class _MyTextFieldState extends State<MyTextField> {
  @override
  void initState() {
    widget.controller.text = widget.defaultValue;
    super.initState();
  }

  @override
  Widget build(BuildContext context) {
    return TextField(
      controller: widget.controller,
    );
  }
}
类MyTextField扩展了StatefulWidget{
最终文本编辑控制器;
最终字符串默认值;
const MyTextField({@required this.controller,this.defaultValue=''''});
@凌驾
_MyTextFieldState createState()=>\u MyTextFieldState();
}
类_MyTextFieldState扩展状态{
@凌驾
void initState(){
widget.controller.text=widget.defaultValue;
super.initState();
}
@凌驾
小部件构建(构建上下文){
返回文本字段(
控制器:widget.controller,
);
}
}

通过这种方式,您可以在父窗口小部件中声明一个
TextEditingController
,以获得与通常使用Flatter的本机
TextFormField
一样的值,而无需更新didUpdateWidget中的值

//@override
//   void didUpdateWidget(covariant MyTextField oldWidget) {
//     controller.text = widget.value;
//     super.didUpdateWidget(oldWidget);
//   }
我刚刚注释掉了这个函数,代码运行良好 下面是完整的代码

import 'package:flutter/material.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatefulWidget {
  @override
  _MyAppState createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      home: MyHomePage(),
    );
  }
}

class MyHomePage extends StatefulWidget {
  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  String value = "";

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      body: SafeArea(
        child: Column(children: [
          SizedBox(height:50),
          Text("text input: $value"),
          SizedBox(height:50),
          Center(
            child: MyTextField(
              value: value,
              onChange: (val) {
                setState(() {
                  value = val;
                });
              },
            ),
          ),
        ]),
      ),
    );
  }
}

typedef ChangeCallback = void Function(String value);

class MyTextField extends StatefulWidget {
  final ChangeCallback onChange;
  final String value;

  const MyTextField({this.onChange = _myDefaultFunc, this.value = ""});

  static _myDefaultFunc(String value) {}

  @override
  _MyTextFieldState createState() => _MyTextFieldState();
}

class _MyTextFieldState extends State<MyTextField> {
  final controller = TextEditingController();

  @override
  void initState() {
    controller.text = widget.value;
    super.initState();
  }

//   @override
//   void didUpdateWidget(covariant MyTextField oldWidget) {
//     controller.text = widget.value;
//     super.didUpdateWidget(oldWidget);
//   }

  @override
  Widget build(BuildContext context) {
    return TextField(
      controller: controller,
      onChanged: (value) {
        widget.onChange(value);
      },
    );
  }
}
导入“包装:颤振/材料.省道”;
void main(){
runApp(MyApp());
}
类MyApp扩展了StatefulWidget{
@凌驾
_MyAppState createState()=>\u MyAppState();
}
类MyAppState扩展了状态{
@凌驾
小部件构建(构建上下文){
返回材料PP(
标题:“颤振演示”,
主页:MyHomePage(),
);
}
}
类MyHomePage扩展StatefulWidget{
@凌驾
_MyHomePageState createState()=>\u MyHomePageState();
}
类_MyHomePageState扩展状态{
字符串值=”;
@凌驾
小部件构建(构建上下文){
返回脚手架(
正文:安全区(
子项:列(子项:[
尺寸箱(高度:50),
文本(“文本输入:$value”),
尺寸箱(高度:50),
居中(
孩子:MyTextField(
价值:价值,
onChange:(val){
设置状态(){
值=val;
});
},
),
),
]),
),
);
}
}
typedef ChangeCallback=无效函数(字符串值);
类MyTextField扩展StatefulWidget{
最终更改回调onChange;
最终字符串值;
const MyTextField({this.onChange=\u myDefaultFunc,this.value=”“});
静态myDefaultFunc(字符串值){}
@凌驾
_MyTextFieldState createState()=>\u MyTextFieldState();
}
类_MyTextFieldState扩展状态{
最终控制器=文本编辑控制器();
@凌驾
void initState(){
controller.text=widget.value;
super.initState();
}
//@覆盖
//void didUpdateWidget(协变MyTextField oldWidget){
//controller.text=widget.value;
//super.didUpdateWidget(oldWidget);
//   }
@凌驾
小部件构建(构建上下文){
返回文本字段(
控制器:控制器,
一旦更改:(值){
widget.onChange(值);
},
);
}
}