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Go 围棋中的数独递归回溯_Go_Backtracking_Sudoku_Recursive Backtracking - Fatal编程技术网

Go 围棋中的数独递归回溯

Go 围棋中的数独递归回溯,go,backtracking,sudoku,recursive-backtracking,Go,Backtracking,Sudoku,Recursive Backtracking,我正在尝试使用递归回溯算法解决围棋中的数独难题。我创建了助手函数,用于检查某一行、列或块是否有效(即没有重复值),以及打印当前状态的函数。我已经对所有这些进行了多次测试,所以我不认为是它们造成了问题。我创建了以下函数来测试是否有可能创建一个潜在的游戏板 func cellValid(gameBoard *[9][9]int, value int, y int, x int) bool { oldVal := gameBoard[y-1][x-1] gameBoard[y-1][x

我正在尝试使用递归回溯算法解决围棋中的数独难题。我创建了助手函数,用于检查某一行、列或块是否有效(即没有重复值),以及打印当前状态的函数。我已经对所有这些进行了多次测试,所以我不认为是它们造成了问题。我创建了以下函数来测试是否有可能创建一个潜在的游戏板

func cellValid(gameBoard *[9][9]int, value int, y int, x int) bool {
    oldVal := gameBoard[y-1][x-1]
    gameBoard[y-1][x-1] = value
    row := getRow(gameBoard, y)
    col := getCol(gameBoard, x)
    block := getBlock(gameBoard, x, y)
    possible := unitValid(row) && unitValid(col) && unitValid(block)
    gameBoard[y-1][x-1] = oldVal
    return possible
}
它对gameboard进行更改,检查是否可能,并将bool存储在变量中。它将电路板更改回原来的状态,然后返回布尔值。正在从以下solveBoard函数调用此函数

func solveBoard(gameBoard *[9][9]int) {
    for row := 1; row <= 9; row++ {
        for col := 1; col <= 9; col++ {
            if gameBoard[row-1][col-1] == 0 {
                for value := 1; value <= 9; value++ {
                    if cellValid(gameBoard, value, row, col) {
                        gameBoard[row-1][col-1] = value
                        solveBoard(gameBoard)
                        gameBoard[row-1][col-1] = 0
                    }
                }
                return
            }
        }
    }
    printBoard(gameBoard)
    return
}
这里是一个包含我所有代码的围棋场链接。

下面的视频演示了我试图用python实现的目标

谜题解答:
您的程序运行得非常好。再次检查矩阵的最后一行:

你有:

{0, 0, 0, 4, 1, 7, 0, 0, 5},
但应该是这样

{0, 0, 0, 4, 1, 9, 0, 0, 5},

最后的工作代码是

package main

import (
    "fmt"
)

func printBoard(gameBoard *[9][9]int) {
    for y := 0; y < 9; y++ {
        if y == 3 || y == 6 {
            fmt.Println("\n---------")
        } else {
            fmt.Println("")
        }
        for x := 0; x < 9; x++ {
            if x == 3 || x == 6 {
                fmt.Print("|", gameBoard[y][x])
            } else {
                fmt.Print("", gameBoard[y][x])
            }
        }
    }
    fmt.Println("")
}

func unitValid(unit [9]int) bool {
    for value := 1; value <= 9; value++ {
        count := 0
        for index := 0; index < 9; index++ {
            if unit[index] == value {
                count++
            }
        }
        if count > 1 {
            return false
        }
    }
    return true
}

func getRow(gameBoard *[9][9]int, row int) [9]int {
    return gameBoard[row-1]
}

func getCol(gameBoard *[9][9]int, col int) [9]int {
    var column [9]int
    for row := 0; row < 9; row++ {
        column[row] = gameBoard[row][col-1]
    }
    return column
}

func getBlock(gameBoard *[9][9]int, row, col int) [9]int {
    i := whatBlock(col)*3 - 2
    j := whatBlock(row)*3 - 2
    var block [9]int
    block[0] = gameBoard[j-1][i-1]
    block[1] = gameBoard[j-1][i]
    block[2] = gameBoard[j-1][i+1]
    block[3] = gameBoard[j][i-1]
    block[4] = gameBoard[j][i]
    block[5] = gameBoard[j][i+1]
    block[6] = gameBoard[j+1][i-1]
    block[7] = gameBoard[j+1][i]
    block[8] = gameBoard[j+1][i+1]
    return block
}

func whatBlock(val int) int {
    if val >= 1 && val <= 3 {
        return 1
    } else if val >= 4 && val <= 6 {
        return 2
    } else if val >= 7 && val <= 9 {
        return 3
    }
    return 0
}

func cellValid(gameBoard *[9][9]int, value int, y int, x int) bool {
    oldVal := gameBoard[y-1][x-1]
    gameBoard[y-1][x-1] = value
    row := getRow(gameBoard, y)
    col := getCol(gameBoard, x)
    block := getBlock(gameBoard, y, x)
    possible := unitValid(row) && unitValid(col) && unitValid(block)
    gameBoard[y-1][x-1] = oldVal
    return possible
}

func solveBoard(gameBoard *[9][9]int) {
    for row := 1; row <= 9; row++ {
        for col := 1; col <= 9; col++ {
            if gameBoard[row-1][col-1] == 0 {
                for value := 1; value <= 9; value++ {
                    if cellValid(gameBoard, value, row, col) {
                        gameBoard[row-1][col-1] = value
                        solveBoard(gameBoard)
                        gameBoard[row-1][col-1] = 0
                    }
                }
                return
            }
        }
    }
    printBoard(gameBoard)
    return
}

func main() {
    var gameBoard = [9][9]int{
        {5, 3, 0, 0, 7, 0, 0, 0, 0},
        {6, 0, 0, 1, 9, 5, 0, 0, 0},
        {0, 9, 8, 0, 0, 0, 0, 6, 0},
        {8, 0, 0, 0, 6, 0, 0, 0, 3},
        {4, 0, 0, 8, 0, 3, 0, 0, 1},
        {7, 0, 0, 0, 2, 0, 0, 0, 6},
        {0, 6, 0, 0, 0, 0, 2, 8, 0},
        {0, 0, 0, 4, 1, 9, 0, 0, 5},
        {0, 0, 0, 0, 8, 0, 0, 7, 9}}

    solveBoard(&gameBoard)
}

看起来很有趣。为了帮助您创建golang游乐场链接。@NorbertvanNobelen好主意,我添加了它。第101行,返回语句。印刷板从未接触过Newermind,我一眼就不知道它应该如何工作。无论如何,试着在调试器中检查它,看看哪里出了问题。我想您希望数组通过引用传递,例如使用oldVal恢复数组副本不是nec。在cellValid的最后一行中,数组按值传递。尝试向数组传递指针。顺便说一句,祝你好运——我希望一切顺利;
package main

import (
    "fmt"
)

func printBoard(gameBoard *[9][9]int) {
    for y := 0; y < 9; y++ {
        if y == 3 || y == 6 {
            fmt.Println("\n---------")
        } else {
            fmt.Println("")
        }
        for x := 0; x < 9; x++ {
            if x == 3 || x == 6 {
                fmt.Print("|", gameBoard[y][x])
            } else {
                fmt.Print("", gameBoard[y][x])
            }
        }
    }
    fmt.Println("")
}

func unitValid(unit [9]int) bool {
    for value := 1; value <= 9; value++ {
        count := 0
        for index := 0; index < 9; index++ {
            if unit[index] == value {
                count++
            }
        }
        if count > 1 {
            return false
        }
    }
    return true
}

func getRow(gameBoard *[9][9]int, row int) [9]int {
    return gameBoard[row-1]
}

func getCol(gameBoard *[9][9]int, col int) [9]int {
    var column [9]int
    for row := 0; row < 9; row++ {
        column[row] = gameBoard[row][col-1]
    }
    return column
}

func getBlock(gameBoard *[9][9]int, row, col int) [9]int {
    i := whatBlock(col)*3 - 2
    j := whatBlock(row)*3 - 2
    var block [9]int
    block[0] = gameBoard[j-1][i-1]
    block[1] = gameBoard[j-1][i]
    block[2] = gameBoard[j-1][i+1]
    block[3] = gameBoard[j][i-1]
    block[4] = gameBoard[j][i]
    block[5] = gameBoard[j][i+1]
    block[6] = gameBoard[j+1][i-1]
    block[7] = gameBoard[j+1][i]
    block[8] = gameBoard[j+1][i+1]
    return block
}

func whatBlock(val int) int {
    if val >= 1 && val <= 3 {
        return 1
    } else if val >= 4 && val <= 6 {
        return 2
    } else if val >= 7 && val <= 9 {
        return 3
    }
    return 0
}

func cellValid(gameBoard *[9][9]int, value int, y int, x int) bool {
    oldVal := gameBoard[y-1][x-1]
    gameBoard[y-1][x-1] = value
    row := getRow(gameBoard, y)
    col := getCol(gameBoard, x)
    block := getBlock(gameBoard, y, x)
    possible := unitValid(row) && unitValid(col) && unitValid(block)
    gameBoard[y-1][x-1] = oldVal
    return possible
}

func solveBoard(gameBoard *[9][9]int) {
    for row := 1; row <= 9; row++ {
        for col := 1; col <= 9; col++ {
            if gameBoard[row-1][col-1] == 0 {
                for value := 1; value <= 9; value++ {
                    if cellValid(gameBoard, value, row, col) {
                        gameBoard[row-1][col-1] = value
                        solveBoard(gameBoard)
                        gameBoard[row-1][col-1] = 0
                    }
                }
                return
            }
        }
    }
    printBoard(gameBoard)
    return
}

func main() {
    var gameBoard = [9][9]int{
        {5, 3, 0, 0, 7, 0, 0, 0, 0},
        {6, 0, 0, 1, 9, 5, 0, 0, 0},
        {0, 9, 8, 0, 0, 0, 0, 6, 0},
        {8, 0, 0, 0, 6, 0, 0, 0, 3},
        {4, 0, 0, 8, 0, 3, 0, 0, 1},
        {7, 0, 0, 0, 2, 0, 0, 0, 6},
        {0, 6, 0, 0, 0, 0, 2, 8, 0},
        {0, 0, 0, 4, 1, 9, 0, 0, 5},
        {0, 0, 0, 0, 8, 0, 0, 7, 9}}

    solveBoard(&gameBoard)
}