Ios Swift如何从CollectionviewCell中分离indexPath值?
我希望能够在我的Ios Swift如何从CollectionviewCell中分离indexPath值?,ios,swift,segue,uisplitviewcontroller,Ios,Swift,Segue,Uisplitviewcontroller,我希望能够在我的DetailViewController中重新加载该值。如何对所选的indexPath进行分段,以便在下一个视图控制器中调用该值 在mydidSelectItemAt中,我有: let monsters: Monsters! let mons: [Monsters] = Data().mons monsters = mons[indexPath.row] self.performSegue(withIdentifier: "DetailVC", sender: monste
DetailViewController中重新加载该值。
如何对所选的indexPath进行分段,以便在下一个视图控制器中调用该值
在mydidSelectItemAt
中,我有:
let monsters: Monsters!
let mons: [Monsters] = Data().mons
monsters = mons[indexPath.row]
self.performSegue(withIdentifier: "DetailVC", sender: monsters)
您可以在
DetailViewController
中创建monster
属性,然后在调用prepare(对于segue:)
然后在执行segue的VC中,为要基于indepath
分配的selectedMonster
创建一个属性:
var selectedMonster:Monster?
然后,当用户选择单元格时:
selectedMonster = mons[indexPath.row]
在同一个VC中,当调用performsgue(with identifier:)
时,将调用此方法:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "DetailVC" {
let detailVC = segue.destination as! DetailViewController
detailVC.monster = selectedMonster
}
}
您可能需要检查如何调用performsgue(带有标识符:)
,通常您希望发送者是自己,即:
performSegue(withIdentifier: "DetailVC", sender: self)
您可以在DetailViewController
中创建monster
属性,然后在调用prepare(对于segue:)
然后在执行segue的VC中,为要基于indepath
分配的selectedMonster
创建一个属性:
var selectedMonster:Monster?
然后,当用户选择单元格时:
selectedMonster = mons[indexPath.row]
在同一个VC中,当调用performsgue(with identifier:)
时,将调用此方法:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "DetailVC" {
let detailVC = segue.destination as! DetailViewController
detailVC.monster = selectedMonster
}
}
您可能需要检查如何调用performsgue(带有标识符:)
,通常您希望发送者是自己,即:
performSegue(withIdentifier: "DetailVC", sender: self)
非常感谢你。这件事困扰了我好长时间了谢谢你。这困扰了我好长时间了