Ios 在枚举案例中嵌入更多数据
我有以下叠瓦枚举Ios 在枚举案例中嵌入更多数据,ios,swift,enums,set,uifont,Ios,Swift,Enums,Set,Uifont,我有以下叠瓦枚举 public enum Icons { public enum Arrow: String { case Angle1 = "\u{f100}" case Angle2 = "\u{f101}" case Angle3 = "\u{f102}" case Angle4 = "\u{f103}" case ArrowBottomLeft = "\u{f104}" case Ar
public enum Icons {
public enum Arrow: String {
case Angle1 = "\u{f100}"
case Angle2 = "\u{f101}"
case Angle3 = "\u{f102}"
case Angle4 = "\u{f103}"
case ArrowBottomLeft = "\u{f104}"
case ArrowBottomRight = "\u{f105}"
}
public enum Clothing: String {
case BallCap = "\u{f100}"
case Belt = "\u{f101}"
case Boot = "\u{f102}"
case BowTie = "\u{f103}"
}
public enum Emotions: String {
case Angel = "\u{f100}"
case AngrySick = "\u{f101}"
case Angry = "\u{f102}"
case Bitter = "\u{f103}"
case Concerned = "\u{f104}"
case Cool = "\u{f105}"
}
}
我有一个巨大的图标集合,我想集成到我的应用程序中。我还有一个UIImage扩展初始值设定项,它将UIFont作为参数,并为要绘制的图标指定一个字符串(源于Icons.Category.Icons
——注意,在本例中,类别是箭头、衣服或情感)
要获取图标,请调用:
let image = UIImage(
fromIcon: Icons.Emotions.Angel.rawValue,
withFont: UIFont.iconFontAngel(22)
)
三种图标中的每一种都有关联的UIFont扩展名:
- 箭头类型有
UIFont.icontarrow(大小)
- 服装类型有
UIFont.icontClothing(尺码)
- 情感类型有
UIFont.iconContemotions(大小)
Icons.Arrow.Angle3
)传递给UIImage初始值设定项并从该参数中提取字符串,UIFont和其他需要的选项
我正在考虑将图标类型声明为set,但我不确定如何以干净的方式解决此问题。不要为此使用枚举。使用结构
public struct FontBasedIcon {
private init(string: String, fontName: String) {
self.string = string
self.fontName = fontName
}
public let string: String
public let fontName: String
public func font(size size: CGFloat) -> UIFont {
return UIFont(name: fontName, size: size)!
}
public func image(fontSize fontSize: CGFloat) -> UIImage {
let string = self.string as NSString
let attributes = [ NSFontAttributeName: self.font(size: fontSize) ]
var rect = string.boundingRectWithSize(CGSizeMake(CGFloat.infinity, CGFloat.infinity), options: .UsesLineFragmentOrigin, attributes: attributes, context: nil)
let size = CGSizeMake(ceil(rect.width), ceil(rect.height))
UIGraphicsBeginImageContextWithOptions(size, false, 0)
defer { UIGraphicsEndImageContext() }
string.drawAtPoint(CGPoint.zero, withAttributes: attributes)
return UIGraphicsGetImageFromCurrentImageContext()
}
}
然后将常量声明为静态属性:
public extension FontBasedIcon {
public struct Arrow {
public static let Angle1 = FontBasedIcon(string: "\u{f100}", fontName: "ArrowFont")
public static let Angle2 = FontBasedIcon(string: "\u{f101}", fontName: "ArrowFont")
// etc.
}
public struct Emotion {
public static let Angel = FontBasedIcon(string: "\u{f100}", fontName: "EmotionFont")
public static let AngrySick = FontBasedIcon(string: "\u{f101}", fontName: "EmotionFont")
// etc.
}
}
用法:
let angelImage = FontBasedIcon.Emotion.Angel.image(fontSize: 22)
不要为此使用枚举。使用结构
public struct FontBasedIcon {
private init(string: String, fontName: String) {
self.string = string
self.fontName = fontName
}
public let string: String
public let fontName: String
public func font(size size: CGFloat) -> UIFont {
return UIFont(name: fontName, size: size)!
}
public func image(fontSize fontSize: CGFloat) -> UIImage {
let string = self.string as NSString
let attributes = [ NSFontAttributeName: self.font(size: fontSize) ]
var rect = string.boundingRectWithSize(CGSizeMake(CGFloat.infinity, CGFloat.infinity), options: .UsesLineFragmentOrigin, attributes: attributes, context: nil)
let size = CGSizeMake(ceil(rect.width), ceil(rect.height))
UIGraphicsBeginImageContextWithOptions(size, false, 0)
defer { UIGraphicsEndImageContext() }
string.drawAtPoint(CGPoint.zero, withAttributes: attributes)
return UIGraphicsGetImageFromCurrentImageContext()
}
}
然后将常量声明为静态属性:
public extension FontBasedIcon {
public struct Arrow {
public static let Angle1 = FontBasedIcon(string: "\u{f100}", fontName: "ArrowFont")
public static let Angle2 = FontBasedIcon(string: "\u{f101}", fontName: "ArrowFont")
// etc.
}
public struct Emotion {
public static let Angel = FontBasedIcon(string: "\u{f100}", fontName: "EmotionFont")
public static let AngrySick = FontBasedIcon(string: "\u{f101}", fontName: "EmotionFont")
// etc.
}
}
用法:
let angelImage = FontBasedIcon.Emotion.Angel.image(fontSize: 22)
如果要包含大小,可以将结构与叠瓦枚举和大小值一起使用。实际上,您可以使用内省来确定使用哪个UIFont。例如(
let icon=Icons.Arrow.Angle3;icon为Icons.Clothing//将返回true,而icon为Icons.Mootions//将返回false
)如果要包含尺寸,可以使用具有重叠枚举和尺寸值的结构。实际上,您可以使用内省来确定使用哪个UIFont。例如(let icon=Icons.Arrow.Angle3;icon为Icons.Clothing//将返回true,而icon为Icons.Emotions//将返回false
)