Ios 为了节约而适当地保留资源
在报告成绩期间遇到错误时,我会将其添加到数组中,然后将数组保存到NSUserDefaults。但是,保存的信息始终为零。如何正确地保留数据?我尝试在添加时调用“保留成就”,但这并没有改变任何事情。我写的数据,可以看到文件,但里面的对象是零Ios 为了节约而适当地保留资源,ios,game-center,Ios,Game Center,在报告成绩期间遇到错误时,我会将其添加到数组中,然后将数组保存到NSUserDefaults。但是,保存的信息始终为零。如何正确地保留数据?我尝试在添加时调用“保留成就”,但这并没有改变任何事情。我写的数据,可以看到文件,但里面的对象是零 - (void)reportAchievementIdentifier:(NSString*)identifier percentComplete:(float)percent { if (self.isGameCenterEnabled) {
- (void)reportAchievementIdentifier:(NSString*)identifier percentComplete:(float)percent
{
if (self.isGameCenterEnabled) {
GKAchievement *achievement = [[[GKAchievement alloc] initWithIdentifier:identifier] autorelease];
if (achievement)
{
achievement.percentComplete = percent;
[achievement reportAchievementWithCompletionHandler:^(NSError *error)
{
if (error != nil)
{
if (![outstandingAchievementsToReport containsObject:achievement]){
[outstandingAchievementsToReport addObject:achievement];
[self saveUnsyncedAchievements];
}
}
}];
}
}
}
- (void)saveUnsyncedAchievements
{
NSString *docsPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *savePath = [docsPath stringByAppendingPathComponent:@"Achievements"];
// Write to disk
if (![NSKeyedArchiver archiveRootObject:outstandingAchievementsToReport toFile:savePath]) {
NSLog(@" archiver write failed.");
} else {
NSLog(@" archiver write succeeded.");
}
}
- (void)loadUnsyncedAchievements
{
NSString *docsPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *savePath = [docsPath stringByAppendingPathComponent:@"Achievements"];
// Read from disk
outstandingAchievementsToReport = [NSKeyedUnarchiver unarchiveObjectWithFile:savePath];
NSLog(@"outstandingAchievementsToReport count = %d", [outstandingAchievementsToReport count]);
}
- (void) reportOutstandingAchievements {
NSLog(@"Report all outstanding achievements.");
for (GKAchievement *achievement in outstandingAchievementsToReport) {
[self reportAchievementIdentifier:achievement.identifier percentComplete:achievement.percentComplete];
}
}
尽管数组是在init中分配的,但ReportAcreaction方法似乎认为它是nil。测试nil修复了该问题
- (void)reportAchievementIdentifier:(NSString*)identifier percentComplete:(float)percent
{
if (self.isGameCenterEnabled) {
GKAchievement *achievement = [[[GKAchievement alloc] initWithIdentifier:identifier] autorelease];
if (achievement)
{
achievement.percentComplete = percent;
[achievement reportAchievementWithCompletionHandler:^(NSError *error)
{
if (error != nil)
{
if (nil == outstandingAchievementsToReport)
outstandingAchievementsToReport = [[NSMutableArray alloc] init];
if (![outstandingAchievementsToReport containsObject:achievement]){
[outstandingAchievementsToReport addObject:achievement];
}
}
}];
}
}
}
阅读这部苹果官方纪录片作为课堂参考 下面是来自GitHub的非常有用的源代码-列出了TypeOneError
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