Ios 检测哪架飞机在arkit上被点击
我与ARKit合作,在一个场景中有几个planeNodes(SCNPlanes)。我想使用hittest来检测飞机上的触碰,但我不确定如何检测哪架飞机被窃听。每个平面都有一个与我的图像识别代码关联的名称。以下是我的ToucheSBegind功能:Ios 检测哪架飞机在arkit上被点击,ios,scenekit,arkit,Ios,Scenekit,Arkit,我与ARKit合作,在一个场景中有几个planeNodes(SCNPlanes)。我想使用hittest来检测飞机上的触碰,但我不确定如何检测哪架飞机被窃听。每个平面都有一个与我的图像识别代码关联的名称。以下是我的ToucheSBegind功能: //detects taps on transparent planes created by reference images override func touchesBegan(_ touches: Set<UITouch>,
//detects taps on transparent planes created by reference images
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first as! UITouch
if(touch.view == self.sceneView){
let viewTouchLocation:CGPoint = touch.location(in: sceneView)
guard let result = sceneView.hitTest(viewTouchLocation, options: nil).first else {
return
}
print("results", "\(result)")
let touchPlaneNode = planeNode
if touchPlaneNode == result.node {
print("tapped on a match, but which plane did I tap on?")
}
}
}
//检测由参考图像创建的透明平面上的点击
覆盖func TouchesBegind(Touchs:Set,带有事件:UIEvent?){
让touch=touch.first as!UITouch
if(touch.view==self.sceneView){
让viewTouchLocation:CGPoint=touch.location(in:sceneView)
guard let result=sceneView.hitTest(viewTouchLocation,选项:nil)。首先{
返回
}
打印(“结果”,“结果”)
让touchPlaneNode=planeNode
如果touchPlaneNode==result.node{
打印(“点了一根火柴,但我点了哪架飞机?”)
}
}
}
谢谢 假设我正确地阅读了你的问题,一个好的开始方法是将ARPlaneAnchor及其关联的SCNNode存储在字典中,例如:
var planes = [ARPlaneAnchor: PlaneNode]()
在我的例子中,“Plane Node”值是一个自定义SCNNode,但是您可以存储任何您喜欢的节点
然后将在以下ARSCNView委托方法中创建此引用:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
//1. Check The We Have An ARPlane Anchor
guard let planeAnchor = anchor as? ARPlaneAnchor else { return }
//2. Create Our Plane Node
let planeNode = PlaneNode(anchor: planeAnchor, node: node, image: true, identifier: planes.keys.count, opacity: 1)
//3. Store A Reference To It
planes[planeAnchor] = planeNode
}
然后在触摸开始时,您可以执行以下操作:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
/*
1. Get The Current Touch Location
2. Check That We Have Touched A Valid Node
3. Check That Our Touched Object Is An ARPlane Anchor
4. Determine If It Is One That Has Been Stored
5. Get It's Name
*/
guard let touchLocation = touches.first?.location(in: augmentedRealityView),
let hitTest = augmentedRealityView.hitTest(touchLocation, types: .existingPlaneUsingExtent).first,
let planeAnchor = hitTest.anchor as? ARPlaneAnchor,
let detectedPlane = self.planes[planeAnchor],
let nodeID = detectedPlane.name
else {
//No Valid Plane Has Been Detected
return
}
print(nodeID)
}
嘿,乔希,谢谢你的提示!我在定义平面的顶行出现了一个错误:
表达式的类型是不明确的,没有更多的上下文
任何想法?你的PlaneNode类是什么样子的?还有,只要你有第二个。我在控制台中遇到此错误:当添加到视图时,约束项必须是该视图(或视图本身)的后代。如果在装配视图层次之前需要解决约束,则此操作将崩溃。中断-[UIView(UIConstraintBasedLayout)\u viewHierarchyUnpreparedForConstraint:]以进行调试。
这仅在根据代码进行更改后开始发生。你知道这个错误是指什么吗?再次感谢!这是在讨论Interface builder中的某些内容,或设置场景的方式。当我运行它时,我在控制台中没有发现任何问题:)好的,谢谢你缩小范围。我再看看我的代码。谢谢你,乔希!
class PlaneNode: SCNNode {
let DEFAULT_IMAGE: String = "defaultGrid"
let NAME: String = "PlaneNode"
var planeGeometry: SCNPlane
var planeAnchor: ARPlaneAnchor
var widthInfo: String!
var heightInfo: String!
var alignmentInfo: String!
//---------------
//MARK: LifeCycle
//---------------
/// Inititialization
///
/// - Parameters:
/// - anchor: ARPlaneAnchor
/// - node: SCNNode
/// - node: Bool
init(anchor: ARPlaneAnchor, node: SCNNode, image: Bool, identifier: Int, opacity: CGFloat = 0.25){
self.planeAnchor = anchor
self.planeGeometry = SCNPlane(width: CGFloat(anchor.extent.x), height: CGFloat(anchor.extent.z))
let planeNode = SCNNode(geometry: planeGeometry)
super.init()
if image{
let planeMaterial = SCNMaterial()
planeMaterial.diffuse.contents = UIImage(named: DEFAULT_IMAGE)
self.planeGeometry.materials = [planeMaterial]
}
planeNode.simdPosition = float3(self.planeAnchor.center.x, 0, self.planeAnchor.center.z)
planeNode.eulerAngles.x = -.pi / 2
planeNode.opacity = opacity
node.addChildNode(planeNode)
node.name = "\(NAME) \(identifier)"
}
required init?(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") }
deinit {
#if DEBUG
print("Plane Node Deinitialized")
#endif
}
/// Updates The Size Of The Plane As & When The ARPlaneAnchor Has Been Updated
///
/// - Parameter anchor: ARPlaneAnchor
func update(_ anchor: ARPlaneAnchor) {
self.planeAnchor = anchor
self.planeGeometry.width = CGFloat(anchor.extent.x)
self.planeGeometry.height = CGFloat(anchor.extent.z)
self.position = SCNVector3Make(anchor.center.x, 0.01, anchor.center.z)
returnPlaneInfo()
}
//-----------------------
//MARK: Plane Information
//-----------------------
/// Returns The Size Of The ARPlaneAnchor & Its Alignment
func returnPlaneInfo(){
let widthOfPlane = self.planeAnchor.extent.x
let heightOfPlane = self.planeAnchor.extent.z
var planeAlignment: String!
switch planeAnchor.alignment {
case .horizontal:
planeAlignment = "Horizontal"
case .vertical:
planeAlignment = "Vertical"
}
#if DEBUG
print("""
Width Of Plane = \(String(format: "%.2fm", widthOfPlane))
Height Of Plane = \(String(format: "%.2fm", heightOfPlane))
Plane Alignment = \(planeAlignment)
""")
#endif
self.widthInfo = String(format: "%.2fm", widthOfPlane)
self.heightInfo = String(format: "%.2fm", heightOfPlane)
self.alignmentInfo = planeAlignment
}
}