Ios iPad横向启动仅接收768x768以内的触摸屏
从纵向开始时,它工作得非常好,在从纵向旋转到横向和向后旋转时也可以工作 在景观中开始时,它不起作用。但当你从横向旋转到纵向再旋转回来时,它就会起作用 在横向启动模式下,当屏幕坐标大于768时,屏幕不响应任何触摸。 代码中发生的是,我使用状态栏方向来确定原始方向,并手动旋转每个视图。视图显示正确,但触摸不正确 当ipad开始旋转时,我的根视图控制器将被调用:Ios iPad横向启动仅接收768x768以内的触摸屏,ios,ipad,touch,landscape,screen-orientation,Ios,Ipad,Touch,Landscape,Screen Orientation,从纵向开始时,它工作得非常好,在从纵向旋转到横向和向后旋转时也可以工作 在景观中开始时,它不起作用。但当你从横向旋转到纵向再旋转回来时,它就会起作用 在横向启动模式下,当屏幕坐标大于768时,屏幕不响应任何触摸。 代码中发生的是,我使用状态栏方向来确定原始方向,并手动旋转每个视图。视图显示正确,但触摸不正确 当ipad开始旋转时,我的根视图控制器将被调用: - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInt
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
它将旋转每个子视图
根控制器:
- (void)loadView {
self.view = [[UIView alloc]init ];
//initialize child views
[self willRotateToInterfaceOrientation:0 duration:0];
}
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
if ([model isLandscape]) {
self.view.frame = CGRectMake(0, 0, 1024, 768-80);
}
else {
self.view.frame = CGRectMake(0, 0, 768, 1024-80);
}
//rotate child views
}
我的代码[model isLandscape]工作正常,因此我不需要提供有关其工作原理的详细信息,但下面是代码:
- (bool)isLandscape {
if (orientation == UIInterfaceOrientationLandscapeLeft || orientation == UIInterfaceOrientationLandscapeRight)
return true;
else
return false;
}
-(id) init
{
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil];
}
- (void)orientationChanged:(NSNotification *)notification
{
UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation];
if (curOrientation == UIDeviceOrientationPortrait ||
curOrientation == UIDeviceOrientationPortraitUpsideDown ||
curOrientation == UIDeviceOrientationLandscapeLeft ||
curOrientation == UIDeviceOrientationLandscapeRight)
{
orientation = curOrientation;
((AppDelegate*)([UIApplication sharedApplication].delegate)).savedOrientationForRestart = orientation;
NSLog(@"changed");
}
}
-(void)validateOrientation { //first time when initializing orientation
UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation];
if (curOrientation != UIDeviceOrientationPortrait &&
curOrientation != UIDeviceOrientationPortraitUpsideDown &&
curOrientation != UIDeviceOrientationLandscapeLeft &&
curOrientation != UIDeviceOrientationLandscapeRight)
{
orientation = [[UIApplication sharedApplication] statusBarOrientation];
}
}
嗯。因此,在几十个背景和图层中,有些没有正确地旋转到横向/纵向…调试这个问题非常困难 最后,我连接了一个触摸调试器来查看哪些视图正确接收触摸,哪些视图没有 非常有帮助! 只要在代码中使用下面的UIWindow子类而不是UIWindow,就可以了
#import <UIKit/UIKit.h>
@interface MyUIWindow : UIWindow {
}
-(void)rotate;
@end
请出示一些代码。如何创建视图?
#import "MyUIWindow.h"
@implementation MyUIWindow
-(id) init{
self = [super init];
if(self)
{
}
return self;
}
- (void)sendEvent:(UIEvent *)event {
[super sendEvent:event];
NSSet *touches = [event allTouches];
if (touches.count != 1)
return;
UITouch *touch = touches.anyObject;
UIView * view = touch.view;
NSLog(NSStringFromClass([touch.view class])); //this prints out touch view
}
@end