Ios SpriteKit-如何使用“挡板”使奖品轮减速?

Ios SpriteKit-如何使用“挡板”使奖品轮减速?,ios,sprite-kit,skspritenode,Ios,Sprite Kit,Skspritenode,我正在尝试使用精灵套件制作一款命运之轮风格的游戏。但是我被卡住了 好的,我有两个带物理体的SKSpriteNode。轮子,旋转的很好,挡板,也就是减慢奖品轮子的速度并指示你赢得了什么奖品的东西。挡板不断向上推,而不是转动和减慢车轮 我的问题是: A我如何防止挡板向上移动,而不是在顶部保持静止并使车轮减速 B如何使挡板弯曲,而不是简单地被推动 为什么轮子不会旋转不止一次?注意:我已经尝试添加了[wheel removeAllActions];每次接触开始前: 代码: 我想你得装个挡板 创建多个弯曲

我正在尝试使用精灵套件制作一款命运之轮风格的游戏。但是我被卡住了

好的,我有两个带物理体的SKSpriteNode。轮子,旋转的很好,挡板,也就是减慢奖品轮子的速度并指示你赢得了什么奖品的东西。挡板不断向上推,而不是转动和减慢车轮

我的问题是:

A我如何防止挡板向上移动,而不是在顶部保持静止并使车轮减速

B如何使挡板弯曲,而不是简单地被推动

为什么轮子不会旋转不止一次?注意:我已经尝试添加了[wheel removeAllActions];每次接触开始前:

代码:


我想你得装个挡板

创建多个弯曲程度不同的挡板,并根据车轮的给定位置更换正确的挡板


没有理由让挡板与轮子进行物理交互-您可以使用代码使轮子减速。事实上,对于如此简单的设置,根本不需要物理身体代码。

我认为你必须假装挡板

创建多个弯曲程度不同的挡板,并根据车轮的给定位置更换正确的挡板


没有理由让挡板与轮子进行物理交互-您可以使用代码使轮子减速。事实上,对于如此简单的设置,根本不需要物理身体代码。

如果您只是为挡板制作一个精灵,图像可以是10个左右不同弯曲位置中的一个,可能会更好。然后你需要做的就是得到你的轮子的角度,用你拥有的帧数来调整它,然后乘以π*2。这应该行得通。我希望这是有道理的

此外,该控制盘创建可以使用CGPathAddArc创建一条线,而不是所有这些CGPathAddLineToPoint

至于旋转,因为你使用的是sprite工具包,所以只需要使用免费的物理工具,而不是使用SKAction

你应该考虑两种情况。 1.当用户拖动轮子时,您需要旋转轮子以立即匹配该运动,而无需动画
2.当用户放开时,您可以通过使用触摸事件的触摸前一点部分来计算它的移动速度,并将其转化为方向盘的角力。

如果您只是为挡板制作一个精灵,图像可以是10个左右不同弯曲位置中的一个,可能会更好。然后你需要做的就是得到你的轮子的角度,用你拥有的帧数来调整它,然后乘以π*2。这应该行得通。我希望这是有道理的

此外,该控制盘创建可以使用CGPathAddArc创建一条线,而不是所有这些CGPathAddLineToPoint

至于旋转,因为你使用的是sprite工具包,所以只需要使用免费的物理工具,而不是使用SKAction

你应该考虑两种情况。 1.当用户拖动轮子时,您需要旋转轮子以立即匹配该运动,而无需动画
2.当用户放开时,您可以使用触摸事件的上一个触摸点部分来计算它移动的速度,并将其转化为方向盘上的角力。

旧问题,但适用于任何有类似问题的人。我已经在Spritekit和swift中创建了一个开源的旋转奖轮,它使用物理实现真实的运动和挡板控制

它允许用户通过推动车轮中心或使用物理力拖动车轮旋转来生成随机旋转


这是一个老问题,但对于任何有类似问题的人来说。我已经在Spritekit和swift中创建了一个开源的旋转奖轮,它使用物理实现真实的运动和挡板控制

它允许用户通过推动车轮中心或使用物理力拖动车轮旋转来生成随机旋转


嗯,我该如何让它变得现实呢?有没有办法将挡板的动画与车轮的速度同步?还有,你知道为什么我不能在第一次旋转后再旋转轮子吗?还有,另一个想法,让它们互动不是最好的吗?否则,我如何防止奖品轮停在中间区域,即分开奖品并与挡板相互作用的钉子上?嗯,我如何使它变得现实?有没有办法将挡板的动画与车轮的速度同步?还有,你知道为什么我不能在第一次旋转后再旋转轮子吗?还有,另一个想法,让它们互动不是最好的吗?否则,我该如何防止奖品轮停在中间区域(又名)上,即用来分隔奖品并与挡板相互作用的钉子?我实际上有一个我不久前制作的精灵套件轮,它可以工作在挡板上
与此类似。我看看能不能帮你找到。但这里有一个UIView版本让你开始,我实际上已经找到了!我一直在使用它,同时在功能端寻找适合我需要的东西。如果你找到那个雪碧工具轮,请告诉我!我实际上有一个雪碧套件轮子,我刚才做的,工作原理与此类似。我看看能不能帮你找到。但这里有一个UIView版本让你开始,我实际上已经找到了!我一直在使用它,同时在功能端寻找适合我需要的东西。如果你找到那个雪碧工具轮,请告诉我!
-(id)initWithSize:(CGSize)size {    
if (self = [super initWithSize:size]) {
    /* Setup your scene here */

    self.backgroundColor = [SKColor colorWithRed:0.15 green:0.15 blue:0.3 alpha:1.0];

    SKLabelNode *myLabel = [SKLabelNode labelNodeWithFontNamed:@"Chalkduster"];

    myLabel.text = @"Hello, World!";
    myLabel.fontSize = 30;
    myLabel.position = CGPointMake(CGRectGetMidX(self.frame),
                                   CGRectGetMidY(self.frame));


    myLabel.text = @"Speed: 0";
    myLabel.fontSize = 20;
    myLabel.position = CGPointMake(CGRectGetMinX(self.frame) + 50,
                                   CGRectGetMinY(self.frame));

    /* WHEEL CREATION */
    /*==============================================================================================*/
    wheel = [SKSpriteNode spriteNodeWithImageNamed:@"wheel.png"];
    self.physicsWorld.gravity = CGVectorMake(0.0, 0.0);

    CGFloat offsetX = wheel.frame.size.width * wheel.anchorPoint.x;
    CGFloat offsetY = wheel.frame.size.height * wheel.anchorPoint.y;

    wheel.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMinY(self.frame) + 170);

    CGMutablePathRef path = CGPathCreateMutable();

    CGPathMoveToPoint(path, NULL, 132 - offsetX, 276 - offsetY);
    CGPathAddLineToPoint(path, NULL, 122 - offsetX, 283 - offsetY);
    CGPathAddLineToPoint(path, NULL, 116 - offsetX, 272 - offsetY);
    CGPathAddLineToPoint(path, NULL, 108 - offsetX, 271 - offsetY);
    CGPathAddLineToPoint(path, NULL, 100 - offsetX, 268 - offsetY);
    CGPathAddLineToPoint(path, NULL, 95 - offsetX, 266 - offsetY);
    CGPathAddLineToPoint(path, NULL, 87 - offsetX, 261 - offsetY);
    CGPathAddLineToPoint(path, NULL, 86 - offsetX, 260 - offsetY);
    CGPathAddLineToPoint(path, NULL, 73 - offsetX, 263 - offsetY);
    CGPathAddLineToPoint(path, NULL, 72 - offsetX, 250 - offsetY);
    CGPathAddLineToPoint(path, NULL, 65 - offsetX, 246 - offsetY);
    CGPathAddLineToPoint(path, NULL, 58 - offsetX, 239 - offsetY);
    CGPathAddLineToPoint(path, NULL, 53 - offsetX, 234 - offsetY);
    CGPathAddLineToPoint(path, NULL, 48 - offsetX, 227 - offsetY);
    CGPathAddLineToPoint(path, NULL, 36 - offsetX, 225 - offsetY);
    CGPathAddLineToPoint(path, NULL, 39 - offsetX, 213 - offsetY);
    CGPathAddLineToPoint(path, NULL, 34 - offsetX, 206 - offsetY);
    CGPathAddLineToPoint(path, NULL, 32 - offsetX, 200 - offsetY);
    CGPathAddLineToPoint(path, NULL, 30 - offsetX, 194 - offsetY);
    CGPathAddLineToPoint(path, NULL, 27 - offsetX, 187 - offsetY);
    CGPathAddLineToPoint(path, NULL, 26 - offsetX, 183 - offsetY);
    CGPathAddLineToPoint(path, NULL, 15 - offsetX, 175 - offsetY);
    CGPathAddLineToPoint(path, NULL, 23 - offsetX, 166 - offsetY);
    CGPathAddLineToPoint(path, NULL, 22 - offsetX, 163 - offsetY);
    CGPathAddLineToPoint(path, NULL, 22 - offsetX, 154 - offsetY);
    CGPathAddLineToPoint(path, NULL, 22 - offsetX, 143 - offsetY);
    CGPathAddLineToPoint(path, NULL, 23 - offsetX, 133 - offsetY);
    CGPathAddLineToPoint(path, NULL, 16 - offsetX, 122 - offsetY);
    CGPathAddLineToPoint(path, NULL, 26 - offsetX, 117 - offsetY);
    CGPathAddLineToPoint(path, NULL, 27 - offsetX, 112 - offsetY);
    CGPathAddLineToPoint(path, NULL, 28 - offsetX, 108 - offsetY);
    CGPathAddLineToPoint(path, NULL, 31 - offsetX, 101 - offsetY);
    CGPathAddLineToPoint(path, NULL, 34 - offsetX, 96 - offsetY);
    CGPathAddLineToPoint(path, NULL, 37 - offsetX, 88 - offsetY);
    CGPathAddLineToPoint(path, NULL, 39 - offsetX, 85 - offsetY);
    CGPathAddLineToPoint(path, NULL, 36 - offsetX, 72 - offsetY);
    CGPathAddLineToPoint(path, NULL, 48 - offsetX, 71 - offsetY);
    CGPathAddLineToPoint(path, NULL, 51 - offsetX, 68 - offsetY);
    CGPathAddLineToPoint(path, NULL, 54 - offsetX, 63 - offsetY);
    CGPathAddLineToPoint(path, NULL, 60 - offsetX, 59 - offsetY);
    CGPathAddLineToPoint(path, NULL, 65 - offsetX, 54 - offsetY);
    CGPathAddLineToPoint(path, NULL, 71 - offsetX, 49 - offsetY);
    CGPathAddLineToPoint(path, NULL, 73 - offsetX, 37 - offsetY);
    CGPathAddLineToPoint(path, NULL, 85 - offsetX, 39 - offsetY);
    CGPathAddLineToPoint(path, NULL, 91 - offsetX, 36 - offsetY);
    CGPathAddLineToPoint(path, NULL, 97 - offsetX, 33 - offsetY);
    CGPathAddLineToPoint(path, NULL, 103 - offsetX, 30 - offsetY);
    CGPathAddLineToPoint(path, NULL, 109 - offsetX, 28 - offsetY);
    CGPathAddLineToPoint(path, NULL, 116 - offsetX, 26 - offsetY);
    CGPathAddLineToPoint(path, NULL, 123 - offsetX, 16 - offsetY);
    CGPathAddLineToPoint(path, NULL, 133 - offsetX, 24 - offsetY);
    CGPathAddLineToPoint(path, NULL, 138 - offsetX, 22 - offsetY);
    CGPathAddLineToPoint(path, NULL, 145 - offsetX, 22 - offsetY);
    CGPathAddLineToPoint(path, NULL, 152 - offsetX, 22 - offsetY);
    CGPathAddLineToPoint(path, NULL, 160 - offsetX, 22 - offsetY);
    CGPathAddLineToPoint(path, NULL, 165 - offsetX, 23 - offsetY);
    CGPathAddLineToPoint(path, NULL, 176 - offsetX, 15 - offsetY);
    CGPathAddLineToPoint(path, NULL, 182 - offsetX, 26 - offsetY);
    CGPathAddLineToPoint(path, NULL, 190 - offsetX, 29 - offsetY);
    CGPathAddLineToPoint(path, NULL, 198 - offsetX, 31 - offsetY);
    CGPathAddLineToPoint(path, NULL, 203 - offsetX, 34 - offsetY);
    CGPathAddLineToPoint(path, NULL, 208 - offsetX, 37 - offsetY);
    CGPathAddLineToPoint(path, NULL, 213 - offsetX, 39 - offsetY);
    CGPathAddLineToPoint(path, NULL, 224 - offsetX, 36 - offsetY);
    CGPathAddLineToPoint(path, NULL, 226 - offsetX, 47 - offsetY);
    CGPathAddLineToPoint(path, NULL, 231 - offsetX, 51 - offsetY);
    CGPathAddLineToPoint(path, NULL, 236 - offsetX, 57 - offsetY);
    CGPathAddLineToPoint(path, NULL, 242 - offsetX, 61 - offsetY);
    CGPathAddLineToPoint(path, NULL, 245 - offsetX, 66 - offsetY);
    CGPathAddLineToPoint(path, NULL, 249 - offsetX, 72 - offsetY);
    CGPathAddLineToPoint(path, NULL, 262 - offsetX, 74 - offsetY);
    CGPathAddLineToPoint(path, NULL, 258 - offsetX, 86 - offsetY);
    CGPathAddLineToPoint(path, NULL, 264 - offsetX, 94 - offsetY);
    CGPathAddLineToPoint(path, NULL, 268 - offsetX, 101 - offsetY);
    CGPathAddLineToPoint(path, NULL, 270 - offsetX, 110 - offsetY);
    CGPathAddLineToPoint(path, NULL, 272 - offsetX, 117 - offsetY);
    CGPathAddLineToPoint(path, NULL, 283 - offsetX, 122 - offsetY);
    CGPathAddLineToPoint(path, NULL, 275 - offsetX, 132 - offsetY);
    CGPathAddLineToPoint(path, NULL, 276 - offsetX, 137 - offsetY);
    CGPathAddLineToPoint(path, NULL, 277 - offsetX, 145 - offsetY);
    CGPathAddLineToPoint(path, NULL, 277 - offsetX, 150 - offsetY);
    CGPathAddLineToPoint(path, NULL, 277 - offsetX, 156 - offsetY);
    CGPathAddLineToPoint(path, NULL, 276 - offsetX, 163 - offsetY);
    CGPathAddLineToPoint(path, NULL, 276 - offsetX, 167 - offsetY);
    CGPathAddLineToPoint(path, NULL, 283 - offsetX, 176 - offsetY);
    CGPathAddLineToPoint(path, NULL, 272 - offsetX, 183 - offsetY);
    CGPathAddLineToPoint(path, NULL, 271 - offsetX, 188 - offsetY);
    CGPathAddLineToPoint(path, NULL, 269 - offsetX, 195 - offsetY);
    CGPathAddLineToPoint(path, NULL, 266 - offsetX, 202 - offsetY);
    CGPathAddLineToPoint(path, NULL, 263 - offsetX, 208 - offsetY);
    CGPathAddLineToPoint(path, NULL, 260 - offsetX, 212 - offsetY);
    CGPathAddLineToPoint(path, NULL, 263 - offsetX, 225 - offsetY);
    CGPathAddLineToPoint(path, NULL, 250 - offsetX, 226 - offsetY);
    CGPathAddLineToPoint(path, NULL, 246 - offsetX, 233 - offsetY);
    CGPathAddLineToPoint(path, NULL, 241 - offsetX, 238 - offsetY);
    CGPathAddLineToPoint(path, NULL, 235 - offsetX, 243 - offsetY);
    CGPathAddLineToPoint(path, NULL, 229 - offsetX, 249 - offsetY);
    CGPathAddLineToPoint(path, NULL, 226 - offsetX, 250 - offsetY);
    CGPathAddLineToPoint(path, NULL, 225 - offsetX, 263 - offsetY);
    CGPathAddLineToPoint(path, NULL, 213 - offsetX, 259 - offsetY);
    CGPathAddLineToPoint(path, NULL, 207 - offsetX, 263 - offsetY);
    CGPathAddLineToPoint(path, NULL, 198 - offsetX, 267 - offsetY);
    CGPathAddLineToPoint(path, NULL, 191 - offsetX, 271 - offsetY);
    CGPathAddLineToPoint(path, NULL, 181 - offsetX, 273 - offsetY);
    CGPathAddLineToPoint(path, NULL, 175 - offsetX, 283 - offsetY);
    CGPathAddLineToPoint(path, NULL, 166 - offsetX, 275 - offsetY);
    CGPathAddLineToPoint(path, NULL, 159 - offsetX, 277 - offsetY);
    CGPathAddLineToPoint(path, NULL, 152 - offsetX, 277 - offsetY);
    CGPathAddLineToPoint(path, NULL, 145 - offsetX, 277 - offsetY);
    CGPathAddLineToPoint(path, NULL, 138 - offsetX, 277 - offsetY);
    CGPathAddLineToPoint(path, NULL, 133 - offsetX, 275 - offsetY);

    CGPathCloseSubpath(path);

    wheel.physicsBody = [SKPhysicsBody bodyWithPolygonFromPath:path];
    wheel.physicsBody.allowsRotation = YES;
    wheel.physicsBody.linearDamping = 100;


    /*======================================================================*/


    /* "FLAPPER" CREATION */
    /*==============================================================================================*/
    flapper = [SKSpriteNode spriteNodeWithImageNamed:@"flapper.png"];
    flapper.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMaxY(self.frame) - 92);
    flapper.anchorPoint = CGPointMake(0.5, 1);
    flapper.physicsBody.allowsRotation = YES;
    CGFloat flapperOffsetX = flapper.frame.size.width * flapper.anchorPoint.x;
    CGFloat flapperOffsetY = flapper.frame.size.height * flapper.anchorPoint.y;

    CGMutablePathRef flapperPath = CGPathCreateMutable();

    CGPathMoveToPoint(flapperPath, NULL, 4 - flapperOffsetX, 0 - flapperOffsetY);
    CGPathAddLineToPoint(flapperPath, NULL, 5 - flapperOffsetX, 0 - flapperOffsetY);
    CGPathAddLineToPoint(flapperPath, NULL, 6 - flapperOffsetX, 2 - flapperOffsetY);
    CGPathAddLineToPoint(flapperPath, NULL, 7 - flapperOffsetX, 8 - flapperOffsetY);
    CGPathAddLineToPoint(flapperPath, NULL, 7 - flapperOffsetX, 13 - flapperOffsetY);
    CGPathAddLineToPoint(flapperPath, NULL, 7 - flapperOffsetX, 17 - flapperOffsetY);
    CGPathAddLineToPoint(flapperPath, NULL, 8 - flapperOffsetX, 21 - flapperOffsetY);
    CGPathAddLineToPoint(flapperPath, NULL, 8 - flapperOffsetX, 24 - flapperOffsetY);
    CGPathAddLineToPoint(flapperPath, NULL, 8 - flapperOffsetX, 29 - flapperOffsetY);
    CGPathAddLineToPoint(flapperPath, NULL, 8 - flapperOffsetX, 33 - flapperOffsetY);
    CGPathAddLineToPoint(flapperPath, NULL, 8 - flapperOffsetX, 37 - flapperOffsetY);
    CGPathAddLineToPoint(flapperPath, NULL, 8 - flapperOffsetX, 38 - flapperOffsetY);
    CGPathAddLineToPoint(flapperPath, NULL, 7 - flapperOffsetX, 40 - flapperOffsetY);
    CGPathAddLineToPoint(flapperPath, NULL, 6 - flapperOffsetX, 40 - flapperOffsetY);
    CGPathAddLineToPoint(flapperPath, NULL, 5 - flapperOffsetX, 40 - flapperOffsetY);
    CGPathAddLineToPoint(flapperPath, NULL, 3 - flapperOffsetX, 40 - flapperOffsetY);
    CGPathAddLineToPoint(flapperPath, NULL, 1 - flapperOffsetX, 39 - flapperOffsetY);
    CGPathAddLineToPoint(flapperPath, NULL, 1 - flapperOffsetX, 35 - flapperOffsetY);
    CGPathAddLineToPoint(flapperPath, NULL, 2 - flapperOffsetX, 15 - flapperOffsetY);
    CGPathAddLineToPoint(flapperPath, NULL, 3 - flapperOffsetX, 5 - flapperOffsetY
                         );

    CGPathCloseSubpath(flapperPath);

    flapper.physicsBody = [SKPhysicsBody bodyWithPolygonFromPath:flapperPath];
    flapper.physicsBody.mass = 5;
    flapper.physicsBody.linearDamping = 100;
    flapper.physicsBody.allowsRotation = TRUE;
    flapper.physicsBody.usesPreciseCollisionDetection = TRUE;

            /*==============================================================================================*/

        [self addChild:myLabel];
        [self addChild:wheel];
        [self addChild:flapper];
    }

    return self;
    }

    -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    /* Called when a touch begins */

    for (UITouch *touch in touches)
    {

        CGPoint location = [touch locationInNode:self];

        //SKSpriteNode *sprite = [SKSpriteNode spriteNodeWithImageNamed:@"Spaceship"];

        SKAction *action = [SKAction rotateByAngle:10 duration:1];
        [wheel runAction:[SKAction repeatActionForever:action]];

        SKAction *slow = [SKAction speedBy:0.2 duration:5];
        [wheel runAction:[SKAction repeatAction:slow count:10]];
    }

    NSLog(@"reached end of touchesBegan");
}