Ios 如何在Swift 3中的可拖动UIView之间创建连接线?然后测量线的角度
我需要在屏幕上有两个视图进行拖动(通过Ios 如何在Swift 3中的可拖动UIView之间创建连接线?然后测量线的角度,ios,swift,Ios,Swift,我需要在屏幕上有两个视图进行拖动(通过UIPangestureRecognitiser)和一条连接线,这样当我自由移动视图时,该线保持连接(就像视图之间的绳子一样)。测量这条线的角度。 这是到目前为止我的代码 var rect1:UIView! var rect2:UIView! override func viewDidLoad() { super.viewDidLoad() // create my two views
UIPangestureRecognitiser
)和一条连接线,这样当我自由移动视图时,该线保持连接(就像视图之间的绳子一样)。测量这条线的角度。
这是到目前为止我的代码
var rect1:UIView!
var rect2:UIView!
override func viewDidLoad() {
super.viewDidLoad()
// create my two views
rect1 = UIView(frame: CGRect(x: 50, y: 150, width: 40, height: 40))
rect1.backgroundColor = UIColor.orange
self.view.addSubview(rect1)
rect2 = UIView(frame: CGRect(x: 200, y: 150, width: 40, height: 40))
rect2.backgroundColor = UIColor.yellow
self.view.addSubview(rect2)
// and the UIPanGestureRecognizer objects
let gesture1 = UIPanGestureRecognizer(target: self, action: #selector(dragView))
rect1.addGestureRecognizer(gesture1)
let gesture2 = UIPanGestureRecognizer(target: self, action: #selector(dragView))
rect2.addGestureRecognizer(gesture2)
// add mi connecting line between
func addLine(fromPoint start: rect1.center, toPoint end:rect2.center)
}
// create the func for moving the views
func dragView(_ sender: UIPanGestureRecognizer)
{
let point = sender.location(in: self.view)
let theDraggedView = sender.view!
theDraggedView.center = point
}
// and the func for line creation
func addLine(fromPoint start: CGPoint, toPoint end:CGPoint)
{
let line = CAShapeLayer()
let linePath = UIBezierPath()
linePath.move(to: start)
linePath.addLine(to: end)
line.path = linePath.cgPath
line.strokeColor = UIColor.red.cgColor
line.lineWidth = 2
line.lineJoin = kCALineJoinRound
self.view.layer.addSublayer(line)
}
}
我现在是股票!!
如果在dragView中再次使用addline func,将创建数百行。
而且不知道下一步要做什么,这是因为当您反复调用
addLine
函数时,并没有删除上一行
对于remove previous line,在类的顶部声明var line=CAShapeLayer()
,这样您就可以得到您绘制的上一行,然后无论何时调用addLine
函数,只要在开始时从superview中删除上一行即可,如下所示:
line.removeFromSuperlayer()
您的完整代码为:
import UIKit
class ViewController: UIViewController {
var rect1:UIView!
var rect2:UIView!
var line = CAShapeLayer()
override func viewDidLoad() {
super.viewDidLoad()
rect1 = UIView(frame: CGRect(x: 50, y: 150, width: 40, height: 40))
rect1.backgroundColor = UIColor.orange
self.view.addSubview(rect1)
rect2 = UIView(frame: CGRect(x: 200, y: 150, width: 40, height: 40))
rect2.backgroundColor = UIColor.yellow
self.view.addSubview(rect2)
// and the UIPanGestureRecognizer objects
let gesture1 = UIPanGestureRecognizer(target: self, action: #selector(dragView))
rect1.addGestureRecognizer(gesture1)
let gesture2 = UIPanGestureRecognizer(target: self, action: #selector(dragView))
rect2.addGestureRecognizer(gesture2)
addLine(start: rect1.center, toPoint:rect2.center)
}
func dragView(_ sender: UIPanGestureRecognizer) {
let point = sender.location(in: self.view)
let theDraggedView = sender.view!
theDraggedView.center = point
addLine(start: rect1.center, toPoint:rect2.center)
}
func addLine(start: CGPoint, toPoint end:CGPoint) {
line.removeFromSuperlayer()
let linePath = UIBezierPath()
linePath.move(to: start)
linePath.addLine(to: end)
line.path = linePath.cgPath
line.strokeColor = UIColor.red.cgColor
line.lineWidth = 2
line.lineJoin = kCALineJoinRound
self.view.layer.addSublayer(line)
}
}
您的结果将是:
效果很好,非常感谢。最后一步,我需要移动3个对象作为一个孔,这样我就可以对齐照片上的线并测量角度(例如三角形)。我尝试移动主视图,但屏幕开始抖动!如果你能帮忙的话!又是坦斯克!!请用您尝试过的代码提出不同的问题。谢谢