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Flutter 在flatter中将小部件从单独的文件添加到主文件_Flutter_Dart_Flutter Widget - Fatal编程技术网

Flutter 在flatter中将小部件从单独的文件添加到主文件

Flutter 在flatter中将小部件从单独的文件添加到主文件,flutter,dart,flutter-widget,Flutter,Dart,Flutter Widget,我已经在单独的index.dart文件中创建了导航栏小部件。我想在主屏幕的main.dart文件中实现它 我将它作为孩子添加到一列Widet中的方法只显示了一个黑屏,在导航栏的位置显示了一条错误消息:“底部被无限像素溢出” 主文件: import 'package:flutter/material.dart'; import 'navigationbar/index.dart'; void main() => runApp(MyApp()); class MyApp extends S

我已经在单独的index.dart文件中创建了导航栏小部件。我想在主屏幕的main.dart文件中实现它

我将它作为孩子添加到一列Widet中的方法只显示了一个黑屏,在导航栏的位置显示了一条错误消息:“底部被无限像素溢出”

主文件:

import 'package:flutter/material.dart';
import 'navigationbar/index.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // Try running your application with "flutter run". You'll see the
        // application has a blue toolbar. Then, without quitting the app, try
        // changing the primarySwatch below to Colors.green and then invoke
        // "hot reload" (press "r" in the console where you ran "flutter run",
        // or simply save your changes to "hot reload" in a Flutter IDE).
        // Notice that the counter didn't reset back to zero; the application
        // is not restarted.
        primarySwatch: Colors.amber,
      ),
      home: new Column(
        mainAxisSize: MainAxisSize.min,
        children: <Widget>[
          MyHomePage(title: 'Flutter Demo Home Page'),
          NavigationbarXXX(),
        ],
      )


    );
  }


}


class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

  void _incrementCounter() {
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter = _counter +2 ;
    });
  }

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: Center(
        // Center is a layout widget. It takes a single child and positions it
        // in the middle of the parent.
        child: Column(
          // Column is also a layout widget. It takes a list of children and
          // arranges them vertically. By default, it sizes itself to fit its
          // children horizontally, and tries to be as tall as its parent.
          //
          // Invoke "debug painting" (press "p" in the console, choose the
          // "Toggle Debug Paint" action from the Flutter Inspector in Android
          // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
          // to see the wireframe for each widget.
          //
          // Column has various properties to control how it sizes itself and
          // how it positions its children. Here we use mainAxisAlignment to
          // center the children vertically; the main axis here is the vertical
          // axis because Columns are vertical (the cross axis would be
          // horizontal).
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              'You have pushed the button this many times:',
            ),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.display1,
            ),
          ],
        ),
      ),
      floatingActionButton: IconButton(
        onPressed: _incrementCounter,
        //tooltip: 'Increment',
        icon: Icon(Icons.add),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
}

导入“包装:颤振/材料.省道”;
导入“导航栏/index.dart”;
void main()=>runApp(MyApp());
类MyApp扩展了无状态小部件{
//此小部件是应用程序的根。
@凌驾
小部件构建(构建上下文){
返回材料PP(
标题:“颤振演示”,
主题:主题数据(
//这是应用程序的主题。
//
//尝试使用“flutter run”运行应用程序。您将看到
//应用程序有一个蓝色工具栏。然后,在不退出应用程序的情况下,重试
//将下面的primarySwatch更改为Colors.green,然后调用
//“热重新加载”(在运行“颤振运行”的控制台中按“r”,
//或者只需将更改保存到颤振IDE中的“热重新加载”。
//请注意,计数器没有重置回零;应用程序
//未重新启动。
主样本:颜色。琥珀色,
),
主页:新专栏(
mainAxisSize:mainAxisSize.min,
儿童:[
MyHomePage(标题:“颤振演示主页”),
NavigationbarXXX(),
],
)
);
}
}
类MyHomePage扩展StatefulWidget{
MyHomePage({Key,this.title}):超级(Key:Key);
//此小部件是应用程序的主页。它是有状态的,表示
//它有一个状态对象(定义如下),其中包含影响
//看起来怎么样。
//此类是状态的配置。它保存值(在此
//案例名称)由家长(在本例中为应用程序小部件)提供,以及
//由State的build方法使用。小部件子类中的字段包括
//始终标记为“最终”。
最后的字符串标题;
@凌驾
_MyHomePageState createState()=>\u MyHomePageState();
}
类_MyHomePageState扩展状态{
int _计数器=0;
void _incrementCounter(){
设置状态(){
//这个对setState的调用告诉颤振框架,某些东西
//已在此状态下更改,这将导致它重新运行下面的生成方法
//以便显示能够反映更新的值。如果我们更改
//_计数器,而不调用setState(),则生成方法将不可用
//再打一次电话,似乎什么也没发生。
_计数器=_计数器+2;
});
}
@凌驾
小部件构建(构建上下文){
//每次调用setState时都会重新运行此方法,例如,按done
//通过上面的_incrementCounter方法。
//
//对颤振框架进行了优化,以制定重新运行的构建方法
//快速,这样你就可以重建任何需要更新的东西
//而不是必须单独更改小部件的实例。
返回脚手架(
appBar:appBar(
//在这里,我们从MyHomePage对象中获取由创建的值
//使用App.build方法,并使用它设置appbar标题。
标题:文本(widget.title),
),
正文:中(
//中心是一个布局小部件。它接受一个子元素并对其进行定位
/在父母的中间。
子:列(
//Column也是一个布局小部件,它包含一系列子项和子项
//垂直排列。默认情况下,它会调整自身大小以适应其位置
//孩子们水平移动,并试图和父母一样高。
//
//调用“调试绘制”(在控制台中按“p”,选择
//Android中颤振检查器的“切换调试绘制”操作
//或Visual Studio代码中的“切换调试绘制”命令)
//查看每个小部件的线框。
//
//列具有各种属性来控制其自身大小和大小
//它如何定位其子对象。这里我们使用mainAxisAlignment
//将子对象垂直居中;此处的主轴是垂直轴
//轴,因为柱是垂直的(交叉轴为
//水平)。
mainAxisAlignment:mainAxisAlignment.center,
儿童:[
正文(
“您已经按了这么多次按钮:”,
),
正文(
“$”计数器“,
样式:Theme.of(context).textTheme.display1,
),
],
),
),
浮动操作按钮:图标按钮(
按下时:\ u递增计数器,
//工具提示:“增量”,
图标:图标(Icons.add),
),//此尾随逗号使生成方法的自动格式设置更方便。
);
}
}
还有我的额外文件:

import 'package:flutter/material.dart';


class NavigationbarXXX extends  StatelessWidget{
 @override
 Widget build(BuildContext context) {
   // TODO: implement build
   return Scaffold(
       bottomNavigationBar : BottomNavigationBar(
         items: const <BottomNavigationBarItem>[
           BottomNavigationBarItem(
             icon: Icon(Icons.ac_unit),
             title: Text("AC"),
           ),
           BottomNavigationBarItem(
             icon: Icon(Icons.access_alarm),
             title: Text("Alarm"),
           ),
           BottomNavigationBarItem(
             icon: Icon(Icons.add_call),
             title: Text("Call"),
           ),
         ],
       )


   );
 }

}
导入“包装:颤振/材料.省道”;
类NavigationbarXXX扩展了无状态小部件{
@凌驾
小部件构建(构建上下文){
//TODO:实现构建
返回脚手架(
底部导航栏:底部导航栏(
项目:常数[
底部导航气压计(
图标:图标(图标。空调单元),
标题:文本(“AC”),
),
底部导航气压计(
图标:图标(图标访问报警),
标题:文本(“报警”),
),
底部导航气压计(
图标:图标(图标。添加通话),
标题:文本(“调用”),
),
],
)
);
}
}
您可以试试这个

home: Container(
       child: new Column(
       mainAxisSize: MainAxisSize.min,
       children: <Widget>[
        MyHomePage(title: 'Flutter Demo Home Page'),
        NavigationbarXXX(),
      ],
  ),
)
主页:容器(
子:新列(
mainAxisSize:mainAxisSize.min,
儿童:[
MyHomePage(标题:“颤振演示主页”),
NavigationbarXXX(),
],
),
)
还是还有问题。将堆栈小部件与定位小部件或SingleChildScrollView一起使用 .

在导航栏xxx中
  @override
  Widget build(BuildContext context) {
    return BottomNavigationBar(
        backgroundColor: Colors.blue,
        items: const <BottomNavigationBarItem>[
          BottomNavigationBarItem(
            icon: Icon(Icons.x),
            title: Text('x'),
          ),
          BottomNavigationBarItem(
            icon: Icon(Icons.y),
            title: Text('y'),
          ),
          BottomNavigationBarItem(
            icon: Icon(Icons.z),
            title: Text('z'),
          ),
        ],
      );
  }
}
... 

floatingActionButton: IconButton(
  onPressed: _incrementCounter,
  //tooltip: 'Increment',
  icon: Icon(Icons.add),
),
bottomNavigationBar: NavigationBarXXX(),

...