Ios 如何在SceneDelegate中拥有颤振方法处理程序?
我有一个music Flatter应用程序,现在我正在swift中实现本机播放器代码。该应用程序与spotify ios sdk集成 我正在尝试运行,而spotify connect功能在IOS 13.6手机上不起作用,我发现IOS 13+更高版本需要SceneDelegate 现在我被困在如何在SceneDelegate中添加颤振方法处理程序中 当我在SceneDelegate上添加颤振方法处理程序时,我得到以下错误,它将被卡在断点处,下一步不会执行 我试图通过以下AVFoundation文档制作一个简单的视频取景器。应用程序每次启动时都会终止。如何解决此特定错误Ios 如何在SceneDelegate中拥有颤振方法处理程序?,ios,swift,flutter,Ios,Swift,Flutter,我有一个music Flatter应用程序,现在我正在swift中实现本机播放器代码。该应用程序与spotify ios sdk集成 我正在尝试运行,而spotify connect功能在IOS 13.6手机上不起作用,我发现IOS 13+更高版本需要SceneDelegate 现在我被困在如何在SceneDelegate中添加颤振方法处理程序中 当我在SceneDelegate上添加颤振方法处理程序时,我得到以下错误,它将被卡在断点处,下一步不会执行 我试图通过以下AVFoundation文档
Thread 1: EXC_BREAKPOINT (code=1, subcode=0x102d3c320)
以下步骤帮助我将颤振应用程序与SceneDelegate一起使用
SceneDelegate.swift
包含子类UIResponder
,并符合UIWindowSceneDelegate
SceneManifest
添加到Info.plist
,其中我们将SceneDelegate声明为场景的默认配置SceneDelegate.swift
以支持iOS 13+颤振不支持SceneDelegate,将其与颤振一起使用是错误的做法
@available(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
//....
}
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<true/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
<key>Storyboard Name</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
override func application( _ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
guard #available(iOS 13.0, *) else {
GeneratedPluginRegistrant.register(with: self)
guard let controller = window?.rootViewController as? FlutterViewController else { return true }
//Confugure 'controller' as needed
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
return true
}
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
guard let windowScene = scene as? UIWindowScene else { return }
window = UIWindow(windowScene: windowScene)
let flutterEngine = FlutterEngine(name: "SceneDelegateEngine")
flutterEngine.run()
GeneratedPluginRegistrant.register(with: flutterEngine)
let controller = FlutterViewController.init(engine: flutterEngine, nibName: nil, bundle: nil)
window?.rootViewController = controller
window?.makeKeyAndVisible()
}